New Skins in the Store[]
The following skins were added along with this patch, but were not made available until Friday, May 24:
League of Legends V3.7[]
Champions[]
- Now grants vision in the area of effect.
- Essence of Shadow charge time reduced to 30 / 22.5 / 15 seconds from 35 / 25 / 15.
- Stats
- Base attack speed reduced to 0.625 from 0.668.
- Attack speed per level increased to 4% from 3%.
- No longer gains stacks when attacking structures.
- Now counts as a single target spell for the sake of items like .
- Damage reduced to 20 − 250 (based on level) (+0.6 ability power) from 20 − 290 (based on level) (+0.6 ability power)
- Range of the cleave behind Diana reduced.
- Total damage changed to 66 / 102 / 138 / 174 / 210 from 60.
- Shield reduced to 40 / 55 / 70 / 85 / 100 (+0.3 ability power) from 55 / 80 / 105 / 130 / 155 (+0.45 ability power).
- The second application of the shield now stacks with the first shield instead of replacing it.
- Ability power ratio increased to 0.04 from 0.02.
- No longer grants bonus armor and magic resist.
- Vision radius of the Standard reduced to 700 from 850.
- Slow area now spawns directly under the primary target.
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- Max stacks increased to 5 from 4.
- Damage per stack reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14.
- General
- Recommended items updated.
- General
- Basic attack missile speed increased to 1500 from 1350
- Bonus movement speed increased to 40 from 30.
- Stun duration increased to 1.5 seconds from 1.25.
- Damage increased to 600 / 700 / 800 / 900 / 1000 from 500 / 600 / 700 / 800 / 900.
- Healing reduced to 90 / 130 / 170 / 210 / 250 from 125 / 180 / 235 / 290 / 345.
- Healing AP ratio reduced to 0.75 from 1.0.
- Consume now grants bonuses for 120 / 150 / 180 / 210 / 240 seconds based on the type of monster consume was used on:
- Golem-type monsters grant 10% increased size and maximum Health.
- Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum health.
- Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit.
- Fixed a bug where Vault failed to interrupt targets that were immune to slows.
- Can no longer target minions.
- Damage reduced to 75 / 135 / 195 / 255 / 315 (+1.0 ability power) from 90 / 160 / 230 / 300 / 370 (+1.35 ability power).
- Danger Zone damage bonus increased to 50% from 25%.
- Damage reduced to 45 / 70 / 95 / 120 / 145 (+0.4 ability power) from 55 / 85 / 115 / 145 / 175 (+0.5 ability power).
- Improved detection of at longer ranges.
- Now restores 50 / 75 / 100 / 125 / 150 mana instead of 26 / 39 / 52 / 65 / 78 (+0.6 total attack damage).
- No longer grants cooldown reduction.
- Bonus attack speed increased to 10 / 15 / 20 / 25 / 30% from 3 / 6 / 9 / 12 / 15%
- Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120.
- Tooltips updated.
- Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance.
- Stats
- Base movement speed reduced to 330 from 335.
- Minimum damage increased to 10 / 47 / 83 / 120 / 157 from 10 / 43 / 77 / 110 / 143.
- Maximum damage increased to 15 / 70 / 125 / 180 / 235 from 15 / 65 / 115 / 165 / 215.
- Improved hit detection at the end of the missile.
- Damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
- Improved hit detection at the end of the missile.
- Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds).
- Now always places Warwick in front of the target rather than a random spot around the target.
- Stats
- Base health regen reduced to 7.0 from 12.5.
- Damage reduced to 140 / 210 / 280 from 160 / 240 / 320.
- Fixed a bug where Let's Bounce! was applying a 0.25 ability power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces.
- Tenacity reduced to 50% from 75%.
- Damage dealt to secondary targets reduced to 45 / 69 / 93 / 117 / 141 (+0.6 bonus Attack Damage) from 60 / 92 / 124 / 156 / 188 (+0.8 bonus attack damage).
- Vision radius of the Shadow reduced to 700 from 1300.
- Cooldown increased to 4 seconds from 3.
- Now correctly display their bonus damage from ability power.
- Now benefit from minion damage aura.
and
Items[]
- New Recipe: + 120 = 300.
- Mana Warp Passive Aura reduced to 5 mana regen per 5 seconds from 6.
- New Recipe: + + 920 = 2500.
- Health regen increased to 7 per 5 seconds from 0.
- Mana regen increased to 18 per 5 seconds from 9.
- No longer grants mana.
- Active heal changed to "Heals for 150 + 10% of the target's maximum health" from "Heals for 150 + 15% of the target's missing health", effect unchanged.
- Active travel time changed to 0.2 seconds from variable with distance.
- Fixed an issue with the hit effect particle.
- Total cost reduced to 1600 gold from 1700.
- Mana Warp Passive Aura reduced to 5 mana regen per 5 seconds from 6.
Summoner's Rift[]
- Caster minion
- Base attack damage reduced to 23 from 25.
Howling Abyss[]
- High Winds duration and intervals tweaked to match the pace of the music.
- Statue destruction algorithms tweaked to become more consistent throughout the match.
Game Interface[]
Loss of Control UI: loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect.
- A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
- When multiple, unique crowd control effects are active:
- An additional icon is displayed for each unique effect type
- The progress bar represents whichever effect has the longest remaining duration
- Icons are removed as their associated effect type becomes inactive
- Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect
Co-op vs. AI[]
- Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes.
- Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes.
League System[]
- Fixed a number of cases where icons on the league view were not showing up correctly.
General[]
- Custom Item Sets
- Custom item sets can now be created and edited in the summoner profile.
- Saved item sets appear as an option in the Recommended tab of the in-game item shop.
- Item sets can be associated with a specific champion, multiple champions or all champions.
- Item sets can be associated with a specific map, multiple maps, or all maps.
- Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual.
- should no longer have a major FPS performance hit across all maps.
- Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
- The 'Random Champion' option is no longer available in ranked game champion select.
- Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
- Fixed a bug with certain AMD Radeon video cards when playing Dominion.
- Players may now disable moving their champion via right-clicking on the minimap in the options menu.
- Logitech G-Key, LED, and LCD technologies are now supported.
- Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
- Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.
Undocumented Changes[]
Champions[]
- Cassiopeia's abilities will now list their current costs taking into account .
- Now will display the current stacks remaining.
- Received a new targeting particle.
- Cooldown increased to 17 / 15 / 13 / 11 / 9 from 16 / 14 / 12 / 10 / 8.
- Channel time reduced to 1.5 seconds from 2.
- Veigar will now laugh if he kills an enemy using .
General[]
- Logitech (and possibly other) keyboards with backlighting will have the backlighting change color/brighten/dim on death/respawn, depending on keyboard.