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New Skins in the Store

The following skin was added along with this patch, but was not made available until patch v3.10a on August 22, 2013:

The following skin was added along with this patch, but was not made available until August 1:

League of Legends v3.10

Champions

Lucian Lucian

  • Lucian the Purifier is in this build but will not be turned on in this patch.

Ashe Ashe

While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate.
  • Focus Focus
    • Focus stacks per second increased to 4 / 5 / 6 / 7 / 8 from 3 / 4 / 5 / 6 / 7.
    • Fixed a bug where Focus was granting stacks while on cooldown in certain situations.

Elise Elise

  • Spider Swarm Spider Swarm - Spiderlings
    • Health reduced to 90 − 260 (based on level) from 125 − 550 (based on level).
    • Armor increased to 30 / 50 / 70 / 90 (based on Spider Form.png Spider Form's rank) from 30 at all ranks.
    • Magic resist increased to 50 / 70 / 90 / 110 (based on Spider Form.png Spider Form's rank) from 50 at all ranks.
    • Multi-target damage reduction adjusted to 25% at all ranks from 10 / 20 / 30 / 40% (based on Spider Form.png Spider Form's rank).
    • Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form.
    • Spiderlings now group closer together while moving.
  • Volatile Spiderling Volatile Spiderling
    • Movement speed reduced.
  • Rappel Rappel
    • Elise can no longer descend outside of the indicated area.
    • Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable.
    • Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time.

Fiddlesticks Fiddlesticks

Fizz Fizz

  • Playful Playful / Trickster Trickster
    • Fixed a bug that occasionally caused rapid casts to deal no damage.

Karthus Karthus

  • Lay Waste Lay Waste
    • Now casts at max range when targeted beyond max range during Death Defied.
  • Defile Defile
    • Ability power ratio reduced to 0.2 from 0.25.
    • Fixed a bug where cooldown reduction allowed Defile to be rapidly toggled, increasing its damage output.

Malzahar Malzahar

Master Yi Master Yi Remade

  • Stats
    • Health per level increased to 92 from 86.
    • Base mana reduced to 180 from 199.
    • Mana per level increased to 42 from 36.
    • Base armor reduced to 15 from 16.3.
    • Armor per level reduced to 3 from 3.7.
    • Attack speed per level reduced to 2.75% from 2.98%.
  • Double Strike Double Strike (Innate)
    • Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike.
  • Alpha Strike Alpha Strike (Q)
    • Master Yi becomes untargetable and dashes to up to 4 units, dealing 25 / 60 / 95 / 130 / 165 (+1.0 total attack damage) physical damage and 75 / 100 / 125 / 150 / 175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total attack damage.
    • Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks.
    • Mana cost: 70 / 80 / 90 / 100 / 110
    • Cooldown: 18 / 17 / 16 / 15 / 14 seconds
  • Meditate Meditate (W)
    • Master Yi channels for 4 seconds, gaining 40 / 45 / 50 / 55 / 60 damage reduction and healing for 30 / 50 / 70 / 90 / 110 (+0.3 ability power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets.
    • Mana cost: 50 / 65 / 80 / 95 / 110
    • Cooldown: 35 seconds
  • Wuju Style Wuju Style (E)
    • Passive: Master Yi gains 7 / 9 / 11 / 13 / 15 attack damage.
    • Active: Master Yi deals 10 / 15 / 20 / 25 / 30 (+0.1 / 0.125 / 0.15 / 0.175 / 0.2 total attack damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
    • Mana cost: 0
    • Cooldown: 18 / 17 / 16 / 15 / 14 seconds
  • Highlander Highlander (Ultimate)
    • Passive: when Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
    • Active: grants Master Yi 30 / 55 / 80 attack speed and 20 / 32.5 / 45 movement speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
    • Mana cost: 100
    • Cooldown: 75 seconds

Nami Nami

  • Aqua Prison Aqua Prison
    • Fixed a bug where the stun sometimes lasted longer than intended.

Poppy Poppy

  • Heroic Charge Heroic Charge
    • Fixed a bug where Poppy would retain her previous move or attack order after charging.
    • Fixed a bug that caused Poppy to stutter briefly after charging.

Ryze Ryze

  • Overload Overload
    • Cast range reduced to 600 from 650.
  • Rune Prison Rune Prison
    • Cast range reduced to 600 from 625.
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
  • Spell Flux Spell Flux
    • Cast range reduced to 600 from 675.
  • Desperate Power Desperate Power
    • Bonus movement speed increased to 60 / 70 / 80 from 35 / 40 / 45 / 50 / 55.

Thresh Thresh

  • Stats
    • Base health reduced to 411 from 452.
    • Base armor reduced to 12 from 18.
  • Damnation Damnation
    • Souls now always grant 0.75 armor and ability power instead of starting at 1.0 and granting diminishing returns per soul collected.

Twisted Fate Twisted Fate

  • Loaded Dice Loaded Dice remade
    • Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 − 6 (based on probability). Naturally, Twisted Fate has a higher chance to receive a larger bonus.
  • Pick a Card Pick a Card
    • Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both.

Udyr Udyr

Vayne Vayne

  • Condemn Condemn
    • Fixed a bug where the cast range was longer than intended (650 instead of 550).
  • Final Hour Final Hour
    • Cooldown increased to 100 / 92.5 / 85 / 77.5 / 70 seconds from 70 at all ranks.

Warwick Warwick

  • Infinite Duress Infinite Duress
    • Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions.

Zac Zac

  • Elastic Slingshot Elastic Slingshot
    • Damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.

General Champion Changes

Items

Blade of the Ruined King Blade of the Ruined King
  • Active haste/slow duration reduced to 3 seconds from 4.
Warden's Mail Warden's Mail
  • Combine cost reduced 400 Gold 400 from 500 Gold 500
    • Total cost reduced to 1000 Gold 1000 from 1100 Gold 1100.
  • Passive slow duration reduced to 1 second from 1.5.
Randuin's Omen Randuin's Omen
  • Total cost reduced to 3000 Gold 3000 from 3100 Gold 3100.
    • Combine cost unchanged.
  • Passive slow duration reduced to 1 second from 1.5.
Frozen Heart Frozen Heart
  • Total cost reduced to 2900 Gold 2900 from 3000 Gold 3000.
    • Combine cost unchanged.
Spectre's Cowl Spectre's Cowl added
  • Recipe: Ruby Crystal Ruby Crystal + Negatron Cloak Negatron Cloak + 205 Gold 205 = 1400 Gold 1400
  • +200 health
  • +45 magic resist
  • Unique Passive: grants +15 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.
Spirit Visage Spirit Visage
  • Recipe changed: Spectre's Cowl Spectre's Cowl + Kindlegem Kindlegem + 375 Gold 375 = 2625 Gold 2625 (total cost increased from 2200 Gold 2200)
  • Health increased to 400 from 200.
  • Magic resist increased to 55 from 45.
  • Now grants +20 health regen per 5 seconds.
Banshee's Veil Banshee's Veil
  • Recipe changed: Spectre's Cowl Spectre's Cowl + Ruby Crystal Ruby Crystal + 875 Gold 875 = 2750 Gold 2750 (total cost increased from 2520 Gold 2520)
  • Health increased to 450 from 400.
  • Magic resist increased to 55 from 45.
  • Mana reduced to 0 from 300.
  • New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
Guardian Angel Guardian Angel
  • Recipe changed: Negatron Cloak Negatron Cloak + Chain Vest Chain Vest + 1310 Gold 1310 = 2750 Gold 2750 (total cost increased from 2600 Gold 2600)
  • Magic resist increased to 40 from 30.
Aegis of the Legion Aegis of the Legion
  • Combine cost reduced to 375 from 625.
    • Total cost reduced to 1900 from 2150.
  • Health reduced to 200 from 250.
  • No longer grants self-only magic resist.
  • Unique Aura – Legion
    • No longer grants armor.
    • Magic resist increased to 20 from 15.
    • No longer grants additional bonuses to minions.
Runic Bulwark Runic Bulwark
  • Removed
Locket of the Iron Solari Locket of the Iron Solari
  • Recipe changed: Aegis of the Legion Aegis of the Legion + 600 Gold 600 = 2500 Gold 2500
  • +300 health
  • +20 armor
  • +10% cooldown reduction
  • Unique Active retained.
  • Now grants Unique Aura - Legion.

New Icons

The following items have received new icons

Maps

Summoner's Rift

Jungle Monsters

  • Wraiths
    • Spawn time increased to 2:05 from 1:55.
  • Wolves
    • Spawn time increased to 2:05 from 1:55.
    • Giant Wolf Giant Wolf
      • Base experience granted increased to 170 from 153.
  • Golems
    • Spawn time increased to 2:05 from 1:55.
    • Big Golem Big Golem
      • Base experience granted increased to 160 from 137.
  • Ancient Golem Ancient Golem
    • Base experience granted reduced to 260 from 340.
    • Base health reduced to 1400 from 1500.
  • Lizard Elder Lizard Elder
    • Base experience granted reduced to 260 from 340.
    • Base health reduced to 1400 from 1500.
  • Young Lizard Young Lizard
    • Base experience granted increased to 50 from 10
    • Base health increased to 400 from 300

Baron Nashor Baron Nashor

  • Voracious Corrosion
    • Now reduces the physical and magic damage the target deals to Nashor by 50% instead of reducing the target's attack damage by 50%.

Turrets

  • Outer turrets now gain 60 bonus armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later.
  • Outer turret base armor increased to 60 from 54.
  • Outer turrets no longer gain armor over the first 8 minutes of the game.
  • Fixed a bug where purple side inner turrets had 10 more armor than intended.

Twisted Treeline and Crystal Scar

Items

Removed:

Enabled:

Blackfire Torch Blackfire Torch reworked

  • Blasting Wand Blasting Wand + Fiendish Codex Fiendish Codex + 720 Gold 720 = 2400 Gold 2400
  • +80 ability power
  • +10% cooldown reduction
  • Unique Active: Deals 20% of target champion's maximum health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown).

Moonflair Spellblade Moonflair Spellblade (Ranged Only) reintroduced

  • Recipe: Seeker's Armguard Seeker's Armguard + Negatron Cloak Negatron Cloak + 420 Gold 420 = 2300 Gold 2300
  • +50 ability power
  • +50 armor
  • +50 magic resist
  • Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

Wooglet's Witchcap Wooglet's Witchcap

Bug Fixes

  • Vilemaw Vilemaw now properly selects his melee attack for melee champions with more than 100 range.
  • Vilemaw Vilemaw no longer twitches when players leave his lair.
  • Lesser Wraith Lesser Wraith health now properly scales with time.

General

Champion Search Tags

  • Champions will now be tagged with a single, primary role from the following:
    • Assassin, Fighter, Mage, Marksman, Support, Tank
  • You'll see these changes across PvP.net

Ready Check

  • Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players.
  • Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty.

Chat

  • Fixed a bug where the /mute chat command did not work.
  • Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list.

Undocumented Changes

  • Vi's Vi's Assault and Battery Assault and Battery tooltip changed from "While charging, Vi is immune to crowd control" to "While charging, Vi cannot be stopped or slowed".
  • Boots of Speed Boots of Speed and items which build from it read 'Limit of 1': now players may only purchase one of any of them.
  • Promotion series will now expire after 28 days.

Patch Preview

3.10_Patch_Preview