New Cosmetics[]
The following Champion skins have been added to the store:
Released April 14, 2022 (00:01 UTC):
- ( Wild Cores)
- ( Wild Cores)
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
Wild Rift V3.1a[]
Client[]
- Events
- Wild Puzzle
- Reporting in, Captain puzzle solver on duty! Get ready to put the pieces together for some fun rewards.
- The Wild Puzzle event begins April 16, 2022 (00:01 UTC).
Game[]
- Elemental Rift
- Elemental Rift will be available to play until April 10, 2022 (4:59 PM PT).
- Homeguard
- New Effect: At 1:00 elapse, gain 40% bonus movement speed for 10 seconds.
- Old Effect: At 12:00 elapse, gain 30% bonus movement speed for 4 seconds.
- Bonus movement speed at 12:00 elapse reduced from 40 to 10.
- Maximum bonus movement speed reduced from 120 to 100.
- Respawn timers
- 9:00 - 11:00 timer increased from 32 seconds to 33.
- 11:00 - 13:00 timer increased from 38 seconds to 40.
- 13:00 - 15:00 timer increased from 45 seconds to 47.
- Maximum respawn modifier reduced from 25% to 15%.
Champions[]
- Bonus attack speed increased from 15 / 20 / 25 / 30% to 20 / 25 / 30 / 35%.
- Mantra base damage reduced from 70 / 160 / 250 / 340 to 70 / 150 / 230 / 310.
- Bonus damage against monsters reduced from 90 / 125 / 160 / 195 to 80 / 110 / 140 / 170.
- Subsequent damage against non-champions reduced from 100% to 25%.
- Stats
- Armor growth increased from 3.5 to 3.9.
- Damage AP ratio increased from 50% AP to 65%.
- Base damage per snowball increased from 7 / 10 / 13 / 16 to 8 / 12 / 16 / 20.
- AP ratio per snowball increased from 3% AP to 4%.
- Max snowball AP ratio increased from 51% AP to 68%.
- Minimum base damage changed from 125 / 190 / 255 to 130 / 190 / 250.
- Increased damage modifier increased from 0% − 400% (based on channel time) to 0% − 450% (based on channel time).
- Maximum base damage increased from 625 / 950 / 1275 to 715 / 1045 / 1375.
- Maximum AP ratio increased from 250% AP to 275%.
- Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240.
- Stats
- Health growth increased from 105 to 115.
- Heal reduced from 6 / 9 / 12 / 15 to 4 / 6 / 8 / 10.
- New Effect: Heal per enemy hit now scales with 8% bonus AD.
- bonus movement speed reduced from 90 to 70.
- Bonus attack damage reduced from 30 / 40 / 50 to 20 / 30 / 40.
- Cooldown reduced from 18 / 17 / 16 / 15 seconds to 16 / 15 / 14 / 13.
- Stats
- Base attack damage increased from 58 to 64.
Items[]
Monsters[]
- Base health increased from 10800 to 11800.
- Acid Shot
- Base damage increased from 20 to 120.
- AD ratio reduced from 120% AD to 25%.
- Damage on subsequent hits reduced from 70% to 50%.
ARAM[]
Items[]
- Unique passive - Warmog's Heart
- Heal reduced from 5% maximum health to 2.5%.