New Skins in the Store[]
The following skins were added to the store, but were not made available until July 24:
- (1350 )
- (1350 )
League of Legends V4.12[]
Champions[]
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 70 / 75 / 80 / 85 / 90.
- Ability power ratio on each path increased to 35% AP from 32.5% AP. Total AP ratio increased to 70% AP from 65% AP.
- No longer deals double damage to monsters.
- Now correctly matches its visuals by applying a 1-second knockup followed by a 0.5-second stun, rather than a 1.5-second knockup.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 80 / 90 / 100 / 110.
- Damage reduction now applies instantly, rather than after the spell animation.
- Damage reduction increased to 70% at all ranks from 50 / 60 / 70%.
- General
- Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target.
- Ezreal can now benefit from the attack speed increase if he places himself within the wave.
- Garen can now activate and active effect Crescent while spinning.
- Cooldown increased to 9 seconds from 6.
- Slow duration reduced to 1 second from 3.
- Slow strength increased to 50 / 60 / 70 / 80 / 90% from 30 / 35 / 40 / 45 / 50%.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 55 / 80 / 105 / 130 / 155
- Stats
- Attack range reduced to 500 from 550.
- Base movement speed increased to 335 from 330.
- Base health increased to 500 from 470.
- Base attack damage increased to 52 from 49.
- Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on the primary target if they are near death.
- Now deals full damage to minions instead of 75% damage.
- Cast range reduced to 500 from 550.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Cooldown is now reduced by 1 second per hit, doubled to 2 seconds per hit on champions.
- Mana cost reduced to 0 at all ranks from 60 / 45 / 30 / 15 / 0.
- Now resets Lucian's basic attack timer on activation.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Cooldown no longer refreshes upon killing an enemy during .
- Fixed a bug where enemies could see the effect's cooldown indicator.
- Now causes Valor to immediately mark the target, even if he is in the process of marking another target.
- Fixed a bug where Quinn would sometimes propel herself in the wrong direction.
- General
- Rengar now correctly says a line whenever he upgrades his .
- Fixed a bug where the ability was triggering on-hit effects twice.
- Projectile will now split after Vel'Koz has died.
- Fixed a bug where the ability sometimes didn't count as a spellcast.
- Fixed a bug where wasn't properly reducing the passive's cooldown.
Items[]
- Life steal increased to 20% from 15%.
- Life steal is now Unique.
- Shield strength reduced to 50-350 from 50-440.
- Decay time increased to 25 seconds from 15.
- Ability power increased to 40 from 30.
- Particles updated.
- No longer available on Howling Abyss or the Crystal Scar.
- New recipe:
- Old recipe: ???
+ + + 180g = 1765g
- Armor and life steal removed.
- New Unique Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and restore 10 health.
- New Unique Passive: gains +30% increased gold from monsters.
- New Unique Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
- New Recipe: + + 350 = 2280
- Attack damage increased to 30 from 20.
- New: Now grants +30% critical strike chance.
- Removed: 25 armor, 200 health, 15% life steal.
- Removed Passive - Vanquish
- New Passive - Critical Vision: Critical strikes now cause the target to bleed for an additional 90% of your bonus attack damage as physical damage over 3 seconds and are revealed for the duration of the bleed.
- Unique Passive – Trap Detection: Unchanged
- Duration changed to 3 minutes from
- Duration changed to 3 minutes from
- (Twisted Treeline Variation)
- Removed Active - Warding
- New Unique Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
- New Unique Active - Trap Detection: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).
- Attack damage increased to 80 from 70.
Summoner Spells[]
- Visuals changed to improve clarity.
PvP.net[]
Bots[]
- Intro is now the default level of Co-op vs. AI for new players.
- Players above Summoner Level 10 will receive reduced IP/XP rewards and can't earn their First Win of the Day bonus from the Intro Bots queue.
New Audio Engine[]
- Made improvements to stereo imaging and panning.
- Added proper support for Surround Sound.
- Made subtle improvements to audio clarity.
Bug fixes[]
- Smoothed out a few small delays when the item shop, options menu and death recap are opened for the first time in a match.
- Fixed a graphical bug with start-of-game tips.
- Fixed a bug that occasionally applied duo queue restrictions to queues other than ranked solo/duo.
- Players who have negative LP from dodging ranked queues can no longer automatically reset their LP to 0 with a single ranked win.
- Fixed a bug that occasionally caused players with low LP to be demoted when losing a ranked match that would drop them to 0 LP.
- Fixed an issue with ranked teams sometimes not being promoted after winning a promo series.
- Fixed an issue with players sometimes being unable to join a new ranked team after leaving another.
Patch Rundown[]
This is the first patch video since Patch Preview V3.10.