New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- (Wild Pass, Level 50)
- (End of Season Gold reward)
- ( )
The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
- New accessories
- Icon Borders: Hexplorer Passage.
- Recalls: Recall Port.
- Baubles: Whoopsie; Trusty Shovel; Bright Idea.
- Rift Emblems: Hexplorer History; High Tech Hexplorer; The Great Demacia; Noxian Power.
Wild Rift V2.2[]
Client[]
- Collection
- turntable background is now based in Ixtal.
- Events with temporary personalization content (like spawn effects and Homeguard trails) will now show in the Events panel under an Equip menu.
- You can now equip the same emote in multiple autofire slots.
- Champ Select
- Champ select filters now let you pick by position (solo lane, jungle, etc.).
- End of Game
- If you stay for a while in the end-of-game screen, and your friends are ready to go again, the game will give you a friendly nudge to continue.
- Added an indicator in the scoreboard to indicate which players were marked as AFK.
- Languages
- Added Brazilian Portuguese, Latin American Spanish, and Arabic.
- Locations
- Wild Rift Open Beta now also opened in Americas, Hong Kong and Macau.
- Moderation
- You'll soon occasionally receive emails if a player you reported was penalized for their in-game behavior. We're looking to create an in-game solution for this in the coming patches.
- Onboarding
- Wild Rift Journey starts when you complete the event for new players, Wild Rift Academy. Complete the Journey to earn content that will prepare you for games ahead.
- Wild Welcome: during this time, you'll earn champions and other content faster to help get you started.
- We're changing up the first-login flow to get players into Wild Rift's action faster, downloading a smaller chunk of the game while patching the rest in the background. Players will load straight into the first tutorial before login, and after completing the tutorial, there's a small interactive experience to learn about some featured champs.
- This will show up for all players after Patch 2.2, so feel free to skip the tutorial if you already know your stuff.
- New players will no longer immediately enter the standard free-to-play champ rotation when they finish the tutorials. They will instead have a designated champion pool, aimed at giving them a taste of different roles, playstyles, and champ fantasies.
- The champs are: , , , , , , , , and .
- The day after players hit level 7, they'll rejoin the standard F2P champion pool. We wanted to make sure we waited to "graduate" players into this bucket to lower the risk of having back-to-back games with totally different champs.
- We added more info to the tutorials to better teach how turrets work.
- Position Preference
- New feature (in testing): Position Preference. Similar to League PC's position select, we've been working on a way for you to have more control over the position you play in game. This test will not be running in the Americas.
- Before you get into a match, order your preferred positions (solo lane, jungle, mid lane, duo lane, support) from most to least preferred, and the matchmaking system will prioritize giving you one of your top positions a majority of the time. It's still possible to be given any position, but you should have a lot more control over how often you are assigned one you want to play. If you choose not to specify a position, no problem: we'll look back at your recent history and base it off that instead. Your choices will even be saved between sessions.
- Once champ select begins, all players will be assigned a position—you'll see them in champ select—and champs which are regularly played in your assigned position will be highlighted. You can also now filter by position to find appropriate champs for where you're playing. Finally, when the game begins, you'll see new indicators to guide you to your chosen lane.
- We'll begin with a temporary Position Preference queue, enabled for 2 weeks. You'll find it in the ranked tab, but there's a few things to note:
- The queue will not impact ranked progression or contribute to most event progress.
- We'll be running an ongoing event called Position Lab, which will give you some extra Blue Motes for each day you play and help us test!
- Pending the queue's performance and your feedback, we'll evaluate whether it's ready to roll out to the primary ranked queue at the end of the test. If not, we'll take it back into development for more tweaks.
- Ranked
- Start your ranked climb in the Americas as soon as Patch 2.2 begins on March 29.
- Reaching Gold with 10 wins or more under your belt grants , plus if you don't own her already.
- Glorious Jinx was awarded to players who reached Gold or higher in Season 2. Emerging unscathed from a thousand apocalyptic explosions, she's got her eyes on the big boom to end them all.
- Social tab
- Game invites
- Invite notifications are no longer a giant full-screen takeover; they're now a smaller, friendlier notification that won't block your interactions with the client. You can accept, reject, or simply swipe right to hide this game invite.
- Improved the visuals for when you invite friends who are already in game.
- Social sharing
- You can now share your achievements and Wild Pass rewards to Facebook, or by downloading the image directly.
- Store
- If refunding content through the App Store/Google Play Store would put your Wild Rift account in the negative, you will be temporarily suspended as a precaution. Reach out to Player Support to regain access.
- Wild Pass
- Patch 2.2 introduces the Wild Pass, a way to earn more content just for playing. You can choose to upgrade your Wild Pass to obtain some new rewards, and reaching the end of the pass (Level 50) grants you an exclusive skin: . Beyond Level 50, you can continue to earn bonus rewards as well.
- The Wild Pass will launch with the start of Season 2 of ranked and costs . The Wild Pass Elite offers a bunch of progress and missions to turbocharge your progress, and costs an additional 400 Wild Cores. You can purchase levels for .
Game[]
- All Random All Mid (ARAM) - New mode
- In ARAM, you'll play on the Howling Abyss, a bridge atop a bottomless crevasse where warriors once fought to defend the rest of the Freljord from an ancient enemy. In ARAM, there's one lane, and you're given a random champ from your pool. If you're not happy with the hand that Lady Luck has dealt, use a limited number of rerolls to try again. Rerolled champions go to the "bench" where your teammates can pick them up if they wish.
- Starting April 5th, we'll be running a small three-day test of the game mode to make sure that everything works as intended. If things look good, ARAM will be available to play for over a month, running from April 15th to May 19th.
- We're still early, so at this stage in development, some features are not fully supported. Runes, items, loadouts, and a few other areas have not been finalized yet for Wild Rift.
- Communication
- Added 3 new pings for easier team coordination. Ping "Enemy has vision here" to warn about wards; ping "Group" to rally the team; or ping "Enemy missing" for when your lane opponent might be heading for a gank and icon updated for "Enemy missing".
- Controls
- You can now tune your ability button dead zones. Basically, you have to drag out beyond the deadzone in order to activate the ability. The bigger the dead zone, the harder it is to accidentally drag the ability button when aiming.
- Move stick can now be centered closer to the edge of the screen on first touch similar to "Move Stick Type - Follow".
- HUD
- Added map visuals to better indicate when , , or are about to spawn: a grey map icon switches to a yellow icon when their respawn is imminent.
- Miscellaneous
- Raised the in-game camera height on some tablet devices.
- Added visuals to help indicate lane assignments more clearly in game.
- Improved visuals for tower aggro: danger zones now have more solid coloring so new players clearly know when they have drawn tower aggro.
- Added an option to hide in-game names entirely or change them to champion names.
- Continued to address performance and latency issues.
- Settings
- Added new graphics presets: Performance, Graphics, and Custom.
- Performance: Optimizing for in-game performance, balancing FPS and stability for smoothness ingame, at the expense of graphics. This mode does not guarantee maximum FPS, because depending on your phone, you may experience FPS spikes that feel like in-game latency.
- Graphics: Optimizing for graphic quality, balancing graphic quality and stability for higher-quality visuals, at the expense of FPS.
- Added new FPS options: 40, 90 and 120:
- 40fps: Many players have asked to get more FPS out of their devices but find 60fps too unstable, so we're adding a middle-ground for those that have hardware to support.
- 90fps: For players with high end devices with higher refresh rates that want to have an even smoother in-game experience.
- 120fps (beta): Currently only available on specific device models. Comes at the risk of overheating or performance degradation, so please use carefully!
- 120Hz mode is available on Samsung Galaxy S21 Range; Samsung Galaxy S20 Range; Samsung Galaxy Note 20; Samsung Tab S7 Range; OPPO Find X2; OnePlus 9 & OnePlus 9 Pro; OnePlus 8 & OnePlus 8 Pro; iPad Pro Range; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.
- Statistics
- Attack Speed
- Attack speed's effect ratio on attacks' windup time reduced to 50% from 100%.
- New Windup time formula: base windup time / (1 + attack speed × 50%).
- Old Windup time formula: base windup time / (1 + attack speed).
- Attack speed's effect ratio on attacks' windup time reduced to 50% from 100%.
Champions[]
- Stats
- Base health reduced from 650 to 610.
- Knockup radius reduced from 300 to 275.
- Base damage reduced from 60 / 120 / 180 / 240 to 60 / 110 / 160 / 210.
- Stats
- Base armor reduced from 40 to 35.
- Health growth reduced from 105 to 95.
- AP ratio reduced from 1% per 100 AP to 0.75%.
- Cooldown increased from 100 / 85 / 70 seconds to 110 / 95 / 80.
- Removed: Basic attacks no longer convert physical vamp into magic vamp.
- Capped damage against monsters reduced from 320 / 380 / 440 / 500 to 290 / 360 / 430 / 500.
- Cooldown increased from 6 / 5 / 4 / 3 seconds to 6 / 5.5 / 5 / 4.5.
- - New champion
- Released April 1, 2021 (00:01 UTC).
- Damage against non-champions reduced from 100% to 65%.
- Stats
- Base health reduced from 570 to 530.
- Cooldown increased from 6 / 5 / 4 / 3 seconds to 7.5 / 6 / 4.5 / 3.
- AP ratio reduced from 50% AP to 40%.
- Base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
- Base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
- Removed: spear no longer slows.
- Bug Fix: Now correctly resets attacks and empowered attacks cannot be interrupted.
- New Effect: ability now gains 60% bonus movement speed for 1.5 seconds when slamming the shield.
- Removed: No longer blocks turret damage.
- Removed: ability no longer has an extended duration.
- New Effect: The spear now slows by 50% for 2 seconds and deals Template:WRas damage in a small area.
- Channel time increased from 0.8 seconds to 1.
Items[]
- Removed items
- Top tier items: , .
- Boots: .
- Updated item icons
- Basic Items: , , , , , , .
- Mid tier Items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Top tier Items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Boots: , , , .
- Enchants: , , , , , .
- Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
- Now builds into .
- No longer builds into .
- Now builds into .
- No longer builds into .
- No longer builds into .
- New:
- Recipe: Upgrades from = 2600.
- Stats: 10 ability haste, 350 health, 1200 mana.
- Unique Passive - Awe: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
- Unique Passive - Frozen Colossus: Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana (15 second cooldown).
- Limited to 1 Mana Charge item.
- Old:
- Recipe: Upgrades from = 2600.
- Stats: 10 ability haste, 40 armor, 1150 mana.
- Unique Passive - Awe: Grants bonus armor equal to 3% maximum mana. Refunds 15% of mana spent.
- Unique Passive - Frozen Colossus: Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana (15 second cooldown).
- Limited to 1 Awe item.
- - New item
- Recipe: + + 850 = 2850.
- Stats: 350 health, 45 magic resistance.
- Unique Passive - Storm: +5% movement speed.
- Unique Passive - Absorb: Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants 6 bonus movement speed and 6 bonus magic resistance, stacking up to a maximum of 30 movement speed and 30 magic resistance.
- - New item
- Recipe: + + 800 = 2850.
- Stats: 20 ability haste, 70 armor, 300 mana.
- Unique Passive - Winter's Caress: Reduces the attack speed of nearby enemies by 15%.
- Now builds into .
- No longer builds into .
- Now builds into .
- No longer builds into .
- Now builds into .
- Ability haste increased from 10 to 20.
- Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
- Ability haste increased from 10 to 20.
- Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
- No longer builds into .
- - New item
- Replaces .
- Recipe: + 500 = 1000.
- Unique Passive - Footwear: +40 movement speed.
- Unique Passive - Enhanced: +15 armor.
- Unique Passive - Block: Blocks 15% of damage from basic attacks.
- Unique Active - Sprint: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect (60 second cooldown).
- Armor increased from 50 to 55.
- Now builds into .
- New:
- Old:
- Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
- Now builds into .
- No longer builds into .
- - New item
- Replaces .
- Recipe: + + 900 = 3000.
- Stats: 15 ability haste, 500 health.
- Unique Passive - Immolate: Deals 16 − 30 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5 seconds, stacking up to 6 times. Deals 50% bonus damage to minions and monsters.
- Unique Passive - Flame Touch: At maximum Immolate stacks, basic attacks burn enemies around you for Immolate's damage over 3 seconds.
- Ability haste reduced from 10 to 0.
- Unique Passive - Mana Charge
- Mana generation reduced from 8 to 7.
- New effect: Mana stacks are maintained upon upgrading to this item.
- Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
- Unique Passive - Thorns
- Now builds into .
- Health increased from 650 to 700.
- - New item
- Recipe: + 400 = 900.
- Stats: 150 health.
- Unique Passive - Flight: +5% movement speed.
- Builds Into: , .
- New:
- Recipe: + + 700 = 2600.
- Stats: 10 ability haste, 350 health, 500 mana.
- Unique Passive - Awe: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
- Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit, mana expenditure or taking damage from champions, epic monsters, or turrets consumes a charge and grants +8 mana, up to a maximum of 700 mana. Mana stacks are maintained upon upgrading to this item.
- Passive: Transforms into at +700 mana.
- Limited to 1 Mana Charge item.
- Builds into: .
- Old:
- Recipe: + + 700 = 2600.
- Stats: 10 ability haste, 40 armor, 450 mana.
- Unique Passive - Awe: Grants bonus armor equal to 1% maximum mana. Refunds 15% of mana spent.
- Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +15 mana, up to a maximum of 700 mana.
- Passive: Transforms into at +700 mana.
- Limited to 1 Awe item.
- Builds into: .
Summoner spells[]
- - New spell
- Grants a burst of mana back to you and nearby allies.
- Limited to Howling Abyss.
- Duration increased from 6 seconds to 8.
- Burst top speed reduced.
- Burst duration increased from 2 seconds to 3.
- New Effect: On takedown, the buff's duration is increased by 6 seconds, and the speed burst is reapplied.
- Target range reduced from 700 to 550.
- / - New spell
- A two-part spell. Mark throws a snowball in a line, dealing damage and marking the first enemy hit. Reactivate to Dash to the enemy to instantly get the party started.
- Limited to Howling Abyss.