New Skins in the Store[]
The following skin was added along with this patch:
The following skin was added along with this patch, but was not made available until Friday, June 14:
The following skin was added along with this patch, but was not made available until Monday, June 17:
League of Legends V3.8[]
General Champion Notes[]
- Targeted wall-jump abilities now check both sides of the wall for the closest location of the cursor, so players don't fail-jump into a wall, when the other side was clearly in range.
- We've added new targeting indicators to show how far the target is knocked back for the following abilities:
- We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses
Changes to Slow Zones[]
All slow zones now update on a quarter-second interval (0.25), resulting in the slow wearing off almost immediately upon exit.
The following abilities have had their slow refresh rate reduced to 0.25 seconds:
- Vladimir's slow doesn't refresh - he may have been mentioned in error.
- also applies a 0.25 second slow to targets hit by the detonation.
- missile also applies a 1-second slow to targets struck.
Champions[]
- Aatrox, the Darkin Blade is in this build but will be turned on at a later date.
- Release date was June 13, 2013.
- Tibbers' health increased to 1200 / 2100 / 3000 from 1200 / 1600 / 2000.
- Tibbers' magic resist increased to 30 / 50 / 70 from 25 / 45 / 65.
- Mana cost reduced to 100 at all ranks from 125 / 175 / 225.
- Ashe now gains 3 / 4 / 5 / 6 Focus stacks every second while not attacking instead of gaining critical strike chance.
- Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks.
- Initial Focus stacks are equal to Ashe's critical strike chance.
- Fixed a bug where Missile Barrage would sometimes fail to deal damage.
- Animation is slower and has a more visible wind-up.
- Slow refresh rate reduced to 0.25 seconds.
- New Effect: If the target is beyond narrow terrain Hecarim will leap over it to reach them.
- Removed: Dealing 50 / 125 / 200 + 40% AP damage at end location.
- Spectral rider base damage increased to 150 / 250 / 350 from 100 / 200 / 300
- Spectral rider AP ratio increased to 100% AP from 40% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Explosion radius increased to 250 from 230.
- Bug Fix: Not granting vision of rooted target.
- Heal changed to 20% + 1% per 100 AP missing health on-cast followed by the same amount over tether duration from 25% missing health over time.
- Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
- New Effect: Isolation grants 45% bonus damage.
- New Effect: Grants 8% of target's missing health bonus damage (further increased by Isolation).
- New Effect: Targets hit are slowed by 20% for 2 seconds.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 70 / 80 / 90 / 100.
- AD ratio increased to 100% AD from 90% AD.
- Removed: Being able to be cast during .
- Removed: No longer consumes or applies .
- Stealthed damage reduction increased to 50% from 40%.
- Bug Fix: Fixed a bug where the slow wasn't reduced by Tenacity / .
- New Effect: Missile now applies a 1-second slow to targets struck, refreshing every .25 seconds.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Mana cost reduced to 50 from 70.
- Bug Fix: Root not applying if Lissandra dies.
- Cooldown start changed to on-cast from reactivation/projectile travel end.
- Self-cast duration increased to 2.5 seconds from 1.5.
- Slow increased to 20 / 30 / 40% from 20% at all ranks.
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- Slow refresh rate reduced to 0.25 seconds.
- Has a new targeting particle.
- Slow refresh rate reduced to 0.25 seconds.
- NEW EFFECT: Applies a 0.25 seconds slow to targets hit by the detonation.
- Slow refresh rate reduced to 0.25 seconds.
- Base damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130.
- Bug Fix: Damage over time AP ratio being lower than intended.
- Spell has been refactored to better detect terrain.
- Health ratio reduced to 10% bonus health from 16%.
- Slow duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Disable duration reduced to 1.25 / 1.5 / 1.75 seconds from 1.5 / 1.75 / 2.
- Slow refresh rate reduced to 0.25 seconds.
- Stats
- Base health increased to 450 from 410.
- Base armor increased to 11.3 from 9.3.
- Base Power Chord damage changed to 13 − 192 (based on level) from 8 + (10 × level).
- Fixed a bug where was not reducing the target's damage.
- duration reduced to 3 seconds from 4.
- Self and allied bonus resistances reduced to 6 / 7 / 8 / 9 / 10 from 8 / 11 / 14 / 17 / 20.
- Aura bonus resistances aura changed to 6 / 7 / 8 / 9 / 10 from 3 / 6 / 9 / 12 / 15.
- Fixed a bug where Thresh could cast while casting Death Sentence.
- Slow refresh rate reduced to 0.25 seconds.
- Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving.
- Slow refresh rate reduced to 0.25 seconds.
- Fixed a bug where Blast Shield's cooldown at higher levels was 1 second longer than intended.
- Fixed a bug where casting Vault Breaker while targeting an enemy would cause Vi to stop moving.
- Slow refresh rate reduce to 0.25 seconds.
Items[]
- Cost reduced to 325 from 350.
- Cost reduced to 400 from 475.
- Health reduced to 60 from 80.
- Mana restore on kill reduced to 4 from 5.
- Cost reduced to 440 from 475.
- Armor reduced to 0 from 5.
- Health regen per 5 increased to 10 from 8.
- Unique passive now blocks 8 damage from champion basic attacks from 6.
- Undocumented: Total cost reduced to 2475 from 2525.
- Removed from the game.
- Combine cost increased to 850 from 430.
- Ability power reduced to 60 from 65.
- Additional Passive - Basic attacks deal 15 (+15% of ability power) as bonus magic damage on hit.
- Cost reduced to 900 from 950.
- Undocumented: Total cost reduced to 2400 from 2450.
- Undocumented: Total cost reduced to 2150 from 2200.
- New recipe: + + + 700g = 2400g
- Attack speed increased to 42% from 40%.
- Revised Passive - Basic attacks steal 5 magic resist from the target, stacks up to 5 times.
Jungle items[]
- All instances of Rend as a passive have been changed to Maim.
- Maim is now the passive that refers to dealing bonus magic damage to monsters with every basic attack.
- Butcher is the passive that refers to dealing percent bonus damage to monsters from all sources.
- Enabled on Howling Abyss
- Enabled on Twisted Treeline
- New Unique Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage.
- Removed Unique Passive - Rend: Basic attacks against monsters deal 10 bonus true damage.
- Enabled on Howling Abyss
- Enabled on Twisted Treeline
- New Unique Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage.
- Removed Unique Passive - Rend: Basic attacks against monsters deal 10 bonus true damage.
- Unique Passive - Maim:
- New Effect: Basic attacks against monsters deal 60 bonus magic damage.
- Old Effect: Basic attacks against minions and monsters have a 25% chance to deal 300 bonus magic damage.
- Removed Unique Passive - Rend: Basic attacks against minions and monsters deal 10 bonus true damage.
- Combine cost increased to 500 from 100.
- Attack damage increased to 25 from 15.
- Life steal increased to 15% from 10%.
- Armor reduced to 25 from 30.
- Unique Passive - Maim:
- New Effect: Basic attacks against monsters deal 100 bonus magic damage.
- Old Effect: Basic attacks against minions and monsters have a 25% chance to deal 500 bonus magic damage.
- Unique Active:
- Ward duration reduced to 90 seconds from 180.
- Cooldown reduced to 90 seconds from 180.
- Enabled on Howling Abyss
- Enabled on Twisted Treeline
- Unique Passive - Butcher:
- Damage bonus increased to 30% from 25%.
- Enabled on Howling Abyss
- Enabled on Twisted Treeline
- Attack damage reduced to 35 from 45.
- Unique Passive - Butcher:
- Damage bonus increased to 30% from 25%.
- Enabled on Howling Abyss
- Enabled on Twisted Treeline
- Ability power reduced to 40 from 50.
- Unique Passive - Butcher:
- Damage bonus increased to 30% from 25%.
Maps[]
Summoner's Rift[]
- Wolves
- Initial spawn time increased to 1:55 from 1:40.
- Respawn time reduced to 50 seconds from 60.
- Wraiths
- Initial spawn time increased to 1:55 from 1:40.
- Golems
- Initial spawn time increased to 1:55 from 1:40.
- Respawn time reduced to 50 seconds from 60.
- Base experience granted increased to 340 from 220.
- Now plays a particle effect to show who the buff transferred to.
- Base experience granted increased to 340 from 220.
- Now plays a particle effect to show who the buff transferred to.
- Base experience granted reduced to 10 from 40.
Crystal Scar[]
Added Dominion variants of several items
- Mana per charge increased to 5 from 4.
- Mana per charge increased to 8 from 4.
- Mana per charge increased to 10 from 6.
- Stack interval reduced to 40 seconds from 60 seconds.
Howling Abyss[]
- Shop close distance is now calculated from the spawn, not the shop.
- Shop close distance increased to 1600 from 1400.
- Fixed a bug causing players to become stuck if they wiggled behind blue laser turret.
- Poros now have some resistance to lasers.
Game Interface[]
Minimap & HUD[]
- The player's nameplate will now always be drawn last, causing it to always appear over ally and enemy health plates.
Item Shop[]
- The search terms " ", " ", " ", " ", " ", " ", " ", " ", " ", and " " have been added to the in-game item shop.
Custom Item Sets[]
- Item sets will no longer be lost when a player changes their Summoner name.
Game Menus[]
- The Key Binding page has been reorganized to be easier to use.
Gifting Animation[]
- Gifting animation has been updated.
Custom Game Minimaps[]
- Custom Game minimaps updated to include unique mini maps for each map.
League System[]
- Added the ability to spectate players and teams in challenger tier via an option in the leagues menu.
- Added notifications to inform players when they are close to hitting LP decay for inactivity in ranked queues.
Player Behavior[]
Behavior Alerts[]
- The PVP.net client will display new warning alerts for players with spikes of negative activity, in order to help course-correct them as soon as possible with quick and direct feedback.
- Players with recently detected unsportsmanlike behavior will see a warning after the End of Game screen.
- Alerts will not follow every player report; alerts are targeted toward players that exhibit uncharacteristic spikes of highly negative behavior.
General[]
- Bug Fix: The Loading Screen no longer appears off-center when in Borderless or Windowed mode.
- Bug Fix: Included a possible fix for an issue that would cause LoL to open in the bottom right of the screen on computers under heavy load
- Bug Fix: Logitech monochrome keyboards should no longer clear their display when the last two heads-up buttons are pressed.
- Bug Fix: Logitech keyboards should no longer change their brightness when your champion is dead.