New Cosmetics[]
The following Champion skins have been added to the store:
Released May 12, 2022 (00:01 UTC):
- ( )
- (Wild Pass reward)
Released May 19, 2022 (00:01 UTC):
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Hats Off to You; Five Minutes to Midnight; Are you a backpack?; Even the Odds; Be Kind, Rewind; The Shadow of Time; Sundered; The Sands of Time; Cursed Tears.
- Rift Emblems: Crackling Energy; LOST DOG; Shuriman Standard (Lapis Lazuli); Shuriman Standard (Verdalite); Shuriman Standard (Carnelian).
- Icon Borders: Power Overwhelms; Shuriman Port.
- Profile Borders: Power Surge.
- Player Emblems: Shuriman Ensign I; Shuriman Ensign II; Shuriman Ensign III; Shuriman Ensign IV; Shuriman Ensign V.
- Custom Recalls: Of Embers and Dust; Snack Time; Party Time!.
Wild Rift V3.2[]
Client[]
- Events
- Ekko's Arrival
- Explore the streets of Zaun and tinker with time-altering gizmos and gadgets.
- The Ekko's Arrival event begins May 12, 2022 (00:01 UTC).
- High Noon
- With angels, demons, devils, and cowboys running around, you best watch your back 'round these parts, partner.
- The High Noon event begins May 19, 2022 (00:01 UTC).
- Wild Rift Academy
- Though the event has been deprecated, players will no longer see the tab kept open by unredeemed rewards.
- Guild vs Guild Season 3
- It's time to shuffle down to Shurima for Guild vs Guild S3. Grab your guildies and make sure you don't blink or you might just miss out on some of the new rivalries, scenery and rewards waiting for you to explore and earn! Along with a new season we've also made a few updates:
- Your lobby banner will now upgrade as you progress on your GvG Reward Track.
- Rewards will be given for every single armed member with no limit or ratio restrictions.
- New missions added.
- Starting this season, we're getting rid of sabotaging.
- We've disabled champion abilities.
- Dialogue will now only trigger 3 times a week.
- Beginning of the week.
- Middle of the week.
- End of the week.
- Guild vs Guild S3 preliminaries will begin May 23, 2022 (00:01 UTC).
- Notifications
- Added push notifications for players who receive a gift in their in-game mail inbox.
- Added push notifications when a gift you’ve sent has been opened.
- Added push notifications for when a close friend request is accepted.
- Ranked
- You'll be given a small amount of extra Ranked Fortitude when you perform excellently in a game that you still lost.
- Fortitude generation will now be calculated before Mark count.
: Preferred Position protection will now be granted after a player plays an off-role game or scores SVP.
- Any players who leave in ranked will now be penalized more harshly on their climb:
- Below Diamond: You'll have more Ranked Fortitude deducted, based on how long you were AFK during the match.
- Diamond and above: You'll have more VP deducted, based on how long you were AFK during the match.
- On the other hand, if the rest of the team will receive more Ranked Fortitude or lose less VP:
- Below Diamond: You'll receive 20% or 50% of the Ranked Fortitude needed to prevent a loss, based on how long your teammate was AFK for. This will also be added to any other Ranked Fortitude you would gain for the match.
- Diamond and above: You'll get back 20% or 50% of the VP you lost, based on how long your teammate was AFK for.
- The values mentioned are subject to change as we monitor the impact these mitigations have.
- Recommended loadouts
- Adjustments made to recommended loadouts for several champions.
- Wild Pass
- Here to haunt your dreams and take-over this Wild Pass is . Earn this daunting new skin and other rewards as you progress your way through this pass.
- Wild Pass will be available starting May 12, 2022 (00:01 UTC).
Game[]
- Elemental Rift
- We're letting the Elemental Dragons fly into a limited game mode once again.
- Rather than obtaining Dragon Soul, each Elemental Dragons' elemental effect will stack, which can put you head and smolders above your opponents. Once you slay your second Dragon, each following Dragon kill will increase the power of the Dragon buffs.
- The terrain will change after the first Dragon is slain.
- Individual Elemental Dragons will still grant their elemental effect.
- Instead of Dragon Soul, after your team slays its second Dragon, the elemental effects can stack. This will increase the power of each individual dragon buff.
- Infernal Dragon: Grants 4 / 6 / 8% adaptive attack damage or ability power.
- Ocean Dragon: Restores 3 / 4.5 / 6% missing health every 5 seconds.
- Mountain Dragon: Grants 6 / 9 / 12% armor and magic resistance.
- Elder Dragon will spawn at 20 minutes with a 4 minute respawn timer.
- The Elemental Rift game mode will be available to play May 17, 2022 (00:01 UTC).
- Remake
- When a player is AFK at the start of a game, you'll have the opportunity to vote to remake the match. If the vote is successful, the game will end with neither team receiving a win or a loss and all consumables will be refunded. It'll be like it never even happened. However, the player who was AFK will receive a loss.
- If you're in a premade that involves players who are Masters and above, the premade members will also be given losses to prevent abuse.
- To start, Remake will only be available in Normal PvP games to ensure its working as intended, then we'll enable it in all game modes.
- Shop
- , , and are now both the Attack and Defense sections of the shop.
- Tenacity
- Tenacity now stacks multiplicatively instead of additively.
Champions[]
- Stats
- Energy regeneration per 5 seconds reduced from 75 to 50.
- Base damage increased from 25 / 60 / 95 / 130 to 30 / 65 / 100 / 135.
- Energy cost reduced from 130 / 110 / 90 / 70 to 120 / 100 / 80 / 60.
- First cast base damage changed from 85 / 150 / 215 to 80 / 200 / 320.
- Second cast minimum base damage reduced from 85 / 150 / 215 to 70 / 140 / 210.
- Second cast minimum AP ratio reduced from 40% AP to 30%.
- Stats
- Health growth reduced from 115 to 105.
- Stats
- Base mana regeneration increased from 9 to 12.
- Mana regeneration growth increased from 0.7 to 1.1.
- Attack speed growth increased from 1.2% to 2.2%.
- Cooldown reduced from 10 / 9 / 8 / 7 seconds to 8 / 7 / 6 / 5.
- - New champion
- Released May 12, 2022 (00:01 UTC).
- Maximum effect charge time increased from 0.75 to 1.25.
- Minimum area of effect radius reduced from 200 to 175.
- Base damage increased from 40 / 70 / 100 / 130 to 40 / 80 / 120 / 160.
- AP ratio increased from 45% AP to 55%.
- Base damage reduced from 60 / 110 / 160 / 210 to 60 / 100 / 140 / 180.
- Slow reduced from 50% to 35%.
- Base damage increased from 80 / 150 / 220 / 290 to 80 / 160 / 240 / 320.
- Base damage reduced from 6 / 12 / 18 / 24 to 5 / 10 / 15 / 20.
- Damage against monsters increased from 200% to 225%.
- Mana cost increased from 70 / 85 / 100 / 115 to 70 / 90 / 110 / 130.
- Stats
- Base attack damage reduced from 64 to 58.
- Base damage increased from 55 / 70 / 85 / 100 to 60 / 75 / 90 / 105.
- AP ratio reduced from 50% AP to 40%.
- AP ratio reduced from 50% AP to 40%.
- Stats
- Energy regeneration per 5 seconds increased from 25 to 50.
- Energy restoration reduced from 15 / 17.5 / 20 (based on level) to 10 / 12.5 / 15 (based on level).
- Energy cost increased from 65 / 60 / 55 / 50 to 75 / 70 / 65 / 60.
- Stats
- Base armor reduced from 40 to 35.
- Base heal reduced from 30 / 55 / 80 / 105 to 30 / 45 / 60 / 75.
- Aura base shield increased from 25 / 55 / 85 / 115 to 25 / 65 / 105 / 145.
- Cooldown increased from 12 seconds to 14.
- Bonus movement speed increased from 70% to 100%.
- Total heal increased from 50 / 70 / 90 / 110 to 60 / 90 / 120 / 150.
- Total heal AP ratio increased from 35% AP to 45%.
- Rejuvenation self duration increased from 2 seconds to 2.5.
- Cooldown reduced from 7.5 / 6.5 / 5.5 / 4.5 seconds to 7 / 6 / 5 / 4.
- Rejuvenation ally duration increased from 2 seconds to 2.5.
Items[]
- No longer builds into .
- - New trinket
- Active: Places a visible ward at the target location, which grants sight of its surroundings and reveals stealthed units and wards. Control Wards have 3 health, last until they are destroyed or replaced, and a player can only have 1 on the map at a time.
- Limits: Switching to another trinket keeps the current cooldown, if there is any.
- Ability power increased from 60 to 65.
- New Recipe: + +
500 =
2400.
- Ability haste increased from 0 to 25.
- Armor reduced from 45 to 0.
- Health increased from 0 to 425.
- Magic resistance reduced from 45 to 0.
- Unique passive - Harvester
- New Effect: Picking up a seed grants 40% bonus movement speed decaying over 2.5 seconds.
- Now builds into .
- No longer builds into .
- Unique passive - Icy
- Slow increased from 20% to 30%.
- Unique passive - Sunburst
- Base damage increased from 33 − 75 (based on level) to 38 − 80 (based on level).
- Total cost increased from
2800 to
2900.
- Unique passive - Dissolve
- Magic penetration increased from 40% to 45%.
- Now builds into .
Runes[]
- - New rune
- Type: Slot 3 Inspiration rune.
- Passive: While within 550 range of a turret, generates stacks over 3 seconds. At maximum stacks, your next basic attack against the turret discharges the stacks to deal 200 (+ 25% of your maximum health) bonus
Adaptive damage.
- Cooldown: 30 seconds.
- Summoner level: 10.
- Heal against minions reduced from (
100% /
30%) to (
60% /
20%).
- New Effect: Restore 8% missing mana or 8% missing energy when triggered against a champion.
- - New rune
- Type: Slot 1 Domination rune.
- Passive: Deal bonus damage based on the enemy champion's bonus health, up to 10% bonus damage when the enemy champion has 1000 bonus health.
- Summoner level: 10.
- Bug Fix: Tooltip now correctly states that the combat trigger delay is 3 seconds instead of 4 seconds.
- - New rune
- Type: Keystone rune.
- Passive: Basic attacks grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 28 − 70 (based on level) (+ 30% bonus AD) (+ 20% AP) bonus true damage. On-hit effects do not add a stack, but can trigger the full-stack damage.
- Summoner level: 8.
- - New rune
- Type: Keystone rune.
- Passive: Basic attacks against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain (
6% − 12% /
3% − 9%) (based on level) bonus attack speed for each stack, up to (
36% − 72% /
18% − 54%) (based on level) at maximum stacks, at which you also gain an additional 30% bonus attack speed.
- Summoner level: 10.
- Removed: No longer deals 10% bonus (Adaptive) damage to turrets.
- Gold granted increased from
40 to
100.
- Removed: No longer grants gold upon taking down a turret.
- - New rune
- Type: Slot 3 Inspiration rune.
- Passive: Casting a summoner spell grants 5% - 25% (based on summoner spell cooldown) bonus movement speed for 2 seconds.
- Summoner level: 8.
- - New rune
- Type: Slot 2 Resolve rune.
- Passive: If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 80 (+ 50% bonus AD) (+ 30% AP) for 4 seconds.
- Cooldown: 60 seconds.
- Summoner level: 10.
- - New rune
- Type: Slot 1 Domination rune.
- Passive: Dealing ability damage to a champion deals 21 − 35 (based on level) bonus magic damage after 1 second.
- Cooldown: 10 seconds.
- Summoner level: 8.
- - New rune
- Type: Slot 2 Resolve rune.
- Passive: After casting your ultimate, gain a shield for 90 − 300 (based on level) for 3 seconds.
- Cooldown: 45 seconds.
- Summoner level: 8.
Summoner spells[]
- Unique passive - Tooth and Nail
- Bonus ability damage against monsters increased from 10% to 15%.
Monsters[]
- Blue Sentinel camp
- Armor reduced from 30 to 0.
- Base health increased from 2400 to 2800.
- Health per level increased from 100 to 120.
- Armor reduced from 30 to 0.
- Base health increased from 2800 to 3400.
- Health per level increased from 125 to 150.
- Spawn timer increased from 4:00 elapse to 5:00.
- Red Brambleback
- Magic resistance reduced from 30 to 0.
- Base health increased from 2400 to 2800.
- Health per level increased to 120 from 100.
- Magic resistance reduced to 0 from 30.
- Base health increased to 3400 from 2800.
- Health per level increased to 150 from 125.
Neutral buffs[]
- Damage against non-champions reduced from 100% to 50%.
- Damage against non-champions reduced from 100% to 50%.
- New Effect: Grants 5 energy regeneration per second.
- New Effect: Grants 15 ability haste.
- Removed: When out-of-combat for 5 seconds, no longer restores 5% missing health per second.
- New Effect: Grants 5 energy regeneration per second.
- Ability haste reduced from 20 to 15.
- New Effect: Grants 15 ultimate ability haste.
- Removed: When out-of-combat for 5 seconds, no longer restores 7% missing health per second.