New Cosmetics[]
The following Champion skins have been added to the store:
Released March 24, 2022 (00:01 UTC):
- ( )
- (Wild Pass reward)
- ( )
Released March 26, 2022 (00:01 UTC):
- (Ranked S5 reward)
Released March 31, 2022 (00:01 UTC):
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Novelty Glasses; Time's Up; Look Closely; Classified!; A World of Hurt; Infla-Shen; Some Sweet For Your Salt; X Marks the Respawn.
- Emotes: ; ; ; ; ; ; ; ; ; ; ; Ohoho! (Iron - Challenger); ; .
- Rift Emblems: Investigation; Dream Realm; Emptiness; Shadow Isles.
- Icon Borders: Mysterious Passage; Ionian Balance.
- Profile Borders: Evidence Locker; Glorious Lieutenant.
- Custom Recalls: Rainbows And Stars, Oh My!; Reviewing the Evidence; Leaf's Journey.
Wild Rift V3.1[]
Client[]
- Event
- Protectors of Ionia
- Enjoy the tranquility as you watch the leaves fall and find your inner balance.
- The Protectors of Ionia event begins March 24, 2022 (00:01 UTC).
- Season of Silly
- Um, I'm sorry we're just in a silly goofy mood.
- The Season of Silly event begins March 31, 2022 (00:01 UTC).
- Champion Select
- If you are assigned Jungle, your Summoner Spell will automatically change to .
- Added text "First Pick" to Champ Select for the Blue team.
- Device
- Added 900p resolution for some Android and IOS devices.
- Added Apple Pro Motion Support for iPhone 13 Pro and ProMax devices.
- Guild
- Added announcements to Guilds, admins can now post pinned messages to the Guild Feed.
News Tab
- The News Tab is here. You can now easily read articles, patch notes, game news, community events, esports and videos in the app.
- Ranked
- New Ranked Season. New Glorious skin. Ranked S5 will begin March 26, 2022 (7 AM GMT+8) and you'll be able to earn , just what you need to slay your way to the top in style.
- Ranked Store
- We're adding some new goodies in the Ranked Store to spend your hard earned Ranked Coins on. Starting with , you'll be able to purchase a new reward, the Weapon Augment in the Ranked Store.
- will also be making her return in the Ranked Store, so if you weren't playing when she was available or Wild Rift wasn't available in your region, now's your chance to pick her up.
- Wild Pass
- Our private help is here and just in time. Things have been… strange. Earn and other rewards in this mind-bending Wild Pass.
- New Wild Pass will be available starting March 24, 2022 (00:01 UTC).
- Poro Store
: Poro energy gauge slightly redesigned.
Game[]
Elemental Rift
- Wild Rift is going Elemental. You'll be able to test and play our first version of Elemental Rift in this limited game mode.
- There will be three Dragons: Mountain, Infernal, and Ocean, which will change the terrain of the map and grant powerful buffs. You may notice one element is missing, Cloud Dragon. During our playtests, Cloud Dragon offered hidden power that made it less enticing for teams to play around and we wanted to give the other elements room to shine.
- This is just our first version of Elemental Rift and what you play in this game mode might be very different from what comes in Patch 3.2 and we look forward to hearing your feedback.
- On the death of the second dragon, the map will change and open new and unique gameplay opportunities for your team:
- Mountain Rift: Forges new terrain in the jungle, along with a defensive wall in front of the Dragon pit.
- Infernal Rift: Burns away brush and opens new pathways to red and blue buff.
- Ocean Rift: Spawns more brushes across the map along with some extra Honeyfruit.
- Slaying each Dragon grants your team some bonuses, but once you slay three Dragons, you get a powerful soul:
- Mountain Dragon: Increases armor and magic resistance.
- Mountain Soul: Grants a shield after not taking damage for a short while.
- Infernal Dragon: Grants bonus attack damage and ability power.
- Infernal Soul: Creates explosions around your abilities and attacks, dealing bonus adaptive damage in a circle around your target.
- Ocean Dragon: Restores health over time.
- Ocean Soul: Restores more health when dealing damage to enemies.
- Lastly we've revamped the powerful Elder Dragon, making it closer to League PC's
- It will offer its game-ending true damage effect and execute enemies when they drop to low health.
. Once Dragon Soul has been taken by a team, Elder Dragon will be up for grabs.
- The Elemental Rift game mode will be available to play from March 31, 2022 (05:00 PM PT) until April 10, 2022 (04:59 PM PT). Content availability varies by region.
- Controls
- Added a setting to automatically attack an enemy after casting abilities that empower attacks.
- Made some improvements to Ally Buff Targeting to give players more controls over their friendly tap casted abilities.
- Experience Catchup
- Reduced the modifier on experience gained by players significantly ahead or behind the rest of the team. Players that are ahead will be penalized less, while players that are behind will be favored less.
Champions[]
- AD ratio reduced from 110% AD to 100%.
- Stats
Base armor reduced to 45 from 50.Armor growth reduced to 4.7 from 5.1.- Changes were not applied. Referenced in V3.1b.
- New Effect:
- First Cast: Blitzcrank gains 50 / 55 / 60 / 65% bonus movement speed for 2.5 seconds, decaying to 10% over 1.5 seconds.
- Blitzcrank may reactivate Overdrive after 1 second.
- Second Cast: Blitzcrank gains 140 / 150 / 160 / 170% bonus movement speed for 1.5 seconds, which starts decaying after 0.5 seconds to 25%.
- After Overdrive ends, Blitzcrank becomes
slowed by 33% for 1.5 second. This is increased to 99% for 2 seconds if Overdrive was recast.
- Old Effect:
- New Effect:
- New Effect: Now has a health bar indicator for the cooldown.
- Base damage reduced to 75 / 85 / 95 / 105 from 85 / 95 / 105 / 115.
- Base damage reduced from 150 / 250 / 350 to 100 / 175 / 250.
- AP ratio increased from 70% AP to 100%.
- Base damage reduced from 11 / 14 / 17 / 20 to 9 / 12 / 15 / 18.
- Base damage reduced from 150 / 275 / 400 to 150 / 250 / 350.
- AD health ratio increased from 8% target's missing health per 100 bonus AD to 12%.
- Damage against monsters increased from 100% to 150%.
- Bonus attack speed per stack changed from 8% − 15% (based on level) to 5% − 20% (based on level).
- Cooldown reduced from 11 / 10 / 9 / 8 seconds to 9 / 8 / 7 / 6.
- Stats
- Base health reduced from 610 to 570.
- Health ratio increased from 15% target's missing health to 15% − 25% (based on level).
- - New champion
- Released March 24, 2022 (00:01 UTC).
- New Effect: If there are no other targets, Alpha Strike can attack the same target again for 25% damage.
- Base bonus movement speed reduced from 60 to 50.
- Shield duration increased from 1.5 seconds to 2.
- - New champion
- Released March 24, 2022 (00:01 UTC).
: Renamed from Excessive Force to Relentless Force.
: Renamed from Assault and Battery to Cease and Desist.
- Base damage increased from 20 / 25 / 30 / 35 to 20 / 28 / 36 / 44.
- Cooldown reduced from 9 / 8 / 7 / 6 seconds to 8 / 7 / 6 / 5.
- Thrust base damage increased from 40 / 80 / 120 / 160 to 40 / 85 / 130 / 175.
- Whirlwind missile speed increased from 1000 to 1150.
- Whirlwind missile range increases from 830 to 930.
- Damage dealt by subsequent slashes reduced from 100% to 60%.
- Duration reduced from 10 seconds to 7.
Items[]
- Now builds into and .
- Ability haste reduced from 25 to 20.
- Now builds into .
- Now builds into .
- No longer builds into .
- Unique passive - Momentum
- Maximum bonus movement speed reduced from 50 to 40.
- New:
- Recipe: + +
900 =
3000.
- Stats: 15 ability haste, 35 attack damage, 40 armor.
- Unique Passive - Cauterize: Stores (
35% /
15%) of all post-mitigation physical damage received, which is successively taken as true damage over 3 seconds instead, dealing a third of the stored damage each second.
- Unique Passive - Dance: Champion
takedowns remove Cauterize's remaining stored damage, and
heal you for 15% maximum ealth over 2 seconds.
- Recipe: + +
- Old:
- - New item
- Recipe: + + +
200 =
3300.
- Stats: 20 attack damage, 400 health, 20 ability haste.
- Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals (
10% /
7%) of target's maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD. If the target is a champion,
heal for (
7% /
3%) of target's maximum health, with a minimum heal equal to (
90% /
50%) base AD (1.5 second cooldown, begins after using the empowered attack).
- Limited to 1 Divine Sunderer.
- Ability haste increased from 10 to 15.
- Unique Passive - Awe
- New passive: Grants bonus health equal to 8% maximum mana. Refunds 15% of mana spent.
- Old passive: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
- Unique Passive - Frozen Colossus
- New passive:
Immobilizing or
slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100 − 200 (based on level) (+ 5% current mana) damage (8 second cooldown). The shield's strength is increased by 80% if there is more than one enemy champion nearby. This effect only activates while you have greater than 20% maximum mana.
- Old passive:
Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion (15 second cooldown). This effect only activates while you have greater than 20% maximum mana.
- New passive:
- Unique passive - Tinker
- New Effect: Immobilizing effect cooldown reduction now triggers multiple times if an effect hits multiple enemy champions at once.
- - New item
- Recipe: + +
500 =
3000.
- Stats: 55 attack damage, 300 health.
- Unique Passive - Boarding Party: While no allied champions are within 1200 units, gain 10 − 50 (based on level) bonus armor and bonus magic resistance and deal 20% bonus damage against structures. Nearby allied siege minions and super minions gain 50 − 170 (based on level) bonus armor and bonus magic resistance, 10% bonus size and deal 200% bonus damage against structures.
- Limited to 1 Hullbreaker.
- Now builds into and .
- Now builds into .
- No longer builds into .
- Now builds into .
- Unique passive - Sunburst
- No longer builds into .
- Ability haste increased from 10 to 15.
- Unique Passive - Awe
- New passive: Grants bonus health equal to 8% maximum mana. Refunds 15% of mana spent.
- Old passive: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
- Unique passive - Momentum
- Maximum bonus movement speed reduced from 50 to 40.
Summoner spells[]
- Slow changed from 20% flat to 60% decaying.
- Cooldown reduced from 105 seconds to 100.
- New Effect: Effects are increased to 200% on the ally champion.
- Heal reduced from 80 − 360 (based on level) to 60 − 242 (based on level).
- Bonus movement speed reduced from 30% to 20%.
- Cooldown increased from 120 seconds to 130.
- Damage changed from 60 − 410 (based on level) to 72 − 380 (based on level).
- Cooldown increased from 90 seconds to 100.
- Passive - Tooth and Nail
- New Effect: Against monsters, now only increases ability damage by 10% instead of all damage by 10%.
- Passive - Hunting License
- Minion penalty duration increased from 5:00 to 6:00.
Monsters[]
- Baron pit
- Base health increased from 10000 to 10800.
- Acid Shot
- New effect: Damage reduced to 70% on subsequent hits.
- Acid Pool
- Base damage increased from 100 to 120.
- AD ratio increased from 20% AD to 25%.
- Tentacle Knockup
- Base damage increased from 150 to 180.
- AD ratio increased from 20% AD to 25%.
Structures[]
- Outer turret
- Inner turret
- Inhibitor turret
Neutral buffs[]
- Updated user indicator VFX.
- Updated user indicator VFX.
- Cloud Dragon
- Bonus movement speed reduced from 6% to 5%.
- Infernal Dragon
- Bonus damage dealt reduced from 6% to 5%.
- Mountain Dragon
- Shield reduced from 6% maximum health to 5%.
- Ocean Dragon
- Physical and magic vamp reduced from 8% to 7%.
- Elder Dragon
- Elder Cloud
- Bonus movement speed increased from 9% to 10%.
- Bonus movement speed per stack reduced from 3% to 2.5%.
- Elder Infernal
- Bonus damage dealt increased from 9% to 10%.
- Bonus damage dealt per stack reduced from 3% to 2.5%.
- Elder Mountain
- Shield increased from 9% maximum health to 10%.
- Shield per stack reduced from 3% maximum health to 2.5%.
- Elder Ocean
- Physical and magic vamp increased from 12% to 14%.
- Physical and magic vamp per stack reduced from 4% to 3.5%.
- Elder Cloud
Ultra Rapid Fire[]
- URF-specific balancing
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from -5% to -10%.
- Outgoing damage modifier changed from +5% to +10%.
- Outgoing damage modifier changed from +8% to +15%.
- Incoming damage modifier changed from +15% to +10%.
- Incoming damage modifier changed from 0% to +5%.