New Skins in the Store[]
The following skin was added to the store, but it was not made available until August 28:
- ( )
The following skin was added to the store, but it was not made available until September 1:
- ( )
The following skin was added to the store, but it was not made available until September 4:
- ( )
PvP.net[]
- Patcher and Landing Page
- The patcher and landing page have been updated with a new layout.
- The client frame, friend list, notifications panel and chat windows have all received fresh coats of paint as well.
- Patching progress has been condensed into a single bar.
- Ticker notifications are now readable in the patcher.
- Ranked Play
- Master tier will be activated following initial testing on a few servers. More details in the official article!
- Framerate Improvements
- Framerates have been improved by 5-10%
League of Legends V4.15[]
Fields of Justice[]
- General
- Status text for crowd control effects no longer overlaps when multiple CC effects apply at the same time.
- Map-wide mana regen aura reduced to 0.7% of missing mana from 1.5% of missing mana.
Champions[]
- Alistar can no longer land an additional basic attack on his target while airborne.
- (Twisted Treeline only)
- Base magic damage per second reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
- Maximum potential magic damage reduced to 180 / 270 / 360 / 450 / 540 from 225 / 315 / 405 / 495 / 585.
- Base magic damage per second reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
- General
- Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
- Tether range increased to 800 from 750.
- Refresh rate reduced to 0.25 seconds from 0.5 seconds.
- Overall damage unchanged.
- Fixed a bug where the tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time.
- Tooltip fixed to state the actual explosion damage as 200 / 320 / 440 instead of 200 / 280 / 360 (undocumented change from V4.13).
- General
- Recommended items have been updated.
- Stats
- Base health regen increased to 5 per 5 seconds from 3.
- Fixed a bug where Gnar wouldn't gain bonus health immediately upon transformation.
- Outgoing missile width increased to 60 from 45.
- Return missile width increased to 75 from 70.
- Minimum missile speed increased to 1400 from 1000.
- Boomerang's return logic has been improved to better track Gnar.
- Boomerang's return particles have been improved.
- Missile speed increased to 2100 from 2000.
- Missile width increased to 90 from 80.
- The delay before picking up boulders off the ground reduced to 0.3 seconds from 0.5 seconds.
- Now checks to for enemy champions that are very close to Gnar's center point when he casts (and now hits them).
- Now deals area of effect damage in a small radius on landing if it hits no enemies.
- Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun.
- Now has a 50% AP scaling.
- Casting time reduced to 0.4 seconds from 0.5 seconds.
- Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early.
- (Twisted Treeline & Dominion only)
- Debuff duration increased to 10 / 9 / 8 seconds from 10 / 8 / 6.
- Armor shred reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26%.
- No longer benefits from spell vamp on wards despite doing no damage.
- General
- Updated Twisted Treeline recommended items.
- General
- Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
- (Twisted Treeline & Dominion only)
- Cooldown increased to 100 / 90 / 80 seconds from 90 / 75 / 60.
- The particles for Dusk Trail no longer obscure other particle effects.
- Fixed a bug where Aegis Protection was not blocking shots from Dominion towers.
(Dominion only)
- Fixed a bug where the landing circle indicator for sometimes showed as green (blue in colorblind mode) for his enemies instead of red.
- The stealth indicator no longer persists through death if Rengar dies after casting Thrill of the Hunt but before gaining the stealth effect.
- General
- Fixed a bug where Rumble's Danger Zone bonuses even if they're cast immediately after going above or below 50 Heat. and should be more responsive in being affected (or not affected) by
- Fixed a bug where Rumble's basic attack would cancel if he was in the middle of attacking while Overheat expired.
- Fixed a bug where Rumble would occasionally not receive bonus magic damage on his first basic attack during Overheat .
- Fixed a bug where Rumble wouldn't fade out when he entered brush during Overheat .
- Fixed a bug where would occasionally fire a Danger Zone on his second cast, even if his first cast wasn't in the Danger Zone.
- General
- New splash art.
- Adjusted Flame Breath's dragon form particles to better match the damage cone.
- Actual area of effect remains unchanged.
- Fixed a bug where Flame Breath was dealing an extra 20 damage at Rank 1. Shyvana's damage now accurately reflects the tooltip (at 60 damage).
- Adjusted Flame Breath's dragon form particles to better match the damage cone.
- The crossblade now accurately deals damage when the edge of the projectile hits an opponent, changed from thecenter of the projectile.
- Range increased to 1250 from 1175 (to match the visuals).
- Fixed a bug where Sivir's basic attacks would cancel whenever would begin its return.
- The crossblade now accurately deals damage when the edge of the projectile hits an opponent, changed from thecenter of the projectile.
- General
- Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
- General
- Basic attack missile speed increased to 1600 from 1300.
- Recommended items updated.
- Added spinning and trail particles.
- Now refunds half of the mana cost if kills an enemy.
- Fixed a bug where would fail to home if it was fired too quickly after was applied.
- Cooldown reduced to 120 / 110 / 100 seconds from 120 at all ranks.
- Mana cost reduced to 100 from 120.
- Now grants bonus armor and magic resistance immediately, changed from after a 0.25 second delay.
- Urgot now ignores unit collision for 1 second after successfully using .
- The in-game camera no longer shifts for Urgot when he completes (so Urgot can follow-up with appropriate skillshots without having to re-orient his camera).
- General
- New splash art.
- No longer procs Spellthief twice when Xerath hits targets in the center of his spell.
- The tooltip for now displays the amount of bonus AD granted even if the skill hasn't been leveled up yet.
Items[]
- Item Purchasing
- Item purchases, sales, and returns while dead are no longer visible to opponents who have vision on your corpse.
- Fixed a bug where wasn't gaining increased damage from .
- Combine cost reduced to 850g from 1050g.
- Total cost reduced to 3200g from 3400g.
- Fixed a bug where was restoring more mana than it should at higher mana levels.
- Fixed a bug where if you had both an and a in your inventory, you'd deal 150% of your base AD to your primary target instead of the expected 200% (you'll still deal 125% of your base AD to surrounding enemies).
- (Twisted Treeline only)
- Cooldown reduction reduced to 10% from 15%.
- Fixed a bug where the ghosts from would sometimes not path correctly into bushes to tag enemies.