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+ | {{Infobox patch |
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− | {{Patchbox |
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− | |Image = |
+ | |Image = <gallery>Jinx OriginalSkin.jpg|Jinx (1) |
+ | Jinx MafiaSkin.jpg|Jinx (2) |
||
− | |Caption = |
||
+ | Viktor CreatorSkin.jpg|Viktor |
||
+ | Thresh ChampionshipSkin.jpg|Thresh |
||
+ | </gallery> |
||
+ | |Caption = Jinx, the Loose Cannon |
||
|Release = October 1, 2013 |
|Release = October 1, 2013 |
||
− | |Highlights = |
+ | |Highlights = New Champion: {{ci|Jinx}} (October 10th) |
− | |Related = |
+ | |Related = [https://na.leagueoflegends.com/en/news/game-updates/patch/patch-312-notes-0 Patch 3.12 Notes] |
|Prev = V3.11 |
|Prev = V3.11 |
||
− | |Next = |
+ | |Next = V3.13 |
}} |
}} |
||
==New Skins in the Store== |
==New Skins in the Store== |
||
− | The following skin was added along with this patch and was made available on October 1 |
+ | The following skin was added along with this patch and was made available on October 1: |
− | * {{ |
+ | * {{csl|Viktor|Creator}} |
− | The following skin was added along with this patch, |
+ | The following skin was added along with this patch, was not made available until October 4: |
− | * {{ |
+ | * {{csl|Thresh|Championship}} (Only available until October 18) |
+ | The following skin was added along with this patch, was not made available until October 10: |
||
+ | * {{csl|Jinx|Mafia}} |
||
==Important note on 3rd party apps!== |
==Important note on 3rd party apps!== |
||
− | |||
Due to some of the changes made this patch, using 3rd party applications has a higher risk of crashing your game. If your game is crashing, please try updating or uninstalling any applications you use alongside League of Legends. Now back to our regularly scheduled patch note programming… |
Due to some of the changes made this patch, using 3rd party applications has a higher risk of crashing your game. If your game is crashing, please try updating or uninstalling any applications you use alongside League of Legends. Now back to our regularly scheduled patch note programming… |
||
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{{ci|Cassiopeia}} |
{{ci|Cassiopeia}} |
||
− | :''Context: The cost of Cassiopeia's Petrifying Gaze is too damn high. To remedy this, we've reduced its mana cost at all levels to bring it more in line with other ultimate abilities.'' |
||
* {{ai|Petrifying Gaze|Cassiopeia}} |
* {{ai|Petrifying Gaze|Cassiopeia}} |
||
− | ** Mana cost reduced to 100 from 120 |
+ | ** Mana cost reduced to 100 at all ranks from {{ap|120 to 200 3}}. |
{{ci|Garen}} |
{{ci|Garen}} |
||
− | * Visual |
+ | * Visual Upgrade. |
{{ci|Heimerdinger}} |
{{ci|Heimerdinger}} |
||
* {{ai|H-28G Evolution Turret|Heimerdinger}} |
* {{ai|H-28G Evolution Turret|Heimerdinger}} |
||
− | ** Fixed a bug that caused cooldown values to be extraordinarily high under certain conditions |
+ | ** Fixed a bug that caused cooldown values to be extraordinarily high under certain conditions. |
{{ci|Karthus}} |
{{ci|Karthus}} |
||
Line 42: | Line 46: | ||
{{ci|Katarina}} |
{{ci|Katarina}} |
||
− | :''Summary: Death Lotus now deals more damage at later levels, and has been kicked up a notch overall with higher AP and AD ratios. We've increased the channel time of Death Lotus and removed its cast time delay, meaning Katarina's overall damage should remain roughly the same (if not higher) even if interrupted. The slightly reduced cooldown on Death Lotus means that at rank three it will take exactly three kills or assists to reset her ultimate.<br />Context: We wanted to re-focus more power and gameplay into Katarina's Death Lotus by increasing its high-threat damage. Ultimately, we think Katarina is more fun and unique when both she and her opponents are focused on executing or stopping Death Lotus. While the increased channel duration might seem like a nerf if interrupted early (since the ability deals damage over time), we removed the cast time delay to accommodate.'' |
||
* {{ai|Death Lotus|Katarina}} |
* {{ai|Death Lotus|Katarina}} |
||
− | ** Cast time delay before channeling removed (reduced to 0 seconds from a 0.25 second delay). |
+ | ** Cast time delay before channeling removed (reduced to 0 seconds from a {{fd|0.25}} second delay). |
− | ** Total damage increased to 400 |
+ | ** Total damage increased to {{ap|400 to 750 3}} {{as|(+2.5 ability power)}} {{as|(+3.75 bonus attack damage)}} from {{ap|400 to 600}} {{as|(+2.0 ability power)}} {{as|(+3.0 bonus attack damage)}}. |
− | ** Channel time increased to 2.5 seconds from 2. |
+ | ** Channel time increased to {{fd|2.5}} seconds from 2. |
− | ** Cooldown reduced to 60 |
+ | ** Cooldown reduced to {{ap|60 to 45 3}} seconds from {{ap|60 to 50 3}}. |
{{ci|Lucian}} |
{{ci|Lucian}} |
||
− | :''Summary: Piercing Light's hitbox width has been reduced slightly, but it now leads its target when cast on an enemy champion. When Lucian kills someone with the first shot of Lightslinger, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target.<br />Context: Lucian's Piercing Light can sometimes be sidestepped by its primary target without them even trying to do so. To help the ability land, we've added a leading mechanic to Lucian's Piercing Light. This means that if the target just keeps moving - oblivious to the ability being cast - Lucian is now practically guaranteed to hit. However, the ability will be slightly easier to juke for players who've got their eye out for incoming abilities.<br />Finally, a bug in Lucian's passive meant that Lightslinger's second shot could sometimes hit a different target! We decided to embrace the bug and properly support it as a feature. Now, if Lucian's target dies before the second Lightslinger round lands, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target. There are certain filters in place to prevent disrupting Lucian's last hitting or accidentally hitting a champion under the tower.'' |
||
* General |
* General |
||
** Updated Lucian's recommended items. |
** Updated Lucian's recommended items. |
||
* Stats |
* Stats |
||
** Base mana regeneration increased to 7 from 6. |
** Base mana regeneration increased to 7 from 6. |
||
− | ** Mana regeneration gained per level increased to 0.7 from 0.65. |
+ | ** Mana regeneration gained per level increased to {{fd|0.7}} from {{fd|0.65}}. |
* {{ai|Lightslinger|Lucian}} |
* {{ai|Lightslinger|Lucian}} |
||
** When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target. |
** When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target. |
||
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{{ci|Olaf}} |
{{ci|Olaf}} |
||
− | :''Summary: Olaf's kit has been significantly overhauled, with changes to each of his skills and new opportunities for counterplay, particularly when the Berserker gets ahead. In terms of major alterations, we've given Undertow a minimum throw distance and a reduced slow duration, but increased its slow amount and removed the slow decay to compensate. Vicious Strikes no longer provides attack damage or spell vamp, but instead increases Olaf's attack speed and grants bonus healing based on Olaf's missing health . Next up is Reckless Swing. We've reduced its base damage and increased the cooldown, but given the ability an attack damage ratio and allowed basic attacks to lower its cooldown. Finally, we've added a passive armor and magic resistance bonus to Ragnarok, and made it so that activating the ult converts the defensive bonuses into attack damage. Ragnarok's crowd control immunity has been retained.<br />Context: Old and Busted Olaf circumvented a lot of healthy interactions within the game when played well. When he got ahead, Old and Busted Olaf had everything at his disposal to take out opponents with no opportunity for counterplay, including a permanent slow (when used correctly), crowd control immunity and significant true damage while building tanky. Our core goal with these changes is to create more gameplay interaction with New Hotness Olaf so that players can react and play smart against him even if he gets ahead. We realize that these changes are fairly drastic so, as ever, we'll closely monitor how he performs over the coming days and weeks.'' |
||
* Stats |
* Stats |
||
** Base mana reduced to 235 from 270. |
** Base mana reduced to 235 from 270. |
||
* {{ai|Undertow|Olaf}} |
* {{ai|Undertow|Olaf}} |
||
− | ** Base damage reduced to 70 |
+ | ** Base damage reduced to {{ap|70 to 250}} from {{ap|80 to 260}}. |
− | ** Slow percent increased to 35 |
+ | ** Slow percent increased to {{ap|35 to 55|key=%}} from {{ap|24 to 40|key=%}}. |
− | ** Slow duration reduced to 1 |
+ | ** Slow duration reduced to {{pp|type=distance traveled|9|1 to 2|400 to 1000|formula=1+(0.125 per 75 units traveled)}} from {{fd|2.5}} seconds flat. |
** Slow no longer decays. |
** Slow no longer decays. |
||
** Minimum throw distance added (400). |
** Minimum throw distance added (400). |
||
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** Axes now make jungle monsters ignore unit collision (to better enable Olaf's axe pickup play in the jungle). |
** Axes now make jungle monsters ignore unit collision (to better enable Olaf's axe pickup play in the jungle). |
||
* {{ai|Vicious Strikes|Olaf}} |
* {{ai|Vicious Strikes|Olaf}} |
||
− | ** Mana cost reduced to 30 from 40 |
+ | ** Mana cost reduced to 30 at all ranks from {{ap|40 to 60}}. |
− | ** Now grants 20 |
+ | ** Now grants {{ap|20 to 80|key=%}} attack speed. |
− | ** Now provides 1% extra healing for every 2.5% health that Olaf is missing |
+ | ** Now provides 1% extra healing for every {{fd|2.5%}} health that Olaf is missing |
** Bonus life steal retained. |
** Bonus life steal retained. |
||
** Bonus attack damage and spell vamp removed. |
** Bonus attack damage and spell vamp removed. |
||
* {{ai|Reckless Swing|Olaf}} |
* {{ai|Reckless Swing|Olaf}} |
||
− | ** Cooldown increased to 12 |
+ | ** Cooldown increased to {{ap|12 to 8}} seconds from {{ap|9 to 5}}. |
− | ** Damage reduced to 70 |
+ | ** Damage reduced to {{ap|70 to 250}} from {{ap|100 to 340}}. |
− | ** Bonus damage increased to 0.4 of total attack damage ratio from 0. |
+ | ** Bonus damage increased to {{fd|0.4}} of total attack damage ratio from 0. |
** Health cost is equal to 40% of total damage dealt (unchanged ratio). |
** Health cost is equal to 40% of total damage dealt (unchanged ratio). |
||
** Health cost is now refunded if it kills the target. |
** Health cost is now refunded if it kills the target. |
||
** Basic attacks lower the cooldown of Reckless Swing by 1 second. |
** Basic attacks lower the cooldown of Reckless Swing by 1 second. |
||
* {{ai|Ragnarok|Olaf}} |
* {{ai|Ragnarok|Olaf}} |
||
− | ** Cooldown changed to 120 |
+ | ** Cooldown changed to {{ap|120 to 80 3}} seconds from 100 at all ranks. |
** Mana cost removed. |
** Mana cost removed. |
||
− | ** Now passively provides 10 |
+ | ** Now passively provides {{ap|10 to 30 3}} armor and magic resist. |
− | ** Active reworked: now removes the bonus armor and magic resist passive and grants 40 |
+ | ** Active reworked: now removes the bonus armor and magic resist passive and grants {{ap|40 to 80 3}} bonus attack damage while active. |
** Olaf now turns red when Ragnarok is active. |
** Olaf now turns red when Ragnarok is active. |
||
** Crowd control immunity retained. |
** Crowd control immunity retained. |
||
{{ci|Ryze}} |
{{ci|Ryze}} |
||
− | :''Summary: We've improved the responsiveness of Ryze's basic attacks. Additionally, we've increased his base movement speed along with Desperate Power's movement speed bonus.<br />Context: We like Ryze's current direction as a mid-range, face-melting mobile caster, and these changes represent further iterations on that same path. Having additional base movement speed and a more responsive basic attack will also help out his laning phase.'' |
||
* General |
* General |
||
** Adjusted recommended items to incorporate {{ii|Spirit Visage}} instead of {{ii|Banshee's Veil}}. |
** Adjusted recommended items to incorporate {{ii|Spirit Visage}} instead of {{ii|Banshee's Veil}}. |
||
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** Base movement speed increased to 340 from 335. |
** Base movement speed increased to 340 from 335. |
||
* {{ai|Desperate Power|Ryze}} |
* {{ai|Desperate Power|Ryze}} |
||
− | ** Movement speed increased to 80 from 60 |
+ | ** Movement speed increased to 80 at all ranks from {{ap|60 to 80 3}}. |
{{ci|Shen}} |
{{ci|Shen}} |
||
− | :''Summary: Previously, Shen's Shadow Dash reduced physical damage dealt by his taunted target, whether that damage was from an enemy ability or basic attack. We've altered the skill so that Shadow Dash now only reduces basic attack damage dealt by taunted champions.<br />Context: This is a fairly small tweak we brought in to clarify Shadow Dash. Previously, Shadow Dash would reduce only physical damage dealt by the taunted target, so if he taunted a Garen mid-Judgment, Shen would take reduced damage from Mr. Spin-to-win's trademark ability and his basic attacks. However, if Shen taunted a mid-Defile Karthus, Shen would only take reduced damage from Karthus' basic attacks. This change simplifies Shadow Dash by greatly reducing damage from just the basic attacks of Shen's taunted enemies.'' |
||
* {{ai|Shadow Dash|Shen}} |
* {{ai|Shadow Dash|Shen}} |
||
** Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage). |
** Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage). |
||
{{ci|Thresh}} |
{{ci|Thresh}} |
||
− | :''Summary: We've extended Death Sentence's standard cooldown, but added a mechanic that reduces the skill's overall cooldown amount whenever he lands a hook. Additionally, Thresh no longer gains mounting bonus magic damage in between chained auto attacks – he'll need to deliberately stop attacking in order for it to start "winding up" again.<br />Context: Thresh's laning phase can be overbearing when played correctly. We're making these changes to punish speculative hook attempts while also rewarding precise use of Death Sentence. At early levels, landing a hook will still reduce its cooldown to below its prior cooldown level, while at later levels, landing hooks will reduce its cooldown significantly (especially when combined with cooldown reduction). We changed Flay because its passive "wind up" damage was growing even in between Thresh's auto attacks. This reduced the importance of his powerful intermittent auto attack harass as he was still getting a small bonus from Flay's passive even when constantly auto attacking.'' |
||
* {{ai|Death Sentence|Thresh}} |
* {{ai|Death Sentence|Thresh}} |
||
− | ** Cooldown increased to 20 |
+ | ** Cooldown increased to {{ap|20 to 12}} seconds from {{ap|18 to 12}}. |
** Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy. |
** Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy. |
||
* {{ai|Flay|Thresh}} |
* {{ai|Flay|Thresh}} |
||
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{{ci|Teemo}} |
{{ci|Teemo}} |
||
− | * {{ai|Noxious Trap}} |
+ | * {{ai|Noxious Trap|Teemo}} |
** Noxious Traps gold award increased to 10 from 0. |
** Noxious Traps gold award increased to 10 from 0. |
||
+ | |||
{{ci|Yorick}} |
{{ci|Yorick}} |
||
* Ghouls now award 5 gold from 0. |
* Ghouls now award 5 gold from 0. |
||
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===Items=== |
===Items=== |
||
{{ii|Phage}} |
{{ii|Phage}} |
||
− | * Combine cost increased to 475 from 375. |
+ | * Combine cost increased to {{g|475}} from {{g|375}}. |
− | * Total cost increased to 1350 from 1250. |
+ | ** Total cost increased to {{g|1350}} from {{g|1250}}. |
* Unique Passive – Rage: movement speed bonus now halved for ranged champions. |
* Unique Passive – Rage: movement speed bonus now halved for ranged champions. |
||
{{ii|Trinity Force}} |
{{ii|Trinity Force}} |
||
− | * Total cost increased to 3728 from 3628. |
+ | * Total cost increased to {{g|3728}} from {{g|3628}}. |
* Unique Passive – Rage: movement speed bonus now halved for ranged champions. |
* Unique Passive – Rage: movement speed bonus now halved for ranged champions. |
||
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===Maps & Game Modes=== |
===Maps & Game Modes=== |
||
====Summoner's Rift==== |
====Summoner's Rift==== |
||
− | + | Towers now have an item inventory that can be seen by clicking on them (no changes to how towers actually work). Each item in the inventory explains a specific tower mechanic. |
|
====Twisted Treeline and Crystal Scar==== |
====Twisted Treeline and Crystal Scar==== |
||
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{{ci|Kayle}} |
{{ci|Kayle}} |
||
− | :''Context: Kayle naturally builds a lot of cooldown reduction, making her level three Intervention a little too available. Given that Twisted Treeline and Crystal Scar games are more focused on frequent skirmishes, increasing the cooldown on Intervention should force Kayle players to be more conscious of when they use their ultimate.'' |
||
* {{ai|Intervention|Kayle}} |
* {{ai|Intervention|Kayle}} |
||
− | ** Cooldown increased to 100 |
+ | ** Cooldown increased to {{ap|100 to 80 3}} seconds from {{ap|90 to 60 3}}. |
====Twisted Treeline==== |
====Twisted Treeline==== |
||
''The following changes are for Twisted Treeline only:'' |
''The following changes are for Twisted Treeline only:'' |
||
{{ci|Cassiopeia}} |
{{ci|Cassiopeia}} |
||
− | :''Context: Cassiopeia's bonus movement speed on Noxious Blast and the high damage of Twin Fang allowed her to effectively kite and dish out damage to opponents with relative safety, particularly on Twisted Treeline. These changes should balance her out a little.'' |
||
* {{ai|Noxious Blast|Cassiopeia}} |
* {{ai|Noxious Blast|Cassiopeia}} |
||
− | ** Movement speed boost |
+ | ** Movement speed boost changed to {{ap|16 to 20|key=%}} from {{ap|15 to 25|key=%}}. |
* {{ai|Twin Fang|Cassiopeia}} |
* {{ai|Twin Fang|Cassiopeia}} |
||
− | ** Ability power ratio reduced to .45 from .55. |
+ | ** Ability power ratio reduced to {{fd|0.45}} from {{fd|0.55}}. |
{{ci|Lulu}} |
{{ci|Lulu}} |
||
− | :''Context: We liked the Crystal Scar changes we made to Lulu's ult in patch 3.11, and are extending Wild Growth's cooldown changes to Twisted Treeline, too.'' |
||
* {{ai|Wild Growth|Lulu}} |
* {{ai|Wild Growth|Lulu}} |
||
− | ** Cooldown increased to 120 |
+ | ** Cooldown increased to {{ap|120 to 100 3}} seconds from {{ap|110 to 80 3}}. |
{{ci|Tryndamere}} |
{{ci|Tryndamere}} |
||
− | :''Context: Tryndamere went and spun himself right into our cooldown nerf machine! We've increased the cooldown on Spinning Slash and Undying Rage to help balance the high mobility and value they bring on TT's smaller map.'' |
||
* {{ai|Spinning Slash|Tryndamere}} |
* {{ai|Spinning Slash|Tryndamere}} |
||
− | ** Cooldown increased to 15 |
+ | ** Cooldown increased to {{ap|15 to 11}} seconds from {{ap|13 to 9}}. |
* {{ai|Undying Rage|Tryndamere}} |
* {{ai|Undying Rage|Tryndamere}} |
||
− | ** Cooldown increased to 120 |
+ | ** Cooldown increased to {{ap|120 to 100 3}} seconds from {{ap|110 to 90 3}}. |
{{ci|Wukong}} |
{{ci|Wukong}} |
||
+ | * {{ai|Stone Skin|Wukong}} |
||
− | :''Context: We're extending the Cyclone cooldown and Stoneskin armor/magic resist changes we made to Crystal Scar Wukong in patch 3.11 to Twisted Treeline Wukong.'' |
||
− | * |
+ | ** Armor and magic resist boost reduced to {{pp|3|showtype=true|4 to 6|1 to 13}} from {{pp|3|showtype=true|4 to 8|1 to 13}}. |
+ | * {{ai|Cyclone|Wukong}} |
||
− | * |
+ | * Cooldown increased to {{ap|120 to 100 3}} seconds from {{ap|120 to 90 3}}. |
===Co-op vs. AI=== |
===Co-op vs. AI=== |
||
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==General== |
==General== |
||
+ | * New Sight Ward/Vision Ward models/textures. |
||
− | + | * Revamped ranged minion attack particles. The new particles have trails that show the direction they're traveling in, giving players more information when quickly looking for minion aggro indicators. |
|
− | |||
− | ==Skillshots== |
||
− | :''Context: Skillshot missiles fired from brush or the fog of war sometimes don't register on the receiving player's screen until they've landed, leading to sad and bewildered champions. This fix ensures missiles are registered faster, giving players the chance to react and realize they're being attacked.'' |
||
* Skillshots fired from fog of war should appear on the enemy's screen sooner if their champion is in the path of the missile. |
* Skillshots fired from fog of war should appear on the enemy's screen sooner if their champion is in the path of the missile. |
||
⚫ | |||
− | |||
⚫ | |||
− | ==Basic Tutorial== |
||
⚫ | |||
==Game Menus== |
==Game Menus== |
||
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* While playing in windowed mode your mouse cursor will be constrained to the game window regardless if the options menu is open or not. |
* While playing in windowed mode your mouse cursor will be constrained to the game window regardless if the options menu is open or not. |
||
* Pressing F9 (default hotkey) releases the mouse from the game window so you can interact with your desktop or other applications. |
* Pressing F9 (default hotkey) releases the mouse from the game window so you can interact with your desktop or other applications. |
||
− | |||
− | ==League System== |
||
⚫ | |||
==Revamped Trade System== |
==Revamped Trade System== |
||
− | :''Summary: We've rebuilt the champion trade system to be more reliable when attempting a trade and more informative when you cannot complete a trade.'' |
||
− | * Simultaneous trade actions will be resolved automatically without breaking your trades. |
||
* Clearer Messaging: |
* Clearer Messaging: |
||
** <Player 1> is busy trading. Try again when their trade is complete. |
** <Player 1> is busy trading. Try again when their trade is complete. |
||
Line 224: | Line 212: | ||
==In-Game Options Menu== |
==In-Game Options Menu== |
||
− | :''Summary: The in-game options menu has been rebuilt to be more responsive and intuitive. Keybinds are now organized in a graphical layout by action – after clicking the square you can hit any key to bind the action to it. We’ve renamed “Smart Cast” to “Quick Cast” for clarity purposes, and you can turn Quick Cast on for each hotkey with a simple toggle. Additionally, a few game-affecting options (volume, HUD scale, chat scale, etc) will preview their changes without having to save your changes, and the time to switch resolutions or to window modes has been drastically reduced. Finally, we’ve added an option to disable camera movement on revive (under the game section).'' |
||
* "Smart Cast" has been renamed "Quick Cast". |
* "Smart Cast" has been renamed "Quick Cast". |
||
* It is now faster and easier to rebind your primary keys and turn Quick Cast on and off for each of them. |
* It is now faster and easier to rebind your primary keys and turn Quick Cast on and off for each of them. |
||
Line 233: | Line 220: | ||
==Skins== |
==Skins== |
||
− | {{ |
+ | {{csl|Udyr|Spirit Guard}} |
* Added extra VO lines triggered by interactions with specific champions. |
* Added extra VO lines triggered by interactions with specific champions. |
||
==Undocumented Changes== |
==Undocumented Changes== |
||
− | Updated classic splash art and icon for {{ci|Olaf}} and {{ci|Xerath}}. |
+ | * Updated classic splash art and icon for {{ci|Olaf}} and {{ci|Xerath}}. |
⚫ | |||
+ | * {{nie|Lucky Shadow}} gold per 10 increased to 5 from 4. |
||
+ | {{ii|Ichor of Rage}} |
||
⚫ | |||
+ | * AD granted reduced to {{as|{{pp|20 to 40}} '''bonus''' attack damage}} from {{as|{{pp|20 to 42}}|attack damage}}. |
||
+ | * AS granted reduced to {{as|{{pp|20 to 40|key=%}} '''bonus''' attack speed}} from {{as|{{pp|20 to 42|key=%}}|attack speed}}. |
||
+ | |||
+ | {{ci|Garen}} |
||
+ | * Stats |
||
+ | ** Base health regeneration reduced to {{fd|7.0}} from {{fd|7.45}}. |
||
+ | ** Health regeneration per level reduced to {{fd|0.5}} from {{fd|0.75}}. |
||
{{release history}} |
{{release history}} |
||
+ | [[de:V3.12]] |
||
+ | [[fr:V3.12]] |
||
[[pl:V3.12]] |
[[pl:V3.12]] |
||
[[Category:Patch notes]] |
[[Category:Patch notes]] |
Revision as of 07:00, 13 January 2020
New Skins in the Store
The following skin was added along with this patch and was made available on October 1:
The following skin was added along with this patch, was not made available until October 4:
- Error: Skin Championship for Thresh is not specified in Module:SkinData/data. (Only available until October 18)
The following skin was added along with this patch, was not made available until October 10:
- Error: Skin Mafia for Jinx is not specified in Module:SkinData/data.
Important note on 3rd party apps!
Due to some of the changes made this patch, using 3rd party applications has a higher risk of crashing your game. If your game is crashing, please try updating or uninstalling any applications you use alongside League of Legends. Now back to our regularly scheduled patch note programming…
League of Legends v3.12
Champions
- Jinx, the Loose Cannon, is in this build but will be turned on at a later date.
- Mana cost reduced to 100 at all ranks from 120 / 160 / 200.
- Visual Upgrade.
- Fixed a bug that caused cooldown values to be extraordinarily high under certain conditions.
- Warning buff on enemy champions now has a duration that matches the impact delay.
- Cast time delay before channeling removed (reduced to 0 seconds from a 0.25 second delay).
- Total damage increased to 400 / 575 / 750 (+2.5 ability power) (+3.75 bonus attack damage) from 400 / 450 / 500 / 550 / 600 (+2.0 ability power) (+3.0 bonus attack damage).
- Channel time increased to 2.5 seconds from 2.
- Cooldown reduced to 60 / 52.5 / 45 seconds from 60 / 55 / 50.
- General
- Updated Lucian's recommended items.
- Stats
- Base mana regeneration increased to 7 from 6.
- Mana regeneration gained per level increased to 0.7 from 0.65.
- When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target.
- Laser hit box width reduced to 100 units from 120.
- Piercing Light now leads its target by 80 units when cast on an enemy champion.
- Stats
- Base mana reduced to 235 from 270.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 125 / 170 / 215 / 260.
- Slow percent increased to 35 / 40 / 45 / 50 / 55 from 24 / 28 / 32 / 36 / 40.
- Slow duration reduced to Error: Parameter '3' is not accepted. from 2.5 seconds flat.
- Slow no longer decays.
- Minimum throw distance added (400).
- Axes now stick in walls and structures only if they would land in impassible terrain.
- Axes now make jungle monsters ignore unit collision (to better enable Olaf's axe pickup play in the jungle).
- Mana cost reduced to 30 at all ranks from 40 / 45 / 50 / 55 / 60.
- Now grants 20 / 35 / 50 / 65 / 80 attack speed.
- Now provides 1% extra healing for every 2.5% health that Olaf is missing
- Bonus life steal retained.
- Bonus attack damage and spell vamp removed.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 9 / 8 / 7 / 6 / 5.
- Damage reduced to 70 / 115 / 160 / 205 / 250 from 100 / 160 / 220 / 280 / 340.
- Bonus damage increased to 0.4 of total attack damage ratio from 0.
- Health cost is equal to 40% of total damage dealt (unchanged ratio).
- Health cost is now refunded if it kills the target.
- Basic attacks lower the cooldown of Reckless Swing by 1 second.
- Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
- Mana cost removed.
- Now passively provides 10 / 20 / 30 armor and magic resist.
- Active reworked: now removes the bonus armor and magic resist passive and grants 40 / 60 / 80 bonus attack damage while active.
- Olaf now turns red when Ragnarok is active.
- Crowd control immunity retained.
- General
- Adjusted recommended items to incorporate instead of .
- Improved basic attack to be more responsive
- Stats
- Base movement speed increased to 340 from 335.
- Movement speed increased to 80 at all ranks from 60 / 70 / 80.
- Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage).
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy.
- Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes.
- Fixed a bug that sometimes allowed Nidalee to perform from range.
- Noxious Traps gold award increased to 10 from 0.
- Ghouls now award 5 gold from 0.
Items
- Combine cost increased to 475 from 375.
- Unique Passive – Rage: movement speed bonus now halved for ranged champions.
- Total cost increased to 3728 from 3628.
- Unique Passive – Rage: movement speed bonus now halved for ranged champions.
- Fixed a bug causing the item to deal less damage than intended
Maps & Game Modes
Summoner's Rift
Towers now have an item inventory that can be seen by clicking on them (no changes to how towers actually work). Each item in the inventory explains a specific tower mechanic.
Twisted Treeline and Crystal Scar
The following changes are for Twisted Treeline and Crystal Scar only:
- Total cost increased to 2600 from 2300.
- Tenacity effect is no longer ranged only.
- Cooldown increased to 100 / 90 / 80 seconds from 90 / 75 / 60.
Twisted Treeline
The following changes are for Twisted Treeline only:
- Movement speed boost changed to 16 / 17 / 18 / 19 / 20 from 15 / 17.5 / 20 / 22.5 / 25.
- Ability power ratio reduced to 0.45 from 0.55.
- Cooldown increased to 120 / 110 / 100 seconds from 110 / 95 / 80.
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 13 / 12 / 11 / 10 / 9.
- Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90.
- Armor and magic resist boost reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 105 / 90.
Co-op vs. AI
- Zyra Bot is now available in the Co-op vs. AI rotation.
General
- New Sight Ward/Vision Ward models/textures.
- Revamped ranged minion attack particles. The new particles have trails that show the direction they're traveling in, giving players more information when quickly looking for minion aggro indicators.
- Skillshots fired from fog of war should appear on the enemy's screen sooner if their champion is in the path of the missile.
- Basic tutorial: fixed a target bar bug that was showing incorrect minion health and damage.
- League system: Added notification icons in the profile that show players the number of team wins they need to claim season rewards if they're below the threshold.
Game Menus
- When playing in windowed mode, players can now interact with the game even while the options menu is open.
- While playing in windowed mode your mouse cursor will be constrained to the game window regardless if the options menu is open or not.
- Pressing F9 (default hotkey) releases the mouse from the game window so you can interact with your desktop or other applications.
Revamped Trade System
- Clearer Messaging:
- <Player 1> is busy trading. Try again when their trade is complete.
- <Player 1> has declined your trade request.
- <Player 1> has canceled the trade.
- <Player 1> no longer has the champion you wanted. Try trading again.
- You will no longer be able to request a trade with a player who doesn't own your champion.
Bug Fixes
The following bugs with the trade system have been fixed:
- Friends list not updating friend's current champion after a trade.
- Players rerolling during a trade and then giving one player a different champion than they expect.
- Trade icon not appearing after refusal of trade request.
- Client denying a trade request.
- Trade system displaying the wrong champion.
- Simultaneous trade requests causing trades to lock and become unavailable.
- Trade window would not time out for either player, leaving those two players unable to trade with anyone else.
In-Game Options Menu
- "Smart Cast" has been renamed "Quick Cast".
- It is now faster and easier to rebind your primary keys and turn Quick Cast on and off for each of them.
- Several options such as Sound Volume, Hud Scale, and Chat Scale will preview their changes without having to save your option changes.
- The time required to switch resolutions or window modes has been drastically reduced.
- An option to disable camera movement on revive has been added to the Game section.
- The "More Options" section has been removed.
Skins
- Added extra VO lines triggered by interactions with specific champions.
Undocumented Changes
- Updated classic splash art and icon for and .
- Updated game starting League of Legends logo.
- Lucky Shadow gold per 10 increased to 5 from 4.
- AD granted reduced to 20 − 40 (based on level) bonus attack damage from 20 − 42 (based on level).
- AS granted reduced to 20% − 40% (based on level) bonus attack speed from 20% − 42% (based on level).
- Stats
- Base health regeneration reduced to 7.0 from 7.45.
- Health regeneration per level reduced to 0.5 from 0.75.