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For the League of Legends icon League of Legends patch, see V14.9.

Teamfight Tactics V14.9[]

MODES[]

DOUBLE UP[]

  • Minimum time for reinforcements to begin: 7 seconds ⇒ 12 seconds.
  • Player damage taken is now rounded up to the nearest whole number.
  • Base player damage: 2 / 5 / 6 / 8 / 11 / 17 ⇒ 3 / 6 / 8 / 10 / 12 / 17

VANGUARD[]

With 14.9, Vanguard, Riot’s proprietary Anti-Cheat system was be deployed on the PC client. While that statement is more applicable to League of Legends, we expect TFT to also benefit long-term as Vanguard acts as a blocker for potential cheaters further down the road.

DIRECTX 9 DEPRECATION[]

With 14.9 DirectX 9 support for League of Legends and Teamfight Tactics ends.

INGAME CHANGES[]

PLAYER DAMAGE[]

  • Stage Player Damage: 0/2/5/7/9/11/17/150 ⇒ 0/2/5/8/10/12/17/150

LEVELING COSTS[]

  • Level 8 to 9: 72g ⇒ 80g
  • Level 9 to 10: 84g ⇒ 80g

SHOP ROLL ODDS[]

  • Level 8: 18/25/32/22/3 ⇒ 18/27/32/20/3
  • Level 9: 10/20/25/35/10 ⇒ 15/20/25/30/10

ENCOUNTERS[]

  • Ahri - Player Health: 15 ⇒ 10
  • Kayn - 5-4 Death Game appears more often
  • Ornn - Choose an Artifact appears more often
  • Cho’gath - Slots for Items appears less often
  • Diana - Salvage Bin appears less often
  • Irelia - Free Move Carousel appears less often
  • Neeko - Lesser Dupe Carousel appears less often
  • Teemo - Spatula Carousel appears less often
  • Wukong - Radiant Carousel appears less often
  • Wukong - Radiant Carousel can also no longer be Stage 2 Carousel
  • Khazix - Lower Cost XP for 3 Turns has been removed
  • Cho’gath - Duplicators has been removed
  • Neeko - Duplicator Carousel has been removed
  • Syndra - 2* 4 Cost Carousel has been removed

ARTIFACT ANVILS[]

  • Artifact Item Anvils are now pick 1 of 4 (were pick 1 of 3)
  • Portable Forge changed to pick 1 of 4 Artifacts and is available at all Stages
  • Removed the Augments Portable Forge+ and Portable Forge++ as they are no longer necessary

TRAITS[]

Arcanist Arcanist
  • Arcanist AP: 20/50/85/125 ⇒ 20/50/90/135
  • Arcanist Team AP: 20/20/40/125 ⇒ 20/20/50/135
Dryad Dryad
  • Dryad Health per stack: 3/7/11 ⇒ 3/7/10
  • Dryad AP: 15/30/65 ⇒ 15/30/55
Duelist Duelist
  • Duelist Attack Speed per stack: 5/9/13/18% ⇒ 5/10/14/18%
Fated Fated
  • Fated Sett Omnivamp bonus: 12% ⇒ 15%
Fortune Fortune
  • Fortune 7 piece flat bonus 25 ⇒ 12
  • Fortune 7 piece average orb value 16 ⇒ 8
  • Fortune adjusted several cashout options.
Heavenly Heavenly
  • Heavenly no longer scales with unit star levels.
  • Heavenly now gives 70% more stats to Heavenly units.
  • Heavenly Bonus stats: 100/115/135/165/200/225% ⇒ 100/110/125/145/170/200%
  • Heavenly Emblem Omnivamp bonus: 6% ⇒ 5%
Storyweaver Storyweaver
  • Storyweaver Kayle on-hit damage: 15/30/40/90% AP ⇒ 15/35/45/90% AP
  • Storyweaver Kayle Scroll of Haste AS per stack: 5% ⇒ 6%
Umbral Umbral
  • Umbral Execute threshold: 10/18/20/45% HP ⇒ 10/18/25/60% HP

CHAMPIONS[]

Darius Darius
  • Darius Ability on-hit damage: 90/135/200% AP ⇒ 80/120/200% AP
Kog'Maw Kog'Maw
  • Kog’Maw Ability damage: 160/225/315% AP ⇒ 160/240/335% AP
Riven Riven
  • Riven Ability damage: 150/150/155% AD ⇒ 190/190/200% AD
Alune Alune
  • Alune Attack Speed: 0.7 ⇒ 0.75
Bard Bard
  • Bard AD: 50 ⇒ 55
Tristana Tristana
  • Tristana AD: 55 ⇒ 60
  • Tristana Ability damage: 265/265/270% AD + 75/115/185% AP ⇒ 300/300/305% AD + 50/75/115% AP
  • Tristana Ability AD% buff: 50/50/60% ⇒ 40/40/50%
Volibear Volibear
  • Volibear Ability healing: 140/170/210% AP ⇒ 150/180/240% AP
Zoe Zoe
  • Zoe Ability damage: 275/415/640% AP ⇒ 290/435/695% AP
  • Zoe Ability ricochet damage: 90/135/215% AP ⇒ 95/140/225% AP
Kayn Kayn
  • Kayn Armor/MR: 70 ⇒ 60
Morgana Morgana
  • Morgana Ability damage: 265/400/1600% AP ⇒ 265/400/2000% AP
  • Morgana is now more likely to cast her ability at clumps of enemies.
Syndra Syndra
  • Syndra Ability starting butterflies: 7/7/10 ⇒ 8/8/10
Lissandra Lissandra
  • Lissandra Health: 1200 ⇒ 1100
  • Lissandra Ability loot chance: 50% ⇒ 40%
Lillia Lillia
  • Lillia Ability small orb damage: 120/180/400% AP ⇒ 120/180/600% AP
Ornn Ornn
  • Ornn three-star items forged: 8 ⇒ 6
  • Ornn three-star now forges Radiant items
Sylas Sylas
  • Sylas Ability damage: 200/300/1000% AP ⇒ 200/300/1200% AP
  • Sylas Ability swipe damage: 90/135/450% AP ⇒ 90/135/550% AP
  • Sylas Ability heal: 120/140/500% AP ⇒ 120/140/600% AP

AUGMENTS[]

  • Over Encumbered Bench Slots: 2 ⇒ 1
  • Pumping Up I Base AS: 8% ⇒ 6%
  • Triforce I HP: 100 ⇒ 150
  • Big Gains Base HP: 80 ⇒ 100]
  • Built Different HP: 220/300/380/480 ⇒ 220/280/340/400
  • Built Different AS: 40/45/50/55% ⇒ 35/40/45/50%
  • Call to Adventure Stats Per 2 Takedowns: 12 HP & 2 AP ⇒ 18 HP & 3 AP
  • Dragon’s Spirit Healing per component: 8000 ⇒ 7000
  • Dynamic Duo 15g ⇒ 20g
  • Learning to Spell base AP: 10 ⇒ 18
  • Mind Over Matter continues to be disabled until we can ship a fix next patch
  • Pandora’s Items II now gives 2 random components instead of a random completed item.
  • Raining Gold base Gold: 9 ⇒ 8
  • Slammin+ base XP Gain: 12 ⇒ 10
  • Accomplice 4g ⇒ 2g
  • Build a Bud 6g ⇒ 8g
  • Call to Chaos Gold: 66 ⇒ 58
  • Call to Chaos XP: 70 ⇒ 64
  • Call to Chaos Three Star 3 Cost + 10g ⇒ Three Star 3 Cost + 20g
  • Going Long 8g ⇒ 10g
  • Infernal Contract has been disabled
  • Trash to Treasure has been disabled
  • Portable Forge changed to pick 1 of 4 Artifacts and is available at all Stages.
  • Removed Portable Forge+ and Portable Forge++
  • Behemoth Crest: Gain a Thresh ⇒ Gain a Shen and Thresh
  • Dragonlord Crest: Gain a Diana ⇒ Gain a Janna and Diana
  • Grim Harvest: Gain a Kindred ⇒ Gain a Kha’Zix and Kindred
  • Sage Crest: Gain a Diana ⇒ Gain a Zyra and Diana
  • Storyweaver Crest: Now also gives a Garen.
  • Warden Crest: Gain an Amumu ⇒ Gain a Jax and Amumu
  • Behemoth Crown: Gain a Warmog’s Armor and Yorick ⇒ Gain a Sunfire Cape, Yorick, and Thresh
  • Sage Crown: Gain a Diana ⇒ Gain a Zyra and Diana

ITEMS[]

NEW[]

Talisman of Ascension Talisman of Ascension
  • Talisman of Ascension: Health: 400, Attack Damage: 20%, Ability Power: 20. After 18 seconds gain 100% max Health and 150% increased damage for the rest of combat.
Corrupt Vampiric Scepter Corrupt Vampiric Scepter
  • Corrupt Vampiric Scepter: Attack Speed: 50%. Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their ability or gain mana.
Fishbones Fishbones
  • Fishbones: Attack Damage: 30%, Attack Speed: 30%. Doubles the holder’s attack range and causes each of their attacks to target a random enemy.
Suspicious Trench Coat Suspicious Trench Coat
  • Suspicious Trench Coat: Health: 250, Attack Speed: 25%. Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max health. [Unique - only 1 per champion]
Horizon Focus Horizon Focus
  • Horizon Focus: Health: 250, Mana: 15, Armor and Magic Resist: 20. Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Mittens Mittens
  • Mittens: Attack Speed: 60%. Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.
Unending Despair Unending Despair
  • Unending Despair: Health: 400, Armor: 40. Whenever a Shield on the holder breaks, 100% of that Shield’s initial value is dealt to the nearest enemy as magic damage.
Rapid Firecannon Rapid Firecannon
  • Rapid Firecannon: Attack Speed: 50%. Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Innervating Locket Innervating Locket
  • Innervating Locket: Health: 150, Mana: 15. The holder gains 2% of their total Mana whenever they’re hit by an attack. Each cast restores 20% of the holder’s max Health over 3 seconds.
Luden's Tempest Luden's Tempest
  • Luden’s Tempest: Attack Damage: 30%, Ability Power: 30. 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Silvermere Dawn Silvermere Dawn
  • Silvermere Dawn: Attack Damage: 165%, Armor and Magic Resist: 50. Grants immunity to stuns and the holder’s attacks stun the target for 0.8 seconds. The holder’s attack speed is locked at 0.5.
Prowler's Claw Prowler's Claw
  • Prowler’s Claw: Attack Damage: 25%, Critical Strike Chance: 25%. After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
Cursed Blade Cursed Blade
  • Cursed Blade: Attack Speed: 15%, Magic Resist: 20. Attacks reduce the target’s max Health by 3%. 13 attacks on the same target reduces their star level by 1.
Spectral Cutlass Spectral Cutlass
  • Spectral Cutlass: Attack Damage: 40%, Critical Strike Chance: 20%. Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.
Blighting Jewel Blighting Jewel
  • Blighting Jewel: Ability Power: 40. Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Wit's End Wit's End
  • Wit’s End: Attack Speed: 30%, Magic Resist: 30/ Attacks deal 42-100 (scales with stage) bonus magic damage. Heals the holder for 35% of all magic damage dealt.
Forbidden Idol Forbidden Idol
  • Forbidden Idol: Health: 200, Armor and Magic Resist: 25. Shields have 50% of their value converted to max Health instead.
Lich Bane Lich Bane
  • Lich Bane: Ability Power: 30, Mana: 15. The holder’s first attack after each ability cast deals 180-380 (scales with stage) bonus magic damage.
Lightshield Crest Lightshield Crest
  • Lightshield Crest: Armor and Magic Resist: 50, Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies.
Seeker's Armguard Seeker's Armguard
  • Seeker’s Armguard: Ability Power: 25, Armor and Magic Resist: 25. Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
The Eternal Flame The Eternal Flame
  • Eternal Flame: Health: 250. While the holder is alive, all enemies are 33% Wounded, and all allies deal 7% more damage. This effect refreshes every 5 seconds.
Knight's Vow Knight's Vow
  • Knight’s Vow: Health: 50. Combat Start: Grant 200 Health and 12% Omnivamp to the holder and allies within 1 hex in the same row.
Moonstone Renewer Moonstone Renewer
  • Moonstone Renewer: Health: 250. Every 4 seconds, shield the 2 lower percent health allies for 100-400 health (based on Stage) for 4 seconds.
Spite Spite
  • Spite: Health: 250. When this unit dies, all enemies within 2-hexes have their Attack Damage and Ability Power reduced by 40%. Allies in the explosion gain 30% Attack Damage and Ability power instead.
Unstable Treasure Chest Unstable Treasure Chest
  • Unstable Treasure Chest: Health: 250. When the holder dies, the 3 closest allies gain a temporary completed item.

UPDATED[]

Blacksmith's Gloves Blacksmith's Gloves
  • Blacksmith’s Gloves now grants 300 HP & 30% Crit baseline
Goldmancer's Staff Goldmancer's Staff
  • Goldmancer’s Staff has been removed
Mogul's Mail Mogul's Mail
  • Mogul’s Mail has been removed
Virtue of the Martyr Virtue of the Martyr
  • Virtue of the Martyr base Heal: 6.5% max health ⇒ 7% max health
  • Virtue of the Martyr empowered Heal: 13% max health ⇒ 14% max health
  • Virtue of the Martyr after dying, instead of getting empowered heals for 10s, you’ll always get 2 empowered heals

References[]

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