New Cosmetics[]
The following Champion skins have been added to the store:
Released December 8, 2022 (00:01 UTC):
- (Event)
- (Event)
- (Event)
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Fumin'; Tagged!
- Recalls: Splatter!
- Homeguard Trails: With Flying Colors.
Wild Rift V3.5a[]
Client[]
- Events
- Chroma Crash
- Add a splash of color to your games and collections!
- The Chroma Crash event begins December 8, 2022 (00:01 UTC).
Champions[]
- Stats
- Attack speed growth reduced from 2.2% to 1.2%.
- Maximum damage against monsters reduced from 100 to 50.
- Sweetspot bonus damage reduced from 60% to 50%.
- Cooldown increased from 12 / 10 / 8 / 6 seconds to 13.5 / 11 / 8.5 / 6.
- Base physical vamp reduced from 21 / 24 / 27 / 30% to 19 / 21 / 23 / 25%.
- Enhanced physical vamp reduced from 29 / 36 / 43 / 50% to 24 / 31 / 38 / 45%.
- Damage against monsters increased from 100% to 200%.
- Stats
- Base health increased from 570 to 600.
- Cooldown reduced from 22 / 20 / 18 / 16 seconds to 18 / 16 / 14 / 12.
- Base damage increased from 75 / 140 / 205 / 270 to 80 / 150 / 220 / 290.
/
- Cooldown increased from 11 / 10 / 9 / 8 to 13 / 11 / 9 / 7
- AD ratio increased from 70% AD to 80%
- Base damage increased from 250 / 400 / 550 to 275 / 425 / 575.
- Stats
- Base attack damage reduced from 64 to 58.
- Cooldown increased from 12 / 11 / 10 / 9 seconds to 16.5 / 14 / 11.5 / 9.
- Cooldown refund increased from 35 / 40 / 45 / 50% to 50% at all ranks.
- Removed: No longer deals damage against monsters.
- Base damage increased from 10 − 66 (based on level) to 14 − 70 (based on level).
- Stats
- Base attack damage increased from 66 to 70.
- Charge generation per 10 seconds increased from (Minute2 + 15) to (Minute2 + 25).
- Bonus AD ratio changed from 65% bonus AD at all ranks to 60 / 65 / 70 / 75%
- Darkin Slayer bonus AD ratio changed from 65% bonus AD at all ranks to 60 / 65 / 70 / 75%
- Shadow Assassin cooldown reduced from 9 seconds to 8.
- Shadow Assassin bonus movement speed increased from 65% to 75%.
- Darkin Slayer base damage increased from 10% target's maximum health to 15%.
- Darkin Slayer base heal increased from 7% target's maximum health to 10%.
- Stats
- Base attack damage reduced from 58 to 54.
- Cooldown changed from 4 seconds at all ranks to 5 / 4.5 / 4 / 3.5.
- Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240
- New effect: Inflicts 20% armor reduction for 4 seconds against enemy champions.
- Damage against monsters reduced from 100% to 50%.
- Base damage reduced from 100 / 175 / 250 to 75 / 150 / 225.
- Slow per stack reduced from 12 / 14 / 16% to 10 / 12 / 14%.
- Maximum slow reduced from 60 / 70 / 80% to 50 / 60 / 70%.
- Base damage increased from 50 / 90 / 130 / 170 to 60 / 100 / 140 / 180.
- Damage taken stored as Grey Health increased from 50% to 60%.
- Damage against monsters increased from 100% to 200%.
- Maximum damage against monsters increased from 125 / 150 / 175 / 200 to 250 at all ranks.
- Bug fix: Fixed an issue where under certain circumstances Sion permanently deals extra damage in the One For All mode.
- Stats
- Health growth reduced from 115 to 104.
- Cooldown increased from 10.5 / 10 / 9.5 / 9 seconds to 12 / 11 / 10 / 9.
- Bug fix: Fixed an issue where Twisted Fate could gain permanent vision of enemies after frequent casting.
- Bonus attack speed increased from 20% to 30%.
- Champion bonus attack speed increased from 40% to 60%.
- Bonus AD ratio increased from 60% bonus AD to 90%.
- Stats
- Base attack damage increased from 52 to 58.
- Base mana regeneration increased from 12 to 16.
- Bug fix: Fixed an issue where enemies feared by several Doom abilities could be slowed permanently.
- Hitbox width increased from 100 to 150.
- Removed: Warwick now heals only from the damage dealt by Infinite Duress rather than all damage he deals in the duration.
- Bug fix: Fixed an issue where Anchor switching would fail after frequent casting.
Items[]
One For All[]
- OFA-specific balancing
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -8%.
- Incoming damage modifier changed from 0%. to +5%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed to from 0% -8%.
- Incoming damage modifier changed from 0% to +8%.
- Outgoing damage modifier changed from 0% to -8%.
- Incoming damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to -15%.
- Outgoing damage modifier changed from 0% to -8%.
- Incoming damage modifier changed from 0% to +8%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to -8%.
- Incoming damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +15%.
- Incoming damage modifier changed from 0% to -15%.
- Healing modifier changed from 0% to +20%.
- Minions
- Movement speed growth increased from 330 (07:00) - 420 (15:00) to 330 (07:00) - 450 (16:00).
- Siege minion
- Health growth per 25 seconds increased from 20 to 25.
- New effect: Now gains 5 magic resistance per 30 seconds. This enables for 12:00-17:00 elapse, up to 50 maximum MR.
- Super minion
- Health growth per 25 seconds increased from 45 to 55.
- Nexus
- New effect: Health regeneration will disable at 15:00 elapse.