Template:WIP
New Skins in the Store
League of Legends V4.14
Champions
- To be released.
- General
- Updated recommended items.
- Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits).
- Stack duration increased to 20 seconds from 12.
- Stats
- Known bug: attack speed per level increased to 2.5 from 2.2. To be reverted.
- Stats
- Base movement speed reduced to 325 from 330.
- Armor and magic resistance shred reduced to 12/16/20/24/28% from 20/22/24/26/28%.
- Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120.
- Stats
- Base health regen increased to 8.95 per 5 seconds from 6.95.
- Shield duration reduced to 2 seconds from 4.
- No longer reduces enemy attack speed (reduced to 0% from 20/30/40/50/60%).
- Cooldown reduced to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4.
- AP scaling reduced to 40% AP from 60% AP.
- Slow increased to 30/45/75% from 20/30/40%.
- No longer removes slows.
- Cooldown increased to 18/17/16/15/14 seconds from 14/13/12/11/10.
- Decayed slow no longer scales with ability power (reduced to 0% from 13.3% per 100 AP).
- Movement speed buff duration reduced to 3/3.5/4/4.5/5 seconds from 5 at all ranks.
- Mana cost reduced to 65 at all ranks from 65/70/75/80/85.
- Damage changed to 10 + (8 × level)(+20% AP) from 10 + (10 × level).
- Stats
- Movement speed reduced to 335 from 340.
- Cooldown increased to 10 seconds from 9.
- Cooldown reduced to 7 seconds from 8.
- Healing amplification increased to +1% per 2% missing health from +1% per 2.5% missing health.
- Cooldown reduced to 100/90/80 seconds from 120/100/80.
- Fixed a bug where Shen would occasionally fail to teleport to his protected target for no reason.
- Burnout can no longer be extended past its intended maximum duration through the use of Dragon's Descent.
- Dragon's Descent's Flame Trail damage tick increased to once every 1 second from every .75 seconds.
- Initial movement speed bonus duration increased to 2/4/6 seconds from 2/3/4.
- General
- Visual update.
- Aura radius on each of Sona's abilities reduced to 350 from 1000.
- Aura duration changed to 3 seconds from indefinite, but increases by 0.5 seconds each time she tags an ally.
- Texture upgrade to all skins and a texture upgrade to her hair and weapon.
- Stats
- Base armor increased to 15 from 12.
- Base health lowered to 353 from 380.
- Health per level increased to 77 from 70.
- Hymn of Valor bonus damage reduced to 50% from 100%.
- Active base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250.
- Revised Aura: Sona and allies touched by the aura will deal 20 / 30 /40 / 50 / 60 (+ 25% AP) bonus magic damage on their next auto attack within the next 5 seconds.
- Cooldown increased to 8 seconds from 7.
- Heal reduced at early ranks to 25 / 45 / 65 / 85 / 105 (+ 20% AP) from 40 / 55 / 70 / 85 / 100 (+ 25% AP).
- Heal is now modified by 1% for each 1% of the target's missing health.
- New Aura: Sona and allies touched by the aura gain a shield that mitigates the next 35 / 55 / 75 / 95 / 115 (+ 20% AP) damage for up to 1.5 seconds.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Cooldown increased to 10 seconds from 7.
- Revised Active: Sona gains 13 / 14 / 15 / 16 / 17 % (+ 7.5% per 100 AP) bonus movement speed. The bonus decays down to the aura bonus over 3 seconds.
- New Aura: Allies touched by the aura gain 10 / 11 / 12 / 13 / 14 %(+ 3.5% per 100 AP) bonus movement speed for 1.5 seconds.
- Cooldown increased to 12 seconds from 7.
- New Passive: Ranking up Crescendo increases the strength of Sona's auras and Song of Celerity's self buff.
- Hymn of Valor: + 10 / 20 / 40 extra on-hit magic damage.
- Aria of Perseverence: + 10 / 20 / 40 extra shield.
- Song of Celerity: + 2 / 4 / 6 % bonus movement speed.
- Animation updated to clarify that it's a skill shot.
- Animation updated to clarify the area of the effect.
- New Passive: Ranking up Crescendo increases the strength of Sona's auras and Song of Celerity's self buff.
- Now only shields the first ally to be near the Lantern in addition to Thresh.
- Fixed a tooltip bug that listed Flay's slow duration as 1.5 seconds instead of 1 second.
- No longer deals additional damage to opponents that break extra walls beyond the first.
- Slow duration changed to 1/1.5/2/2.5/3 seconds from 2.5 seconds at all ranks.
- Active magic damage reduced to 80/125/170/215/260 from 110/150/190/230//270.
- Now shows a line indicator in addition to circle indicator while charging.
- Cooldown reduced to 110/90/70 seconds from 120/105/90.
- Stats
- Attack speed per level increased to 4 from 3.1
- Fixed a bug where Tumble had an extra 10% AD ratio while Final Hour was active.
- Bonus attack damage increased to 30/50/70 from 25/40/55.
- Missile width increased to 88 from 65 to match visuals.
- Range increased to 1550 from 1500 to match visuals.
- Shield duration reduced to 1 second from 1.5.
- Cooldown reduction from attack speed reduced.
- Minimum cast time increased to .18 seconds from .13.
- Attack speed needed to achieve minimum cast time unchanged (+114%, or +60% from items at level 18).
- Fixed a bug where Steel Tempest's whirlwind was dealing instant damage in the area of a normal Steel Tempest cast as it was traveling out.
- No longer passively grants bonus Flow from dashing.
- Cooldown increased to 120 seconds at all ranks from 120/105/90.
- Fixed a bug where Time Bomb's explosion ignored spell shields.
Items
- Item upgrade order in the store rearranged to make it more intuitive.
- Shield recharge time increased to 40 seconds without taking damage from enemy champions from 25.
- Active cooldown increased to 90 seconds from 60.
- Magic resistance reduced to 20 from 25.
- Active cooldown increased to 90 seconds from 60.
- Gold per 10 seconds reduced to 2 from 4.
- Gold per 10 seconds reduced to 2 from 4.
- Cooldown reduced to 90 seconds from 120.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Summoner's Rift only: Added a buff to the buff bar counting your number of Feral Flare stacks.
- Bonus movement speed increased to 10 from 0.
- Mana regeneration reduced to 5 per 5 seconds from 7.
- Ability power increased to 100 from 80.
- Health reduced to 400 from 500.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Fixed tooltip bugs.
- Stacks lost from dying at 20 stacks increased to 7 from 6.
- Bonus movement speed increased to 20 from 0.
- Health regeneration increased to 15 per 5 seconds from 10.
- Cooldown reduction reduced to 10% from 20%.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
Search Terms
- Searching for "Yellow" will bring up all Totems.
- Searching for "Red" will bring up all Lenses.
- Searching for "Blue" will bring up all Orbs.
- Searching for "Green" will bring up Sight Wards.
- Searching for "Pink" will bring up Vision Wards.
Summoner Spells
- Damage reduction reduced to 40% from 50%.
- Now reduces target's armor and magic resistance by 10.
- Heal amount reduced to 90-345 (75 + 15 × level) from 95-475.
General
- New players will now sometimes see a tip at the end of game screen to introduce the concept of last hitting.
- Improved match loading speeds by 10-30%, particularly for older machines.