New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
- New accessories
- Baubles: Sharp and Deadly, You've Been Exiled, Button Masher, Snax Break, Squishable Fluft.
- Recalls: Toppling Tufts.
Wild Rift V2.3[]
Client[]
- Event
- Event page layout has been optimized so that different types of events will be grouped and displayed together for easier access.
- Event page icon is now a dynamic display of the event that's happening.
- Broken Blades
- Seek to mend what once was broken.
- The Broken Blades event begins June 3, 2021 (1:01 UTC).
- 4G/Wi-Fi
- We've added a dual-channel 4G/Wi-Fi option for players that want to turbocharge their in-game connection.
- Please note: with this option enabled, you may use a small amount of mobile data when connected to Wi-Fi.
- Champ Select
- In Ranked champ select, players can switch their draft order to better accommodate comfort picks and counter-picking.
- Close Friends
- You and your closest friends can now level up together and earn new friendship titles. You can invite up to 20 friends to be a close friend through one of these titles:
- Perfect Partners
- The Might of Family
- Inseparable Allies
- Best Buddies
- Once your friend accepts your invitation to become a close friend, you will be able to increase your friendship level up to 4 different tiers by playing together and gifting each other.
- You can also browse a timeline of your memories together while playing Wild Rift. Some of the other perks of upgraded friendships are shared champion pools, online notifications, friend status streaks and showing off your status to other players.
- Social tab
- You can now subscribe to any three friends in your list to be notified when they come online or finish a match. They'll also show up on the top of your friends list.
- Network Tools
- You're now able to check your connection before you get into a game through the icon in the top right of the home screen. Additionally, you can run a network test based on the game you just played.
- Settings
- Opening the settings menu will now reopen to the page you were last accessing.
Game[]
- ARAM
- ARAM returns from June to July.
- All Random All Mid is back for its second round of testing. Based on your feedback, we're bringing it back earlier than we originally planned.
- Announcement
- The "turret is under attack" announcement will not be played as frequently if the same turret is being attacked.
- Controls
- Increased the screen distance needed to cancel an action by 20% when using the Alternative Action Cancel Method setting.
- Disconnection
- Players will receive a notification in the chat box when allies disconnect from the game.
- Loading
- Improved loading into game from lobby by approximately 20%.
- Memory
- Refactored asset loading and unloading to lower the memory footprint.
- Optimized runtime memory for low-end devices.
- Ranked
- Improved the lane guidance UI in Ranked.
- Strategy panel (Scoreboard)
- Champion bounties are now displayed.
- Ally item cooldowns are now displayed.
- In Draft pick, the scoreboard is automatically be sorted based on positions.
- Video
- Improved video stuttering issue for some low end devices.
Champions[]
- Stats
- Base health reduced from 650 to 570.
- Health growth increased from 115 to 125.
- Base armor reduced from 35 to 30.
- Removed: No longer restores 15 energy.
- Energy cost changed from 95 / 90 / 85 / 80 to 130 / 110 / 90 / 70.
- New Effect: Now restores 80 energy on-cast and increases maximum energy by 80 while the shroud is active.
- Shuriken base damage reduced from 40 / 80 / 120 / 160 to 30 / 60 / 90 / 120.
- Shuriken AD ratio reduced from 35% AD to 25%.
- Shuriken AP ratio reduced from 50% AP to 30%.
- Dash base damage increased from 40 / 80 / 120 / 160 to 70 / 120 / 170 / 220.
- Dash AD ratio increased from 35% AD to 50%.
- Dash AP ratio increased from 50% AP to 80%.
- First cast damage type changed from physical to magic.
- New Effect: First cast now scales with 30% AP.
- Second cast AP ratio reduced from 50% AP to 40%.
- Cooldown reduced from 80 seconds to 50.
- Cooldown reduced from 15 seconds to 12.
- New effect: Smart cast will target valid terrain in front within 45°.
- Noxian Might bonus attack damage changed from 29 − 225 (based on level) to 22 − 226 (based on level).
- Stats
- Base health reduced from 610 to 570.
- AP ratio reduced from 60% AP to 50%.
- Minimum base damage reduced from 175 / 225 / 275 to 150 / 200 / 250.
- Maximum base damage reduced from 350 / 450 / 550 to 300 / 400 / 500.
- Damage-over-time against monsters increased from 100% to 200%.
- Mana cost reduced from 95 / 100 / 105 / 110 to 85 / 90 / 95 / 100.
- Cooldown reduced from 16 / 14 / 12 / 10 seconds to 15.5 / 13.5 / 11.5 / 9.5.
- Base damage increased from 70 / 140 / 210 / 280 to 85 / 150 / 215 / 280.
/
- Stats
- Health growth reduced from 135 to 125.
- Armor growth reduced from 6.4 to 5.8.
- Cooldown increased from 65 / 60 / 55 seconds to 80 / 70 / 60.
- Base damage reduction reduced from 10 / 13 / 16 / 19% to 8 / 11 / 14 / 17%.
- Health ratio reduced from 8% target's maximum health to 7%.
- - New champion
- Released June 3, 2021 (00:01 UTC).
- Base damage increased from 65 / 120 / 175 / 230 to 75 / 130 / 185 / 240.
- Cooldown reduced from 15 / 12 / 9 / 6 seconds to 12 / 10 / 8 / 6.
- Isolation radius reduced from 400 to 300.
- New Effect: Passively grants 10 / 15 / 20% armor penetration.
- Stats
- Base magic resistance increased from 30 to 34.
- Magic resistance growth increased from 0.8 to 1.2.
- Cooldown reduced from 40 − 17.6 (based on level) seconds to 40 − 14.8 (based on level).
- Stats
- Armor growth reduced from 5.1 to 4.7.
- Passive on-hit base damage increased from 5 / 10 / 15 / 20 to 8 / 10 / 12 / 14.
- Stats
- Base attack damage increased from 64 to 70.
- Heal increased from 4 / 6 / 8 / 10 to 6 / 9 / 12 / 15.
- Base damage increased from 60 / 110 / 160 / 210 to 70 / 120 / 170 / 220.
- Bonus AD ratio increased from 80% bonus AD to 90%.
- Enhanced base damage increased from 90 / 165 / 240 / 315 to 105 / 180 / 255 / 330.
- Enhanced bonus AD ratio increased from 120% bonus AD to 135%.
- - New champion
- Released June 3, 2021 (00:01 UTC).
- New Effect: Now passively grants 15 / 20 / 25 / 30% bonus attack speed.
- Active bonus attack speed reduced from 55 / 70 / 85 / 100% to 40 / 50 / 60 / 70%.
- Cooldown increased from 8 / 7 / 6 / 5 seconds to 8 / 7.5 / 7 / 6.5.
- New Effect: Now also heals for 10% bonus health.
- New Effect: Basic attacks from him and his clone now reduce Golden Staff's cooldown by 0.5 seconds.
- Cooldown increased from 16 / 14 / 12 / 10 seconds to 18 / 17 / 16 / 15.
- Stats
- Base attack damage reduced from 64 to 58.
- Base heal reduced from 9.6 − 60 (based on level) to 6.8 − 60 (based on level).
- Base damage reduced from 25 / 30 / 35 / 40 to 20 / 25 / 30 / 35.
- Cooldown reduced from 12 / 11 / 10 / 9 seconds to 12 / 10.5 / 9 / 7.5.
- Damage against minions reduced from 100% to 50%.
- New Effect: Both strikes now hit slightly behind Xin Zhao.
- Thrust range increased from 600 to 800.
- Thrust AD ratio reduced from 80% AD to 70%.
- New Effect: Thrust now challenges champions and monsters and provides vision of the target for 3 seconds. The furthest hit is the one that is challenged.
- New Effect: Target range against challenged targets increased from 550 to 850.
- AP ratio increased from 60% AP to 80%.
- Base damage reduced from 75 / 175 / 275 to 75 / 150 / 225.
- AP ratio increased from 0% AP to 80%.
- Duration increased from 3 seconds to 5.
- Removed: Basic attacks and abilities no longer extend Crescent Guard's duration.
- Damage against structures reduced from 200% to 150%.
Items[]
- Attack damage increased from 30 to 35.
- Unique passive - Sunder
- Armor reduction per stack increased from 4% to 5%.
- Maximum stacks reduced from 6 to 5.
- Total armor reduction increased from 24% to 25%.
- Health reduced from 300 to 250.
- Attack damage increased from 50 to 55.
- Attack speed reduced from 40% to 30%.
Runes[]
- - New rune
- Replaces .
- Passive: Gain 50 bonus health. Additionally while below 50% health, also gain 12 armor or 12 magic resistance based on the type of damage most taken in the last 60 seconds (physical damage grants armor, and magic damage grants magic resistance).
- - Removed
- Removed from the game.
- Replaced by .
- - New rune
- Replaces .
- Passive: After taking damage from a champion, the next 3 incoming champion abilities or basic attacks within 1.5 seconds deal 30 − 60 (based on level) reduced damage.
- Bonus damage reduced from 10% to 8%.
- Bonus damage loss on death reduced from 5% to 4%.
- New Effect: Every 2:00 after 5:00 elapse grants 2 bonus armor and 2 bonus magic resistance.
- New Passive: Hitting an enemy champion with a basic attack or ability marks them for 4 seconds. When you or allies damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark. Allies heal for 6% of your maximum health (+ 30% of your AP) while the user heals for 2% of your maximum health (+ 10% of your AP). Consecutive ally-heals are reduced by 25%.
- Old Passive: Slowing or immobilizing an enemy champion marks them for 4 seconds. Allied champions who basic attack marked enemies heal for 3% of your maximum health over 2 seconds.
- New Passive: Gain increasing Adaptive Force every 3:00 that grants a total 0 / 2 / 5 / 9 / 14 / ∞ (based on level) bonus Attack Damage or 0 / 4 / 10 / 18 / 28 / ∞ (based on level) Ability Power (Adaptive).
- Old Passive: Every 2:00, gain 2 bonus Attack Damage or 4 Ability Power (Adaptive).
- - Removed
- Removed from the game.
- Replaced by .
- New Passive: Deal 10% bonus true damage against epic monsters and 10% bonus damage (Adaptive) against turrets. Earn an additional 120 upon taking or assisting in taking these objectives.
- Old Passive: Deal 10% bonus true damage against epic monsters and turrets. Earn an additional 100 and 500 XP upon taking or assisting in taking these objectives.
- - New rune
- Replaces .
- Passive: Hitting a champion with 3 separate attacks or abilities within 3 seconds grants ( 40% − 60% / 30% − 50%) (based on level) bonus movement speed and 75% slow resist for 3 seconds.
- Cooldown: 15 seconds.
- - Removed
- Removed from the game.
- Replaced by .
- - New rune
- Replaces .
- Passive: Restore 6 health every 5 seconds. After taking damage from an enemy champion, regenerate ( 6 / 3) (+ ( 3% / 1.5%) missing health over 10 seconds.
- Editor's Note: Tooltip error printed 6 (+ 3% missing health) for all users. Mentioned in V2.3b.
- - Removed
- Removed from the game.
- Replaced by .
- New Effect: Now also grants bonus gold when a nearby allied champion eats a fruit.
ARAM[]
- ARAM-specific balancing
- Outgoing damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from -15% to -5%.
- Outgoing damage modifier changed from 0% to -10%.
- Outgoing damage modifier changed from 0% to -5%.
- Incoming damage modifier changed from 0% to +5%.
- Outgoing damage modifier changed from 0% to +15%.
- Outgoing damage modifier changed from 0% to -10%.
- Incoming damage modifier changed from -15% to -5%.
- Outgoing damage modifier changed from 0% to +10%.
- Outgoing damage modifier changed from 0% to +15%.
- Healing modifier changed from -15% to -20%.
- Shielding modifier changed from -15% to -20%.
- Incoming damage modifier changed from -15% to -5%.
- Outgoing damage modifier changed from -15% to -20%.
- Incoming damage modifier changed from +15% to +20%.
- Outgoing damage modifier changed from -10% to -15%.
- Incoming damage modifier changed from +10% to +15%.