New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Recalls: To The Stars, Cosmic Transcendence.
- Baubles: Stargazer.
Wild Rift V2.2a[]
Client[]
- Event
- Stargazer
- To celebrate the launch of the debut "first-to-Wild Rift" skinline, an ingame event introduces you to the world of the Stargazers: , and .
- The Stargazer event begins April 15, 2021 (00:01 UTC).
Game[]
- Settings
- We're slowly rolling out 120fps mode support to high-end devices. The 120fps setting is still in testing—if you experience performance issues, please switch back to a fully supported frame rate.
- Added the 120fps option to the following high-end devices: OnePlus 9 & OnePlus 9 Pro; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.
Champions[]
- Base damage reduced from 55 / 130 / 205 / 280 to 50 / 120 / 190 / 260.
- Damage against turrets reduced from 150% to 75%.
- Base damage increased from 60 / 120 / 180 / 240 to 80 / 140 / 200 / 260.
- Self-slow duration reduced from 1.5 seconds to 1.
- The Package respawn time increased from 100 seconds to 150.
- Stats
- Base health increased from 570 to 610.
- New Effect: After casting an ability, Diana gains 30% − 120% (based on level) bonus attack speed for the next 3 basic attacks.
- Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
- Cooldown reduced from 14 seconds at all ranks to 13 / 11.5 / 10 / 8.5.
- Removed: No longer grants bonus attack speed after casting an ability on her next 3 basic attacks.
- Minimum base damage from 150 / 200 / 250 increased to 175 / 225 / 275.
- Minimum AP ratio increased from 35% AP to 40%.
- Maximum base damage increased from 300 / 400 / 500 to 350 / 450 / 550.
- Maximum AP ratio increased from 70% AP to 80%.
- Stats
- Base attack damage reduced from 64 to 58.
- Base health reduced from 690 to 650.
- Base armor reduced from 45 to 40.
- Duration reduced from 5 seconds at all ranks to 3 / 3.5 / 4 / 4.5.
- Stats
- Base health reduced from 610 to 570.
- Cooldown increased from 5 / 4 / 3 (based on level) seconds to 5 / 4.5 / 4 (based on level).
- Base damage reduced from 15 − 225 (based on level) to 15 − 190 (based on level).
- Percent health AP ratio reduced from 2% per 100 AP to 1.5%.
- Cooldown increased from 15 / 14 / 13 / 12 seconds to 18 / 17 / 16 / 15.
- AP ratio reduced from 60% AP to 45%.
- Dash range reduced from 650 to 575.
- Cooldown reduced from 6 seconds to 5.
- Cooldown reduced from 13 / 12 / 11 / 10 seconds to 12 / 10 / 8 / 6.
- Stats
- Base attack damage increased from 58 to 64.
- Attack damage growth increased from 2.65 to 3.6.
- Tap base damage increased from 55 / 100 / 145 / 190 to 70 / 110 / 150 / 190.
- Charge base damage increased from 55 / 100 / 145 / 190 to 70 / 110 / 150 / 190.
- Bonus AD ratio increased from 100% bonus AD to 110%.
- Critical strike bonus AD ratio increased from 150% bonus AD to 165%.
- - New champion
- Released April 22, 2021 (00:01 UTC).
- Stats
- Base health reduced from 650 to 610.
- Cooldown increased from 8 / 7 / 6 / 5 seconds to 9 / 8 / 7 / 6.
- On-hit damage health ratio increased from 3.5% target's maximum health to 3%.
- Stats
- Attack damage growth increased from 2.65 to 3.6.
- Cooldown reduced from 16 seconds at all ranks to 16 / 15 / 14 / 13.
- Stats
- Base armor reduced from 35 to 30.
- Cooldown increased from 85 / 65 / 45 seconds to 95 / 75 / 55.
Items[]
- Unique passive - Immolate
- Base damage increased from 16 − 30 (based on level) to 16 − 25 (based on level).
- Health ratio reduced from 1% bonus health to 0.8%.
Structures[]
- Passive - Early Game Buffs
- Increased early resistances timer from 03:00 elapse to 04:00.
- Increased champion proximity resistances timer from 03:00 elapse to 04:00.
- Increased champion proximity resistances:
- 2 champions: 10 armor and magic resistance.
- 3 champions: from 100 armor and magic resistance to 250.
- 4 champions: from 200 armor and magic resistance to 300.
- 5 champions: from 300 armor and magic resistance to 350.
ARAM[]
- ARAM-specific balancing
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to +5%.
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to -10%.
- Incoming damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to +5%.
- Outgoing damage modifier increased from 0% to +5%.
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to -10%.
- Incoming damage modifier increased from 0%. to +10%
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to -10%.
- Incoming damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to +5%.
- Outgoing damage modifier increased from 0% to +10%.
- Outgoing damage modifier increased from 0% to +5%.
- Outgoing damage modifier increased from 0% to -10%.
- Incoming damage modifier increased from 0% to +10%.
- Champion Select
- Champion select timer reduced by 15 seconds.