Personalization[]
Champion Skins[]
Worldbreaker Trundle (with Level up Animation, and special summoning
8 Ice Pillar effect)
Worldbreaker Maokai (with special summoning
1 Sapling effect)
Boards[]
Card Backs[]
Guardians[]
Card Updates[]
Champions[]
- Anivia
6Level 1
- Power increased to 3 from 2.
- Health increased to 5 from 4.
- :
6Level 2
- Power increased to 4 from 3.
- Health increased to 6 from 5.
- Ashe
4Level 1
- Level Up becomes: "You
Frostbite 4+ enemies. When I level up, create a
2 Crystal Arrow on top of deck."
- Old Level Up: "You
Frostbite 5+ enemies. When I level up, create a
2 Crystal Arrow on top of deck."
- Old Level Up: "You
- Darius
6Level 1
- Health increased to 6 from 5.
- Health increased to 7 from 6.
- Diana
2Level 1
- Text becomes: "
Nightfall or when you activate another
Nightfall: Give me
Challenger this round."
- Old Text: "
Nightfall: Give me
Challenger this round."
- Old Text: "
- Kindred
4Level 1
- Mana cost reduced to 4 from 5.
- Health reduced to 3 from 4.
- Mana cost reduced to 4 from 5.
- Health reduced to 4 from 5.
- Maokai
4Level 1
- Sion
7Level 1
- Power reduced to 1 from 3.
- Power reduced to 8 from 10.
- Power reduced to 8 from 10.
- Trundle
5Level 1
- Health increased to 6 from 5.
- Health increased to 7 from 6.
- Xerath
4Level 1
- Health increased to 4 from 3.
- Health increased to 5 from 4.
- Text becomes: "When an allied landmark is destroyed or Round Start: Deal 5 to the
weakest enemy or the enemy Nexus if there are none. If an enemy unit would die,
Obliterate it instead."
- Old Text: "Round Start: Deal 5 to the
weakest enemy and the enemy Nexus. If an enemy unit would die,
Obliterate it instead."
- Old Text: "Round Start: Deal 5 to the
Followers[]
- Health increased to 3 from 2.
- Text becomes: "When I'm summoned, create in hand a random card for each
4 Back Alley Barkeep you've summoned this game."
- Old Text: "When I'm summoned, create in hand a random card from your regions for each
4 Back Alley Barkeep you've summoned this game."
- Old Text: "When I'm summoned, create in hand a random card from your regions for each
- Text becomes: "Each round, the first multi-region unit you play costs 1 less. Play: Manifest a multi-region follower."
- Old Text: "Your multi-region units cost 1 less. Play: Manifest a multi-region follower."
- Health increased to 4 from 3.
- Health increased to 3 from 2.
- Power increased to 8 from 6.
- Health increased to 8 from 6.
- Health reduced to 4 from 6.
- Now belong to Tech.
- It That Stares
8 It That Stares
- Text becomes: "Play:
Obliterate ALL landmarks or deal 3 to ALL other units."
- Old Text: "Play:
Obliterate ALL landmarks or deal 2 to ALL other units."
- Old Text: "Play:
- Text becomes: "Deal 3 to ALL other units."
- Old Text: "Deal 2 to ALL other units."
- Text becomes: "
Attack: Create a
Fleeting
1 Poison Dart in hand."
- Old Text: "When I'm summoned or
Attack: Create a
Fleeting
1 Poison Dart in hand."
- Old Text: "When I'm summoned or
- Health increased to 4 from 3.
- Power increased to 4 from 3.
- Health increased to 4 from 3.
- Text becomes: "Play: Cast
Cannon Barrage on randomly targeted enemies for each card you've drawn this round, up to 6 times."
- Old Text: "Play: Cast
Cannon Barrage on randomly targeted enemies for each card you've drawn this round, up to 5 times."
- Old Text: "Play: Cast
Landmarks[]
- Text becomes: "Start of Game: Summon 1 of me from your deck if it's all
Shuriman. Countdown 25:
0 Restore the Sun Disc. When an Ascended ally levels up, advance me 10 rounds."
- Old Text: "Start of Game: Draw 1 of me if all your cards are
Shuriman. Countdown 25:
0 Restore the Sun Disc. When an Ascended ally levels up, advance me 10 rounds."
- Old Text: "Start of Game: Draw 1 of me if all your cards are
Spells[]
- Mana cost reduced to 6 from 7.
- Mana cost increased to 6 from 5.
- Text becomes: "Deal 5 to a unit.
Plunder: I cost 2 less."
- Old Text: "Deal 5 to a unit.
Plunder: I cost 3 less."
- Old Text: "Deal 5 to a unit.
- Undocumented:
- Mana cost reduced to 6 from 7.
- Text becomes: "Get 2 empty mana gems. For the top 5 cards in your deck, draw each card that costs 8+. Then place the rest into your deck."
- Old Text: "Get 2 empty mana gems. For the top 4 cards in your deck, draw each card that costs 8+. Then place the rest into your deck."
Card Layout[]
- Undocumented:
Skill card's icon is changed to
from spell icon (,
or
).
Bugfixes[]
- Fixed a bug with the audio toggle when the game is not in focus.
- Fixed an issue where, when a user attempted to grab multiple cards at once, only the first unit would be selected.
- Fixed an issue where VFX wouldn't play when
1 Sapling Toss was cast. - Fixed an issue where opponent
8 The Arsenal cards would be granted a random keyword when the player destroys an enemy Landmark. - Fixed an issue where Oracle's Eye would display the incorrect outcome when casting
9 Singular Will on
5 Tail-Cloak Matriarch. - Fixed a visual bug where the opponent's view of
Invoke when
10Aurelion Sol is put on the board plays out card by card instead of displaying all cards at once. - Fixed multiple VO bugs where allies were not interacting with summoned cards.
- Fixed a visual bug where certain card frames were appearing only after the VFX finished, making it look like the stats were floating above the unit art.
1 Yordle Squire's flavor text now accurately calls its weapon a spear instead of a hammer.- Fixed an issue where an
6 Overgrown Snapvine would be wrongly obliterated after a level two
6Viego kills an enemy champion at round start. - Fixed an issue where removing
Challenger from a non-committed challenging unit would not break the challenger state. - Fixed an issue where
3 Chronobreaks created by
4Ekko were missing keyword icons. - Fixed an issue where
2 Retreat was not creating a
1 Return when recalling a
2 Claws of the Dragon after having played two spells. - Fixed a visual bug where
3Miss Fortune's art displayed uncentered when attacking with a full back row. - Fixed a few bugs where VFX would either not play for certain spells or play generic VFX instead of custom VFX.
- Fixed a UI issue where cards would get stuck when a player holds it until the turn timer runs out.
- Fixed a UI issue where cards would flutter when a player would scrub over revealed cards in an opponent's hand.









