New Cosmetics[]
The following Champion skins have been added to the store:
Released September 15, 2022 (00:01 UTC):
- ( )
- (Wild Pass)
Released September 22, 2022 (00:01 UTC):
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Death Mask; Cerulean Concoction; Amber Concoction; Fuchsia Concoction; Super-pops!; Mask-a-Raid; To the Hextechmobile!; Hero's Glory
- Icon Borders: Border of Progress; Heroic; Heroic Ascension; En Garde!
- Rift Emblems: Cogs & Gears; Balance & Symmetry; Unyielding Justice; Bitter Nightshade; Hexwings
- Custom Recalls: Flying High; Winged Justice
- Player Emblems: Dedication & Innovation (Azure); Dedication & Innovation (Amethyst); Dedication & Innovation (Garnet)
- Profile Borders: Vision of Heroes; Vision of Justice
- Homeguard Trails: The Bird Signal
Wild Rift V3.4[]
Client[]
- Events
- Yone's Arrival
- Yasuo's half brother arrives on the Rift, haunted, and trying to understand what he has become.
- The Yone's Arrival event begins September 22 (00:01 UTC).
- Champ Select
- Adjusted role filters for the champion roster.
- End of Game
- Expanded champion score breakdown.
- Consolidated medals and videos into a new Highlights tab.
- Revised medals into "Highlights Section", replacing with new medals.
- Added new MVP VFX.
- Guilds
- Removed: Guild vs. Guild.
- New: Rewards in the Trophy Track have been revised.
- Guilds Season 4 will begin September 16 (00:01 UTC).
- Loadouts
- Editor's Note: These changes were vaguely mentioned, so not technically undocumented.
- Moved champion selection to the left side from left corner.
- Added Quick Chat tab to sort Quick Chats. This replaces the previous tab accessed via Settings.
- Added an item build preview that shows the full list of selected items.
- Increased the maximum number of loadout items from 6 to 12.
- Adjusted recommended items for the champion roster.
- Profile
- New: Added Position mastery score in the Most Played tab, which will display your top 3 champions in each role.
- Wild Pass
- Removed: Bonus rewards track.
- New: Added Wild Pass Emporium with Wild Pass Skin Augments
- New: Added Wild Star: currency used to purchase Emporium items.
- New: Added Role Choice Skin Chest for the Elite Pass, which grants 1 random champion skin from the role of choice.
- New: Simple set of repeatable missions for playing matches. These have a cap and reset each week. Elite Pass purchasers will receive Seasonal Missions.
- Wild Pass will be available September 15, 2022 (00:01 UTC)
Game[]
- Duel - New mode
Available September 16 (00:01 UTC) – September 29 (00:01 UTC)
- All champions are unlocked on the Howling Abyss.
- In order to claim the victory you must either:
- Kill enemy champion 2 times before the shrinking circle appears.
- Kill the enemy champion 1 time after the shrinking circle appears.
- Destroy the first enemy turret.
- There will be a shrinking circle that spawns at 8:00 minutes elapsed.
- The initial radius of the shrinking circle will cover the whole map. It will wait 30 seconds, then will begin shrinking.
- The circle will complete shrinking at 9:30 minutes elapsed to a size of 5 meters.
- There will be continuous damage if you're outside of the circle.
- Once the shrinking circle appears, the next death by a champion will end the game for the killer's victory.
- Omnivamp is reduced by 50% against minions.
- Recalling to the fountain will allow you to purchase items.
- Each player will start with 500.
- Gold and experience generation are increased.
- Communication
- Removed?: Disabled available item purchase ping when the player can purchase the item.
- Editor's Note: This change was reverted some undisclosed time later.
- Added a new optional Ping system, which can be toggled via Settings>Controls>Action Buttons>Ping Control>4-Button Setting.
- Once enabled, the last 3 ping buttons (Warded, Missing, Assist) are replaced by one utility button. This button can also ping ability cooldowns.
- Added automatic readouts that notify when an enemy is seen fighting monsters:
The enemy is fighting X
.- Red Brambleback
- Blue Sentinel
- Rift Scuttler
- HUD
- Added medals in the kill feed.
- Added assisting champions in the kill banner.
- First minion spawn (Wild Rift)
- The first wave of Baron and Dragon lane minions gain bonus movement speed, resulting in all lanes meeting at the same time.
- Omnivamp
- Now works on true damage.
- Graceful Charity - Removed
Champions[]
- Stats
- Base health increased from 570 to 600.
- Bonus maximum energy increased from 80 to 100.
- Energy restore increased from 80 to 100.
- New: Pyromania gains max stacks upon Annie spawning and respawning.
- Stats
- Base mana regeneration increased from 9 to 12.
- Cooldown reduced from 16 seconds to 14.
- Cooldown reduced from 16 seconds to 14.
- Cast time reduced「 from 11 to 9 frames 」「 0.69 seconds to 0.56.* 」.
- Root duration reduced from 1.5 / 1.75 / 2 / 2.25 seconds to 1.25 / 1.5 / 1.75 / 2.
- Aflame (fire wave) base damage reduced from 12 / 16 / 20 / 24 to 12 / 15 / 18 / 21.
- Base heal increased from 60 / 100 / 140 / 180 to 70 / 110 / 150 / 190.
- Passive base damage reduced from 12 / 16 / 20 / 24 to 12 / 15 / 18 / 21.
- Cooldown increased from 95 / 80 / 65 seconds to 100 / 90 / 80.
- Disable duration increased from 1.5 seconds to 1.75.
- Released September 15, 2022 (00:01 UTC).
- Stats
- Base health increased from 570 to 610.
- Health growth increased from 105 to 115.
- Base damage increased from 2 − 14 (based on level) to 6 − 20 (based on level).
- New: Style stack timer will pause while under resurrection.
- AD ratio increased from 75 / 85 / 95 / 105% AD to 75 / 90 / 105 / 120% .
- AD grit ratio increased from 15% per 100 bonus AD to 20%.
- New: Grants 15% omnivamp.
- Removed: No longer grants 100 / 150 / 200 bonus health.
- Bonus health on enemy kill reduced from 6 to 5.
- Bonus health on large-enemies and champion takedowns reduced from 20 to 15.
- Damage against monsters reduced from 150% to 120%.
- New effect: Movement speed capped at 800 for the duration.
- Updated Empowered VFX across all skins.
- Basic attack
- Quick cast will prioritize Explosive Charge targets over other enemies.
- Cooldown increased from 16 / 15 / 14 / 13 seconds to 18 / 17 / 16 / 15.
- Quick cast will prioritize Turrets over Minions.
- Stats
- Attack damage growth increased from 2.65 to 3.6.
- Stats
- Attack damage growth increased from 2.65 to 3.6.
- Released September 22, 2022 (00:01 UTC).
- Cooldown increased from 12 / 10 / 8 / 6 (based on level) seconds to 18 / 15 / 12 / 9 (based on level).
- Shield AP ratio reduced from 35% AP to 25%.
- : Duration reduced from infinite to 5 seconds.
- Removed: No longer restores mana.
- Missile duration reduced from 3 seconds to 2.25.
- Empowered time threshold reduced from 1 seconds to 0.75.
- Range increased from X to Global.
- AP ratio reduced from 30% AP to 25%.
- Empowered based damage reduced from 80 / 130 / 180 / 230 / 280 to 70 / 120 / 170 / 220 / 270.
- Empowered AP ratio reduced from 40% AP to 35%.
- Empowered health ratio reduced from 2 / 4 / 6 / 8 / 10% target's current health to 1.5 / 3 / 4.5 / 6 / 7.5%.
- Cooldown reduced from 9 / 8 / 7 / 6 / 5 seconds to 7 / 6.5 / 6 / 5.5 / 5.
- Ally bonus AD ratio changed from 12 / 15 / 18 / 21% to 13 / 15 / 17 / 19%.
- Ally AP ratio changed from 12 / 15 / 18 / 21% to 13 / 15 / 17 / 19%.
- Mana cost changed from 40 / 45 / 50 / 55 + 15% maximum mana to 80 / 90 / 100 / 110.
- Movement speed AP ratio reduced from 10% AP to 5%.
- Base heal reduced from 80 / 120 / 160 / 200 to 20 / 30 / 40 / 50.
- Heal AP ratio reduced from 40% AP to 10%.
- New effect: Yuumi's next 3 attacks or abilities within 5 seconds will repeat the heal. Zoomies can still be cast onto the Anchor.
Items[]
- Now builds into .
- - Removed
- Removed from the game.
- - New item
- Cost: 500, upgrades from .
- Stats: 10 ability haste.
- Unique Passive - Versatile: Gain 20 attack damage or 40 ability power (Adaptive).
- Unique Passive - Tribute: Generate + 2 per 3 seconds.
- Unique Passive - Spellcraft: Scoring an enemy champion takedown will reduce the cooldown of your active item by 40%.
- Limitations: Limited to 1 Quest item.
- No longer builds into .
- - New item
- Cost: 500, upgrades from .
- Stats: 10 ability haste, 200 health.
- Unique Passive - Spoils of War: Generate + 2 per 3 seconds.
- Unique Passive - Spellcraft: Scoring an enemy champion takedown will reduce the cooldown of your active item by 40%.
- Limitations: Limited to 1 Quest item.
- Now builds into .
- No longer builds into .
- - New item
- Recipe: + + 950 = 2900.
- Stats: 30 ability haste, 70 ability power, 5% movement speed.
- Unique Passive - Spelldance: Dealing damage with abilities or empowered attacks grants 30 (+ 70% ability haste from items) bonus movement speed decaying over 2 seconds. (1 second cooldown per source)
- Limited to 1 Cosmic Drive.
- Now builds into , and .
- No longer builds into .
- Ability haste increased from 25 to 30.
- No longer builds into .
- - New item
- Cost: 500, upgrades from .
- Stats: 5 ability haste.
- Unique Passive - Versatile: Gain 12 attack damage or 24 ability power (Adaptive).
- Unique Passive - Tribute: Generates a charge every 10 seconds, up to 3 charges. While you are near an allied champion, your damaging abilities and attacks against champions and structures consume up to one charge per attack or cast. Consuming a charge grants 30. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate + 1 per 3 seconds.
- Quest: Earn 500 using a Quest item to upgrade to .
- Limitations: Limited to 1 Quest item.
- Total cost reduced from 1300 to 1100.
- Now builds into .
- Ability power increased from 25 to 30.
- Health reduced from 200 to 150.
- Unique passive - Madness
- Removed.
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- - New item
- Recipe: + + 500 = 2500.
- Stats: 20 ability haste, 40 ability power, 200 health.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 47 − 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 94 − 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds. (6 second cooldown per enemy champion).
- Limited to 1 Imperial Mandate.
- Total cost reduced from 3150 to 2900.
- Ability power increased from 65 to 85.
- Health reduced from 200 to 0.
- Unique passive - Propogation
- Seed growth time reduced from 3 seconds to 1.
- Now builds into .
- Total cost reduced from 3150 to 3000, see notes on .
- Unique passive - Madness
- Removed.
- Unique passive - Torment
- New passive: Ability damage and empowered attacks apply a burn that deals magic damage equal to 1% (+ 0.5% per 100 AP) target's maximum health per second over 3 seconds.
- Editor's Note: Patch notes error writes 20 (+ 1.5% AP) (+ 1.5% target’s max health) instead of 1% + (0.5% per 100 AP) target's maximum health.
- Old passive: Ability damage and empowered attacks apply a burn that deals 1% of target's maximum health magic damage per 0.5 second over 3 seconds. This damage doubles if they are slowed or immobilized.
- New passive: Ability damage and empowered attacks apply a burn that deals magic damage equal to 1% (+ 0.5% per 100 AP) target's maximum health per second over 3 seconds.
- Unique active - Locket
- New effect: Shield type changed from normal to magic.
- No longer builds into .
- - New enchant
- Cost: 500
- Unique active - Starfall: Reveal a position (3000 range) and after 2.5 seconds, a meteor hits enemies in the area, dealing magic damage equal to 25% of their maximum health. This damage is capped at 500 against minions and monsters. (90 second cooldown)
- Total cost reduced from 3000 to 2700.
- Ability power reduced from 70 to 65.
- Health reduced from 300 to 150.
- No longer builds into .
- Cost reduced from 1250 to 1000.
- Ability power increased from 25 to 30.
- Health reduced from 125 to 0.
- Editor's Note: Patch notes write error of 25 health instead of 125.
- Unique passive - Doomsayer
- Magic penetration reduced from 15 to 12.
- - New enchant
- Cost: 500
- Unique active - Protection: The next heal or shield you use within 3 seconds will be increased by 100 / 50 / 25% (based on effect base cooldown) (90 seconds cooldown). This does not affect items or runes.
- Unique passive - Protector
- Cooldown reduced from 30 seconds to 20.
- Shield health ratio increased from 20% bonus health to 30%.
- Removed: Shield no longer has 15% AP ratio.
- Removed: No longer grants 20% bonus movement speed for 1.5 seconds.
- New: Shield will prioritize lowest percent health ally before closest ally.
- Unique active - Redeem
- Effect delay reduced from 2.5 seconds to 1.5.
- Removed: No longer deals damage to enemies.
- - New item
- Cost: 500.
- Stats: 100 health.
- Unique Passive - Spoils of War: Generates a charge every 20 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below ( 50% / 30%) of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 15 − 65 (based on missing health), as well as grant 135% kill gold to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate + 1 per 3 seconds.
- Quest: Earn 500 using a Quest item to upgrade to . This item contributes 63% of the gold earned from charges.
- Limitations: Limited to 1 Quest item.
- Unique active - Repulsor
- Cooldown reduced from 90 seconds to 60.
- New: After knocking back a champion, gain 30% bonus movement speed for 3 seconds.
- - New item
- Recipe: + + 1100 = 3200.
- Stats: 15 ability haste, 70 ability power, 150 health, 15% omnivamp.
- Unique passive - Void Corruption: Each second in combat with champions will generate 1 stack of Corruption, which expires out of combat and stacks up to 3 times. Each stack grants 3% bonus damage, stacking up to a maximum of 9%. At max stacks, the bonus damage becomes true damage.
- - New item
- Recipe: + + 800 = 3000.
- Stats: 10 ability haste, 50 attack damage.
- Unique Passive - Stab: +12 armor penetration.
- Editor's Note: Patch notes error writes stat as intrinsic instead of unique passive.
- Unique passive - Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.
- Now builds into .
- No longer builds into .
- - New item
- Cost: 500.
- Unique Passive - Versatile: Gain 6 attack damage or 12 ability power (Adaptive).
- Unique Passive - Tribute: Generates a charge every 10 seconds, up to 3 charges. While you are near an allied champion, your damaging abilities and attacks against champions and structures consume up to one charge per attack or cast. Consuming a charge grants 30. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate + 1 per 3 seconds.
- Quest: Earn 500 using a Quest item to upgrade to .
- Limitations: Limited to 1 Quest item.
- Unique passive - Immolate
- Damage against minions and monsters reduced from 125% to 115%.
- - New item
- Cost: 500, upgrades from .
- Stats: 5 ability haste, 150 health.
- Unique Passive - Spoils of War: Generates a charge every 20 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below ( 50% / 30%) of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 15 − 65 (based on missing health), as well as grant 135% kill gold to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate + 1 per 3 seconds.
- Quest: Earn 500 using a Quest item to upgrade to . This item contributes 63% of the gold earned from charges.
- Limitations: Limited to 1 Quest item.
- - Removed
- Removed from the game.
- No longer builds into .
Runes[]
- New effect: Maximum stack bonus grants ( 8% / 5%) omnivamp instead of equivalent physical and magic vamp.
Summoner spells[]
- New effect: Quick cast will prioritize epic monsters.
Jungle plants[]
- Spawn time increased from 00:25 elapse to 00:45.
ARAM[]
- Champ select
- New effect: If your free re-rolls are depleted, you can purchase extra re-rolls for Poro Energy.
- Limit 3 re-rolls purchased per day, costing 50 / 100 / 200 (based on purchases). Purchased re-rolls will remain stored until the next daily reset.
- Limit 2 total re-rolls used per match.
- Titles
- Renamed the earnable titles.
- ARAM Brawler
- ARAM Warrior
- ARAM Elite
- ARAM Royalty
- ARAM Legend
- ARAM-specific balancing
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to +5%.
Ultra Rapid Fire[]
- URF-specific balancing
- Outgoing damage modifier changed from +5% to +10%.
- Outgoing damage modifier changed from +5% to +10%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from -5% to -10%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to -5%.
- Shielding modifier changed from 0% to -10%.
- Healing modifier changed from 0% to -15%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from 0% to +10%.
- Incoming damage modifier changed from -10% to -15%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from +10% to +15%.
- Outgoing damage modifier changed from -10% to -15%.
- Healing modifier changed from 0% to -20%.
- Attack damage increased from 200 to 250.
- Initial spawn time increased from 4:00 elapse to 5:00.
- Respawn timer increased from 4:00 to 5:00.
- Passive - Hunting License
- Bonus gold and experience from monsters increased from 20% to 30%.