New Cosmetics[]
The following Champion skins have been added to the store:
Released January 19 (00:01 UTC):
- (Wild Pass reward)
- ( ) (available until March 1st, 2022)
- ( ) (available until March 1st, 2022)
- ( ) (available until March 1st, 2022)
- ( ) (available until March 1st, 2022)
Released January 26 (00:01 UTC):
- ( ) (available until March 1st, 2022)
- ( )
- ( ) (available until March 1st, 2022)
- ( ) available until March 1st, 2022)
- ( ) (available until March 1st, 2022)
Released February 3 (00:01 UTC):
- ( )
- ( )
- ( )
Released February 12 (00:01 UTC):
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Kunai Help You? (Onyx, Silver, Teal, Gold, Pearlescent); Gyoz-AHH!; Golden Roar; Gargoyle; Do Not Push; Ring Ring; Light ‘em Up.
- Rift Emblems: Ionian Standard (Amethyst, Azure, Amber, Jade); Don't Shoot; Caution: Kraken.
- Player Emblems: Pride of Ionia (Earth, Light, Spirit, Flame).
- Icon Border: King of Beasts; Hexplorer's Wings.
- Profile Borders: Winged Protector.
- Loading Screen Borders: Firecracker Jinx; Radiant Wukong; Warring Kingdoms Garen; Warring Kingdoms Vi; Firecracker Diana; Firecracker Sett; Firecracker Teemo; Firecracker Tristana; Firecracker Xin Zhao.
- Spawn Tags: Hunting Stripes.
- Custom Recalls: Sparklers; Endless Fighting; Grey Skies Are Gonna Clear Up.
Wild Rift V3.0[]
Client[]
- Events
- Name That Champion!
- It's Evelynn. It's definitely Evelynn. Or... it's Ahri. Wait, no. It's Olaf! Olaf is my final guess… I think? Either way, name that champion returns with mini games, rewards, and more guesses for you to take that are surely better than ours.
- The Name That Champion! event begins January 20, 2022 (00:01 UTC).
- Lunar Banquet
- The fireworks are starting, so hurry up and grab a seat at the table and enjoy the celebrations.
- The Lunar Banquet event begins January 26, 2022 (00:01 UTC).
- Gifting
- We recently made some changes to how gifting works to combat fraudulent purchases.
- Daily gifting cap reduced to 2 per day from 5 per day.
- Friend requirement increased to 2 weeks being friends from 72 hours being friends.
- Guild vs Guild Season 2
- Wuju like to go on a new adventure with your guildies? If so the time is now, because Guild vs Guild S2 is here and we're heading to Ionia! We think this new location's scenery will charm you, but a new location doesn't just mean new scenery. It also means new rivalries to explore, a new Trophy Track filled with Ionian goodies, and of course new friends to be made!
- Along with the new season we've also made some updates to Trophy Points, making them a bit easier to earn:
- Number of group community missions reduced to 2 from 3.
- Number of solo accessible community missions increased to 2 from 1.
- Trophy Track levels 1-25 lowered by 25%.
- Guild vs Guild Season 2 will be available on January 24, 2022 (00:01 UTC).
- Login
- Added a new set of login rewards for new players.
- Wild Pass
- We wanted this Wild Pass to pack a punch and blow everyone away. We thought the best way to do that would be with some sort of heroic gesture or maybe even a grand entrance. Thankfully the Winds of War gave us a hand with that, and have blown right into this Wild Pass. He'll be your reward for completing it, and there are plenty of other rewards along the way we hope you'll be a fan of too.
- Wild Pass will be available on January 19, 2022 (00:01 UTC).
Game[]
- Ultra Rapid Fire
- It's time to get those spatulas out and start doing your thumb exercises, because Ultra Rapid Fire Mode (URF) is making its return. URF's map will also be decked out for the Lunar New Year. URF will have the same lanterns, banners, and firecrackers featured on Summoner's Rift, but we've also given the cannons and their effects a festive look.
- Lunar New Year Map
- It's not a proper celebration without some decorations, now is it? We've adorned the bases on Summoner's Rift with festive lanterns and banners, and when your game starts you'll even get to enjoy a firecracker show.
- Spectating
- Added in the ability to hide timeline.
- Tournaments
- For tournament organizers, added the ability to surrender custom games at 0:00 to fix any draft or lobby issues.
- Voice Chat
- We're bringing back a test version of voice chat with your premade team. If we see issues, we will be taking it back into the lab before we go worldwide. We are starting off in the Americas, with other regions to follow.
Champions[]
- Stats
- Base health regeneration reduced from 12 to 9.
- Health regeneration growth reduced from 0.81 to 0.68.
- AD ratio increased from 110% AD to 120%.
- Stats
- Base health regeneration increased from 9 to 12.
- Health regeneration growth increased from 0.55 to 0.68.
- Editor's Note: Possible patch notes error writes new value of 0.81 instead of 0.68. This was checked on V5.1c, but there seems to be no intervening patch notes to verify the change.
- Bonus attack speed per stack changed from 3% − 11.4% (based on level) to 3 / 5.5 / 8 / 10.5% (based on level).
- Stats
- Health growth reduced from 105 to 95.
- Wave base damage reduced from 10 / 15 / 20 / 25 / 30 to 8 / 12 / 16 / 20 / 24.
- Wave AP ratio reduced from 20% AP to 15%.
- Base wave damage reduced from 15 / 20 / 25 / 30 to 12 / 16 / 20 / 24.
- Wave AP ratio reduced from 20% AP to 15%.
- Total bonus movement speed reduced from 70 / 80 / 90 / 100 to 60 / 70 / 80 / 90.
- Enhanced passive movement speed reduced from 45 / 55 / 65 / 75 to 35 / 45 / 55 / 65.
- Total bonus movement speed reduced from 70 / 80 / 90 / 100 to 60 / 70 / 80 / 90.
- Bug Fix: Fixed a bug where the root duration was not reduced by tenacity.
- Damage against monsters increased from 150% to 200%.
- Stats
- Base health regeneration increased from 7.5 to 9.
- Health regeneration growth increased from 0.55 to 0.68.
- - New champion
- Released January 26, 2022 (00:01 UTC).
- - New champion
- Released February 12, 2022 (00:01 UTC).
Items[]
- Attack damage increased from 40 to 45.
- Unique passive - Mana Siphon
- Mana restoration increased from 2% missing mana to 3%.
- Unique passive - Tinker
- Refund cooldown for heals and shields reduced from 5 seconds to 3.
Runes[]
- Removed: No longer grants 2% bonus-armor penetration and 2% bonus-magic penetration.
Monsters[]
- Monsters that level up in combat no longer gain current health from the level up.
ARAM[]
- Death timers
- After 11 minutes all death timers will cap at a maximum of 45 seconds.
- ARAM-specific balancing
- Incoming damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from -15% to -20%.
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to -10%.
- Outgoing damage modifier changedfrom +10% to 0% .
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from -10% to -5%.
- Incoming damage modifier changed from +5% to 0%.
Ultra Rapid Fire[]
- URF-specific balancing
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Package spawn timer reduced from 4:00 elapse to 2:00.
- Package respawn timer reduced from 2:30 to 1:00.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -5%.
- Outgoing damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +8%.
- Incoming damage modifier changed from 0% to +10%.
- Healing modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -8%.
- Incoming damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to +5%.
- Number of soul collected increased from 1 to 2.
- Outgoing damage modifier changed from 0% to +5%.
- Incoming damage modifier changed from 0% to -10%.