New Cosmetics[]
The following Champion skins have been added to the store:
Released November 17, 2022 (00:01 UTC):
- ( )
- ( )
Released November 26, 2022 (00:01 UTC):
- (32 Crystal Rose tokens)
- (24 Crystal Rose tokens)
- (24 Crystal Rose tokens)
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Inanimate; The Drama; Under One’s Breath; Page Turner; Deadeye; Put A Ring on It
- Rift Emblems: Vandalized; HAVE YOU SEEN THIS MAN?; Vibrant Villainy
- Icon Borders: A Nightmare Rises; Hunter of Heroes
- Custom Recalls: Evading Justice; To the secret lair!; The Last Dance
- Profile Borders: Supervillain Rising; Ascending Villainy
- Homeguard Trails: Woosh!; Shimmering Waltz
Wild Rift V3.5[]
Client[]
- Collection
- Champions
- : Added champion score readout on each champion portrait.
- Skins
- Updated Skin tier icons in collection and store.
- Added recall music to certain skins.
- Skin collection
- Divided section into two tabs: Skin sets & Champion skins.
- Champ select
- New effect: Added Chromatic title for collecting all skins of a skin set.
- : Added new buttons when hovering a champion in ban phase. One will chat print
I pre-picked <champion>
, the other printsHelp me ban <champion>
.- If the indicated champion ban is then banned by your team, you will chat print
Thanks to <player> for helping me with banning.
- If the indicated champion ban is then banned by your team, you will chat print
- End of Game
- Ranked mode
- Added the ability to elect 3 other players to an Avoid List. Players in your list will not be matchmade onto your team. This feature is accessible in the Report screen.
- Avoid list will empty at weekly reset.
- Added the ability to elect 3 other players to an Avoid List. Players in your list will not be matchmade onto your team. This feature is accessible in the Report screen.
- ARAM
- Added more visibility to ARAM progression in settlement.
- Leaverbuster
- Removed: Leavers will not longer be penalized by a Queue timeout.
- New effect: Leavers will receive a new penalty: Their matchmaking will be delayed for 3 / 5 games played (based on severity). Delay timer is set to 150 / 300 seconds (based on repeat penalty).
- Missions
- Added a new Autofill mission that offers rewards to play certain roles in Ranked / Legendary mode, appearing based on the current population. This will reward 40 Fortitude or 4 Legendary points, and can be repeated 3 times per day.
- The game will not count if the player receives a punishment in that game.
- The mission will appear in the Position preference rather than Missions tab.
- Profile
- Display Case
- Added Skin set tiles that can be acquired by owning a complete skin set.
- Mini profile
- : Added correct background per skin.
- Queue
- Ranked / Legendary
- New effect: If the player has a Ranked / Legendary mission, Position Safeguard will apply to the required role.
Game[]
- One for All - New mode
Available November 18 (00:01 UTC) – December 14 (00:01 UTC).
- Classic, but the team votes on one champion to pick for the entire team.
- Bounty
- Maximum champion bounty gold reduced from infinite to 1300.
- Maximum champion bounty gold payment per shutdown reduced from infinite to 1000.
- Communication
- All Chat disabled in matchmade modes.
- New effect: If a hidden enemy champion is detected by , they will be pinged and chat will print:
Scryer's Bloom found an enemy champion!
.
- Remake
- New effect: Remake vote will now trigger automatically instead of manual activation.
- Experience
- Experience catch up activation delay increased to 03:00 elapse from 00:30.
- Experience granted on champion takedown changed to 1300 / 1800 / 2300 / 2800 / 3550 (based on level) from 1040 / 2160 / 2760 / 3360 / 3700 (based on level).
Champions[]
- - New champion
- Released November 17, 2022 (00:01 UTC).
- General
- : New voice-over.
- Cast time changed from 0.64 seconds to 0.64-X (based on bonus attack speed).
- Base damage increased from 20 / 55 / 90 / 125 to 30 / 65 / 100 / 135.
- Dash now travels to the target's last location instead of current location.
- Charge damage reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
- Bonus movement speed reduced from 6 / 8 / 10 / 12% to 6 / 7 / 8 / 9%.
- Stats
- Base health increased from 570 to 600.
- Damage amplification reduced from 60% to 40%.
- - New champion
- Released November 17, 2022 (00:01 UTC).
- Base first shield changed from 50 / 70 / 90 / 110 to 40 / 70 / 100 / 130.
- First shield AP ratio reduced from 20% AP to 15%.
- Base second shield changed from 100 / 140 / 180 / 220 to 80 / 140 / 200 / 260.
- Second shield AP ratio reduced from 40% AP to 30%.
- AP ratio reduced from 80% AP to 75%.
- Missle range changed from 700 / 800 / 900 / 1000 to 800 at all ranks.
- Base damage increased from 70 / 130 / 190 / 250 to 80 / 140 / 200 / 260.
- Base damage increased from 70 / 130 / 190 / 250 to 90 / 155 / 220 / 285.
- Cooldown reduced from 26 / 24 / 22 / 20 seconds to 22 / 20 / 18 / 16.
- Stats
- Base mana regeneration incresaed from 12 to 16.
- New effect: Critical strike chance over 100% is converted to 0.8 AD per 1% critical strike chance.
- Cooldown increased from 12 seconds to 13.
- Mana cost increased from 70 / 80 / 90 / 100 to 80 / 90 / 100 / 110.
- Cast time changed from 0.25 seconds to 0.25 − 0.1 (based on bonus attack speed).
- New effect: Critical strike chance over 100% is not increased by Intent, but is converted to 0.8 AD per 1% critical strike chance.
- New effect: Critical strike chance over 100% is not increased by Intent, but is converted to 0.8 AD per 1% critical strike chance.
- Base damage reduced from 20 / 30 / 40 / 50 to 10 / 20 / 30 / 40.
- Cooldown increased from 20 / 17 / 14 / 11 seconds to 20 / 18 / 16 / 14.
- Stats
- Base mana increased from 435 to 460.
- Base mana regeneration increased from 12 to 16.
Items[]
- New:
- Old:
- Now builds into .
- Ability haste increased from 20 to 25.
- Attack damage increased from 20 to 25.
- Now builds into and .
- Now builds into .
- - New item
- Recipe: + + 700 = 2800.
- Stats: 15 ability haste, 80 ability power, 150 health.
- Unique Passive - Hypershot: Apply a stack of Hypershot upon dealing ability damage to a champion with an ability that is neither unit-targeted nor auto-targeted from at least 500 units away. Immobilizing enemy champions from any distance will apply 2 stacks. The third stack will consume them all to deal 80 (+20% AP) magic damage and apply another stack. Stacks last 5 seconds and refresh on subsequent hits.
- Now builds into .
- - New item
- Recipe: + + 1000 = 3100.
- Stats: 35 attack damage, 25% critical strike chance.
- Unique Passive - Last Whisper: +16% − 30% (based on level) armor penetration.
- Unique Passive - Rapid Shot: While out of combat from champions, your next basic attack against an enemy champion gains 80% bonus attack speed.
- Editor's Note: Patch notes error writes "Adrenaline" instead of "Rapid Shot".
- No longer builds into .
- New recipe: + + 700 = 2500.
- Ability haste increased from 0 to 20.
- Ability power increased from 65 to 75.
- Editor's note: Patch notes error write "70" instead of "75". Referenced in V4.0.
- Health reduced from 150 to 0.
- Unique passive - Death Touch
- Removed.
- Now builds into .
- No longer builds into .
Runes[]
- Armor increased from 12 to 16.
- Magic resistance increased from 12 to 16.
- New effect: Now starts blocking damage from the initial attack, rather than triggering immediately after.
- - Removed
- Removed from the game.
- Replaced by .
- Cooldown reduced from 20 seconds to 20 − 13 (based on level).
- New Passive: While in the river, gain 20 bonus movement speed. If you are also out of combat, gain additional 10 bonus movement speed and restore 0.6% missing health or mana (based on the lowest % value) per second.
- Old Passive: When out-of-combat, gain 9% bonus movement speed in brush, jungle and river.
- New effect: Now also grants 10 ability haste and reduces remaining basic ability cooldowns by 20%.
- Removed: No longer grants 75% slow resistance.
- Cooldown reduced from 10 seconds to 8.
- Damage increased from 24 − 38 (based on level) to 28 − 42 (based on level).
- - New rune
- Type: Slot 1 Domination rune.
- Passive: After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 10 Armor Penetration and 10 Magic penetration for 3 seconds (4 second cooldown).
- Summoner level: 10.
- Removed: No longer affects non-champions.
Summoner spells[]
- - Removed
- Removed from the game.
- Damage changed from 440 − 1000 (based on level) to 800.
- Champion damage increased from 28 − 174 (based on level) to 38 − 184 (based on level).
- Slow increased from 20% to 25%.
- Passive - Jungle Expertise
- : Renamed from Hunting License, Tooth and Nail, and Recoup.
- See notes for further changes.
- New:
- Active: Deal 600 true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Using Smite 3 times upgrades into Chilling Smite.
- Passive - Hunting License: Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
- Passive - Tooth and Nail: Deal 10% bonus damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
- Passive - Recoup: Restore 4 mana per second while in jungle or river.
- Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain 1 per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
- Old:
- Active: Deal 440 − 1000 (based on level) true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite.
- Passive - Hunting License: Earn 20% bonus experience and 20% bonus gold from monsters. Earn 75% experience and gold from minions until 06:00 elapse.
- Passive - Tooth and Nail: Deal 15% bonus ability damage to monsters. Attacking monsters deals 30 magic damage and restores 30 health over 5 seconds.
- Passive - Recoup: Restore 4 mana per second while in jungle or river.
Neutral Buffs[]
- Functionality replaced with .
- Functionality replaced with .
Monsters[]
- Non-epic monster level cap increased from 11 to 13.
- Leveling delay increased from 00:00 elapse to 00:30.
- "Camps begin to level up every 60s after the first 30s of a game."
- Blue Sentinel camp
- Base health reduced from 2500 to 2000.
- Health growth increased from 140 to 180.
- Base kill gold reduced from 130 to 100.
- Kill gold growth increased from 0 to 3.
- Base kill experience reduced from 2000 to 1800.
- Kill experience growth increased from 0 to 72.
- Attack range reduced from 180 to 90.
- Base health reduced from 3400 to 3000.
- Health growth increased from 150 to 200.
- Base kill gold reduced from 180 to 135.
- Kill gold growth increased from 0 to 4.
- Base kill experience reduced from 2800 to 2240.
- Kill experience growth increased from 0 to 90.
- Attack range reduced from 180 to 90.
- Spawn time reduced from 08:00 elapse to 07:00.
- New effect: If a champion with kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within X range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Insight.
- Sapling drop will print in chat:
Extra buff available for pickup!
. It will also ping Assist from killer.
- Sapling drop will print in chat:
- Base health reduced from 1200 to 1100.
- Health growth increased from 60 to 90.
- Base kill gold reduced from 60 to 45.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 750 to 700.
- Kill experience growth increased from 0 to 28.
- Base health reduced from 500 to 450.
- Base kill gold increased from 20 to 22.
- Kill gold growth increased from 0 to 1.
- Base kill experience increased from 250 to 340.
- Kill experience growth increased from 0 to 14.
- Removed: No longer splits into .
- Removed from the game.
- Base health reduced from 2000 to 1800.
- Health growth increased from 100 to 145.
- Base kill gold reduced from 130 to 100.
- Kill gold growth increased from 0 to 4.
- Base kill experience reduced from 2000 to 1800.
- Kill experience growth increased from 0 to 72.
- Attack range reduced from 180 to 90.
- Base health reduced from 1800 to 1600.
- Health growth increased from 30 to 100.
- Base kill gold reduced from 90 to 65.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 1000 to 800.
- Kill experience growth increased from 0 to 32.
- Base health reduced from 550 to 450.
- Health growth increased from 38 to 50.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 500 to 450.
- Kill experience growth increased from 0 to 18.
- Health growth increased from 20 to 100.
- Base kill gold reduced from 60 to 45.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 1000 to 800.
- Kill experience growth increased from 0 to 32.
- Attack range reduced from 300 to 100.
- Base health reduced from 500 to 450.
- Health growth increased from 35 to 50.
- Base kill gold reduced from 25 to 20.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 333 to 300.
- Kill experience growth increased from 0 to 12.
- Red Brambleback camp
- Base health reduced from 2500 to 2200.
- Health growth increased from 140 to 180.
- Base kill gold reduced from 130 to 100.
- Kill gold growth increased from 0 to 3.
- Base kill experience reduced from 2000 to 1800.
- Kill experience growth increased from 0 to 72.
- Attack range reduced from 220 to 150.
- Base health reduced from 3400 to 3000.
- Health growth increased from 150 to 200.
- Base kill gold reduced from 180 to 135.
- Kill gold growth increased from 0 to 4.
- Base kill experience reduced from 2800 to 2240.
- Kill experience growth increased from 0 to 90.
- Attack range reduced from 220 to 150.
- Spawn time reduced from 08:00 elapse to 07:00.
- New effect: If a champion with kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within X range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Cinders.
- Sapling drop will print in chat:
Extra buff available for pickup!
. It will also ping Assist from killer.
- Sapling drop will print in chat:
- (Summoned)
- Spawn time reduced from 7.6 seconds to 4.
- Leap Attack
- Wind up reduced from 2.5 seconds to 1.75.
- Base health reduced from 1850 to 1700.
- Health growth increased from 100 to 110.
- Base kill gold reduced from 100 to 85.
- Kill gold growth increased from 0 to 3.
- Base kill experience reduced from 1200 to 1000.
- Kill experience growth increased from 0 to 40.
ARAM[]
- ARAM-specific balancing
- Incoming damage modifier changed from -5% to -10%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from -20% to -15%.
Ultra Rapid Fire[]
- URF-specific balancing
- Incoming damage modifier changed from -5% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +8%.
- Incoming damage modifier changed from 0% to -10%.
- Healing modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -10%.