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League of Legends Wiki
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{{Infobox patch
{{construction}}
 
  +
|Image =
{{Patchbox
 
  +
<gallery>
|Image = [[File:Karma_OriginalSkin.jpg|275px]]
 
  +
Zac OriginalSkin.jpg|Zac (1)
|Caption = Karma rework
 
  +
Zac SpecialWeaponSkin.jpg|Zac (2)
|Release = <!--March 29, 2013-->
 
  +
Karma OriginalSkin.jpg|Karma
  +
</gallery>
  +
|Caption = Zac, the Secret Weapon &<br>Karma, the Enlightened One
 
|Release = March 28, 2013
 
|Highlights =
 
|Highlights =
  +
* New Champion: {{ci|Zac}}
|Related = * [http://na.leagueoflegends.com/board/showthread.php?t=3268405 Patch 3.5 Notes]
 
  +
* {{ci|Karma}} Full Relaunch
 
|Related = [http://na.leagueoflegends.com/board/showthread.php?t=3268405 Patch 3.5 Notes]
 
|Prev = V3.04
 
|Prev = V3.04
|Next = <!--V3.6-->
+
|Next = V3.5 (Balance update)
 
}}
 
}}
  +
  +
==New Skins in the Store==
  +
The following skins were added along with this patch, but were not made available until Friday, March 29:
  +
* {{csl|Karma|Traditional}}
  +
* {{csl|Zac|Special Weapon}}
   
 
==League of Legends V3.5==
 
==League of Legends V3.5==
 
===Champions===
 
===Champions===
{{ci|Karma|Karma, the Enlightened One}}
+
;{{ci|Zac|Zac, the Secret Weapon}} - Added March 29
  +
* {{ai|Cell Division|Zac}} (Innate)
:''Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more [http://na.leagueoflegends.com/news/karma-relaunch-heading-pbe here].''
 
  +
** When any of Zac's abilities hit an enemy, a piece of him falls to the ground. Zac can pick up fallen pieces to recover health. When Zac dies he splits into four blobs. These fragments will attempt to reform over a short duration. If any survive, Zac revives with a percentage of his maximum health based on the number of remaining blobs.
* {{ai|Gathering Fire|Karma}} (Passive): Reduce’s Mantra’s cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).
 
  +
* {{ai|Stretching Strike|Zac}} (Q)
  +
** Zac throws a two-handed punch that deals damage and slows targets in a line.
  +
* {{ai|Unstable Matter|Zac}} (W)
  +
** Zac's body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health.
  +
* {{ai|Elastic Slingshot|Zac}} (E)
  +
** Zac is immobilized as he charges up a dash toward the target location. The range of Elastic Slingshot increases up to a cap as Zac charges the ability. Zac then fires himself towards the target location, damaging and stunning all nearby enemies upon landing.
  +
* {{ai|Let's Bounce!|Zac}} (Ultimate)
  +
** Zac bounces into the air, immediately knocking up, slowing and damaging nearby enemies. Once airborne, he bounces three times, dealing damage with each impact.
  +
  +
;{{ci|Karma|Karma, the Enlightened One}} - {{sbc|Relauch}}
  +
* {{ai|Gathering Fire|Karma}} (Innate)
 
** Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).
 
* {{ai|Inner Flame|Karma}} (Q)
 
* {{ai|Inner Flame|Karma}} (Q)
 
** Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
 
** Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
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** Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
 
** Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
 
** {{ai|Mantra|Karma}} Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
 
** {{ai|Mantra|Karma}} Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
*{{ai|Mantra|Karma}} (Ultimate): Karma empowers her next ability within 8 seconds for an additional effect.
+
* {{ai|Mantra|Karma}} (Ultimate)
  +
** Karma empowers her next ability within 8 seconds for an additional effect.
   
{{ci|Akali}}
+
;{{ci|Akali}}
:''{{cai|Twilight Shroud|Akali}} was behaving inconsistently before this patch, so we've adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.''
 
 
* {{ai|Twilight Shroud|Akali}}
 
* {{ai|Twilight Shroud|Akali}}
 
** Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone.
 
** Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone.
 
** Akali is now immediately stealthed when casting Twilight Shroud directly on herself.
 
** Akali is now immediately stealthed when casting Twilight Shroud directly on herself.
 
** Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage.
 
** Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage.
** Delay on re-stealthing increased by 0.15 seconds.
+
** Delay on re-stealthing increased by {{fd|0.15}} seconds.
   
{{ci|Anivia}}
+
;{{ci|Anivia}}
  +
* {{ai|Crystallize|Anivia}}
* {{ai|Crystallize|Anivia}}: fixed a bug where Crystallize could stop uninterruptible movement abilities such as {{cai|Unstoppable Force|Malphite}}.
+
** Fixed a bug where Crystallize could stop uninterruptible movement abilities such as {{cai|Unstoppable Force|Malphite}}.
   
{{ci|Ashe}}
+
;{{ci|Ashe}}
* {{ai|Focus|Ashe}}: now displays the [[critical strike]] chance bonus on the buff bar.
+
* {{ai|Focus|Ashe}}
  +
** Now displays the [[critical strike]] chance bonus on the buff bar.
   
{{ci|Draven}}
+
;{{ci|Draven}}
 
* {{ai|Spinning Axe|Draven}}
 
* {{ai|Spinning Axe|Draven}}
 
** Now leads Draven more accurately when he is benefiting from movement speed increases.
 
** Now leads Draven more accurately when he is benefiting from movement speed increases.
 
** Axe drop location will no longer be placed partially inside walls/terrain.
 
** Axe drop location will no longer be placed partially inside walls/terrain.
   
{{ci|Hecarim}}
+
;{{ci|Hecarim}}
 
* {{ai|Spirit of Dread|Hecarim}}
:''The previous version of {{ai|Spirit of Dread|Hecarim}} did not offer enough opportunities for tactical decision-making. With higher cooldowns, our goal is to reintroduce strategic choices other than merely activating the ability whenever it is available.''
 
* {{ai|Spirit of Dread|Hecarim}}: cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14.
+
** Cooldown increased to {{ap|22|21|20|19|18}} seconds from {{ap|18|17|16|15|14}}.
   
{{ci|Master Yi}}
+
;{{ci|Master Yi}}
 
* {{ai|Double Strike|Master Yi}}
 
* {{ai|Double Strike|Master Yi}}
** Double Strike swing time now scales with Master Yi's attack speed instead of being fixed at 0.6 seconds.
+
** Double Strike swing time now scales with Master Yi's attack speed instead of being fixed at {{fd|0.6}} seconds.
 
** Fixed a bug where the second strike of Double Strike could critically hit turrets.
 
** Fixed a bug where the second strike of Double Strike could critically hit turrets.
   
{{ci|Riven}}
+
;{{ci|Riven}}
  +
* {{ai|Wind Slash|Riven}}
* {{ai|Wind Slash|Riven}}: fixed a bug where Riven could cast Wind Slash a second time after using {{ii|Zhonya's Hourglass}}.
+
** Fixed a bug where Riven could cast Wind Slash a second time after using {{ii|Zhonya's Hourglass}}.
   
{{ci|Rumble}}
+
;{{ci|Rumble}}
  +
* {{ai|Electro Harpoon|Rumble}}
:''Rumble's ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we're adjusting {{ai|The Equalizer|Rumble}} to better match its original intent.''
 
 
** Fixed a bug where the visual effect would disappear before the actual end of the projectile.
 
* {{ai|Electro-Harpoon|Rumble}}: fixed a bug where the visual effect would disappear before the actual end of the projectile.
 
 
* {{ai|The Equalizer|Rumble}}
 
* {{ai|The Equalizer|Rumble}}
** No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay.
+
** No longer deals initial impact damage but the area burn damage now starts immediately instead of after a {{fd|0.5}} second delay.
** Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged).
+
** Burn damage per second increased to {{ap|130|185|240}} (+{{fd|0.3}} Ability Power) from {{ap|100|140|180}} (+{{fd|0.2}} Ability Power) (total damage dealt across the full duration is unchanged).
   
{{ci|Trundle}}
+
;{{ci|Trundle}}
* {{ai|Pillar of Filth|Trundle}} :fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as {{cai|Unstoppable Force|Malphite}}
+
* {{ai|Pillar of Filth|Trundle}}
  +
** Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as {{cai|Unstoppable Force|Malphite}}.
   
{{ci|Udyr}}
+
;{{ci|Udyr}}
  +
* Stats
:''In this patch, we've made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, {{ai|Turtle Stance|Udyr}} currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.''
 
* Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35.
+
** Mana cost of all stances decreased to {{ap|47|44|41|38|35}} from {{ap|55|50|45|40|35}}.
* {{ai|Monkey's Agility}}: now grants 5 movement speed per stack instead of 4% bonus armor and magic resistance.
+
* {{ai|Monkey's Agility|Udyr}}
  +
** Now grants 5 movement speed per stack instead of 4% bonus armor and magic resistance.
 
* {{ai|Turtle Stance|Udyr}}
 
* {{ai|Turtle Stance|Udyr}}
 
** No longer returns mana when dealing damage.
 
** No longer returns mana when dealing damage.
** Shield increased to 60/100/140/180/220 from 60/95/130/165/200.
+
** Shield increased to {{ap|60|100|140|180|220}} from {{ap|60|95|130|165|200}}.
 
** Udyr can now critically strike in Turtle Stance.
 
** Udyr can now critically strike in Turtle Stance.
 
* {{ai|Bear Stance|Udyr}}
 
* {{ai|Bear Stance|Udyr}}
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** Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active.
 
** Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active.
 
** Bear stance attacks can no longer be self-interrupted mid-attack.
 
** Bear stance attacks can no longer be self-interrupted mid-attack.
** Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27%.
+
** Movement speed increased to {{ap|15|20|25|30|35}}% from {{ap|15|18|21|24|27}}%.
** Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4.
+
** Movement speed duration reduced to {{ap|2|2.25|2.5|2.75|3}} seconds from {{ap|2|2.5|3|3.5|4}}.
 
* {{ai|Phoenix Stance|Udyr}}
 
* {{ai|Phoenix Stance|Udyr}}
 
** First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack.
 
** First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack.
 
** No longer grants bonus ability power and attack damage when activated.
 
** No longer grants bonus ability power and attack damage when activated.
** Ability power ratio on the fire cone increased to 0.45 from 0.15.
+
** Ability power ratio on the fire cone increased to {{fd|0.45}} from {{fd|0.15}}.
 
** Updated the fire cone's spell effect to be more visible.
 
** Updated the fire cone's spell effect to be more visible.
   
{{ci|Warwick}}
+
;{{ci|Warwick}}
* {{ai|Hunter's Call|Warwick}}: now displays range indicator on mouseover.
+
* {{ai|Hunter's Call|Warwick}}
* {{ai|Blood Scent|Warwick}}: now displays range indicator on minimap on mouseover.
+
** Now displays range indicator on mouseover.
  +
* {{ai|Blood Scent|Warwick}}
  +
** Now displays range indicator on minimap on mouseover.
   
{{ci|Zed}}
+
;{{ci|Zed}}
* {{ai|Living Shadow|Zed}}: fixed a bug where Living Shadow would sometimes cast in a random direction.
+
* {{ai|Living Shadow|Zed}}
  +
** Fixed a bug where Living Shadow would sometimes cast in a random direction.
   
 
===Items===
 
===Items===
* {{ii|Nashor's Tooth}}
+
;{{ii|Nashor's Tooth}}
** Combine cost increased to 430 from 200 (total cost increased to 2500 from 2270).
+
* Combine cost increased to 430 from 200 (total cost increased to 2500 from 2270).
  +
* {{ii|Spirit of the Elder Lizard}}
 
  +
;{{ii|Spirit of the Elder Lizard}}
** UNIQUE Passive damage reduced to 6-40 over 3 seconds from 14-50.
+
* Unique Passive damage reduced to 6-40 over 3 seconds from 14-50.
* {{ii|Maw of Malmortius}}
 
  +
 
;{{ii|Maw of Malmortius}}
 
* Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5.
 
* Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5.
   
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==General==
 
==General==
 
===[[Turret]]s===
 
===[[Turret]]s===
:''In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it's become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.''
 
 
* Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
 
* Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
 
* Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
 
* Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
  +
* [[Siege minion]]s
* {{cci|BlueSiegeMinion.png|Siege Minion|Siege minions}}
 
 
** Siege minions now take 70% damage from turrets, increased from 50% damage.
 
** Siege minions now take 70% damage from turrets, increased from 50% damage.
 
** Siege minions now deal 150% damage to turrets, reduced from 200% damage.
 
** Siege minions now deal 150% damage to turrets, reduced from 200% damage.
* {{cci|BlueSuperMinion.png|Super Minion|Super minions}}: now take 70% damage from turrets, increased from 50% damage.
+
* [[Super minion]]s now take 70% damage from turrets, increased from 50% damage.
   
 
=== Miscellaneous ===
 
=== Miscellaneous ===
 
{{si|Teleport}}
 
{{si|Teleport}}
 
:''We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.''
 
:''We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.''
:* Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as {{cai|Demacian Standard|Jarvan IV}} or {{cai|Dark Passage|Thresh}} lantern.
+
* Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as {{cai|Demacian Standard|Jarvan IV}} or {{cai|Dark Passage|Thresh}} lantern.
  +
 
* Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check.
 
* Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check.
 
* Smart casting with charge-up abilities should be more responsive now.
 
* Smart casting with charge-up abilities should be more responsive now.
 
* With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.
 
* With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.
  +
  +
==Undocumented Changes==
  +
* Minor changes to {{cis|Master Yi}}, {{cis|Quinn}}, and {{cis|Sona}} squares.
   
 
{{release history}}
 
{{release history}}
  +
  +
  +
  +
[[de:V3.5]]
  +
[[fr:V3.05]]
  +
[[pl:V3.5]]
  +
[[Category:Patch notes]]

Revision as of 03:50, 14 March 2018


New Skins in the Store

The following skins were added along with this patch, but were not made available until Friday, March 29:

League of Legends V3.5

Champions

Zac, the Secret Weapon Zac, the Secret Weapon - Added March 29
  • Cell Division Cell Division (Innate)
    • When any of Zac's abilities hit an enemy, a piece of him falls to the ground. Zac can pick up fallen pieces to recover health. When Zac dies he splits into four blobs. These fragments will attempt to reform over a short duration. If any survive, Zac revives with a percentage of his maximum health based on the number of remaining blobs.
  • Stretching Strike Stretching Strike (Q)
    • Zac throws a two-handed punch that deals damage and slows targets in a line.
  • Unstable Matter Unstable Matter (W)
    • Zac's body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health.
  • Elastic Slingshot Elastic Slingshot (E)
    • Zac is immobilized as he charges up a dash toward the target location. The range of Elastic Slingshot increases up to a cap as Zac charges the ability. Zac then fires himself towards the target location, damaging and stunning all nearby enemies upon landing.
  • Let's Bounce! Let's Bounce! (Ultimate)
    • Zac bounces into the air, immediately knocking up, slowing and damaging nearby enemies. Once airborne, he bounces three times, dealing damage with each impact.
Karma, the Enlightened One Karma, the Enlightened One - Relauch
  • Gathering Fire Gathering Fire (Innate)
    • Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).
  • Inner Flame Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
    • Mantra Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
  • Focused Resolve Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
    • Mantra Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
  • Inspire Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
    • Mantra Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
  • Mantra Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.
Akali Akali
  • Twilight Shroud Twilight Shroud
    • Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone.
    • Akali is now immediately stealthed when casting Twilight Shroud directly on herself.
    • Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage.
    • Delay on re-stealthing increased by 0.15 seconds.
Anivia Anivia
Ashe Ashe
Draven Draven
  • Spinning Axe Spinning Axe
    • Now leads Draven more accurately when he is benefiting from movement speed increases.
    • Axe drop location will no longer be placed partially inside walls/terrain.
Hecarim Hecarim
  • Spirit of Dread Spirit of Dread
    • Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
Master Yi Master Yi
  • Double Strike Double Strike
    • Double Strike swing time now scales with Master Yi's attack speed instead of being fixed at 0.6 seconds.
    • Fixed a bug where the second strike of Double Strike could critically hit turrets.
Riven Riven
Rumble Rumble
  • Electro Harpoon Electro Harpoon
    • Fixed a bug where the visual effect would disappear before the actual end of the projectile.
  • The Equalizer The Equalizer
    • No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay.
    • Burn damage per second increased to 130 / 185 / 240 (+0.3 Ability Power) from 100 / 140 / 180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged).
Trundle Trundle
Udyr Udyr
  • Stats
    • Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35.
  • Monkey's Agility Monkey's Agility
    • Now grants 5 movement speed per stack instead of 4% bonus armor and magic resistance.
  • Turtle Stance Turtle Stance
    • No longer returns mana when dealing damage.
    • Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200.
    • Udyr can now critically strike in Turtle Stance.
  • Bear Stance Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active.
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active.
    • Bear stance attacks can no longer be self-interrupted mid-attack.
    • Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%.
    • Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
  • Phoenix Stance Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack.
    • No longer grants bonus ability power and attack damage when activated.
    • Ability power ratio on the fire cone increased to 0.45 from 0.15.
    • Updated the fire cone's spell effect to be more visible.
Warwick Warwick
  • Hunter's Call Hunter's Call
    • Now displays range indicator on mouseover.
  • Blood Scent Blood Scent
    • Now displays range indicator on minimap on mouseover.
Zed Zed
  • Living Shadow Living Shadow
    • Fixed a bug where Living Shadow would sometimes cast in a random direction.

Items

Nashor's Tooth Nashor's Tooth
  • Combine cost increased to 430 from 200 (total cost increased to 2500 from 2270).
Spirit of the Elder Lizard Spirit of the Elder Lizard
  • Unique Passive damage reduced to 6-40 over 3 seconds from 14-50.
Maw of Malmortius Maw of Malmortius
  • Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5.

Champion Select AFK Detection

  • When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.
  • A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.
  • Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.
  • Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.
  • Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.
  • Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.
  • This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.

General

Turrets

  • Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
  • Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
  • Siege minions
    • Siege minions now take 70% damage from turrets, increased from 50% damage.
    • Siege minions now deal 150% damage to turrets, reduced from 200% damage.
  • Super minions now take 70% damage from turrets, increased from 50% damage.

Miscellaneous

Teleport Teleport

We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.
  • Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check.
  • Smart casting with charge-up abilities should be more responsive now.
  • With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.

Undocumented Changes