Wild Rift V4.0a[]
Champions[]
- Healing amplification reduced from 30 / 45 / 60% to 25 / 35 / 45%.
- Attack speed increased from 25 / 30 / 35 / 40% to 25 / 35 / 45 / 55%
- Cooldown increased from 13 / 10 / 7 / 4 seconds to 15 / 12 / 9 / 6.
- First cast decayed bonus movement speed increased from 10% to 25%.
- Second cast decayed bonus movement speed increased from 25% to 50%.
- Damage against monsters increased from 110% to 140%.
- Shadow Assassin passive reset time reduced from 6 seconds to 5.
- Shadow Assassin bonus damage increased from 14% − 42% (based on level) to 32% − 46% (based on level).
- Shadow Assassin cooldown reduced from 8 seconds to 7.
- "Shadow Assassin range increased slightly."
- Base damage increased from 95 / 140 / 185 / 230 to 110 / 150 / 190 / 230.
- Base first shield increased from 40 / 70 / 100 / 130 to 40 / 75 / 110 / 145.
- First shield AP ratio reduced from 15% AP to 10%.
- Base second shield increased from 80 / 140 / 200 / 260 to 80 / 150 / 220 / 290.
- Second shield AP ratio reduced from 30% AP to 20%.
- Base damage increased from 60 / 120 / 180 / 240 to 65 / 130 / 195 / 260.
- AP ratio reduced from 60% AP to 55%
- Cooldown increased from 11 / 10 / 9 / 8 seconds to 12 / 11 / 10 / 9.
- Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240.
- Base damage reduced from 80 / 150 / 220 / 290 to 70 / 140 / 210 / 280
- Cooldown increased from 18 / 16 / 14 / 12 seconds to 20 / 18 / 16 / 14.
- Stats
- Base attack damage increased from 52 to 58.
- Attack speed growth reduced from 1.7% to 1.2%.
- Minimum damage against minions changed from 50 − 400 (based on level) to 60 − 200 (based on level)
- Maximum damage against monsters changed from 100 − 380 (based on level) to 80 − 290 (based on level).
- Base shield reduced from 40 to 30.
- Bug Fix: Bolts now apply on-hit effects.
Items[]
- Unique passive - Soulflare
- Cooldown refund increased from 20% to 25%.
- Unique passive - Hypershot
- Base damage increased from 80 to 90.
- AP ratio increased from 20% AP to 25% AP.
- Unique passive - Discordic Echo
- Base damage increased from 100 to 110.
Structures[]
- New effect: At 25:00 elapse, the outermost turrets in each lane loses 25 armor and magic resistance, and loses 3% maximum health every 3 seconds. Inhibitor turrets stop losing health at 25% maximum health.
- This effect is disabled in Practice mode.
- Inhibitor turret
- New effect: The Inhibitor turret can respawn after being destroyed, but cannot attack enemies.
- Respawn timer
- 4:00 respawn at 0:00–13:00 elapse.
- 5:00 respawn at 13:00–18:00 elapse.
- 6:00 respawn after 18:00 elapse.