New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
Released June 15, 2022 (00:01 UTC):
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- (Event)
- (Event)
The following Champion skin will be distributed to players who earned Gold+ in ranked queue:
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Brimming Coffer; Sweet Surrender; Make A Wish; Guardian; Shield Up; Iced
- Icon Borders: Treasurer; Wolf Blade; Galactic Guardian; Windchaser
- Rift Emblems: Earthly Blessings; Steeled Defense
- Player Emblems: Collector's Pennant
- Profile Borders: Treasure Box; Redeemed Guardian; Winds of Fate; Fiora’s Honor
- Spawn Tags: Watch me soar!
- Custom Recalls: Return to the den, regain your strength, live to fight again; Make a wish!; Up, up and away!
Wild Rift V3.3[]
Client[]
- Events
- Star Guardian
- Swear the oath of the first star and embark on a magical journey!
- The Star Guardian event begins July 15 (00:01 UTC).
- ARAM Progression Track
- Added ARAM Score that is earned by playing ARAM matches. Earning enough score will reward a Honorary Title that can be equipped in Collections. ARAM Score will reset every season.
- ARAM season and Progression Track will begin July 16 (00:01 UTC).
- Ranked
- Ranked Mark system now extends up to Challenger.
- Fortitude caps have been rebalanced across all tiers.
- Diamond rank will have mark system instead of VP. Diamond has six marks per division.
- Removed: Placement matches.
- Legendary Ranked
- Legendary Ranked Queue is unlocked for players that have at least Diamond rank.
- Added Legendary Ranked Rewards in the Ranked Rewards tab.
- This queue is open only at certain hours based on region.
Game[]
- Controls
- Added "Cast on Button Press" toggle in settings. When enabled, abilities that are not aimed or targeted will cast upon button press rather than on release.
- Elemental Rift
- Elemental Rift will change the map after the first dragon slain.
- If no Elemental Dragon was slain, then the terrain changes when the elemental dragon despawns.
- Infernal: Burns away brush and collapses walls.
- Mountain: Causes walls and terrain to rise out of the earth.
- Ocean: Brush and Honeyfruit grow as the river floods.
- New: Added Elder Dragon, which replaces the Elemental Elder Dragons. This monster will grant Elder Immolation when slain.
- Dragon Buffs
- Dragon Slayer buff effects will grow more potent based on the number of dragons your team has slain.
- Infernal Dragon: 4/8/12% Attack Damage and Ability Power
- Mountain Dragon: 6+3%/12+6%/18+9% Armor & Magic Resist
- Ocean Dragon: 3/6/9% missing Health Regeneration
- Elder Immolation lasts for 120 seconds or until champion death.
- Damaging an enemy causes them to burn for 60 true damage per second for 3 seconds.
- Dealing damage with champion abilities, basic attacks, or Elder Immolation to an enemy below 15% health will execute them.
- Dragon Spawns
- First dragon spawn: 5:00 elapse.
- Dragon respawn: 5:00.
- Spawning non-repeating random Elemental Dragons.
- Elemental dragon despawn: 19:00 elapse.
- If the Elemental Dragon is in combat, it won't despawn until 19:30 elapse.
- Elder Dragon spawn: 20:00 elapse.
- Elder Dragon respawn: 5:00.
- Elemental Rift will be enabled in Ranked and Normal modes on July 16 (00:01 UTC).
Champions[]
- Base heal increased from 30 / 60 / 90 / 120 (based on level) to 40 / 60 / 80 / 100 (based on level) seconds.
- Heal AP ratio reduced from 45% AP to 20%.
- New Effect: Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she consumes their essence to heal herself for 80 / 120 / 160 / 200 (based on level) + 40% AP.
- Improved the logic of the fox-fire missile.
- Removed: Enemies hit by Charm take 20% more damage from Ahri's abilities for 5 seconds.
- Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
- Recast duration increased from 10 seconds to 12.
- New Effect: Cooldown start changed from post-effect to on-cast.
- New Effect: Consuming a champion's essence with while active extends the ability's recast duration by and up to 10 seconds and grants an additional recast, storing up to 3 recasts.
- Recast duration now persists after using all recasts.
- Cooldown reduced from 90 / 70 / 50 seconds to 85 / 65 / 45.
- Cooldown reduced from 75 / 65 / 55 seconds to 65 / 60 / 55.
- Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
- Cooldown reduced from 110 / 95 / 80 seconds to 95 / 85 / 75.
- Stats
- Armor growth reduced from 4.7 to 3.9.
- Movement speed reduced from 335 to 330.
- Missile speed increased from 1500 to 1800.
- Explosion radius increased from 75 to 100.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 65 / 60 / 55 seconds to 60 / 55 / 50.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Cooldown reduced from 60 / 40 / 20 seconds to 55 / 35 / 15.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
- Cooldown reduced from 70 / 60 / 50 seconds to 65 / 55 / 45.
- Cooldown reduced from 100 / 85 / 70 seconds to 80 / 70 / 60.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Base damage reduced from 50 / 85 / 120 / 155 to 40 / 75 / 110 / 145.
- Cooldown reduced to from 80 / 70 / 60 seconds 70 / 65 / 60.
- Cooldown reduced to 70 / 65 / 60 from 80 / 70 / 60 seconds.
- Cooldown reduced from 120 / 95 / 70 seconds to 105 / 85 / 65.
- Cooldown reduced from 80 seconds to 70.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Cooldown reduced from 90 / 75 / 60 seconds to 85 / 70 / 55.
- Stats
- Health growth increased from 125 to 135.
- Movement speed reduction reduced from 25% to 15%.
- Cooldown reduced from 130 / 115 / 100 seconds to 110 / 100 / 90.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 90 / 75 / 60 seconds to 85 / 70 / 55.
- Cooldown reduced from 90 / 70 / 50 seconds to 75 / 60 / 45.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 100 / 90 / 80 seconds to 80 / 75 / 70.
- Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
- Removed: No longer can stack against monsters.
- Removed: Basic attacking enemy champions or minions grants 2 stacks.
- Maximum stacks reduced from 10 to 5.
- Bonus attack speed per stack increased from 2.5 / 4.5 / 6.5 / 8.5% (based on level) to 5% − 19% (based on level).
- Base damage increased from 60 / 115 / 170 / 225 to 70 / 125 / 180 / 235.
- Base damage increased from 45 / 90 / 135 / 180 to 55 / 100 / 145 / 190.
- Cooldown reduced from 14 / 12 / 10 / 8 seconds to 12.5 / 11 / 9.5 / 8.
- Cooldown reduced from 60 seconds to 55.
- Damage amplification increased from 35% to 44%.
- Root duration increased from 1.25 / 1.5 / 1.75 / 2 seconds to 1.5 / 1.75 / 2 / 2.25.
- Cooldown reduced from 95 / 80 / 65 seconds to 80 / 70 / 60.
- Cooldown reduced from 60 / 50 / 40 seconds to 50 / 45 / 40.
- Cooldown reduced from 100 / 80 / 60 seconds to 80 / 70 / 60.
- Mana cost increased from 50 to 60.
- Base shield reduced from 60 / 100 / 140 / 180 to 60 / 90 / 120 / 150.
- Mantra base shield reduced from 150 / 210 / 270 / 330 to 120 / 180 / 240 / 300.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 65 / 55 / 45 seconds to 60 / 50 / 40.
- Cooldown reduced from 120 / 100 / 80 seconds to 95 / 80 / 65.
- Cooldown reduced from 100 / 90 / 80 seconds to 80 / 75 / 70.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Missile range increased from 800 to 850.
- Target range increased from 950 to 1050.
- Cooldown reduced from 60 / 50 / 40 seconds to 55 / 45 / 35.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 85 / 70 / 55 seconds to 75 / 60 / 45.
- Second base shield increased from 75 / 97.5 / 120 / 142.5 / 165 to 100 / 140 / 180 / 220.
- Second shield AP ratio increased from 30% AP to 40%.
- Cooldown reduced from 60 / 50 / 40 seconds to 55 / 45 / 40.
- Cooldown reduced from 85 / 75 / 65 seconds to 75 / 70 / 65.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
- Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
- Cooldown increased from 5.5 / 5 / 4.5 / 4 to 7 / 6 / 5 / 4 seconds.
- Duration reduced from 15 seconds to 12.
- Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
- Width against units increased from 100 to 130.
- Width against terrain reduced from 40 to 20.
- Damage against monsters increased from 150% to 200%.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
- Cooldown reduced from 65 / 60 / 55 seconds to 60 / 55 / 50.
- Cooldown reduced from 85 / 70 / 55 seconds to 75 / 65 / 55.
- Cooldown reduced from 110 / 95 / 80 seconds to 95 / 85 / 75.
- Stats
- Attack damage growth increased from 1.7 to 2.65.
- Base damage increased from 100 from 295 4 to 110 / 175 / 240 / 305.
- Base damage increased from 105 / 145 / 185 / 225 to 110 / 160 / 210 / 260.
- Stun duration armor penetration ratio increased from 1% to 1.5%.
- Cooldown reduced from 100 / 80 / 60 seconds to 80 / 70 / 60.
- Cooldown reduced from 85 / 75 / 65 seconds to 80 / 70 / 60.
- Cooldown reduced from 110 / 90 / 70 seconds to 95 / 80 / 65.
- Duration reduced from 15 seconds to 12.
- Total base damage reduced from 750 / 1500 / 2250 to 600 / 1200 / 1800.
- Total AP ratio reduced from 300% AP to 240%.
- Cooldown reduced from 90 seconds to 75.
- Duration reduced from 15 seconds to 12.
- Duration reduced from 12 / 16 / 20 seconds to 12 / 14 / 16.
- Cooldown reduced from 100 / 80 / 60 seconds to 90 / 75 / 60.
- Stats
- Base health increased from 610 to 650.
- Base health regeneration increased from 9 to 10.5.
- Base shield reduced from 105 / 145 / 185 / 225 to 75 / 110 / 145 / 180.
- Duration reduced from 15 seconds to 12.
- Cooldown reduced from 90 / 70 / 50 seconds to 75 / 60 / 45.
- Cooldown reduced from 105 / 95 / 85 seconds to 85 / 80 / 75.
- Cooldown reduced from 120 / 100 / 80 seconds to 105 / 90 / 75.
- Cooldown reduced from 14 / 12.5 / 11 / 9.5 seconds to 13 / 11.5 / 10 / 8.5.
- AD grit ratio increased from 10% per 100 bonus AD to 15%.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 130 / 115 / 100 seconds to 110 / 100 / 90.
- New:
- Innate: Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.
- Large Monster kill stacks: 8
- Champion takedown stacks: 12
- Rift Herald/Baron Nashor kill stacks: 12
- Dragon kill stacks: 35
- Innate: Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.
- Old:
- Innate: Shyvana deals 20% bonus physical and magic damage to dragons. When Shyvana's team slays a dragon, one of her abilities in will be permanently evolved depending on the type.
- upgrades Twin Bite.
- upgrades Burnout.
- upgrades Flame Breath.
- upgdades Dragon's Descent.
- Innate: Shyvana deals 20% bonus physical and magic damage to dragons. When Shyvana's team slays a dragon, one of her abilities in will be permanently evolved depending on the type.
- New:
- Stats
- Base health reduced from 650 to 610.
- Duration reduced from 25 seconds to 18.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 110 / 85 / 60 seconds to 90 / 70 / 50.
- Cooldown reduced from 100 / 80 / 60 seconds to 80 / 70 / 60.
- Cooldown reduced from 100 / 90 / 80 seconds to 85 / 80 / 75.
- Target range increased from 500 to 550.
- Channel time reduced from 1 second to 0.5.
- Cooldown increased from 22 seconds to 25.
- Mana cost increased from 40 to 60.
- Explosion radius reduced from 270 to 250.
- Removed: No longer creates a poisonous puddle that slows enemies and deals magic damage over 3 seconds.
- Removed: No longer deals magic damage upon detonation.
- New Effect: Explosion now inflicts 30 / 40 / 50% slow and deals 100 / 175 / 250 +30% AP magic damage over 3 seconds.
- Cooldown reduced from 110 / 95 / 80 seconds to 85 / 80 / 75.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 100 / 85 / 70 seconds to 90 / 80 / 70.
- Stats
- Attack damage growth reduced from 3.6 to 2.65.
- AP ratio increased from 65% AP to 70%.
- Active bonus attack speed reduced from 40 / 50 / 60 / 70% to 40 / 45 / 50 / 55%.
- Cooldown reduced from 130 / 110 / 90 seconds to 110 / 95 / 80.
- Cooldown changed from 16 / 14 / 12 / 10 seconds to 15 / 14 / 13 / 12.
- On-hit base damage increased from 8 / 12 / 16 / 20 to 12 / 16 / 20 / 24.
- Cooldown reduced from 70 / 60 / 50 seconds to 65 / 55 / 45.
- Cooldown reduced from 75 / 65 / 55 seconds to 65 / 60 / 55.
- Stats
- Health growth reduced from 115 to 105.
- Armor growth reduced from 3.9 to 3.5.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 95 / 75 / 55 seconds to 80 / 65 / 50.
- New Effect: Can now dash over terrain.
- Cooldown reduced from 100 / 85 / 70 seconds to 80 / 70 / 60.
- Cooldown reduced from 95 / 85 / 75 seconds to 80 / 70 / 60.
- Cooldown increased from 8 / 7 / 6 / 5 seconds to 9 / 8 / 7 / 6.
- Cooldown reduced from 100 / 85 / 70 seconds to 80 / 70 / 60.
- Cooldown reduced from 60 / 45 / 30 seconds to 50 / 40 / 30.
- Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
- Cooldown reduced from 90 / 70 / 50 seconds to 85 / 65 / 45.
- Cooldown reduced from 95 / 80 / 65 seconds to 85 / 75 / 65.
Items[]
- General
- Enchantment
- New Effect: You can now purchase a different enchantment to swap onto your completed boots. Doing so will incur a cooldown equal to the greater value between 20% of the enchantment's maximum cooldown vs 100% of the current cooldown.
- Trinket
- New Effect: Using a ward will cause all of the other different wards to despawn.
- - New item
- Replaces .
- Recipe: + 600 = 1000.
- Stats: 40 Movement speed.
- Unique passive - Rage: When you attack a target, you gain 30 bonus movement speed for 2 seconds.
- Unique active - Sprint: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect (60 second cooldown).
- - Removed
- Removed from the game.
- Replaced by .
- Unique passive - Frozen Colossus
- Unique active - Stoneplate
- New active: Gain a shield equal to 30 / 60% (based on nearby enemy champions) maximum health decaying over 4 seconds, while dealing 40% reduced outgoing damage for 3 seconds (60 second cooldown).
- Old active: Gain bonus health equal to 65 / 130% (based on nearby enemy champions) maximum health, while dealing 60% reduced outgoing damage for 4 seconds (45 second cooldown).
- Magical vamp increased from 0% to 8%
- Physical vamp increased from 0% to 8%.
- Movement speed increased from 0 to 40.
- Unique passive - Footwear
- Removed.
- Unique passive - Seconds
- Removed.
- Unique passive - Thirds
- Removed.
- Unique passive - Boarding Party
- Ability haste increased from 0 to 15.
- Movement speed increased from 0 to 40.
- Unique passive - Footwear
- Removed.
- Unique passive - Lucidity
- Removed.
- - New enchant
- Cost: 800
- Unique active - Magnetron: Target a nearby ally champion within 500 range to dash to them, then taunt the closest enemy champion within 200 units for 1 second. (90 second cooldown) If the affected enemy champion has already been taunted by another Magnetron within 10 seconds, the taunt duration is reduced to 0.5 seconds.
- Magic resistance increased from 0 to 10.
- Movement speed increased from 0 to 40.
- Unique passive - Footwear
- Removed.
- Unique passive - Enhanced
- Removed.
- Armor increased from 0 to 15.
- Movement speed increased from 0 to 40.
- Unique passive - Footwear
- Removed.
- Unique passive - Enhanced
- Removed.
- Unique active - Quicksilver
- New Unique passive - Preseverance: After Quicksilver ends, gain 30% Tenacity and 30% slow resist for 1.5 seconds.
- - New enchant
- Cost: 500
- Unique active - Repulsor: Knock back nearby enemies within 350 units out to 350 units (90 second cooldown).
- - Removed
- Removed from the game.
- - New enchant
- Cost: 500
- Unique active - Veil: The nearby targeted ally gains a spell shield for 3 seconds (45 second cooldown).
Runes[]
- Maximum stacks increased from 5 to 6.
- New Effect: When fully stacked, gain ( 8% / 5%) Physical Vamp and Magic Vamp.
- Removed: While fully stacked, deal ( 10% / 7%) bonus Adaptive damage to champions.
- New Effect: Basic attacks deal 7 − 14 (based on level) bonus physical/magic damage (Adaptive) on-hit against champions.
- Removed: No longer grants 7 bonus AD or 14 AP (Adaptive).
- New Effect: Now deals additional damage equal to 20% AD and 10% AP.
- Damage reduction for ranged reduced to 40% from 50%.
- Damage health ratio for ranged reduced from 1.5% of maximum health to 1.2%.
- Healing reduction for ranged reduced to 40% from 50%.
- Health ratio on heal for ranged reduced from 1% of maximum health to 0.8%.
- Permanent health for ranged reduced from 50% to 40%.
- Permanent health gained for ranged reduced from 2.5 to 2.
- Base damage increased from 28 − 70 (based on level) to 28 − 84 (based on level).
- New Effect: Now triggers as an On-hit effect instead of an On-attack effect.
- Updated icon.
- Updated icon.
Summoner spells[]
- Passive - Tooth and Nail
- Damage increased from 30 to 50.
Monsters[]
- Base health reduced from 2700 to 2500.
- Health growth increased from 120 to 140.
- Base health reduced from 2200 to 2000.
- Health growth increased from 80 to 100.
- Base health reduced from 2700 to 2500.
- Health growth increased from 120 to 140.
Structures[]
- Passive - Early-Game Buffs
- Multiple champions resistance duration increased from 0:00–3:00 elapse to 0:00–6:30.
- Multiple champions resistance bonus increased from 10 / 250 / 300 / 350 (based on nearby enemy champions) to 10 / 50 / 150 / 250 (based on nearby enemy champions).
- Outer Turret
- Shared local gold increased from 175 to 200.
- Passive - Turret Plating
- Turret Plating duration reduced from Permanent to 0:00–6:30 elapse.
- Turret Plating increased from 3 plates to 5.
- New Effect: Turret Plating grants 40 / 90 / 140 / 190 / 240 (based on Health) AR/MR.
- Passive - Early-Game Buffs
- Mid & Baron lane Early resistances duration reduced from 0:00–4:00 elapse to 0:00–3:00.
- Mid & Baron lane Early resistances reduced from 90 AR/MR to 50.
- Removed: Dragon lane no longer gains Early resistances of 40 AR/MR.
- Inner Turret
- Inhibitor Turret
Ultra Rapid Fire[]
- URF-specific balancing
- Outgoing damage modifier changed from 0% to -5.
- Incoming damage modifier changed from -5% to -10%.
- Incoming damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from -5% to -10%.
- Outgoing damage modifier changed from 5% to 10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to 5%.
- Outgoing damage modifier changed from 0% to 5%.
- Outgoing damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from -15% to -10%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from -10% to -15%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to 5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to 5%.
- Incoming damage modifier changed from 0% to 5%.