New Cosmetics[]
The following Champion skins have been added to the store:
Released September 2, 2021 (00:01 UTC):
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Released September 9, 2021 (00:01 UTC):
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The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Baubles: Dumpster Fire, I'm Just Warming Up.
- Recalls: Fire and Ice.
- Icon Borders: Elemental Differences.
Wild Rift V2.4b[]
Client[]
- Event
- Frost and Flame
- Two sons of the Freljord—one who befriended a monster, and one who became a monster. Two powerful elements—the first used to create, the second to destroy.
- The Frost and Flame event begins September 9, 2021 (00:01 UTC).
Champions[]
- Bug Fix: Movement speed now properly decays over time.
- Bonus movement speed reduced from 50% to 30%.
- Base damage reduced from 40 − 180 (based on level) to 28 − 140 (based on level).
- Base damage increased from 5 / 30 / 55 / 80 to 5 / 35 / 65 / 95.
- New Effect: Damage per tick is now increased by 0% − 50% (based on critical strike chance).
- Minimum damage: 20 / 25 / 30 (+ 12.5% AD) × (1 + 50% critical strike chance)
- Maximum damage: 80 / 100 / 120 (+ 50% AD) × (1 + 50% critical strike chance).
- New Effect: Damage per tick is now increased by 0% − 50% (based on critical strike chance).
- - New champion
- Released September 9, 2021 (00:01 UTC).
- Stats
- Armor growth reduced from 4.7 to 4.3.
- Base damage reduced from 80 / 130 / 180 / 230 to 65 / 120 / 175 / 230.
- Slow reduced from 40 / 45 / 50 / 55 to 30 / 35 / 40 / 45%.
- Cooldown increased from 4.5 seconds to 5.
- Stats
- Base health reduced from 650 to 570.
- Base damage increased from 75 / 130 / 185 / 240 to 85 / 140 / 195 / 250.
- On-hit base damage increased from 10 / 20 / 30 / 40 to 25 / 35 / 45 / 55.
- On-hit bonus AD ratio increased from 60% bonus AD at all ranks to 70 / 80 / 90 / 100%.
- On-hit AP ratio increased from 20% AP to 25%.
- Bonus attack speed increased from 40 / 50 / 60 / 70% to 50 / 60 / 70 / 80%.
- Stats
- Base health regeneration reduced from 9 to 7.5.
- Base damage reduced from 60 / 95 / 130 / 165 to 50 / 85 / 120 / 155.
- Base healing reduced from 55 / 90 / 125 / 160 to 40 / 75 / 110 / 145.
- Stats
- Health growth reduced from 115 to 105.
- Bonus true damage reduced from 25 / 40 / 55 / 70 to 22 / 34 / 46 / 58.
- Cooldown increased from 75 / 60 / 45 seconds to 80 / 70 / 60.
- - New champion
- Released September 9, 2021 (00:01 UTC).
- Base damage increased from 70 / 140 / 210 / 280 to 80 / 150 / 220 / 290.
- Shield modifier when cast on reduced from 200% to 125%.
- Bonus movement speed increased from 50% to 60%.
- Rejuvenation self duration on self reduced from 4 seconds to 2.
- Total heal reduced from 72 / 90 / 108 / 126 to 50 / 70 / 90 / 110.
- Total heal AP ratio reduced from 45% AP to 35%.
- Rejuvenation ally duration reduced from 4 seconds to 2.
- Stats
- Base health increased from 570 to 610.
- Base health regeneration increased from 7.5 to 11.
- Base soul drop rate increased from 33% to 40%. Bad luck protection unchanged.
- Shield changed from 55 / 110 / 165 / 220 to 65 / 115 / 165 / 215.
- Passive charge time reduced from 10 seconds to 6.
- Removed: 80% healing reduction modifier when attacking minions.
- Stats
- Base armor reduced from 40 to 35.
- Base health reduced from 650 to 610.
Items[]
- Ability power increased from 65 to 70.
- Unique passive - Madness
- Damage amplification per second reduced from 2% to 1.2%.
- Maximum damage amplification reduced from 10% to 6%.
- Unique passive - Madness
- Damage amplification per second reduced from 2% to 1.2%.
- Maximum damage amplification reduced from 10% to 6%.
- Ability haste increased from 10 to 20.
- Ability power increased from 80 to 85.
- Ability haste reduced from 25 to 15.
- Unique passive - Sunburst
- Base damage changed from 26 − 40 (based on level) to 24 − 52 (based on level).
- Damage type changed from true to magic.
- Unique passive - Warmog's Heart
- Health threshold changed from 2500 maximum health to 950 bonus health.
Runes[]
- Allied healing AP ratio reduced from 40% AP to 30%.
- Self healing AP ratio reduced from 20% AP to 10%.
ARAM[]
- Map-specific balacing
- Outgoing damage modifier changed from +5% to +10%.
- Incoming damage modifier changed from -5% to 0%.
- Incoming damage modifier changed from -15% to -5%.
- Incoming damage modifier changed from -15% to -20%.
- Incoming damage modifier changed from +5% to +10%.
- Healing modifier changed from -5% to -10%.
- Incoming damage modifier changed from -15% to -5%.
- Incoming damage modifier changed from -15% to -20%.
- Incoming damage modifier changed from 0% to -10%.
- Healing modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to -15%.
Hotfixes[]
September 22nd Hotfix[]
- Stats
- Health growth reduced from 115 to 95.
- Armor growth reduced from 4.7 to 3.9.
- Base damage reduced from 75 / 135 / 195 / 255 to 70 / 125 / 180 / 235.
- AP ratio reduced from 60% AP to 55% / AP.
- bonus damage reduced from 30% to 25%.
- Base damage reduced from 70 / 100 / 130 / 160 to 60 / 90 / 120 / 150.
- AP ratio reduced from 45% AP to 40%.
- Missile speed reduced from 1600 to 600.
- Missile speed acceleration increased from 0 to 500.