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New Skins in the Store[]

The following skins were added along with this patch.

The following skins were added along with this patch but were not made available until Friday, February 8.

League System[]

The League System has arrived for ranked play!

  • Players and teams will now be placed into a League upon finishing their placement matches.
  • Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV.
  • Winning and losing matches will now cause you to gain and lose League Points (LP).
  • Advancing to 100 LP will now start a Division or Promotion Series.
  • Top players and teams can now advance to the Challenger tier, which is visible to all in the client.
  • Champion losses and win ratios will no longer be displayed to other players.
  • Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed.
  • The time penalties for queue dodging have been shortened and an LP penalty has been added.

League of Legends V3.01[]

Champions[]

Annie Annie
Blitzcrank Blitzcrank
  • Stats
    • Base mana reduced to 240 from 300.
  • Rocket Grab Rocket Grab
    • Mana cost increased to 120 from 110.
Cho'Gath Cho'Gath
  • Feral Scream Feral Scream
    • Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
Diana Diana
  • Pale Cascade Pale Cascade
    • Adjusted orbs to better account for enemy model size.
Elise Elise
  • Neurotoxin Neurotoxin
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60 at all ranks.
  • Cocoon Cocoon
    • Mana cost reduced to 50 from 65.
Ezreal Ezreal
These changes are a continuation of our earlier effort to carefully scale back some of Ezreal's excess power. Although these nerfs affect AP Ezreal, right now we're focused on stabilizing AD Ezreal. After that we'll assess the state of AP Ezreal.
  • Stats
    • Base movement speed reduced to 325 from 330.
  • Rising Spell Force Rising Spell Force
    • Duration reduced to 5 seconds from 6.
  • Trueshot Barrage Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%.
Heimerdinger Heimerdinger
Though these aren't all the Heimerdinger changes we'd eventually like to do, these are some quality of life adjustments that should help smooth out Heimer's current gameplay.
Katarina Katarina
These changes are focused on once again increasing the risk of Katarina's gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses Death Lotuses.
  • Bouncing Blades Bouncing Blades
    • Initial damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
  • Shunpo Shunpo
    • Damage reduction duration reduced to 1.5 seconds from 3.
  • Death Lotus Death Lotus
    • Total ability power ratio increased to 2.0 from 1.75.
Kennen Kennen
Lulu Lulu
Master Yi Master Yi
  • Meditate Meditate
    • Total heal amount increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700.
    • Total ability power ratio reduced to 2 from 4.
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110.
Miss Fortune Miss Fortune
  • Bullet Time Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45.
    • Targeting cone is now attached to Miss Fortune.
Nasus Nasus
Nasus now gains double the bonus from Siphoning Strike Siphoning Strike when it’s used to kill more significant ("large") targets such as enemy champions, siege minions, the Giant Wolf Giant Wolf, or even Baron Nashor Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.
  • Siphoning Strike Siphoning Strike
    • Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster.
Nunu Nunu
These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.
  • Stats
    • Base movement speed increased to 350 from 340.
  • Blood Boil Blood Boil
    • Duration reduced to 12 seconds from 15.
    • Attack speed bonus reduced to 25 / 30 / 35 / 40 / 45% from 25 / 35 / 45 / 55 / 65%.
    • Movement speed bonus reduced to 8 / 9 / 10 / 11 / 12% from 11 / 12 / 13 / 14 / 15%.
Olaf Olaf
  • Undertow Undertow
    • Slow now fades over the duration.
  • Vicious Strikes Vicious Strikes
    • Cooldown increased to 16 seconds from 12.
  • Ragnarok Ragnarok
    • No longer passively grants bonus armor penetration.
    • Now only grants bonus armor penetration while active.
Shaco Shaco
  • Deceive Deceive
    • Range reduced to 400 from 500.
  • Two-Shiv Poison Two-Shiv Poison
    • Slow reduced at earlier ranks to 10 / 15 / 20 / 25 / 30% from 20 / 22.5 / 25 / 27.5 / 30%.
Shen Shen
  • Ki Strike Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5.
    • Cooldown reduction per attack while Feint Feint is active reduced to 2 seconds from 3.
Sion Sion
Sion now receives twice the bonus stats from Enrage Enrage when he uses it to kill more significant ("large") targets such as enemy champions, siege minions, the Giant Wolf Giant Wolf, or even Baron Nashor Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.
  • Enrage Enrage
    • Permanent max health bonus is now doubled to 2 / 3 / 4 / 5 / 6 upon killing a champion, large minion or large monster.
Tristana Tristana
  • Rapid Fire Rapid Fire
    • Mana cost reduced to 50 from 80.
  • Explosive Shot Explosive Shot
    • Damage increased to 110 / 150 / 190 / 230 / 270 from 110 / 140 / 170 / 200 / 230.
Tryndamere Tryndamere
  • Stats
    • Base attack speed increased to 0.670 from 0.644.
  • Battle Fury Battle Fury
    • Fury resource Fury decay now begins after 8 seconds of being out of combat from 5 seconds.
Veigar Veigar
Veigar now receives twice the bonus stats from Baleful Strike Baleful Strike when he uses it to kill more significant ("large") targets such as enemy champions, siege minions, the Giant Wolf Giant Wolf, or even Baron Nashor Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.
  • Baleful Strike Baleful Strike
    • Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster.
Vi Vi
  • General
  • Vault Breaker Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash..
    • Fixed a bug where Improved Recall mastery 2013 Improved Recall was refunding Vault Breaker's cooldown and mana cost.
  • Excessive Force Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded.
Volibear Volibear
Volibear's base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.
  • Stats
    • Base attack speed increased to 0.658 from 0.625.

Items[]

Seeker's Armguard Seeker's Armguard - New
  • Recipe: Cloth Armor Cloth Armor + Cloth Armor Cloth Armor + Amplifying Tome Amplifying Tome + 125 Gold 125 = 1160 Gold 1160
  • +30 armor
  • +25 ability power
  • Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
Zhonya's Hourglass Zhonya's Hourglass
Sightstone Sightstone
These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
  • New Recipe: Ruby Crystal Ruby Crystal + 475 Gold 475 = 950 Gold 950.
    • Old Recipe: 700 Gold 700
  • Health increased to 180 from 100.
  • Gold reward for Sightstone wards increased to 25 from 10.

Ruby Sightstone Ruby Sightstone

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
  • Total cost increased to 1550 from 1300.
  • Health increased to 360 from 300.
  • Gold reward for Ruby Sightstone wards increased to 25 from 10.
Giant's Belt Giant's Belt
  • Health reduced to 380 from 400.
Warmog's Armor Warmog's Armor
Sunfire Cape Sunfire Cape
  • Combine cost increased to 930 from 780 (total cost increased to 2650 from 2500).
Fiendish Codex Fiendish Codex
This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.
Nashor's Tooth Nashor's Tooth
  • Combine cost reduced to 200 from 250 (total cost reduced to 2270 from 2500)
  • No longer grants any mana regen.
Banner of Command Banner of Command
Deathfire Grasp Deathfire Grasp
Morellonomicon Morellonomicon
Athene's Unholy Grail Athene's Unholy Grail
  • Combine cost reduced to 900 from 920 (total cost reduced to 2600 from 2800)
The Bloodthirster The Bloodthirster
  • Combine cost increased to 850 from 650 (total cost increased to 3200 from 3000)
The Black Cleaver The Black Cleaver

We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.

  • Health reduced to 200 from 300
  • Maximum stacks increased to 5 from 4
  • Armor reduction per stack reduced to 5% from 6%
  • Fixed a bug where spells were applying more reduction than intended
Trinity Force Trinity Force
  • Combine cost reduced to 3 from 300 (total cost reduced to 3903 from 4200).
Spirit Stone Spirit Stone
  • Combine cost reduced to 40 from 140 (total cost reduced to 700 from 800).
Spirit of the Spectral Wraith Spirit of the Spectral Wraith
  • Combine cost reduced to 100 from 400 (total cost reduced to 2000 from 2400).
Frozen Heart Frozen Heart
  • Combine cost reduced to 400 from 500 (total cost reduced to 3000 from 3100).
Doran's Shield Doran's Shield
  • Health regen per 5 seconds increased to 8 from 5.

Matchmaking[]

  • The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches

General[]

  • We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.
  • Tenacity now appears on the character sheet as a stat.
    • All champions with abilities that reduce the duration of disabling effects now gain tenacity instead e.g. Singed Singed, Trundle Trundle, Irelia Irelia, Garen Garen, etc.
    • Champion tenacity stacks with item tenacity, mastery tenacity and Cleanse Cleanse.
  • Fixed a bug where Rengar Rengar and Kha'Zix Kha'Zix "The Hunt is On!" quest might fail to activate when Kha'Zix Kha'Zix was dead.
  • Fixed a bug where chat messages from Anivia Anivia would display the incorrect champion name while she was in egg form.
  • Inhibitors and turrets now have kill callouts.

Co-op vs. AI[]

  • Bots will occasionally chat at the beginning and end of games
  • Added Jarvan IV Jarvan IV bot to all maps
  • Improved retreat logic for bots with dashes.

Undocumented Changes[]

Champions[]

Annie Annie

Alistar Alistar

  • Headbutt Headbutt
    • Fixed a bug where Headbutt will temporarily stun a target when not clearing through the wall.

Shen Shen

  • Ki Strike Ki Strike
    • Updated tooltip to show cooldown and bonus damage dealt.

Items[]

Athene's Unholy Grail Athene's Unholy Grail

  • Cooldown Reduction is no longer UNIQUE.

Blackfire Torch Blackfire Torch

  • Total cost decreased to 3770 from 3950.
  • No longer grants any mana regen.

Spirit of the Ancient Golem Spirit of the Ancient Golem

  • Total cost decreased to 2300 from 2400.

Spirit of the Elder Lizard Spirit of the Elder Lizard

  • Total cost decreased to 2300 from 2400.

Patch Preview Video[]

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