- For the
Teamfight Tactics patch, see V14.4 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Champion skin will be distributed to players in any ranked queue:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V14.4[]
Client[]
- Windows Minimum Specifications Update
- Starting this patch, League of Legends can no longer run on Windows 7, 8, and 8.1.
- Anti-cheat
- The rollout plan for
Riot Vanguard has been changed. Instead of launching globally in patch 14.5 it will first be launched in the Philippines (PH) server for integrity checks and potential bug tracking.
- Clash
- Shurima Cup:
- Registration Begins: February 19, 2024 (11:00 AM Local Time).
- Tournament Dates: February 24 and 25, 2024 (~4-7 PM Local Time, varies by region).
- Mythic Shop Rotation
- In:
- Out:
- Lobby
- Priority positions in the role selector modal are now denoted with a diamond icon instead of only highlighted. This applies to all lobbies that include position selection.
- Quickplay
- Swapping primary and secondary slots now swaps roles and loadouts in full, not only the selected champions.
- The error message for invalid champion selections has been improved with detailed requirements as to what is causing the error.
- Ranked
- The baseline LP gains/losses for players in the visible ranks Platinum and below have been adjusted to ± 25 from ± 28. This solves the case of higher ranks always needing 2 games to climb back up after division demotion, while lower ranks needing 1 in some cases to climb again, thus deflating MMR to a large degree and resulting in severely negative LP gains when players go through this process multiple times.
Game[]
- Camera
- Per-side offset for Red team players in Summoner's Rift has been moved to show a slightly bigger portion of the bottom part of the screen.
- Fistbumps
- Fistbumps now include system messages for both the initiator and team members to provide greater visibility into fistbump actions and how to respond.
- Fountain
- Health regeneration per tick increased to 2.6% maximum health from 2.1%.
- Minimap
- Bug Fix: Allied champion icons are no longer incorrectly flipped if the minimap was placed on the left side of the screen.
- Scoreboard
- Bug Fix: Scoreboard now properly displays the dragon soul icon and effect text in game.
- Bug Fix: Scoreboard tooltips now properly update when pressing shift to show extended tooltips.
- Tethers
- Most hostile tethers have been rescripted to use area checks, which are only gated by the server engine tick rate of 0.033 seconds per tick, instead of having to wait for a delay until the nth number of server ticks arrives (usually the 8th: 8 ticks = 0.25 seconds). The checking for successful or unsuccessful snapping is now significantly more responsive.[1]
- and
- and
Champions[]
- Cooldown reduced to 22 − 10 (based on level) seconds from 24 − 12 (based on level).
- Bug Fix: Empowered attack no longer reduces the cooldown by 2 seconds.
- Bug Fix: Potentially fixed inconsistencies with the tether pulling a target when they leave the area at the last 0.25 seconds of the duration.
- Stats
- Health growth increased to 104 from 96.
- AP ratio per hit increased to 50% AP from 45% AP.
- Total AP ratio increased to 100% AP from 90% AP.
- AP ratio per hit increased to 50% AP from 45% AP.
- Bug Fix: No longer reflects the damage to an allied that casted on her right before despawned.
- Burst base damage reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100.
- Burst AP ratio reduced to 30% AP from 35% AP.
- Stats
- Armor growth reduced to 5 from 5.2.
- Base attack speed increased to 0.658 from 0.625.
- Attack speed ratio increased to 0.658 from 0.625.
- Damage per 5 chimes reduced to 10 from 14.
- AP ratio increased to 40% AP from 30% AP.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- AP ratio increased to 80% AP from 65% AP.
- Removed: No longer destroys shields against monsters.
- Bug Fix: Border ring VFX now properly displays on lower graphic settings when using specific skins.
- Bug Fix: Tooltip now also mentions the magic resistance reduction in the level-up display.
- New Effect: Now has a range indicator for the detection radius.
- Bug Fix: Dash range indicator now properly resizes to account for shorter target ranges than the maximum. (Note: its functionality is unchanged.)
-
- Bug Fix: First encounter VO is now properly playing as intended for , , and .
-
- Bug Fix: VFX no longer renders over impassable terrain.
-
- Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
- Effect radius increased to 725 units from 700.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Cripple strength reduced to 25% from 50%.
- General
- New Effect: In the Golden Ratio Quest, now has a 3 second forgiveness window for him to kill for quest completion.
- Tentacle AD ratio reduced to 100% AD from 115% AD.
- Bug Fix: Passive tentacles and tentacles no longer use different sizes.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
-
- Bug Fix: Homeguard run VFX no longer appears to be more intense than intended.
-
- Bug Fix: VFX of the blades now shifts color at maximum stacks.
- Stats
- Base attack damage increased to 59 from 57.
- Mana restoration increased to 15 / 17 / 19 / 21 / 23 / 25 from 10 / 12 / 14 / 16 / 18 / 20.
- Base damage per tick increased to 40 / 55 / 70 / 85 / 100 / 115 from 35 / 50 / 65 / 80 / 95 / 110.
- Total base damage increased to 160 / 220 / 280 / 340 / 400 / 460 from 140 / 200 / 260 / 320 / 380 / 440.
- New Effect: Now
roots the target during the cast time.
- New Effect: Now
- Stats
- Base health increased to 625 from 570.
- Base mana increased to 320 from 290.
- Removed: No longer
slows enemies while .
- Removed: No longer
- Bonus armor ratio increased to 85% bonus armor from 50%.
- Bonus magic resistance ratio increased to 85% bonus magic resistance from 50%.
- Removed: Cooldown is no longer reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds during .
- Removed: no longer reduces the minimum channel to 0.5 seconds.
- Location-targeted dash speed reduced to 900 from 1700.
- Ally-targeted dash speed reduced to 1100 from 1800.
- New Effect: Ally-targeted dash speed now scales with 100% movement speed.
- dash speed reduced to 1450 from 2100.
- Target range increased to 2000 / 2500 / 3000 units from 1500 / 2250 / 3000.
- Bug Fix: Tier 1 now properly affect dash distance.
- Base damage reduced to 10 / 20 / 30 / 40 / 50 from 20 / 30 / 40 / 50 / 60.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Tether update cadence for valid range conditions has been updated to check every 0.05 seconds instead of every 0.25 seconds.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Note: VFX still remains for at least 0.25 seconds.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Note: VFX still remains for at least 0.25 seconds.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Second bolt damage increased to 50% from 25%.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
- Base shield increased to 80 / 125 / 170 / 215 / 260 from 75 / 115 / 155 / 195 / 235.
- AP ratio increased to 55% AP from 45% AP.
- Stats
- Base armor reduced to 35 from 39.
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- Root duration reduced to 0.75 − 2.25 (based on distance traveled) seconds from 0.8 − 2.6 (based on distance traveled).
-
- Bug Fix: Homeguard run VFX no longer appears more intense than intended.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
-
- Bug Fix: VFX now disappears smoothly when destroyed.
- Bug Fix: Recasting the ability no longer sometimes causes the clone to visually teleport to the targeted location.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Bug Fix: Linger VFX no longer follow her while in her ultimate form.
- Stats
- Base health regeneration reduced to 2.5 from 7.5.
- Health regeneration growth reduced to 0.5 from 0.65.
- Base movement speed increased to 340 from 335.
- Maximum heal health ratio increased to 12% − 20% (based on level) maximum health from 2% − 10% (based on level).
- Removed: No longer has a maximum base heal of 10.
- New Effect: Fury generation is now reduced by 50% against minions, wards, and jungle plants.
- Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- Removed: No longer has a 0.25-second cast time for each empowered attack.
- New Effect: Now grants 45% bonus attack speed while active.
- Made cast animations smoother at high attack speeds.
- Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Damage type changed to magic from physical.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200.
- Bonus AD ratio reduced to 25% bonus AD from 50%.
- Bonus movement speed changed to 5 / 10 / 15 / 20 / 25 from 5 / 10 / 15 (based on level).
- Vision radius increased to 385 from 250.
- Removed: No longer reduces her attack range to 75.
- Damage type changed to magic from physical.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
- Removed: Damage no longer scales with 80% bonus AD.
- New Effect: Damage now scales with 80% AP.
- New Effect: Now
knocks up all targets hit, instead of only knocking up the primary target and knocking back all secondary targets.
- The 10-second per-target immunity will apply to all targets hit.
- Removed: No longer
slows targets by 40% for 0.5 seconds after knocking them up.
- Cooldown reduced to 10 seconds from 12.
- Removed: No longer has a base damage of 5 / 10 / 15 / 20 / 25.
- AD ratio increased to 100% AD from 70% AD.
- Removed: At maximum Fury, no longer deals double damage and converts it to true damage.
- New Effect: At maximum Fury, now deals 6 / 8 / 10 / 12 / 14% of target's maximum health
bonus physical damage, capped at 60 − 400 (based on level) against monsters.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 26 / 24 / 22 / 20 / 18 seconds.
- Tunnel cooldown reduced to 6 / 5 / 4 / 3 / 2 seconds from 10 / 8 / 6 / 4 / 2 seconds.
- Manual cast dash speed reduced to 500 from 550.
- New Effect: Manual cast dash speed now scales with total movement speed instead of movement speed from boots.
- Movement speed while burrowing and unburrowing slightly increased.
- Bug Fix: Dash speed while in the Tunnel is now properly 850 (matching the movement command/re-use speed) instead of 550, if the Tunnel is created by casting this ability.
- Bug Fix: No longer has a 0.05-second delay when entering a Tunnel after its creation by casting this ability.
- Bonus AD ratio reduced to 100% bonus AD from 175%.
- Removed: No longer destroys shields against monsters.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Champion base heal increased to 12 / 20 / 28 / 36 / 44 from 12 / 18 / 24 / 30 / 36.
- Empowered champion base heal increased to 36 / 60 / 84 / 108 / 132 from 36 / 54 / 72 / 90 / 108.
- Champion heal bonus AD ratio increased to 17% bonus AD from 15%.
- Empowered champion heal bonus AD ratio increased to 51% bonus AD from 45%.
- Champion base heal increased to 12 / 20 / 28 / 36 / 44 from 12 / 18 / 24 / 30 / 36.
- Removed: Empowered cast no longer destroys shields against monsters.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- Bonus health increased to 300 / 500 / 700 from 250 / 400 / 550.
- Bug Fix: Damage cap against monsters is now properly applied to the total damage and not just the bonus damage.
- Undocumented: Jack in the Boxes spawned by the clone's explosion now trigger Hatefog.
- Undocumented / Bug Fix: No longer incorrectly grants stacks from killing .
- [Note: This was later documented in 14.5]
- General
- Bug Fix: No longer is considered a Void champion for champion voice lines.
- Bug Fix: No longer is able to become stuck in impassable terrain when he is hit by charge.
- Bug Fix: Various clipping animations have been fixed.
- New Effect: Now grants stacks if the target dies while the initial missile is in flight.
- Tier 2 base missiles reduced to 1 from 2.
- Tier 2 additional missiles per 100 stacks increased to 1.5 from 1.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Initial base damage changed to 50 / 80 / 110 / 140 / 170 from 70 / 90 / 110 / 130 / 150.
- Initial AD ratio reduced to 25% bonus AD from 25% total AD.
- Initial AP ratio reduced to 20% AP from 35% AP.
- New Effect: Explosion damage now scales with 25% bonus AD.
- Explosion AP ratio increased to 80% AP from 65% AP.
- Bug Fix: Now properly ignores the terrain collision for .
- Bug Fix: Missile no longer fizzles upon caster's death.
- Cooldown now starts at the end of the cast time.
- Missile spawn delay changed to 1 second after start of cast time from 0.25 seconds after end of cast time. (Note: its timing is unchanged.)
- Bug Fix: SFX no longer plays louder than intended in spectator mode.
- Bug Fix: Can no longer sometimes crash the game under specific circumstances.
-
- Bug Fix: Respawn VFX timing and SFX are no longer incorrectly used during his animation.
- Bonus movement speed increased to 90% from 70%.
- Base heal increased to 60 / 75 / 90 / 105 / 120 from 50 / 65 / 80 / 95 / 110.
- Bug Fix: Now silences enemies in the area instantly rather than after a variable delay.
- Cooldown reduced to 150 / 135 / 120 seconds from 160 / 145 / 130.
- Stats
- Base armor increased to 31 from 28.
- Active base damage increased to 75 / 120 / 165 / 210 / 255 from 75 / 115 / 155 / 195 / 235.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
- Stats
- Attack speed growth reduced to 2.5% from 3%.
- Blue card AP ratio reduced to 100% AP from 115% AP.
- AP ratio reduced to 40% AP from 50% AP.
- Bug Fix: No longer incorrectly applies Skipper at full effectiveness.
- Stats
- Base attack damage reduced to 60 from 62.
- Bug Fix: Declaring an attack command on a nearby Mist Wraith during the possession's windup no longer causes him to possess that Mist Wraith immediately afterwards.
- Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%.
- Increased bonus movement speed increased to 24 / 34 / 44 / 54 / 64% from 16 / 24 / 32 / 40 / 48%.
- Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%.
- Cooldown reduced to 12 seconds from 13.
- Cooldown reduced to 130 / 115 / 100 seconds from 160 / 140 / 120.
- Tower disable duration reduced to 2 / 3 / 4 seconds from 3 / 4 / 5.
- Immunity during the dash changed to
displacement immunity from total
crowd control immunity.
- Plant base damage reduced to 16 − 84 (based on level) from 20 − 88 (based on level).
- Plant bonus non-epic monster damage increased to 60 − 100 (based on level) from 40 − 100 (based on level).
Items[]
- Ability haste increased to 25 from 20.
- New Recipe: + + +
400 =
3000.
- Carve armor reduction per stack increased to 5% from 4%.
- Carve maximum stacks reduced to 5 from 6.
- New Effect: Fervor can now trigger on mitigated damage.
- Expose Weakness damage amplification for
ranged champions reduced to 5% from 6%.
- Health increased to 200 from 100.
- Health regeneration increased to 75% from 50%.
- Mana regeneration increased to 75% from 50%.
- Now builds into .
- No longer builds into .
- Bug Fix: Now properly limits the user to 1 Hydra item.
- Bug Fix: Ever Rising Moon's tooltip no longer incorrectly states that the maximum health ratio was 20% instead of (
8 /
4)%.
- Bug Fix: Now tracks the burn damage and the on-kill damage separately.
- Removed: Ego no longer spawns statues.
- Eminence bonus attack damage scaling is now based on the number of times the effect is triggered.
- New Effect: Skipper now stacks on-hit instead of on-attack.
- Bug Fix: Magic shield UI on the health bar is now properly displayed for form-swapping champions.
- No longer builds into .
- No longer builds into .
- Now has the search keyword "gun".
- Ability haste increased to 25 from 20.
- ability haste increased to 35 from 30.
- Ability haste increased to 25 from 20.
- ability haste increased to 35 from 30.
- Bug Fix: No longer displays a blank debuff in the enemy's HUD if Hatefog was applied to them with a damage over time ultimate.
- Undocumented: Tooltip now specifies that basic attack damage cannot trigger Hatefog.[2]
- Bug Fix: Heretical Cleave range indicator is now properly offset from the center by 100 units, matching the hitbox.
- Now has the search keyword "gun".
- Ravenous Crescent life steal effectiveness increased to 150% from 100%.
- Bug Fix: Ravenous Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
- Now builds into .
- Quest recharge timer increased to 20 seconds from 18.
- Ability haste increased to 25 from 20.
- Bug Fix: Now properly reduces shields on application if applied by an on-hit effect.
- Bug Fix: Now is properly displayed in the Ability Haste section of the shop.
- Going Sledding duration reduced to 3 seconds from 4.
- Going Sledding bonus health changed to 7% of your maximum health from 120.
- Going Sledding bonus movement speed changed to 30% from 90.
- Bug Fix: Going Sledding tooltip now correctly clarifies that a nearby ally is required in order to trigger it.
- Bug Fix: Tooltip no longer incorrectly displays a ranged modifier where the damage amplifier was 1.5% per stack for ranged champions, but the actual value was the melee value of 3%.
- New Effect: Temper can now trigger on mitigated damage.
- Bug Fix: Temper movement speed is applied as soon as you deal damage instead of after a short delay and now functions even if the damage is shielded.
- Bug Fix: Breaking Shockwave movement speed now decays over the intended 3 seconds instead of over 1.75 seconds.
- Bug Fix: No longer is incorrectly displayed in the Ability Haste section of the shop.
- Bug Fix: Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
- Added status icon for Breaking Shockwave's movement speed buff.
- New Recipe: + + +
300 =
3000.
- Now has the search keywords "bow" and "sentinel".
- Maximum Light and Dark stacks reduced to 3 each from 5.
- Bonus resistance per Light stack increased to 6 / 7 / 8 (based on level) from 3 / 4 / 5 (based on level).
- Resistance penetration per Dark stack increased to 10% from 6%.
- Bug Fix: Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
- Quest recharge timer increased to 20 seconds from 18.
- First charge timer reduced to 1:50 from 2:08.
- Removed: No longer provides bonus stacks if purchased later in the game.
- Bug Fix: Passive no longer appears to trigger despite not doing so if the allied champion was at the edge of the item's passive range.
- Void Explosion cooldown changed to 8 / 7 / 6 (based on level) seconds from 9 − 6 (based on level).
- Void Explosion base damage reduced to 20 from 50.
- Void Explosion AP ratio increased to 20% AP from 15% AP.
- Void Explosion health ratio increased to 4% of target's maximum health from 3%.
Runes[]
- In-game tracker now shows total max health gained instead of damage done.
- In-game tracker now shows attack speed gained instead of progress to next stack.
- Bonus attack speed per stack for
melee champions changed to 5% − 16% (based on level) from 9% − 13.5% (based on level).
- Maximum bonus attack speed for
melee champions changed to 30% − 96% (based on level) from 54% − 81% (based on level).
- Maximum bonus attack speed for
- In-game tracker now shows damage blocked instead of total shield created.
Monsters[]
- Bug Fix: The count for slain Voidgrubs in the scoreboard no longer updates in real time for the opposing team if they did not have vision of the objective being taken.
Neutral buffs[]
- Bug Fix: no longer spawn if a structure is damaged while the buff holder is very far away from said structure.
Howling Abyss[]
- Map-specific balancing
- Tenacity changed to 0% from +20%.
- Shielding modifier changed to -10% from -20%.
- Healing modifier changed to +15% from +30%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to +10% from +5%.
- Healing modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to 0% from +5%.
- Healing modifier changed to 0% from +20%.
- Tenacity changed to 0% from +20%.
- Outgoing damage modifier changed to -10% from -8%.
- Incoming damage modifier changed to +8% from +5%.
- Ability haste changed to +15 from 0.
- Outgoing damage modifier changed to -7% from -10%.
- Outgoing damage modifier changed to -5% from 0%.
- Bug Fix: Now properly uses the modified ARAM values.
- Bug Fix: Now properly uses the modified ARAM values.
- Bug Fix: Now properly uses the modified ARAM values.
- Bug Fix: Now properly uses the modified ARAM values.
References[]
- ↑ Youtube — Riot Endstep: Tether changes incoming (targeting 14.4)
- ↑ Reddit — Riot Endstep on Malignance interactions