New Cosmetics[]
The following Champion skin will be distributed to players who earned Gold+ in ranked queue:
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Victory Cake; Glorious Execution
- Icon Borders: Iconic Execution
- Profile Borders: Vision of Glory
- Homeguard Trails: Rift Runner
Wild Rift V3.4a[]
Client[]
- Events
- Power Spike Party
- What's a party without some presents? Log in during the party for some goodies! Thank you for always supporting us!
- The Power Spike Party event begins October 12 (00:01 UTC).
- Legendary Ranked
- Ranked Season 7 begins October 12 (00:01 UTC).
- The following are changes enacted with Season 7.
- The player's available champions now require a certain amount of mastery score to play. If you have less than 3 champions for the position assigned, the restriction will stretch to the highest mastery champions in the role you have.
Game[]
- Bug Fix: Fixed some interactions where decaying shields could gain negative values, causing players who died with negative shield values in some cases to not give kill credit properly to the killer (or kill rewards). There may still be some rare cases of loss of kill credit which we will fix holistically in 3.5, but for now this temporary fix should cover most negative shield issues.
Champions[]
- Champion base heal reduced from 80 / 120 / 160 / 200 (based on level) to 70 / 110 / 150 / 190 (based on level).
- Champion AP ratio reduced from 40% AP to 30%.
- Stats
- Health growth increased from 115 to 120.
- Base damage increased from 70 / 110 / 150 / 190 to 90 / 125 / 160 / 195.
- Damage against monsters reduced from 120% to 110%.
- Damage against monsters reduced from 130% to 120%.
- AP ratio reduced from 45% AP to 40%.
- Stats
- Base health increased from 610 to 660.
- Maximum base damage against monsters reduced from 5 to 4.
- Maximum AP ratio against monsters from 5% AP reduced to 4%.
- Base damage per snip increased from 10 / 14 / 18 / 22 to 12 / 16 / 20 / 24.
- Final snip base damage increased from 50 / 70 / 90 / 110 to 60 / 80 / 100 / 120.
- Cooldown increased from 13 seconds to 15.
- Bonus movement speed reduced from 45% to 30%.
- Cooldown increased from 8 seconds to 10.
- Mana ratio reduced from 2% maximum mana to 1.5%.
- New effect: Grants 16 / 24 / 32 / 40% omnivamp.
- Removed: No longer grants 16 / 24 / 32 / 40% physical and magic vamp.
- Root duration increased from 0.75 / 1 / 1.25 / 1.5 (based on level) seconds to 1 / 1.25 / 1.5 / 1.75 (based on level).
- Cooldown reduced from 12 / 11 / 10 / 9 seconds to 11 / 10 / 9 / 8.
- Mana cost reduced from 50 / 55 / 60 / 65 to 35 / 40 / 45 / 50.
- Damage against minions and monsters reduced from 50% to 25%.
- Cooldown reduced from 14 / 13 / 12 / 11 seconds to 12.5 / 12 / 11.5 / 11.
- Stats
- Base attack damage increased from 58 to 62.
- Base damage increased from 200 / 350 / 500 to 250 / 400 / 550.
Items[]
- Unique passive - Immolate
- Damage against minions and monsters reduced from 125% to 115%.
- Physical vamp reduced from 8% to 0%.
- Magic vamp reduced from 8% to 0%.
- Omnivamp increased from 0% to 8%.
- Unique passive - Tribute
- Unique passive - Lifegrip
- New effect: Now grants 10% omnivamp.
- Removed: No longer grants 10% physical vamp and magical vamp.
- Unique passive - Spoils of War
- Quest
- Charge gold contribution reduced from 63% to 58%.
- Ability power increased from 70 to 80.
- Ability haste increased from 15 to 20.
- Attack speed increased from 30% to 40%.
- Unique passive - Tribute
- Unique passive - Spoils of War
- Quest
- Charge gold contribution reduced from 63% to 58%.
Runes[]
- Attack speed per stack increased from ( 6% − 12% (based on level) / 3% − 9% (based on level)) to ( 7% − 13% (based on level) / 4% − 10% (based on level)).
- Max stack bonus attack speed increased from 30% to 40%.