New Cosmetics[]
The following Champion skins have been added to the store:
Released January 12, 2023 (00:01 UTC):
- ( ) available until 5 May 2023 at 05:01 GMT+5
- (Event)
- ( ) available until 5 May 2023 at 05:01 GMT+5
- ( ) available until 5 May 2023 at 05:01 GMT+5
- ( )
- ( ) available until 5 May 2023 at 05:01 GMT+5
- ( )
- ( ) available until 13 January 2024 at 05:01 GMT+5
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Shimmer Sight; Toxic Sight; HexTech Sight; Tall Order; Sticky Situation; Just Desserts; On A Roll; Dumplings? Steamed; Bad Hare Day; Cold Case; Cosmic Wings; Low Battery; Claw of Fate; Fish Food
- Icon Borders: Polluted Elegance; Polar Villainy; Legendary Champion; Cold Hard Criminal
- Rift Emblems: Chemcrags; Chemturf; Targonian Twilight; Zip Zap Zaun; Frozen Strife
- Custom Recalls: Hoppity, Hop!; Bunny Hop; Mythmaker; On Paper Wings; Ice Slick; Cold Feet; A Champion’s Exit
- Spawn Tags: Bun Brightly; Auspicious Aff-hare
- Profile Borders: Rabbit Paper Cutting; Villainous Shiver; Frost-Bound Supervillian; A Glorious Sight
- Player Emblems: Unfettered; Volatile; Noxious
- Homeguard Trails: Paper Butterflies; Frozen Fury
Wild Rift V4.0[]
Client[]
- Event
- Lunar Feast
- Gather your friends and serve up some cozy dishes!
- The Lunar Feast event begins January 12, 2023 (00:01 UTC).
- ARAM Titles
- Added new sub-tiers to ARAM titles.
- Champ select
- Redesigned the summoner spell menu to make room for Auto-Smite toggle.
- End of Game
- Changed VFX on Medals in the "Like" screen.
- ETC Device
- When Patch 4.0 launches, we will be deprecating our support for older devices that use the ETC texture format. If this affects you, you’ll receive a notification and email from us!
- Loadouts
- Added a button that launches Practice tool with champion hovered in champ select.
- Role Leaderboard
- Ever wondered if you’re the best Mid Laner in your friend group? Or if you’re a better Support than your bestie? Well, now you can prove it! We’ve added a Role Leaderboard, where you can compare your role score with your friends. You’ll also be able to now see the top players for each role in your region, with the best of the best even receiving a special title!
- Along with the new update, we’ve also adjusted how role scores work. At the start of each new ranked season, your role scores will reset. But don’t worry, you’ll gain a boost for role score gains in the future based on your performance from the previous season so you can still climb to the top!
- Xbox Login
- Xbox Login is live with this patch! You can now login in to your account using your Xbox login. The Xbox Gampass is also live, and subscribers will receive in-game benefits—all Wild Rift champions unlocked and a 20% XP boost!
- Queue lobby
- Redesigned the look of Ranked information screen. Now features notable achievements and upcoming rewards.
- Rift Guide
- Rift Guide button moved into Ranked information screen.
- Ranked S8
- It’s time to wave goodbye to Ranked S7 and dive into Ranked S8! will be making a splash in this season’s Season Rewards Tab! You’ll also be able to purchase her Weapon Augment Upgrade and other goodies from the Ranked Store! To spruce up things for S8 we’ve made a new and immersive layout to the Ranked Mode Select that will celebrate your best champions and most recent stats. We also made some improvements to the Ranked Reward Tracker and Ranked Store contents, aka more fun stuff to earn as you make your climb! Good luck this season!
- Ranked S8 will begin on January 16, 2023 (03:01 UTC).
- Wild Pass
- It’ll be a grave mistake if you try to step up to this villain, unless you're quick on the draw! Heist your way through this Wild Pass and will be all yours! Of course you’ll also be able to earn plenty of other goodies along the way! And if you’re still itching for more, you can earn Ascended Super Villain Graves and more in the Bonus Rewards Shop.
- Wild Pass will be available on January 12, 2023 (00:01 UTC).
Game[]
- All Random Ultra Rapid Fire
- To celebrate Lunar New Year we’ll be bringing back a classic: All Random Ultra Rapid Fire Mode! Queue up and play a completely random champion with super-speedy spells, just don’t forget to stretch those thumbs before hopping in a cannon!
- And what’s a party without any decorations? We’re going all out for our Lunar New Year celebrations and decking out the Rift with fireworks, lanterns, and even a Lunar New Year themed cannon! We’re also adding a new effect for the holiday—whenever you slay a foe, fireworks will shoot into the air!
- Editor's note: Map decorations remain as long as the game mode.
- has been replaced by Auto-Smite toggle in champ select, this does not take a spell slot. See notes on .
- All Random Ultra Rapid Fire (ARURF) mode begins January 12, 2023 (00:01 UTC).
- Champion damage against structures
- New effect: Champion damage against structures now deals additional damage equal to (100% bonus AD + 50% AP) rather than the higher value between 100% bonus AD or 50% AP.
- Unchanged: If 50% AP is greater than 100% bonus AD, the damage is converted into magic damage.
- Buff bar
- Changed the appearance of tooltips.
- Item shop
- New effect: Added more recommended loadouts that update based on top players.
- Replays
- : Changed the timeline UI.
- Enabled timeline scrolling. Scrolling forward will require the game to progress albeit at max speed.
- Enabled rewind button. Rewind button jumps back 15 seconds.
Champions[]
- Bonus movement speed changed from 15 / 20 / 25 / 30% to 25% at all ranks.
- Bonus movement speed duration increased from 1 second to 1.5.
- Removed: Precision Protocol can no longer recast within 4 seconds.
- New effect: The second empowered attack automatically readies after 1.6 seconds, which converts a portion of the total damage into true damage.
- This effectively increases the attack delay from 1.5 seconds to 1.6.
- Base damage reduced from 90 / 125 / 160 / 195 to 90 / 120 / 150 / 180.
- Health ratio changed from 6% target's maximum health at all ranks to 4 / 6 / 8 / 10%.
- AD health ratio reduced from 3% target's maximum health per 100 bonus AD to 0%.
- Heal reduced from 100% to 50%.
- New effect: Heal is applied only upon hitting with the outer half.
- Cast time reduced from 0.27 seconds to 0.27-0.18 seconds (based on attack speed).
- Bug fix: Applied change from V3.5. Dash now travels to the target's last location instead of current location.
- Stats
- Base attack damage increased from 58 to 62.
- Attack damage growth increased from 2.65 to 3.
- AD ratio increased from 45% AD to 50%.
- Cast time reduced from 0.34 seconds to 0.34-0.227 (based on attack speed).
- Cooldown reduction against Isolated targets reduced from 45% to 30%.
- Stats
- Health growth reduced from 112 to 104.
- Base damage reduced from 35 / 55 / 75 / 95 to 35 / 50 / 65 / 80.
- Damage against monsters reduced from 130% to 110%.
- AP ratio per tick increased from 10% AP at all ranks to 10 / 12 / 14 / 16%.
- AP ratio per wave increased from 25% AP to 30%.
- Cooldown reduced from 8 seconds to 7.
- Base heal increased from 4 / 6 / 8 / 10 to 5 / 7 / 9 / 11.
- Base damage increased from 5 / 10 / 15 / 20 to 10 / 15 / 20 / 25.
- Damage against monsters reduced from 200% to 150%.
- Maximum damage against monsters reduced from 250 to 225.
- Stats
- Health growth increased from 105 to 112.
- Cooldown reduced from 9 / 8 / 7 / 6 seconds to 8.5 / 7.5 / 6.5 / 5.5.
- Evolved slow increased from 40% to 50%.
- Mana cost per seconds reduced from 15 to 12.
- AP ratio increased from 30% AP to 35%.
- Health and mana restoration per second increased from 6 / 11 / 16 to 6 / 13 / 20.
- Bonus health per large unit kill increased from 15 to 20.
- Minimum base damage increased from 25 / 55 / 85 / 115 to 40 / 65 / 90 / 115.
- Slow increased from 40 / 43.75 / 47.5 / 51.25 / 55% to 50 to 65%.
- - New champion
- Released January 12, 2023 (00:01 UTC).
Items[]
- - New item
- Recipe: + + 700 = 2700.
- Stats: 50 armor, 250 health, 30 magic resistance.
- Unique Passive - Dawnbringer: If you are within 400 units of an enemy champion and you immobilize a champion or are immobilized, reveal nearby enemy champions for 3 seconds and deal 80 (+5% bonus health) magic damage to them.
- Limited to 1 Dawnshroud.
- Ability haste reduced from 30 to 25.
- Armor increased from 70 to 80.
- Mana reduced from 300 to 200.
- Passive - Winter's Caress
- New Passive: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds, refreshing on subsequent hits and stacking up to 4 times. Each stack of Chill reduces enemy attack speed by 9%, up to 36% Attack Speed reduction. Applying Chill has a 1 second cooldown per ability per target.
- Editor's Note: Patch notes mention typo ingame. Cooldown is intended to be 1 second instead of 3 seconds.
- Old Passive: Reduces the attack speed of nearby enemies by 20%.
- New Passive: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds, refreshing on subsequent hits and stacking up to 4 times. Each stack of Chill reduces enemy attack speed by 9%, up to 36% Attack Speed reduction. Applying Chill has a 1 second cooldown per ability per target.
Ability power reduced from 75 to 70.- Editor's note: Changes were not applied.
- Unique passive - Armored
- Removed.
- New Unique passive - Determination: Being critically struck will generate ( 12% / 8%) of pre-mitigation damage taken as stacks of Determination for 5 seconds, which refreshes on subsequent hits and stacks up to 500 times. Attacking a champion will consume all Determination to heal for the same amount.
- Passive - Blessed
- New effect: Now applies to shields.
Runes[]
- Bonus movement speed in river increased from 20 to 30.
- Ability haste changed from Normal ability haste to Basic ability haste.
- Ability haste increased from 10 to 25.
Summoner spells[]
- - New spell?
- Passive: If you would reduce an Epic monster to 800 health or below, or a large monster to 400 health or below, execute the monster and restore 8% of your maximum health. This execute does not trigger from damage over time effects.
- Passive - Jungle Expertise:
- Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
- Deal 10% bonus damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
- Restore 4 mana per second while in jungle or river.
- Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain 1 per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
- Availability: Wild Rift (Ultra Rapid Fire).
- Passive - Jungle Expertise
- Renamed from Hunting License, Tooth and Nail, and Recoup.
- Editor's Note: This now follows the style of changes in V3.5.
Wild Rift[]
- Added Lunar New Year decorations per notes on All Random Ultra Rapid Fire.
ARAM[]
- ARAM-specific balancing
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from -10% to -15%.
- Outgoing damage modifier changed from +5% to +10%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from -5% to -15%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from +5% to +10%.
- Outgoing damage modifier changed from +5% to +15%.
- Incoming damage modifier changed from -10% to -15%.
One For All[]
- OFA-specific balancing
- Outgoing damage modifier changed from 0% to +8%.
- Incoming damage modifier changed from 0% to -8%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -8%.
- Outgoing damage modifier changed from 0% to +8%.
- Incoming damage modifier changed from 0% to -8%.
- Outgoing damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -3%.
- Incoming damage modifier changed from 0% to +3%.
- Outgoing damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -3%.
- Incoming damage modifier changed from 0% to +3%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -8%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to +3%.
- Outgoing damage modifier changed from -10% to -5%.
- Incoming damage modifier changed from +5% to 0%.
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -3%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -8%.
- Outgoing damage modifier changed from 0% to -3%.
- Incoming damage modifier changed from 0% to +3%.
- Dragon
- Health growth reduced from 150 to 120.
- Spawn health at 4 min reduced from 5450 to 5360.
- Elder Dragon
- Spawn health at 16 min reduced from 14000 to 12400.
- Baron Nashor
- Spawn health at 12 min reduced from 12600 to 11600.
- Respawn Timer
- New respawn time
- 0s: 6s
- 60s: 12s
- 180s: 18s
- 300s: 24s
- 420s: 30s
- 540s: 36s
- 660s: 41s
- 780s: 46s
- 900s: 51s
- 1200s: 56s
- Old respawn time
- 0s: 6s
- 60s: 12s
- 180s: 18s
- 300s: 24s
- 420s: 29s
- 540s: 34s
- 660s: 38s
- 780s: 42s
- 900s: 46s
- 1200s: 56s
- New respawn time
Ultra Rapid Fire[]
- URF-specific balancing
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from -10% to -15%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from -10% to -15%.
- Outgoing damage modifier changed from 0% to -5%.