- For the Teamfight Tactics patch, see V14.19 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- (2000 Worlds 2024 Tokens)
The following Champion skin will be distributed to players in any ranked queue:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V14.19[]
Client[]
- Return of Ultimate Spellbook.
- End of Arena.
- Honor System Rework
- Removed: "GG <3" / "Great Shotcalling" / "Stayed Cool" honor categories.
- New: Players can now issue a unique Honor vote to up to 1–4 players of their choice, including enemies.
- A default of one Honor vote is available to all players after finishing a game.
- Players bank one Honor vote if they have received a vote in the previous game. Players placed at Honor levels 4 and 5 bank two Honor votes instead.
- Up to 4 Honor votes can be banked at a time.
- Exiting the honor screen without casting any Honor votes will not expend any banked votes.
- Updated visuals for the honor screen and the honor-received panel in the End-of-Game screen.
- Updated SFX for honor voting and receiving an honor.
- Ranked
- Season 2024 Split 3
- Begins 12:00:00, according to each region's local time.
- Apex Duo MMR restrictions in Solo/Duo Queue are lifted temporarily, for this patch cycle.
- Shard transfers are globally disabled until all accounts have received their rewards.
Game[]
- Announcements
- Added banner-only announcements and unique SFX for the spawning of all neutral objectives ( , , , and the ).
- Interactive Emotes
- New: Apology (My Bad)
- Default hotkey: I
- Activate: Raise your hand in a cusped or reluctant pose for 5 seconds. This is accompanied by a sweat drop, indicating embarrassment. Allies participating console the initiating team mate with a unique thumbs-up gesture.
- Success: All hands form a stack with the palm down, then everyone quickly lifts their hand high up in the air. If all team mates are participating, a celebration ensues.
- Fail: The player's hand continues to drop cheerlessly, then the palm opens in a "shrug" motion and flies away.
- Jungle Combat Notification
- A system ping now plays upon combat starting inside the Jungle, indicating a Jungle invasion.
- This may trigger until 14:00 game time and has a 20 second cooldown.
- Shop & Inventory
- Item Queuing: Items that consist of components can now be added to the Item Queue, a new circular modal next to the Shop button if the player does not have enough gold to buy it or is away from the shop.
- Attempting to purchase an item that consists of components adds it to the Item Queue and automatically purchases its components if the player has enough gold, prioritizing the highest-cost component, until there is no more gold or there are no more components remaining.
- The player can choose to swap the queued item at any point.
- It is not possible to swap to a queued item's own components within the same recipe tree.
- It is possible to swap to the upgrade of a queued component in the same recipe tree.
- Right-clicking on the modal clears the Item Queue.
- Left-clicking on the modal opens the shop and directly changes the build section's view to the queued item.
- As the player gains gold, a circle around the item's icon fills up, indicating progress until the player can purchase the queued item (out of the full cost), and it will flash when completed.
- The Purchase button is now located within the recipe tree panel instead of below the item's description panel.
- Dynamic Purchase Button: The purchase button now changes its status depending on the selected item and its availability for the player, instead of always noting "Purchase".
- If the selected item can be purchased, the button prompts to "Purchase Item".
- If the selected item is locked from purchasing, the button states "Item Unavailable".
- If an item that does not consist of components is selected...
- and it cannot be purchased, the button warns "Not Enough Gold".
- and the player is away from the shop, the button warns "Too Far From Shop".
- If an item that consists of components is selected...
- and it cannot be purchased, but any of its components are, the button prompts to "Purchase Components".
- and neither it nor any of its components can be purchased, including while the player is away from the shop, the button prompts to "Queue Item". This function adds it to the Item Queue, at which point the button states "Item Queued" for that item.
- and that item already exists in the Item Queue, but the player selects a different item that can be added to the Item Queue, the button gives the option to "Replace Queued Item".
- Potion Notification: For players below account level 11, the inventory slot of health-restoration consumables now flashes while under 40% maximum health and out-of-combat.
- Purchase Reminder: The Shop button now flashes and a chat warning is sent to the player if they have exited the fountain without purchasing an item with their starting gold.
- Updated various shop SFX.
- Bug Fix: Entering an excessive number of characters into the shop search box no longer crashes the player's game client.
- Structures
- Bug Fix: Structures are no longer missing their target outlines when viewed from certain angles.
- Wards
- Removed: Killing a Totem Ward no longer grants 40 XP.
- Removed: Killing a Stealth Ward no longer grants 40 XP.
- Removed: Killing a Farsight Ward no longer grants 20 XP.
Champions[]
- Bug Fix: No longer fails to grant the healing if the damage is mitigated by a shield.
- New Effect: Spiderlings are now restored to full health upon being summoned with .
- New Effect: Now grants sight of the target for 0.528 seconds seconds from the start of the cast time.
- and now dash to the target on-cast instead of upon Elise hitting the target.
- New Effect: Now casts from wherever the caster is at the end of the cast time.
- New Effect: Now grants true sight of the target for the duration of the disable, rather than only standard sight.
- New Effect: Now always gains her bonuses upon descending, instead of only when descending directly upon an enemy by issuing an attack order.
- New Effect: Recast can now be used without a target for the duration by simply recasting the ability or issuing a movement command within range after 1 second from the ability's cast.
- Area vision radius increased to 900 units from 850.
- Recast range for location-targeted recast, unit-targeted recast, and movement commands increased to 825 units from 700.
- Recast range for attack commands increased to 900 units from 850.
- Bug Fix: No longer incorrectly calculates total effectiveness. Previously, it would use a factor equal to stun duration [100% × (1.6 / 1.8 / 2 / 2.2 / 2.4)] instead of the proper 140 / 155 / 170 / 185 / 200%.
- Cooldown reduced to 3 seconds from 4.
- Bug Fix: SFX is no longer audible through the Fog of War.
- Bug Fix: Triggering the trap over an area wherein an enemy ward is placed on top of an ally ward no longer temporarily reveals the enemy ward for the duration of the trap's effect.
- Stats
- Attack range reduced to 150 from 175.
- Base damage increased to 20 at all levels from 5 − 20 (based on level).
- Health ratio changed to 1% − 2% (based on level) of target's maximum health from 1 / 1.33 / 1.66 / 2% (based on level).
- Removed: No longer grants 25 bonus attack range against a marked target.
- Removed: Damage is no longer converted to true damage while .
- Removed: Damage is no longer increased by 30% − 78% (based on level) while .
- New Effect: While , K'Sante's basic attacks and abilities now deal bonus physical damage equal to 1% (+ 1% per 100 bonus armor) (+ 1% per 100 bonus magic resistance) of the target's maximum health.
- Width reduced to 100 units from 150.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 30 / 55 / 80 / 105 / 130.
- Damage armor ratio increased to 35% bonus armor from 30%.
- Damage magic resistance ratio increased to 35% bonus magic resistance from 30%.
- Removed: Damage no longer scales with 40% AD.
- Cast time increased to 0.45 − 0.35 (based on bonus resistances) from 0.45 − 0.25 (based on bonus health).
- Removed: Cast time is no longer reduced by 0.08 seconds while .
- Cooldown increased to 3.5 − 2 (based on bonus resistances) from 3.5 − 1.75 (based on bonus resistances).
- cooldown reduction increased to 33% from 25%.
- Removed: First cast no longer has a hitbox of 100 units around K'Sante.
- Removed: No longer resets stacks and refreshes the cooldown of the ability upon entering .
- New Effect: Now slows enemies while .
- Minimum charge time reduced to 0.4 seconds from 0.66.
- Maximum range charge duration increased to 0.9 seconds from 0.66.
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 20 / 40 / 60 / 80 / 100.
- Removed: Damage no longer scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
- Damage health ratio changed to 8% of target's maximum health at all ranks from 6 / 7 / 8 / 9 / 10%.
- New Effect: Health ratio now scales with 2% per 100 bonus armor and 2% per 100 bonus magic resistance.
- Stun duration changed to 0.5 − 1.5 (based on channel time) seconds from 1.25 at all times.
- New Effect: Now deals 10% − 100% (based on channel time) of Path Maker's damage as bonus true damage during .
- Removed: K'Sante can no longer change the charging direction of the recast during the initial cast's channel.
- Recast now always dashes in the direction he targeted at the time of the initial cast.
- damage reduction to 75% from 60%.
- Monster damage cap changed to 180 / 260 / 340 / 420 / 500 from 50 − 475 (based on level).
- Location dash speed reduced to 500 from 900.
- location dash speed reduced to 950 from 1450.
- New Effect: Location dash speed, including while , is now increased by 100% movement speed.
- New Effect: While , the base dash speed to allies is now increased to 1400.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10.5 / 10 / 9.5 / 9 / 8.5.
- New Effect: Cooldown is now reduced by 50% during .
- Removed: Location dash can no longer cross terrain during .
- ally dash unchanged.
- Removed: Location dash range is no longer increased to 400 while .
- Removed: Cast no longer resets his basic attack timer.
- Bug Fix: Fixed an error on the cast animation.
- Location dash speed reduced to 500 from 900.
- Damage type changed to physical from magic.
- Base damage increased to 80 / 115 / 150 from 70 / 110 / 150.
- Maximum base damage increased to 160 / 230 / 300 from 140 / 220 / 300.
- Removed: Damage no longer scales with 65% AP.
- New Effect: Strike damage after pulling a target through a wall now scales with 5% of his bonus health.
- Buff duration reduced to 15 seconds from 20.
- Removed: Can no longer be recast to end the effects of All Out early.
- Removed: No longer grants 10 / 25 / 40 (+ 25% bonus armor) (+ 25% bonus magic resistance) bonus attack damage.
- Bonus attack speed increased to 40 / 60 / 80% from 25 / 35 / 45%.
- Removed: No longer heals K'Sante for 15 / 20 / 25% of damage dealt to champions for the duration.
- New Effect: Now grants 20% omnivamp for the duration.
- New Effect: Now grants 50% bonus-armor penetration for the duration.
- Bug Fix: Now properly reduces the bonus resistances granted by Voidborn Resilience.
- General
- Bug Fix: VO lines are no longer sometimes out of sync with their respective events or fail to trigger.
- New Effect: No longer cancels from losing vision on the target.
-
- Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
- Bug Fix: No longer causes a network error if 5 allies cast this ability at the same time.
-
- Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
- General
- Updated visual effects.
- The following skins are affected: , , , , .
-
- Updated VFX.
- Bug Fix: No longer forcibly charges the ability for its full duration when respawning and without player input if he cast on the Q slot before dying.
- General
- Updated visual effects.
- The following skins are affected: , , , , , .
- Stats
- Attack range increased to 550 from 525.
- Base attack damage increased to 60 from 59.
- Attack damage growth reduced to 2.5 from 3.7.
- Attack speed ratio increased to 0.694 from 0.679.
- Armor growth reduced to 4 from 4.5.
- Health regeneration growth reduced to 0.5 to 0.65.
- Bonus range reduced to 0 − 125 (based on level) from 0 − 136 (based on level).
- Total range increased to 550 − 675 (based on level) from 525 − 661 (based on level).
- Bonus range reduced to 0 − 125 (based on level) from 0 − 136 (based on level).
- Bonus attack speed increased to 60 / 75 / 90 / 105 / 120% from 50 / 65 / 80 / 95 / 110%.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 95 / 145 / 195 / 245 / 295.
- New Effect: Damage now scales with 75% bonus AD.
- Slow duration changed to 2 seconds at all ranks from 1 / 1.5 / 2 / 2.5 / 3.
- Slow strength reduced to 40% from 60%.
- Passive base damage reduced to 45 / 60 / 75 / 90 / 105 from 55 / 80 / 105 / 130 / 155.
- Bomb base damage reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Bonus bomb damage per stack reduced to 25% from 30%.
- Maximum bonus bomb damage reduced to 100% from 120%.
- Bomb bonus AD ratio changed to 100 / 110 / 120 / 130 / 140% bonus AD from 50 / 75 / 100 / 125 / 150%.
- Bomb critical strike chance ratio increased to 0% − 75% (based on critical strike chance) from 0% − 33.3%.
- New Effect: Bomb critical strike chance ratio now scales with 100% bonus critical strike damage.
- Base damage reduced to 275 / 325 / 375 from 300 / 400 / 500.
- New Effect: Damage now scales with 70% bonus AD.
- Cooldown reduced to 100 seconds at all ranks from 120 / 110 / 100.
- New Effect: Now additionally stuns all enemies hit for 0.4 / 0.55 / 0.7 seconds at the start of the knock back.
- Bug Fix: Removed a redundant buff on the status bar while under the effects of the ability.
- Bug Fix: No longer automatically casts after buffering it during cast to discard his .
- New Effect: Healing is now 60% effective against minions.
- In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
-
- Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
Items[]
- Total cost increased to 2650 from 2500.
- Ability haste increased to 15 from 10.
- Magic resistance reduced to 45 from 50.
- Removed: Unmake no longer grants 10 magic resistance per cursed enemy.
- Now builds into .
- Total cost reduced to 2200 from 2300.
- Ability power reduced to 45 from 50.
- Movement speed reduced to 4% from 8%.
- Heal and shield power increased to 10% from 8%.
- Combine cost increased to 613 from 563.
- Total cost unchanged.
- Ability haste reduced to 20 from 25.
- Flux base cooldown reduction increased to 15% from 10%.
- Flux cooldown reduction lethality ratio reduced to 0.15% per 1 Lethality from 0.3%.
- Now builds into .
- Health reduced to 150 from 200.
- Immolate base damage per second increased to 15 from 13.
- Removed: Immolate no longer scales with 0.5% bonus health.
- Non-champion damage increased to 150% from 125%.
- Total cost reduced to 3000 from 3100.
- Ability power reduced to 105 from 120.
- Magic resistance reduced to 40 from 50.
- Annul cooldown increased to 40 seconds from 30.
- Ability haste reduced to 20 from 25.
- Ability power reduced to 80 from 90.
- Baleful Blaze base damage per tick increased to 10 from 7.5.
- Total base damage increased to 60 from 45.
- Baleful Blaze AP ratio per tick reduced to 1% AP from 1.5% AP.
- Total damage AP ratio reduced to 6% AP from 9% AP.
- Attack damage reduced to 40 from 50.
- Now builds into and .
- Thorns damage increased to 10 from 6.
- Now builds into .
- New Recipe: + + + 350 = 3100.
- Health increased to 450 from 250.
- Attack damage reduced to 45 from 55.
- Ability power reduced to 70 from 80.
- Movement speed reduced to 4% from 5%.
- Unique Passive - Spelldance:
- New Effect: Dealing magic or true damage to an enemy champion grants you 20 bonus movement speed for 4 seconds.
- Old Effect: Dealing ability damage to an enemy champion grants you 40 − 60 (based on level) bonus movement speed for 2 seconds.
- Combine cost increased to 900 from 850.
- Total cost unchanged.
- Ability power reduced to 60 from 70.
- Life From Death base heal increased to 100 from 50.
- Life From Death AP ratio reduced to 25% AP from 50% AP.
- Health increased to 350 from 300.
- Armor increased to 55 from 45.
- Movement speed reduced to 4% from 5%.
- Shipwrecker maximum bonus movement speed reduced to 20 from 40.
- Removed: Restoration heal is no longer equal to 45% of the mana restoration.
- Restoration heal per second reduced to 0.55 from 0.5625.
- Bug Fix: No longer unintentionally grants an extra 1.25 mana regeneration.
- Removed: Enduring Focus no longer triggers from large monsters.
- Combine cost increased to 500 from 400.
- Total cost unchanged.
- Ability power reduced to 35 from 40.
- Soul Siphon healing per shard reduced to 65 from 75.
- Maximum healing reduced to 130 from 150.
- Soul Siphon damage per shard reduced to 50 from 60.
- Maximum damage reduced to 100 from 120.
- Total cost increased to 3150 from 3100.
- Attack damage reduced to 65 from 70.
- Ability haste reduced to 20 from 25.
- New Recipe: + + + 500 = 3000.
- Health increased to 450 from 300.
- Attack damage reduced to 40 from 55.
- Attack speed reduced to 20% from 25%.
- Combine cost increased to 750 from 700.
- Total cost unchanged.
- Movement speed reduced to 4% from 5%
- Steadfast bonus movement speed reduced to 6% from 10%.
- Combine cost increased to 600 from 550.
- Total cost unchanged.
- Armor increased to 75 from 65.
- New Effect: Winter's Carress now only affects enemy champions.
- Removed Unique Passive - Rock Solid: Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 (+ 3.5 per 1000 maximum health), maximum 20% reduction each.
- Now builds into , and .
- No longer builds into .
- Total cost reduced to 900 from 950.
- Combine cost unchanged.
- Armor increased to 25 from 20.
- Mana increased to 300 from 250.
- Ability power reduced to 30 from 35.
- Attack damage reduced to 30 from 35.
- Magic resistance reduced to 25 from 30.
- No longer builds into and .
- Health reduced to 350 from 400.
- Ability power reduced to 60 from 70.
- Health reduced to 400 from 450.
- Immolate base damage per second increased to 15 from 10.
- Immolate health ratio per second reduced to 1% bonus health from 1.75%.
- New Effect: Immolate now deals 125% damage to monsters.
- Desolate base damage increased to 30 from 20.
- Desolate health ratio reduced to 2% bonus health from 3.5%.
- New Recipe: + + + 600 = 2700.
- Ability power reduced to 75 from 90.
- Ability haste increased to 25 from 20.
- New Recipe: + + + 175 = 3000.
- Health increased to 500 from 350.
- Attack damage reduced to 40 from 65.
- Movement speed reduced to 4% from 5%.
- Skipper non-structure damage AD ratio changed to ( 120% / 84%) base AD from ( 140% / 70%).
- Skipper non-structure damage health ratio changed to ( 5% / 3.5%) maximum health from 3.5% for all users.
- Skipper structure damage AD ratio changed to ( 300% / 210%) base AD from ( 400% / 200%).
- Skipper structure damage health ratio increased to ( 10% / 7%) maximum health from 7% for all users.
- Boarding Party bonus resistances changed to ( 70 − 130 / 35 − 65) (based on level) from ( 20 − 135 / 10 − 68.5) (based on level).
- Total cost increased to 2900 from 2600.
- Spellblade damage increased to 150% base AD from 100%.
- Spellblade slow increased to ( 25% / 12.5%) from ( 15% / 7.5%).
- Removed: Spellblade slow no longer scales with ( 0.4% / 0.2%) per 100 maximum health.
- Total cost reduced to 2250 from 2300.
- Removed: Coordinated Fire no longer grants 25% bonus movement speed for 2 seconds to the user and the triggering ally.
- New Recipe: + + + 650 = 3200.
- Health increased to 350 from 300.
- Armor reduced to 45 from 50.
- Magic resistance reduced to 45 from 50.
- Combine cost increased to 800 from 750.
- Total cost unchanged.
- Base health regeneration reduced to 100% from 150%.
- Magebane health ratio reduced to 15% maximum health from 18%.
- Now builds into and .
- No longer builds into .
- Combine cost increased to 425 from 200.
- Total cost unchanged.
- Attack damage reduced to 45 from 50.
- Movement speed reduced to 4% from 5%.
- Bring It Down base damage changed to ( 150 − 200 / 120 − 160) (based on level) from ( 140 − 310 / 112 − 248) (based on level).
- Ability power reduced to 70 from 90.
- New Recipe: + + + 200 = 3200.
- Ability power increased to 115 from 100.
- Ability haste reduced to 10 from 15.
- Movement speed reduced to 4% from 8%.
- Spellblade AP ratio reduced to 40% AP from 45% AP.
- Armor reduced to 25 from 30.
- Magic resistance reduced to 25 from 30.
- Ability haste reduced to 10 from 20.
- New Recipe: + + 650 = 2700.
- Ability power increased to 85 from 80.
- Ability haste reduced to 15 from 25.
- Combine cost increased to 1100 from 1050.
- Total cost unchanged.
- Awe mana ratio reduced to 2% maximum mana from 2.5%.
- Combine cost increased to 750 from 700.
- Total cost unchanged.
- Attack damage reduced to 60 from 70.
- Lifeline AD ratio reduced to ( 150% / 112.5%) bonus AD from ( 225% / 168.75%).
- Combine cost increased to 500 from 400.
- Total cost unchanged.
- Health reduced to 200 from 250.
- Ability power reduced to 25 from 30.
- Starlit Grace chain heal reduced to 30% from 40%.
- Starlit Grace chain shield reduced to 35% from 45%.
- Awe mana ratio reduced to 2% maximum mana from 2.5%.
- Shock on-hit damage mana ratio reduced to 1.2% maximum mana from 1.5%.
- Shock ability bonus damage mana ratio increased to ( 4% / 3%) maximum mana from ( 3.5% / 2.7%).
- Removed: Shock ability bonus damage no longer scales with 6% AD.
- Combine cost increased to 600 from 550.
- Total cost unchanged.
- Ability power reduced to 80 from 90.
- Icathian Bite AP ratio reduced to 15% AP from 20% AP.
- Ability power reduced to 25 from 30.
- Combine cost increased to 925 from 800.
- Total cost unchanged.
- Attack damage reduced to 50 from 55.
- Lethality reduced to 15 from 18.
- Movement speed reduced to 4% from 5%.
- Preparation bonus lethality increased to ( 10 / 6) at all levels from ( 5 − 10 / 3 − 6) (based on level).
- Health increased to 550 from 500.
- Attack damage reduced to 30 from 40.
- Now builds into .
- Now builds into and .
- No longer builds into .
- Plating damage reduction increased to 12% from 10%.
- Total cost reduced to 3200 from 3300.
- Ability haste reduced to 10 from 20.
- Cleave radius reduced to 350 units from 450.
- Cleave AD ratio reduced to ( 40% / 20%) AD from ( 50% / 25%) AD.
- Heretical Cleave AD ratio reduced to 80% AD from 100% AD.
- Removed: Heretical Cleave's damage is no longer increased to 130% AD against those below 50% maximum health.
- Combine cost increased to 1200 from 1100.
- Total cost unchanged.
- Ability power reduced to 130 from 140.
- Magical Opus bonus ability power reduced to 30% from 35%.
- Total cost increased to 2650 from 2600.
- Movement speed reduced to 4% from 7%.
- Sharpshooter damage reduced to 40 from 60.
- Combine cost increased to 150 from 100.
- Total cost unchanged.
- Attack damage reduced to 65 from 70.
- Ability haste reduced to 15 from 20.
- Ravenous Crescent AD ratio reduced to 80% AD from 100% AD.
- Ravenous Crescent life steal effectiveness reduced to 100% from 150%.
- Combine cost increased to 900 from 700.
- Total cost unchanged.
- Heal and shield power reduced to 10% from 15%.
- Combine cost increased to 950 from 900.
- Total cost unchanged.
- Ability power reduced to 70 from 80.
- Number of stacks reduced to 4 from 5.
- Maximum bonus damage reduced to 8% from 10%.
- Timeless health per stack reduced to 10 from 20.
- Maximum health bonus reduced to 100 from 200.
- Timeless ability power per stack reduced to 3 from 4.
- Maximum ability power bonus reduced to 30 from 40.
- Now builds into , and .
- No longer builds into , , , and .
- Ability power reduced to 65 from 75.
- Ability power reduced to 40 from 45.
- Ability power reduced to 70 from 80.
- Lifeline base shield reduced to 200 from 250.
- New Recipe: + + 500 = 3000.
- Ability haste increased to 20 from 15.
- Lethality reduced to 0 from 15.
- Armor penetration increased to 30% from 0%.
- Removed Unique Passive - Rancor: Gain 25% (+ 0.11% per 1 Lethality) armor penetration.
- Combine cost increased to 900 from 850.
- Total cost unchanged.
- Ability power reduced to 110 from 115.
- Cinderbloom damage over time and pet critical damage reduced to 120% from 125%.
- Bug Fix: Buying a new Shattered Armguard no longer forces players to purchase the full item (require the full cost).
- Its recipe now consists of the same components as , instead of having no components.
- New Recipe: + + + 675 = 3100.
- Health increased to 450 from 300.
- Attack damage reduced to 45 from 55.
- Ability haste reduced to 0 from 20.
- Dragonforce basic ability haste increased to 25 from 15.
- Magic resistance increased to 35 from 25.
- Total cost reduced to 2700 from 2900.
- Health reduced to 400 from 450.
- Magic resistance reduced to 50 from 60.
- Total cost reduced to 2250 from 2300.
- Ability power reduced to 35 from 40.
- Heal and shield power increased to 10% from 8%.
- Rapids ability power increased to 45 from 30.
- Removed: Rapids no longer grants 10% bonus movement speed for 4 seconds.
- Combine cost increased to 650 from 325.
- Total cost unchanged.
- Attack damage reduced to 50 from 55.
- Attack speed reduced to 40% from 45%.
- Movement speed reduced to 4% from 5%.
- The Claws that Catch bonus attack damage reduced to 45% base AD from 50%.
- Lifeline health ratio reduced to 60% bonus health from 80%.
- Combine cost reduced to 900 from 950.
- Total cost unchanged.
- Movement speed reduced to 4% from 5%.
- Stormraider bonus movement speed reduced to 25% from 35%.
- Stormraider bonus movement speed duration reduced to 1.5 seconds from 2.
- Squall base damage increased to 150 from 140.
- Squall AP ratio reduced to 15% AP from 20% AP.
- Combine cost increased to 750 from 700.
- Total cost unchanged.
- Attack damage reduced to 40 from 50.
- Attack speed reduced to 25% from 30%.
- Removed Unique Passive - Temper: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
- New Recipe: + + + 500 = 3100.
- Health reduced to 400 from 450.
- Attack damage reduced to 40 from 45.
- Ability haste reduced to 10 from 15.
- Lightshield Strike heal AD ratio reduced to ( 100% / 50%) base AD from ( 120% / 60%).
- Immolate base damage per second increased to 20 from 15.
- Immolate health ratio per second reduced to 1% bonus health from 1.75%.
- Immolate minion damage increased to 150% from 125%.
- New Effect: Immolate now deals 150% damage to monsters.
- Removed: Damaging enemy champions or epic monsters with Immolate no longer grants a stack for 5 seconds that increases subsequent Immolate damage by 10%, stacking up to 6 times for a 60% increase.
- Combine cost increased to 1100 from 1000.
- Total cost unchanged.
- Attack damage reduced to 30 from 35.
- No longer builds into .
- New Recipe: + + + 450 = 2450.
- Health reduced to 150 from 350.
- Armor increased to 80 from 70.
- Thorns base damage increased to 15 from 10.
- Thorns armor ratio reduced to 15% bonus armor from 25%.
- New Recipe: + + + 50 = 3300.
- Health increased to 600 from 550.
- Attack damage reduced to 40 from 50.
- Cleave on-hit damage reduced to ( 1% / 0.5%) maximum health from ( 1.5% / 0.75%).
- Removed: No longer restores 8% missing mana over 5 seconds.
- Health restoration increased to 12% missing health over 5 seconds from 8%.
- Now matches restoration for manaless champions.
- Total cost reduced to 2400 from 2500.
- Health increased to 250 from 200.
- Movement speed reduced to 4% from 5%.
- Combine cost increased to 133 from 33.
- Total cost unchanged.
- Health increased to 333 from 300.
- Attack damage reduced to 36 from 45.
- Attack speed reduced to 30% from 33%.
- Ability haste reduced to 15 from 20.
- Now builds into .
- Health reduced to 350 from 400.
- Armor increased to 60 from 55.
- Magic resistance reduced to 25 from 30.
- Rock Solid damage base reduction increased to 15 from 5.
- Removed: Rock Solid damage reduction no longer scales with 3.5 per 1000 maximum health.
- Movement speed reduced to 4% from 5%.
- Warmog's Heart bonus movement speed reduced to 4% from 5%.
- Health increased to 200 from 150.
- Movement speed reduced to 4% from 5%.
- Now builds into .
- Combine cost increased to 550 from 500.
- Total cost unchanged.
- Attack speed reduced to 50% from 55%.
- Magic resistance reduced to 45 from 50.
- Fray damage changed to 45 at all levels from 40 − 80 (based on level).
- New Recipe: + + + 150 = 2800.
- Haunt bonus movement speed reduced to 20 for all users from ( 40 / 20).
- Frostfire Tempest damage per tick reduced to 7.5 from 12.5.
- Frostfire Tempest maximum damage reduced to 150 from 250.
- Combine cost increased to 450 from 400.
- Total cost unchanged.
- Ability power reduced to 105 from 120.
Runes[]
- Removed: No longer permanently increases maximum mana by 40.
- New Effect: Now permanently increases maximum health by 30.
- - Re-added
- New Effect:
- Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain ( 5% / 4%) bonus attack speed for each stack, up to ( 30% / 24%) at maximum stacks, at which your basic attacks deal ( 9 − 30 / 6 − 24) (based on level) adaptive damage on-attack, increased by ( 1% / 0.66%) per 1% bonus attack speed.
- Old Effect:
- Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain ( 5% − 16% / 3.6% − 8%) (based on level) bonus attack speed for each stack, up to ( 30% − 96% / 21.6% − 48%) (based on level) at maximum stacks, at which you also gain 50 bonus attack range and increase the attack speed cap to 10.
- Tracker now counts attack uptime against champions, based on a 0.25 grace period after the previous attack's cooldown ends and starting at the new attack's launch.
- Tracker no longer counts total maximum buff uptime.
- Bonus movement speed increased to 12 / 28 / 35% (based on summoner spell cooldown) from 5 / 20 / 25%.
- Bonus movement speed now decays over the duration.
- New Effect:
- Scoring a takedown against an enemy champion restores 15% of your maximum mana or 15% of your maximum energy after a 1-second delay.
- Damaging an enemy champion restores ( 6 − 50 / 4.8 − 40) (based on level) mana or 6 energy.
- Cooldown: 8 seconds.
- Old Effect:
- Scoring a takedown against an enemy champion restores 15% of your maximum mana or 15% of your maximum energy after a 1-second delay.
- Damaging an enemy champion increases your mana regeneration by ( 1.5 − 11 / 1.2 − 8.8) (based on level) mana per second for 4 seconds. When triggering this effect, energy users regenerate 1.5 energy per second instead.
- Cooldown: None.
- Removed: No longer grants 1 − 10 (based on level) bonus armor and bonus magic resistance while shielded.
- Damage health ratio increased to 2.5% bonus health from 1.5%.
- Damage shield ratio increased to 15% from 8.5%.
Turrets[]
- Bounties
- The paradigm for earning local turret takedown rewards has changed.
- New: A champion whose own direct damage destroys a turret earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its destruction earn the reward. Any alive champion or their summoned units (including the ) who has assisted in taking down the turret in the last 10 seconds earns the reward regardless of range.
- Old: A champion whose own direct damage destroys a turret earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its destruction earn the reward. Any alive champion who is between 1200 and 2500 units of the turret and has assisted in taking down the turret in the last 10 seconds earns the reward.
- The paradigm for earning
- New: A champion whose own direct damage destroys a plating stage earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its plating stage being destroyed earn the reward. Any alive champion or their summoned units (including the ) who has assisted in taking down the turret plating in the last 10 seconds earns the reward regardless of range.
- Old: A champion whose own direct damage destroys a plating stage earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its plating stage being destroyed earn the reward. Any alive champion who is between 1200 and 2500 units of the turret and has assisted in taking down a plating stage in the last 10 seconds earns the reward. The summoner earns the reward for taking down plating stages regardless of time, death state and range.
rewards has changed.
- VFX
- Cleaned up idle and attack priming brightness and particles.
- Increased the fidelity of all parts of a turret's attack.
- Reduced the size and noisiness of the hit visuals.
- New: attacks now have special effects, per-stage.
- Attack orbs and their launch visual become larger and brighter, and their colors blend more smoothly with the trajectory's colors.
- Attack trajectories transform to an erratic line pattern and gain particle effects.
- Hit VFX become brighter, larger and gain a lensing effect.
Howling Abyss[]
- Map-specific balancing
- Ability haste changed to 0 from +10.
- Outgoing damage modifier changed to +2% from +5%.
- Incoming damage modifier changed to -2% from -5%.
- Tenacity changed to +10% from +20%.
- Outgoing damage modifier changed to -2% from 0%.
- Tenacity changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to -2% from -5%.
- Ability haste changed to +5 from +15.
- Incoming damage modifier changed to +5% from 0%.
- Bug Fix: AP ratio is now correctly 10% instead of 1%.
Ultimate Spellbook[]
- Ulternate Summoner Spells
- Re-rolls
- After 8 minutes and every 6 minutes thereafter, players can now re-roll their current ultimate while dead or at the fountain. They are offered another selection of 4 ultimates to choose from each time they receive a re-roll.
- The first ultimate in the slot will be always be the current one; players can choose to keep their current ultimate.
- Each time a player swaps their current ultimate, their champion gains 300 and 5 − 35 (based on level) adaptive force, armor, and magic resistance permanently.
- After 8 minutes and every 6 minutes thereafter, players can now re-roll their current ultimate while dead or at the fountain. They are offered another selection of 4 ultimates to choose from each time they receive a re-roll.
- Cooldown refresh
- Slaying or , or acquiring the , will now reward your team with an extra use of their Ult-ernate Summoner Spell, causing the cooldown of the spell to be refreshed after 3 seconds of having casted it.
- The following ultimates have been added to the pool:
- Re-rolls
- One for All-timate Spellbook
- Disabled due to conflict with the new ultimate re-roll functionality.
- Attack-Smite
- New Effect: Now causes jungle items to gain the passive effect Attack-Smite if the summoner spell was selected in champion select prior.
- Old Effect: Causes basic attacks against , , , or epic monsters while they are below 450 health to deal 450 bonus true damage.
- New Effect: Now causes jungle items to gain the passive effect Attack-Smite if the summoner spell was selected in champion select prior.
- Jungle items
- New Effect: , , and now gain a new passive effect named Attack-Smite if the user had the "Placeholder and Attack-Smite" summoner spell, which is replaced by the Ult-ernate Summoner Spell that they select at the start of the game.
- Attack-Smite: Damaging the , , or , or epic monsters, to below or while they are below 600 / 900 / 1200 (based on jungle pet evolution) health executes them.
- New Effect: , , and now gain a new passive effect named Attack-Smite if the user had the "Placeholder and Attack-Smite" summoner spell, which is replaced by the Ult-ernate Summoner Spell that they select at the start of the game.
- Monsters
- Spawn time reduced to 3:00 from 3:30.
- Respawn time reduced to 90 seconds from 180.
- Spawn time reduced to 3:30 from 6:00.
- Respawn time reduced to 150 seconds from 240.
- Spawn time reduced to 4:00 from 5:00.
- Respawn time reduced to 240 seconds from 300.
- Spawn time reduced to 10:00 from 20:00.
- Respawn time reduced to 180 seconds from 300.
- New champion bounty system.
- Objective bounties timer reduced to 10:00 from 14:00.
- Passive summoner spell haste increased to 80 from 70.
- Removed: Slaying epic monsters no longer grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
- Removed: has been removed from the mode and no longer replaces the current jungle items.
- Removed: Champions no longer passively gain 15% tenacity.