New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Spawn Tags: The Voidreaver, The Pridestalker.
- Icon Borders: The Hunt Begins.
- Baubles: The Wolf Knight, The Celestial Lion, Void Wing, Trophy Collection.
Wild Rift V2.2b[]
Client[]
- Event
- Masters of the Hunt
- Ever shrouded by the fog of war, the jungles of Wild Rift can prove deadly to even the bravest of champions. Yet two natural-born hunters now claim this savage battleground as their domain, each intent on making a trophy of the other.
- The Masters of the Hunt event begins May 6, 2021 (00:01 UTC).
Game[]
- Nemesis Duel
- These two ferocious champions are bringing their vendetta to Wild Rift with a new high-stakes mechanic: Nemesis Duel! This feature is a permanent part of the game that will continue even once the event ends. A Nemesis Duel event can trigger when the respective champions meet all the following conditions:
- Both are at or above level 13.
- Neither have dealt or taken champion damage within 5 seconds.
- Both are alive.
- Both are at least 16 units apart.
- A Nemesis Duel won't happen every game these conditions are met, but when it does, everyone in the game will know through an in-game announcement. A champion wins the Nemesis Duel event when the opposing champion dies within 3 seconds of taking damage from the winning champion.
- The first Nemesis Duel in Wild Rift is The Hunt is On!
- If wins, he automatically gains Ferocity during .
- If wins, he gains an extra point.
Champions[]
- Cooldown reduced from 14 / 11 / 8 / 5 seconds to 13 / 10 / 7 / 4.
- Stats
- Base health reduced from 650 to 610.
- Base health regeneration reduced from 9 to 7.
- Base damage reduced from 55 / 60 / 65 / 70 to 45 / 50 / 55 / 60.
- Cooldown increased from 100 / 80 / 60 seconds to 120 / 95 / 70.
- Stats
- Health growth increased from 115 to 125.
- Cooldown reduced from 5 / 4.5 / 4 (based on level) seconds to 5 / 4 / 3 (based on level).
- Percent health AP ratio increased from 1.5% per 100 AP to 2%.
- Bug Fix: Fixed an issue where it was dealing its initial damage twice.
- Base damage reduced from 72 − 240 (based on level) to 62 − 230 (based on level).
- Target range reduced from 650 to 600.
- - New champion
- Released May 6, 2021 (00:01 UTC).
- Stats
- Base health regeneration increased from 7.5 to 9.
- Base damage increased from 25 − 137 (based on level) to 33 − 145 (based on level).
- Missile range increased from 700 to 750.
- - New champion
- Released May 6, 2021 (00:01 UTC).
- Bug Fix: Camouflage duration per rank now correctly displays as 3 / 3.5 / 4 / 4.5 seconds instead of 3 / 4 / 5 / 6. Duration unchanged, tooltip-only fix.
- Active base damage increased from 65 / 80 / 95 / 110 to 70 / 90 / 110 / 130.
- Base damage increased from 300 / 400 / 500 to 350 / 450 / 550.
- Stats
- Base mana increased from 345 to 390.
- Maximum missing health ratio increased from 9.75% − 20.25% (based on level) of target's missing health to 13% − 27% (based on level). Minimum missing health ratio unchanged.
- Bonus AD increased from 20 / 30 / 40 to 30 / 40 / 50.
- Cooldown reduced from 90 / 75 / 60 seconds to 80 / 70 / 60.
- Mana cost reduced from 60 to 50.
- Cooldown reduced from 20 / 18 / 16 / 14 seconds to 19 / 17 / 15 / 13.
- Root duration increased from 1 second to 1.25.
- Cooldown increased from 6 / 5.5 / 5 / 4.5 seconds to 7.5 / 6.5 / 5.5 / 4.5.
Items[]
Runes[]
- Stack duration reduced from 8 seconds to 6.
Summoner spells[]
- Cooldown increased from 90 seconds to 120.
Neutral buffs[]
- Infernal Dragon bonus damage reduced from 8% to 6%.
- Elder Infernal Dragon bonus damage reduced from 12% to 9%.
- Elder Infernal Dragon bonus damage per stack reduced from 4% to 3%.
- Cloud Dragon bonus movement speed reduced from 7.5% to 6%.
- Elder Cloud Dragon bonus movement speed reduced from 11.25% to 9%.
- Elder Cloud Dragon bonus movement speed per stack reduced from 3.75% to 3%.