New Cosmetics[]
The following Champion skins have been added to the store:
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The following Summoner icons have been added to the store:
The following Emotes have been added to the store:
Wild Rift V2.1[]
Client[]
- Adjusted the login flow to ensure that important login popup messaging (like server status) will not be skipped when using automatic login.
- On iOS, increased the time before automatic logout when minimizing Wild Rift or locking screen.
- Refreshed tutorials with more information about lane indicators.
- Moved hardware/device permission requests from first login to the first time a feature is used. For instance, instead of requesting access to save media on first login, Wild Rift now asks for access for the first time saving media (like sharing on social media).
- Home
- Added the ability to see your exact latency in game to the ping display.
- Added the ability to gift recalls, baubles and emotes.
- Onboarding
- Bug Fix: Fixed a bug where reaching account level 10 would remove the Suggested Activities menu.
- Chests now prioritize granting unowned content first, and if all potential content is owned, Poro Coins can be granted instead. This fixes an issue where chests could not be used if all potential content was owned.
- Replays
- Replays are now available for your 50 most recent matches. Play back your game as it happened to improve your play or relive those unforgettable moments. Replays feature a new HUD, showing both teams' items, summoner spells, gold earned, and more.
- Replays can be accessed from your Match History page or the end-of-game screen.
- Watch the match back as it happened or follow any other player in the game.
- Different playback speed settings are available, ranging from 0.5× to 8× speed.
- Rewinding/timeskipping is not currently supported.
- Replays cannot be used for Practice Mode games.
- Replays will expire with each new patch.
- Spectator mode
- Added spectator mode. Spectating a matchmade game features a three minute delay to avoid game spoilers. Custom games feature three spectator slots, and do not have any delay.
- In order to spectate a player in a matchmade game, you must be friends with them.
- You must be on the same game version to spectate a player.
- If you don't want to make a… spectacle of yourself, turn off “Allow spectators” in the Settings menu.
- When spectating, the map will always be oriented with Baron Lane at the top and Dragon Lane at the bottom.
- Vault
- Champions earned from leveling up have been removed as potential drops from chests.
Game[]
- Controls
- By popular demand, added the ability to choose the order in which enemies appear when using Portrait Lock.
- Communication
- The in-game chat settings have been updated. All / Team / Off is now All / Team / Party. The new Party setting allows for premade party chat while hiding chat from other team members.
Champions[]
- AD ratio increased from 50% bonus AD to 70%.
- Total resistance reduction increased from 4 / 6 / 8 / 10 to 8 / 12 / 16 / 20.
- Base damage increased from 80 / 95 / 110 to 80 / 115 / 150.
- Big One base damage increased from 160 / 190 / 220 to 160 / 230 / 300.
- AD ratio increased from 25% AD at all ranks to 25 / 45 / 65%.
- Big One AD ratio increased from 50% AD at all ranks to 50 / 90 / 130%.
- Base damage increased from 80 / 95 / 110 to 80 / 115 / 150.
- Stats
- Attack damage growth increased from 3.6 to 4.55.
- New effect: Now deals at least 20 damage.
- combo hitbox size increased from 200 to 250.
- Dash travel time reduced from 0.4 seconds to 0.25.
- Target range increased from 600 to 650.
- Cooldown reduced from 9 / 8 / 7 / 6 seconds to 7.5 / 7 / 6.5 / 6.
- Base damage increased from 55 / 110 / 165 / 220 to 60 / 115 / 170 / 225.
- Bug Fix: Now correctly applies damage to the target hit.
- Stats
- Base attack damage reduced from 58 to 52.
- Base movement speed reduced from 335 to 330.
- Cooldown increased from 12 / 10 / 8 / 6 seconds to 15 / 12 / 9 / 6.
- Base damage reduced from 85 / 140 / 195 / 250 to 70 / 125 / 180 / 235.
- AP ratio reduced from 80% AP to 70%.
- Base damage reduced from 35 / 70 / 105 to 30 / 60 / 90.
- AP ratio reduced from 20% AP to 15%.
- Knockback range reduced from 750 to 675.
- - New champion
- Released February 1, 2021 (00:01 UTC).
- Bonus attack speed increased from 30 / 45 / 60 / 75 / 90% to 50 / 65 / 80 / 95 / 110%.
- Duration increased from 5 seconds to 7.
- Base damage increased from 60 / 130 / 200 / 270 to 85 / 155 / 225 / 295.
- Passive base damage increased from 40 / 70 / 100 / 130 to 55 / 85 / 115 / 145.
- Active base damage increased from 60 / 70 / 80 / 90 to 65 / 80 / 95 / 110.
- Active AD ratio increased from 50 / 70 / 90 / 110% bonus AD to 55 / 90 / 125 / 160%.
- Blue Card mana restoration increased from 50 / 65 / 80 / 95 to 60 / 90 / 120 / 150.
- Blue Card AP ratio increased from 50% AP to 80% / AP.
- Red Card AP ratio increased from 50% AP to 65% / AP.
- Gold Card stun duration increased from 1 / 1.25 / 1.5 / 1.75 seconds to 1.25 / 1.5 / 1.75 / 2.
- - New champion
- Released February 1, 2021 (00:01 UTC).
- Base damage increased from 200 / 300 / 400 to 200 / 350 / 500.
- Duration reduced from 1.5 seconds to 1.25.
- Knock-up duration reduced from 1.5 seconds to 1.25.
Items[]
- Unique passive - Momentum
- Removed: Basic attacks no longer convert Momentum into bonus magic damage on-hit.
- Basic attacks will still remove all Momentum stacks.
- Unique passive - Crushing Blow
- New effect: Basic attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend maximum Momentum also slow by 50% for 1 second.
- Unique active - Locket
- New effect: Shield is reduced to 50% on targets that have been affected by another Locket in the last 20 seconds.
- Unique active - Redeem
- New effect: Heal is reduced to 50% on targets that have been affected by another Redeem in the last 20 seconds.
- Unique - Momentum
- Removed: Attacks no longer convert Momentum into bonus magic damage on-hit.
- Attacks will still remove all Momentum stacks.
Summoner spells[]
- New effect: Added duration indicator for spells like Barrier and Ghost.
- Passive - Hunting License
- Added the Hunter's Duty buff indicator to indicate Hunting License minion penalty.
Monsters[]
- New: Two Rift Scuttler's will spawn (one on each side of the map). Once both have been slain, one Rift Scuttler will spawn on a randomly chosen side of the map.
Neutral buffs[]
- Buff linger duration for minions reduced from 10 seconds to 5.
Hotfixes[]
February 5 Hotfix[]
- Stats
- Base mana reduced from 480 to 435.
- Cooldown increased from 70 / 60 / 50 seconds to 85 / 70 / 55.
- Cooldown increased from 70 / 60 / 50 seconds to 85 / 70 / 55.