New Skins in the Store[]
The following skin was added along with this patch, but was not made available until patch v3.10a on August 22, 2013:
The following skin was added along with this patch, but was not made available until August 1:
League of Legends v3.10[]
Champions[]
- Lucian the Purifier is in this build but will not be turned on in this patch.
- While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate.
- Focus stacks per second increased to 4 / 5 / 6 / 7 / 8 from 3 / 4 / 5 / 6 / 7.
- Fixed a bug where Focus was granting stacks while on cooldown in certain situations.
- Health reduced to 90 − 260 (based on level) from 125 − 550 (based on level).
- Armor increased to 30 / 50 / 70 / 90 (based on Spider Form's rank) from 30 at all ranks.
- Magic resist increased to 50 / 70 / 90 / 110 (based on Spider Form's rank) from 50 at all ranks.
- Multi-target damage reduction adjusted to 25% at all ranks from 10 / 20 / 30 / 40% (based on Spider Form's rank).
- Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form.
- Spiderlings now group closer together while moving.
- Spiderlings
- Movement speed reduced.
- Elise can no longer descend outside of the indicated area.
- Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable.
- Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time.
- No longer reduces , , or magic resist.
- Fixed a bug that occasionally caused rapid casts to deal no damage.
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- Now casts at max range when targeted beyond max range during Death Defied.
- Ability power ratio reduced to 0.2 from 0.25.
- Fixed a bug where cooldown reduction allowed Defile to be rapidly toggled, increasing its damage output.
- Voidlings no longer repeatedly switch targets when more than one unit is affected with .
- Missile visibility from fog of war and brush now consistent with other missiles.
- - Remade
- General
- New voice-over.
- Stats
- Health per level increased to 92 from 86.
- Base mana reduced to 180 from 199.
- Mana per level increased to 42 from 36.
- Base armor reduced to 15 from 16.3.
- Armor per level reduced to 3 from 3.7.
- Attack speed per level reduced to 2.75% from 2.98%.
- New Innate: Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike.
- Old Innate: After 7 basic attacks, Master Yi will strike his next target twice, if the first strike doesn't kill the target. The second strike triggers on-hit effects, including Double Strike's attack counter, and can critically strike.
- New Effects:
- Active: Master Yi becomes untargetable and dashes to up to 4 units, dealing 25 / 60 / 95 / 130 / 165 (+ 100% AD) physical damage and 75 / 100 / 125 / 150 / 175 bonus damage to minions. Alpha Strike can critically strike for 60% AD bonus damage.
- Alpha Strike's cooldown is reduced by 1 second each time he basic attacks.
- Old Effects:
- Active: Master Yi blinks to a target enemy, dealing 100 / 150 / 200 / 250 / 300 (+ 100% AP) magic damage to it and up to three other enemies within a small range of the target, with a 50% chance to deal 260 / 320 / 380 / 440 / 500 bonus damage to minions and monsters. Master Yi is untargetable during Alpha Strike's duration, appearing at the initial target's location after the effect ends. If the initial target dies before Alpha Strike ends, Master Yi reappears at his original location instead.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
- New Effects:
- New Effects:
- Active: Master Yi channels for 4 seconds, gaining 40 / 45 / 50 / 55 / 60% damage reduction and healing for 30 / 50 / 70 / 90 / 110 (+ 30% AP) per second. The heal is increased by 0% − 100% (based on missing health).
- The damage reduction is halved against turrets.
- Old Effects:
- Active: Master Yi channels for 5 seconds, gaining 100 / 150 / 200 / 250 / 300 bonus armor, magic resistance, and regenerates 40 / 70 / 100 / 130 / 160 (+ 40% AP) health per second while channeling. Master Yi also heals at the beginning and end of the channel, if it lasts for the full 5 seconds. Maximum heal: 200 / 350 / 500 / 650 / 800 (+ 200% AP).
- New Effects:
- New Effects:
- Passive: Master Yi gains 7 / 9 / 11 / 13 / 15% attack damage.
- Active: Master Yi deals 10 / 15 / 20 / 25 / 30 (+ 10 / 12.5 / 15 / 17.5 / 20% AD) true damage on-hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
- Old Effects:
- Passive: Master Yi gains 15 / 20 / 25 / 30 / 35 bonus attack damage.
- Active: For 10 seconds, Master Yi gains bonus attack damage equal to double the passive bonus.
- Mana cost reduced to 0 from 40.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 25 / 23 / 21 / 19 / 17.
- New Effects:
- New Effects:
- Passive: Whenever Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds, halved for assists.
- Active: For 10 seconds, Master Yi gains 30 / 55 / 80% bonus attack speed and 20 / 32.5 / 45% bonus movement speed. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
- Old Effects:
- Active: For 8 / 10 / 12 seconds, Master Yi gains 40 / 60 / 80% bonus attack speed, 40% bonus movement speed, and immunity to movement speed slows, but remains vulnerable to other forms of crowd control. Killing a champion during Highlander will restore all of Master Yi's cooldowns, and each assist during Highlander will restore half of his base cooldowns.
- New Effects:
- Fixed a bug where the stun sometimes lasted longer than intended.
- Fixed a bug where Poppy would retain her previous move or attack order after charging.
- Fixed a bug that caused Poppy to stutter briefly after charging.
- Cast range reduced to 600 from 650.
- Cast range reduced to 600 from 625.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Cast range reduced to 600 from 675.
- Bonus movement speed increased to 60 / 70 / 80 from 35 / 40 / 45 / 50 / 55.
- Stats
- Base health reduced to 411 from 452.
- Base armor reduced to 12 from 18.
- Souls now always grant 0.75 armor and ability power instead of starting at 1.0 and granting diminishing returns per soul collected.
- Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 − 6 (based on probability). Naturally, Twisted Fate has a higher chance to receive a larger bonus.
remade
- Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both.
- has new death animations.
- Fixed a bug where the cast range was longer than intended (650 instead of 550).
- Cooldown increased to 100 / 92.5 / 85 / 77.5 / 70 seconds from 70 at all ranks.
- Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions.
- Damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
General Champion Changes[]
- Champions with dash abilities will no longer be able to activate them while taunted (ex. , , and ).
- Champions that waste basic attacks or abilities on damage nullifying shields or absorption shields without breaking the shield (ex. , , , , etc.) will now be properly granted assists if that champion dies within the appropriate time frame.
Items[]
- Active haste/slow duration reduced to 3 seconds from 4.
- Total cost reduced to 3000 from 3100.
- Combine cost unchanged.
- Passive slow duration reduced to 1 second from 1.5.
- added
- Recipe: 205 = 1400 + +
- +200 health
- +45 magic resist
- Unique Passive: grants +15 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.
- Recipe changed: 375 = 2625 (total cost increased from 2200) + +
- Health increased to 400 from 200.
- Magic resist increased to 55 from 45.
- Now grants +20 health regen per 5 seconds.
- Recipe changed: 875 = 2750 (total cost increased from 2520) + +
- Health increased to 450 from 400.
- Magic resist increased to 55 from 45.
- Mana reduced to 0 from 300.
- New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
- Recipe changed: 1310 = 2750 (total cost increased from 2600) + +
- Magic resist increased to 40 from 30.
- Combine cost reduced to 375 from 625.
- Total cost reduced to 1900 from 2150.
- Health reduced to 200 from 250.
- No longer grants self-only magic resist.
- Unique Aura – Legion
- No longer grants armor.
- Magic resist increased to 20 from 15.
- No longer grants additional bonuses to minions.
- Removed
- Recipe changed: 600 = 2500 +
- +300 health
- +20 armor
- +10% cooldown reduction
- Unique Active retained.
- Now grants Unique Aura - Legion.
New Icons[]
The following items have received new icons
Maps[]
Summoner's Rift[]
Jungle Monsters[]
- Wraiths
- Spawn time increased to 2:05 from 1:55.
- Wolves
- Spawn time increased to 2:05 from 1:55.
- Base experience granted increased to 170 from 153.
- Golems
- Spawn time increased to 2:05 from 1:55.
- Base experience granted increased to 160 from 137.
- Base experience granted reduced to 260 from 340.
- Base health reduced to 1400 from 1500.
- Base experience granted reduced to 260 from 340.
- Base health reduced to 1400 from 1500.
- Base experience granted increased to 50 from 10
- Base health increased to 400 from 300
[]
- Voracious Corrosion
- Now reduces the physical and magic damage the target deals to Nashor by 50% instead of reducing the target's attack damage by 50%.
Turrets[]
- Outer turrets now gain 60 bonus armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later.
- Outer turret base armor increased to 60 from 54.
- Outer turrets no longer gain armor over the first 8 minutes of the game.
- Fixed a bug where purple side inner turrets had 10 more armor than intended.
Twisted Treeline and Crystal Scar[]
Items[]
Removed:
Enabled:
reworked
- 720 = 2400 + +
- +80 ability power
- +10% cooldown reduction
- Unique Active: Deals 20% of target champion's maximum health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown).
(Ranged Only) reintroduced
- Recipe: 420 = 2300 + +
- +50 ability power
- +50 armor
- +50 magic resist
- Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
Bug Fixes[]
- now properly selects his melee attack for melee champions with more than 100 range.
- no longer twitches when players leave his lair.
- health now properly scales with time.
General[]
Champion Search Tags[]
- Champions will now be tagged with a single, primary role from the following:
- Assassin, Fighter, Mage, Marksman, Support, Tank
- You'll see these changes across PvP.net
Ready Check[]
- Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players.
- Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty.
Chat[]
- Fixed a bug where the /mute chat command did not work.
- Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list.
Undocumented Changes[]
- Currently she is stunned by cast during her even though it does not interrupt her charge; the stun affects her immediately after ends.
tooltip changed from "While charging, Vi is immune to crowd control" to "While charging, Vi cannot be stopped or slowed".
- and items which build from it read 'Limit of 1': now players may only purchase one of any of them.
- Promotion series will now expire after 28 days.