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For the Teamfight Tactics icon Teamfight Tactics patch, see V14.19 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Champion skin will be distributed to players in any ranked queue:

  • Victorious Sona Victorious Sona
    Chromaskins Chromas: Bronze, Challenger, Diamond, Emerald, Gold, Grandmaster, Master, Platinum, Silver

The following Chroma sets have been added to the store:

  • Fright Night Nunu & Willump Fright Night Nunu & Willump
    Chromaskins Chromas: Catseye, Citrine, Emerald, Ghoulish, Obsidian, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Fright Night Pyke Fright Night Pyke
    Chromaskins Chromas: Amethyst, Catseye, Emerald, Ghoulish, Pearl, Ruby, Sapphire, Tanzanite, Turquoise
  • Fright Night Shaco Fright Night Shaco
    Chromaskins Chromas: Catseye, Emerald, Ghoulish, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Fright Night Veigar Fright Night Veigar
    Chromaskins Chromas: Amethyst, Ghoulish, Rose Quartz, Ruby, Sapphire, Turquoise
  • Worlds 2024 Viego Worlds 2024 Viego
    Chromaskins Chromas: Citrine, Obsidian, Ruby, Triumphant, Unlocked
  • Fright Night Zeri Fright Night Zeri
    Chromaskins Chromas: Amethyst, Aquamarine, Catseye, Emerald, Ghoulish, Meteorite, Nightshade, Obsidian, Ruby, Turquoise

The following Summoner icons have been added to store:

The following Ward skins have been added to the store:

The following Emotes have been added to the store:

League of Legends V14.19[]

Client[]

Featured Game Mode icon Featured Game Modes
Honor System Rework
  • Removed: "GG <3" / "Great Shotcalling" / "Stayed Cool" honor categories.
  • New: Players can now issue a unique Honor vote to up to 1–4 players of their choice, including enemies.
    • A default of one Honor vote is available to all players after finishing a game.
    • Players bank one Honor vote if they have received a vote in the previous game. Players placed at Honor levels 4 and 5 bank two Honor votes instead.
    • Up to 4 Honor votes can be banked at a time.
    • Exiting the honor screen without casting any Honor votes will not expend any banked votes.
  • Updated visuals for the honor screen and the honor-received panel in the End-of-Game screen.
  • Updated SFX for honor voting and receiving an honor.
Ranked
  • Season 2024 Split 3
    • Begins 12:00:00, according to each region's local time.
    • Apex Duo MMR restrictions in Solo/Duo Queue are lifted temporarily, for this patch cycle.
    • Shard transfers are globally disabled until all accounts have received their rewards.

Game[]

Announcements
Interactive Emotes
  • New: Apology (My Bad)
    • Default hotkey: I
    • Activate: Raise your hand in a cusped or reluctant pose for 5 seconds. This is accompanied by a sweat drop, indicating embarrassment. Allies participating console the initiating team mate with a unique thumbs-up gesture.
    • Success: All hands form a stack with the palm down, then everyone quickly lifts their hand high up in the air. If all team mates are participating, a celebration ensues.
    • Fail: The player's hand continues to drop cheerlessly, then the palm opens in a "shrug" motion and flies away.
Jungle Combat Notification
  • A system ping now plays upon combat starting inside the Jungle, indicating a Jungle invasion.
  • This may trigger until 14:00 game time and has a 20 second cooldown.
Shop & Inventory
  • Item Queuing: Items that consist of components can now be added to the Item Queue, a new circular modal next to the Shop button if the player does not have enough gold Gold gold to buy it or is away from the shop.
    • Attempting to purchase an item that consists of components adds it to the Item Queue and automatically purchases its components if the player has enough gold Gold gold, prioritizing the highest-cost component, until there is no more gold Gold gold or there are no more components remaining.
    • The player can choose to swap the queued item at any point.
      • It is not possible to swap to a queued item's own components within the same recipe tree.
      • It is possible to swap to the upgrade of a queued component in the same recipe tree.
    • Right-clicking on the modal clears the Item Queue.
    • Left-clicking on the modal opens the shop and directly changes the build section's view to the queued item.
    • As the player gains gold Gold gold, a circle around the item's icon fills up, indicating progress until the player can purchase the queued item (out of the full cost), and it will flash when completed.
  • The Purchase button is now located within the recipe tree panel instead of below the item's description panel.
  • Dynamic Purchase Button: The purchase button now changes its status depending on the selected item and its availability for the player, instead of always noting "Purchase".
    • If the selected item can be purchased, the button prompts to "Purchase Item".
    • If the selected item is locked from purchasing, the button states "Item Unavailable".
    • If an item that does not consist of components is selected...
      • and it cannot be purchased, the button warns "Not Enough Gold".
      • and the player is away from the shop, the button warns "Too Far From Shop".
    • If an item that consists of components is selected...
      • and it cannot be purchased, but any of its components are, the button prompts to "Purchase Components".
      • and neither it nor any of its components can be purchased, including while the player is away from the shop, the button prompts to "Queue Item". This function adds it to the Item Queue, at which point the button states "Item Queued" for that item.
      • and that item already exists in the Item Queue, but the player selects a different item that can be added to the Item Queue, the button gives the option to "Replace Queued Item".
  • Potion Notification: For players below account level 11, the inventory slot of health-restoration consumables now flashes while under 40% maximum health and out-of-combat.
  • Purchase Reminder: The Shop button now flashes and a chat warning is sent to the player if they have exited the fountain without purchasing an item with their starting gold.
  • Updated various shop SFX.
  • Bug Fix: Entering an excessive number of characters into the shop search box no longer crashes the player's game client.
Structures
  • Bug Fix: Structures are no longer missing their target outlines when viewed from certain angles.
Wards

Champions[]

Camille Camille
  • Tactical Sweep Tactical Sweep
    • Bug Fix: No longer fails to grant the healing if the damage is mitigated by a shield.
Elise Elise
  • Spider Queen Spider Queen
    • New Effect: Spiderlings are now restored to full health upon being summoned with Spider Form Spider Form.
  • Venomous Bite Venomous Bite
    • New Effect: Now grants sight of the target for 0.528 seconds seconds from the start of the cast time.
    • Spiderlings Spiderlings and Volatile Spiderling Volatile Spiderling now dash to the target on-cast instead of upon Elise hitting the target.
  • Cocoon Cocoon
    • New Effect: Now casts from wherever the caster is at the end of the cast time.
    • New Effect: Now grants True Sight icon true sight of the target for the duration of the disable, rather than only Reveal icon standard sight.
  • Rappel Rappel
    • New Effect: Now always gains her Spider Queen Spider Queen bonuses upon descending, instead of only when descending directly upon an enemy by issuing an attack order.
    • New Effect: Recast can now be used without a target for the duration by simply recasting the ability or issuing a movement command within range after 1 second from the ability's cast.
    • Area vision radius increased to 900 units from 850.
    • Recast range for location-targeted recast, unit-targeted recast, and movement commands increased to Range center 825 units from Range model 700.
    • Recast range for attack commands increased to Range center 900 units from Range center 850.
    • Bug Fix: No longer incorrectly calculates Spider Queen Spider Queen total effectiveness. Previously, it would use a factor equal to Cocoon's Cocoon's stun duration [100% × (1.6 / 1.8 / 2 / 2.2 / 2.4)] instead of the proper 140 / 155 / 170 / 185 / 200%.
  • Spider Form / Human Form Spider Form / Human Form
    • Cooldown reduced to 3 seconds from 4.
Gragas Gragas
  • Drunken Rage Drunken Rage
    • Bug Fix: SFX is no longer audible through the Fog of War.
Jhin Jhin
  • Captive Audience Captive Audience
    • Bug Fix: Triggering the trap over an area wherein an enemy ward is placed on top of an ally ward no longer temporarily reveals the enemy ward for the duration of the trap's effect.
K'Sante K'Sante
  • Stats
    • Attack range reduced to 150 from 175.
  • Dauntless Instinct Dauntless Instinct
    • Base damage increased to 20 at all levels from 5 − 20 (based on level).
    • Health ratio changed to 1% − 2% (based on level) of target's maximum health from 1 / 1.33 / 1.66 / 2% (based on level).
    • Removed: No longer grants Range icon 25 bonus attack range against a marked target.
    • Removed: Damage is no longer converted to true damage while All Out All Out.
    • Removed: Damage is no longer increased by 30% − 78% (based on level) while All Out All Out.
    • New Effect: While All Out All Out, K'Sante's basic attacks and abilities now deal bonus physical damage equal to 1% (+ 1% per 100 bonus armor) (+ 1% per 100 bonus magic resistance) of the target's maximum health.
  • Ntofo Strikes Ntofo Strikes
    • Width reduced to 100 units from 150.
    • Base damage increased to 70 / 100 / 130 / 160 / 190 from 30 / 55 / 80 / 105 / 130.
    • Damage armor ratio increased to 35% bonus armor from 30%.
    • Damage magic resistance ratio increased to 35% bonus magic resistance from 30%.
    • Removed: Damage no longer scales with 40% AD.
    • Cast time increased to 0.45 − 0.35 (based on bonus resistances) from 0.45 − 0.25 (based on bonus health).
    • Removed: Cast time is no longer reduced by 0.08 seconds while All Out All Out.
    • Cooldown increased to 3.5 − 2 (based on bonus resistances) from 3.5 − 1.75 (based on bonus resistances).
    • All Out All Out cooldown reduction increased to 33% from 25%.
    • Removed: First cast no longer has a hitbox of 100 units around K'Sante.
    • Removed: No longer resets stacks and refreshes the cooldown of the ability upon entering All Out All Out.
    • New Effect: Now Slow icon slows enemies while All Out All Out.
  • Path Maker Path Maker
    • Minimum charge time reduced to 0.4 seconds from 0.66.
    • Maximum range charge duration increased to 0.9 seconds from 0.66.
    • Base damage increased to 40 / 60 / 80 / 100 / 120 from 20 / 40 / 60 / 80 / 100.
    • Removed: Damage no longer scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
    • Damage health ratio changed to 8% of target's maximum health at all ranks from 6 / 7 / 8 / 9 / 10%.
    • New Effect: Health ratio now scales with 2% per 100 bonus armor and 2% per 100 bonus magic resistance.
    • Stun duration changed to 0.5 − 1.5 (based on channel time) seconds from 1.25 at all times.
    • New Effect: Now deals 10% − 100% (based on channel time) of Path Maker's damage as bonus true damage during All Out All Out.
    • Removed: K'Sante can no longer change the charging direction of the recast during the initial cast's channel.
      • Recast now always dashes in the direction he targeted at the time of the initial cast.
    • All Out All Out damage reduction to 75% from 60%.
    • Monster damage cap changed to 180 / 260 / 340 / 420 / 500 from 50 − 475 (based on level).
  • Footwork Footwork
    • Location dash speed reduced to 500 from 900.
      • All Out All Out location dash speed reduced to 950 from 1450.
    • New Effect: Location dash speed, including while All Out All Out, is now increased by 100% movement speed.
    • New Effect: While All Out All Out, the base dash speed to allies is now increased to 1400.
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10.5 / 10 / 9.5 / 9 / 8.5.
    • New Effect: Cooldown is now reduced by 50% during All Out All Out.
    • Removed: Location dash can no longer cross terrain during All Out All Out.
    • Removed: Location dash range is no longer increased to 400 while All Out All Out.
    • Removed: Cast no longer resets his basic attack timer.
    • Bug Fix: Fixed an error on the cast animation.
  • All Out All Out
    • Damage type changed to physical from magic.
    • Base damage increased to 80 / 115 / 150 from 70 / 110 / 150.
      • Maximum base damage increased to 160 / 230 / 300 from 140 / 220 / 300.
    • Removed: Damage no longer scales with 65% AP.
    • New Effect: Strike damage after pulling a target through a wall now scales with 5% of his bonus health.
    • Buff duration reduced to 15 seconds from 20.
    • Removed: Can no longer be recast to end the effects of All Out early.
    • Removed: No longer grants 10 / 25 / 40 (+ 25% bonus armor) (+ 25% bonus magic resistance) bonus attack damage.
    • Bonus attack speed increased to 40 / 60 / 80% from 25 / 35 / 45%.
    • Removed: No longer heals K'Sante for 15 / 20 / 25% of damage dealt to champions for the duration.
    • New Effect: Now grants 20% omnivamp for the duration.
    • New Effect: Now grants Armor penetration icon 50% bonus-armor penetration for the duration.
    • Bug Fix: Now properly reduces the bonus resistances granted by Jak'Sho, The Protean's Jak'Sho, The Protean's Voidborn Resilience.
Kai'Sa Kai'Sa
  • General
    • Bug Fix: VO lines are no longer sometimes out of sync with their respective events or fail to trigger.
Kassadin Kassadin
  • Null Sphere Null Sphere
    • New Effect: No longer cancels from losing vision on the target.
Kha'Zix Kha'Zix
Miss Fortune Miss Fortune
  • Bullet Time Bullet Time
    • Bug Fix: No longer causes a network error if 5 allies cast this ability at the same time.
Nautilus Nautilus
Quinn Quinn
Sion Sion
  • Decimating Smash Decimating Smash
    • Bug Fix: No longer forcibly charges the ability for its full duration when respawning and without player input if he cast Death Surge Death Surge on the Q slot before dying.
Soraka Soraka
Tristana Tristana
  • Stats
    • Attack range increased to 550 from 525.
    • Base attack damage increased to 60 from 59.
    • Attack damage growth reduced to 2.5 from 3.7.
    • Attack speed ratio increased to 0.694 from 0.679.
    • Armor growth reduced to 4 from 4.5.
    • Health regeneration growth reduced to 0.5 to 0.65.
  • Draw a Bead Draw a Bead
    • Bonus range reduced to 0 − 125 (based on level) from 0 − 136 (based on level).
      • Total range increased to 550 − 675 (based on level) from 525 − 661 (based on level).
  • Rapid Fire Rapid Fire
    • Bonus attack speed increased to 60 / 75 / 90 / 105 / 120% from 50 / 65 / 80 / 95 / 110%.
  • Rocket Jump Rocket Jump
    • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 95 / 145 / 195 / 245 / 295.
    • New Effect: Damage now scales with 75% bonus AD.
    • Slow duration changed to 2 seconds at all ranks from 1 / 1.5 / 2 / 2.5 / 3.
    • Slow strength reduced to 40% from 60%.
  • Explosive Charge Explosive Charge
    • Passive base damage reduced to 45 / 60 / 75 / 90 / 105 from 55 / 80 / 105 / 130 / 155.
    • Bomb base damage reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
    • Bonus bomb damage per stack reduced to 25% from 30%.
      • Maximum bonus bomb damage reduced to 100% from 120%.
    • Bomb bonus AD ratio changed to 100 / 110 / 120 / 130 / 140% bonus AD from 50 / 75 / 100 / 125 / 150%.
    • Bomb critical strike chance ratio increased to 0% − 75% (based on critical strike chance) from 0% − 33.3%.
    • New Effect: Bomb critical strike chance ratio now scales with 100% bonus critical strike damage.
  • Buster Shot Buster Shot
    • Base damage reduced to 275 / 325 / 375 from 300 / 400 / 500.
    • New Effect: Damage now scales with 70% bonus AD.
    • Cooldown reduced to 100 seconds at all ranks from 120 / 110 / 100.
    • New Effect: Now additionally Stun icon stuns all enemies hit for 0.4 / 0.55 / 0.7 seconds at the start of the Airborne icon knock back.
Udyr Udyr
  • Blazing Stampede Blazing Stampede
    • Bug Fix: Removed a redundant buff on the status bar while under the effects of the ability.
Viego Viego
Vladimir Vladimir
  • Sanguine Pool Sanguine Pool
    • New Effect: Healing is now 60% effective against minions.
    • In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
Xerath Xerath

Items[]

Abyssal Mask Abyssal Mask
  • Total cost increased to 2650 Gold 2650 from 2500 Gold 2500.
    • Combine cost increased to 1000 Gold 1000 from 800 Gold 800.
  • Ability haste increased to 15 from 10.
  • Magic resistance reduced to 45 from 50.
  • Removed: Unmake no longer grants 10 magic resistance per cursed enemy.
Aether Wisp Aether Wisp
  • Total cost increased to 900 Gold 900 from 850 Gold 850.
    • Combine cost increased to 500 Gold 500 from 450 Gold 450.
  • Movement speed reduced to 4% from 5%.
Amplifying Tome Amplifying Tome
Archangel's Staff Archangel's Staff
  • Combine cost increased to 450 Gold 450 from 400 Gold 400.
    • Total cost unchanged.
  • Ability power reduced to 70 from 80.
Ardent Censer Ardent Censer
  • Total cost reduced to 2200 Gold 2200 from 2300 Gold 2300.
    • Combine cost increased to 700 Gold 700 from 650 Gold 650.
  • Ability power reduced to 45 from 50.
  • Movement speed reduced to 4% from 8%.
  • Heal and shield power increased to 10% from 8%.
Axiom Arc Axiom Arc
  • Combine cost increased to 613 Gold 613 from 563 Gold 563.
    • Total cost unchanged.
  • Ability haste reduced to 20 from 25.
  • Flux base cooldown reduction increased to 15% from 10%.
  • Flux cooldown reduction lethality ratio reduced to 0.15% per 1 Lethality from 0.3%.
B. F B. F. Sword
Bami's Cinder Bami's Cinder
  • Health reduced to 150 from 200.
  • Immolate base damage per second increased to 15 from 13.
  • Removed: Immolate no longer scales with 0.5% bonus health.
  • Non-champion damage increased to 150% from 125%.
Bandleglass Mirror Bandleglass Mirror
  • Total cost reduced to 900 Gold 900 from 1000 Gold 1000.
    • Combine cost reduced to 50 Gold 50 from 100 Gold 100.
  • Base mana regeneration increased to 100% from 75%.
Banshee's Veil Banshee's Veil
  • Total cost reduced to 3000 Gold 3000 from 3100 Gold 3100.
    • Combine cost reduced to 200 Gold 200 from 250 Gold 250.
  • Ability power reduced to 105 from 120.
  • Magic resistance reduced to 40 from 50.
  • Annul cooldown increased to 40 seconds from 30.
Berserker's Greaves Berserker's Greaves
Black Cleaver Black Cleaver
Blackfire Torch Blackfire Torch
  • Ability haste reduced to 20 from 25.
  • Ability power reduced to 80 from 90.
  • Baleful Blaze base damage per tick increased to 10 from 7.5.
    • Total base damage increased to 60 from 45.
  • Baleful Blaze AP ratio per tick reduced to 1% AP from 1.5% AP.
    • Total damage AP ratio reduced to 6% AP from 9% AP.
Blade of the Ruined King Blade of the Ruined King
  • Attack damage reduced to 40 from 50.
Blasting Wand Blasting Wand
Bramble Vest Bramble Vest
  • Thorns damage increased to 10 from 6.
Catalyst of Aeons Catalyst of Aeons
  • Combine cost increased to 600 Gold 600 from 550 Gold 550.
    • Total cost unchanged.
Caulfield's Warhammer Caulfield's Warhammer
Chain Vest Chain Vest
Chempunk Chainsword Chempunk Chainsword
Cosmic Drive Cosmic Drive
  • Ability power reduced to 70 from 80.
  • Movement speed reduced to 4% from 5%.
  • Unique Passive - Spelldance:
    • New Effect: Dealing magic or true damage to an enemy champion grants you 20 bonus movement speed for 4 seconds.
    • Old Effect: Dealing ability damage to an enemy champion grants you 40 − 60 (based on level) bonus movement speed for 2 seconds.
Cryptbloom Cryptbloom
  • Combine cost increased to 900 Gold 900 from 850 Gold 850.
    • Total cost unchanged.
  • Ability power reduced to 60 from 70.
  • Life From Death base heal increased to 100 from 50.
  • Life From Death AP ratio reduced to 25% AP from 50% AP.
Dagger Dagger
Dawncore Dawncore
  • Total cost reduced to 2500 Gold 2500 from 2700 Gold 2700.
    • Combine cost increased to 450 Gold 450 from 250 Gold 250.
  • Ability power reduced to 45 from 60.
Dead Man's Plate Dead Man's Plate
  • Health increased to 350 from 300.
  • Armor increased to 55 from 45.
  • Movement speed reduced to 4% from 5%.
  • Shipwrecker maximum bonus movement speed reduced to 20 from 40.
Death's Dance Death's Dance
  • Total cost increased to 3300 Gold 3300 from 3200 Gold 3200.
    • Combine cost increased to 275 Gold 275 from 125 Gold 125.
Doran's Ring Doran's Ring
  • Removed: Restoration heal is no longer equal to 45% of the mana restoration.
  • Restoration heal per second reduced to 0.55 from 0.5625.
  • Bug Fix: No longer unintentionally grants an extra 1.25 mana regeneration.
Doran's Shield Doran's Shield
  • Removed: Enduring Focus no longer triggers from large monsters.
Echoes of Helia Echoes of Helia
  • Combine cost increased to 500 Gold 500 from 400 Gold 400.
    • Total cost unchanged.
  • Ability power reduced to 35 from 40.
  • Soul Siphon healing per shard reduced to 65 from 75.
    • Maximum healing reduced to 130 from 150.
  • Soul Siphon damage per shard reduced to 50 from 60.
    • Maximum damage reduced to 100 from 120.
Eclipse Eclipse
  • Total cost increased to 2900 Gold 2900 from 2800 Gold 2800.
    • Combine cost increased to 625 Gold 625 from 475 Gold 475.
  • Attack damage reduced to 60 from 70.
Edge of Night Edge of Night
  • Total cost increased to 3000 Gold 3000 from 2800 Gold 2800.
    • Combine cost increased to 850 Gold 850 from 650 Gold 650.
Essence Reaver Essence Reaver
  • Total cost increased to 3150 Gold 3150 from 3100 Gold 3100.
    • Combine cost increased to 200 Gold 200 from 100 Gold 100.
  • Attack damage reduced to 65 from 70.
  • Ability haste reduced to 20 from 25.
Experimental Hexplate Experimental Hexplate
  • New Recipe: Tunneler Tunneler + Phage Phage + Dagger Dagger + 500 Gold 500 = 3000 Gold 3000.
  • Health increased to 450 from 300.
  • Attack damage reduced to 40 from 55.
  • Attack speed reduced to 20% from 25%.
Faerie Charm Faerie Charm
  • Cost reduced to 200 Gold 200 from 250 Gold 250.
Fiendish Codex Fiendish Codex
  • Total cost reduced to 850 Gold 850 from 900 Gold 900.
    • Combine cost reduced to 200 Gold 200 from 250 Gold 250.
  • No longer builds into Malignance Malignance and Morellonomicon Morellonomicon.
Forbidden Idol Forbidden Idol
  • Total cost reduced to 600 Gold 600 from 800 Gold 800.
    • Combine cost reduced to 400 Gold 400 from 550 Gold 550.
Force of Nature Force of Nature
  • Combine cost increased to 750 Gold 750 from 700 Gold 700.
    • Total cost unchanged.
  • Movement speed reduced to 4% from 5%
  • Steadfast bonus movement speed reduced to 6% from 10%.
Frozen Heart Frozen Heart
  • Combine cost increased to 600 Gold 600 from 550 Gold 550.
    • Total cost unchanged.
  • Armor increased to 75 from 65.
  • New Effect: Winter's Carress now only affects enemy champions.
  • Removed Unique Passive - Rock Solid: Every first incoming instance of post-mitigation Basic Attack basic damage per cast instance is reduced by 5 (+ 3.5 per 1000 maximum health), maximum 20% reduction each.
Giant's Belt Giant's Belt
Glacial Buckler Glacial Buckler
  • Total cost reduced to 900 Gold 900 from 950 Gold 950.
    • Combine cost unchanged.
  • Armor increased to 25 from 20.
  • Mana increased to 300 from 250.
Guinsoo's Rageblade Guinsoo's Rageblade
  • Ability power reduced to 30 from 35.
  • Attack damage reduced to 30 from 35.
Hearthbound Axe Hearthbound Axe
  • Total cost reduced to 1200 Gold 1200 from 1300 Gold 1300.
    • Combine cost reduced to 250 Gold 250 from 300 Gold 300.
  • No longer builds into Experimental Hexplate Experimental Hexplate.
Heartsteel Heartsteel
Hexdrinker Hexdrinker
  • Magic resistance reduced to 25 from 30.
Hextech Alternator Hextech Alternator
Hextech Rocketbelt Hextech Rocketbelt
  • Health reduced to 350 from 400.
  • Ability power reduced to 60 from 70.
Hollow Radiance Hollow Radiance
  • Health reduced to 400 from 450.
  • Immolate base damage per second increased to 15 from 10.
  • Immolate health ratio per second reduced to 1% bonus health from 1.75%.
  • New Effect: Immolate now deals 125% damage to monsters.
  • Desolate base damage increased to 30 from 20.
  • Desolate health ratio reduced to 2% bonus health from 3.5%.
Horizon Focus Horizon Focus
Hubris Hubris
  • Combine cost increased to 950 Gold 950 from 900 Gold 900.
    • Total cost unchanged.
  • Ability haste reduced to 10 from 15.
Hullbreaker Hullbreaker
  • New Recipe: Tunneler Tunneler + Winged Moonplate Winged Moonplate + Pickaxe Pickaxe + 175 Gold 175 = 3000 Gold 3000.
  • Health increased to 500 from 350.
  • Attack damage reduced to 40 from 65.
  • Movement speed reduced to 4% from 5%.
  • Skipper non-structure damage AD ratio changed to (Melee role 120% / Ranged role 84%) base AD from (Melee role 140% / Ranged role 70%).
  • Skipper non-structure damage health ratio changed to (Melee role 5% / Ranged role 3.5%) maximum health from 3.5% for all users.
  • Skipper structure damage AD ratio changed to (Melee role 300% / Ranged role 210%) base AD from (Melee role 400% / Ranged role 200%).
  • Skipper structure damage health ratio increased to (Melee role 10% / Ranged role 7%) maximum health from 7% for all users.
  • Boarding Party bonus resistances changed to (Melee role 70 − 130 / Ranged role 35 − 65) (based on level) from (Melee role 20 − 135 / Ranged role 10 − 68.5) (based on level).
Iceborn Gauntlet Iceborn Gauntlet
  • Total cost increased to 2900 Gold 2900 from 2600 Gold 2600.
    • Combine cost increased to 800 Gold 800 from 500 Gold 500.
  • Spellblade damage increased to 150% base AD from 100%.
  • Spellblade slow increased to (Melee role 25% / Ranged role 12.5%) from (Melee role 15% / Ranged role 7.5%).
  • Removed: Spellblade slow no longer scales with (Melee role 0.4% / Ranged role 0.2%) per 100 maximum health.
Immortal Shieldbow Immortal Shieldbow
  • Combine cost increased to 825 Gold 825 from 725 Gold 725.
    • Total cost unchanged.
Imperial Mandate Imperial Mandate
  • Total cost reduced to 2250 Gold 2250 from 2300 Gold 2300.
    • Combine cost increased to 500 Gold 500 from 400 Gold 400.
  • Removed: Coordinated Fire no longer grants 25% bonus movement speed for 2 seconds to the user and the triggering ally.
Infinity Edge Infinity Edge
  • Total cost increased to 3600 Gold 3600 from 3400 Gold 3400.
    • Combine cost increased to 825 Gold 825 from 625 Gold 625.
  • Attack damage reduced to 70 from 80.
Ionian Boots of Lucidity Ionian Boots of Lucidity
  • Total cost reduced to 900 Gold 900 from 1000 Gold 1000.
    • Combine cost reduced to 350 Gold 350 from 450 Gold 450.
  • Ability haste reduced to 10 from 15.
Jak'Sho, The Protean Jak'Sho, The Protean
Kaenic Rookern Kaenic Rookern
  • Combine cost increased to 800 Gold 800 from 750 Gold 750.
    • Total cost unchanged.
  • Base health regeneration reduced to 100% from 150%.
  • Magebane health ratio reduced to 15% maximum health from 18%.
Kindlegem Kindlegem
Knight's Vow Knight's Vow
  • Total cost increased to 2300 Gold 2300 from 2200 Gold 2200.
    • Combine cost increased to 400 Gold 400 from 300 Gold 300.
Kraken Slayer Kraken Slayer
  • Combine cost increased to 425 Gold 425 from 200 Gold 200.
    • Total cost unchanged.
  • Attack damage reduced to 45 from 50.
  • Movement speed reduced to 4% from 5%.
  • Bring It Down base damage changed to (Melee role 150 − 200 / Ranged role 120 − 160) (based on level) from (Melee role 140 − 310 / Ranged role 112 − 248) (based on level).
    • Bring It Down maximum damage changed to (Melee role 225 − 300 / Ranged role 180 − 240) (based on level) from (Melee role 210 − 465 / Ranged role 168 − 372) (based on level)
Liandry's Torment Liandry's Torment
  • Ability power reduced to 70 from 90.
Lich Bane Lich Bane
Locket of the Iron Solari Locket of the Iron Solari
  • Armor reduced to 25 from 30.
  • Magic resistance reduced to 25 from 30.
Lord Dominik's Regards Lord Dominik's Regards
  • Combine cost increased to 250 Gold 250 from 150 Gold 150.
    • Total cost unchanged.
  • Attack damage reduced to 35 from 45.
Lost Chapter Lost Chapter
  • Combine cost increased to 250 Gold 250 from 200 Gold 200.
    • Total cost unchanged.
Luden's Companion Luden's Companion
  • Ability haste reduced to 10 from 20.
Malignance Malignance
Manamune Manamune
  • Combine cost increased to 1100 Gold 1100 from 1050 Gold 1050.
    • Total cost unchanged.
  • Awe mana ratio reduced to 2% maximum mana from 2.5%.
Maw of Malmortius Maw of Malmortius
  • Combine cost increased to 750 Gold 750 from 700 Gold 700.
    • Total cost unchanged.
  • Attack damage reduced to 60 from 70.
  • Lifeline AD ratio reduced to (Melee role 150% / Ranged role 112.5%) bonus AD from (Melee role 225% / Ranged role 168.75%).
Mercurial Scimitar Mercurial Scimitar
  • Total cost reduced to 3200 Gold 3200 from 3300 Gold 3300.
    • Combine cost reduced to 125 Gold 125 from 225 Gold 225.
  • Magic resistance reduced to 40 from 50.
Mercury's Treads Mercury's Treads
  • Total cost increased to 1300 Gold 1300 from 1200 Gold 1200.
    • Combine cost increased to 600 Gold 600 from 500 Gold 500.
Mikael's Blessing Mikael's Blessing
  • Combine cost increased to 900 Gold 900 from 700 Gold 700.
    • Total cost unchanged.
Moonstone Renewer Moonstone Renewer
  • Combine cost increased to 500 Gold 500 from 400 Gold 400.
    • Total cost unchanged.
  • Health reduced to 200 from 250.
  • Ability power reduced to 25 from 30.
  • Starlit Grace chain heal reduced to 30% from 40%.
  • Starlit Grace chain shield reduced to 35% from 45%.
Morellonomicon Morellonomicon
Mortal Reminder Mortal Reminder
  • Total cost increased to 3200 Gold 3200 from 3000 Gold 3000.
    • Combine cost increased to 350 Gold 350 from 150 Gold 150.
  • Armor penetration reduced to 30% from 35%.
Muramana Muramana
  • Awe mana ratio reduced to 2% maximum mana from 2.5%.
  • Shock on-hit damage mana ratio reduced to 1.2% maximum mana from 1.5%.
  • Shock ability bonus damage mana ratio increased to (Melee role 4% / Ranged role 3%) maximum mana from (Melee role 3.5% / Ranged role 2.7%).
  • Removed: Shock ability bonus damage no longer scales with 6% AD.
Nashor's Tooth Nashor's Tooth
  • Combine cost increased to 600 Gold 600 from 550 Gold 550.
    • Total cost unchanged.
  • Ability power reduced to 80 from 90.
  • Icathian Bite AP ratio reduced to 15% AP from 20% AP.
Navori Flickerblade Navori Flickerblade
  • Total cost increased to 2650 Gold 2650 from 2600 Gold 2600.
    • Combine cost increased to 950 Gold 950 from 900 Gold 900.
  • Movement speed reduced to 4% from 7%.
Needlessly Large Rod Needlessly Large Rod
  • Cost reduced to 1200 Gold 1200 from 1250 Gold 1250.
  • Ability power reduced to 65 from 70.
  • Now builds into Lich Bane Lich Bane.
Negatron Cloak Negatron Cloak
  • Total cost reduced to 850 Gold 850 from 900 Gold 900.
    • Combine cost reduced to 450 Gold 450 from 500 Gold 500.
  • Magic resistance reduced to 45 from 50.
Noonquiver Noonquiver
Oblivion Orb Oblivion Orb
  • Ability power reduced to 25 from 30.
Opportunity Opportunity
  • Combine cost increased to 925 Gold 925 from 800 Gold 800.
    • Total cost unchanged.
  • Attack damage reduced to 50 from 55.
  • Lethality reduced to 15 from 18.
  • Movement speed reduced to 4% from 5%.
  • Preparation bonus lethality increased to (Melee role 10 / Ranged role 6) at all levels from (Melee role 5 − 10 / Ranged role 3 − 6) (based on level).
Overlord's Bloodmail Overlord's Bloodmail
  • Health increased to 550 from 500.
  • Attack damage reduced to 30 from 40.
Phage Phage
Phantom Dancer Phantom Dancer
  • Total cost increased to 2650 Gold 2650 from 2600 Gold 2600.
    • Combine cost increased to 950 Gold 950 from 900 Gold 900.
  • Movement speed reduced to 8% from 12%.
Pickaxe Pickaxe
Plated Steelcaps Plated Steelcaps
  • Plating damage reduction increased to 12% from 10%.
Profane Hydra Profane Hydra
  • Total cost reduced to 3200 Gold 3200 from 3300 Gold 3300.
    • Combine cost reduced to 663 Gold 663 from 763 Gold 763.
  • Ability haste reduced to 10 from 20.
  • Cleave radius reduced to 350 units from 450.
  • Cleave AD ratio reduced to (Melee role 40% / Ranged role 20%) AD from (Melee role 50% / Ranged role 25%) AD.
  • Heretical Cleave AD ratio reduced to 80% AD from 100% AD.
  • Removed: Heretical Cleave's damage is no longer increased to 130% AD against those below 50% maximum health.
Rabadon's Deathcap Rabadon's Deathcap
  • Combine cost increased to 1200 Gold 1200 from 1100 Gold 1100.
    • Total cost unchanged.
  • Ability power reduced to 130 from 140.
  • Magical Opus bonus ability power reduced to 30% from 35%.
Rapid Firecannon Rapid Firecannon
  • Total cost increased to 2650 Gold 2650 from 2600 Gold 2600.
    • Combine cost increased to 850 Gold 850 from 700 Gold 700.
  • Movement speed reduced to 4% from 7%.
  • Sharpshooter damage reduced to 40 from 60.
Ravenous Hydra Ravenous Hydra
  • Combine cost increased to 150 Gold 150 from 100 Gold 100.
    • Total cost unchanged.
  • Attack damage reduced to 65 from 70.
  • Ability haste reduced to 15 from 20.
  • Ravenous Crescent AD ratio reduced to 80% AD from 100% AD.
  • Ravenous Crescent life steal effectiveness reduced to 100% from 150%.
Rectrix Rectrix
  • Total cost reduced to 775 Gold 775 from 900 Gold 900.
    • Combine cost reduced to 425 Gold 425 from 550 Gold 550.
  • Attack damage reduced to 15 from 20.
  • No longer builds into Hullbreaker Hullbreaker.
Recurve Bow Recurve Bow
  • Combine cost increased to 450 Gold 450 from 400 Gold 400.
    • Total cost unchanged.
Redemption Redemption
  • Combine cost increased to 900 Gold 900 from 700 Gold 700.
    • Total cost unchanged.
  • Heal and shield power reduced to 10% from 15%.
Riftmaker Riftmaker
  • Combine cost increased to 950 Gold 950 from 900 Gold 900.
    • Total cost unchanged.
  • Ability power reduced to 70 from 80.
  • Number of stacks reduced to 4 from 5.
    • Maximum bonus damage reduced to 8% from 10%.
Rod of Ages Rod of Ages
  • Timeless health per stack reduced to 10 from 20.
    • Maximum health bonus reduced to 100 from 200.
  • Timeless ability power per stack reduced to 3 from 4.
    • Maximum ability power bonus reduced to 30 from 40.
Ruby Crystal Ruby Crystal
Runaan's Hurricane Runaan's Hurricane
  • Total cost increased to 2650 Gold 2650 from 2600 Gold 2600.
    • Combine cost increased to 850 Gold 850 from 700 Gold 700.
  • Movement speed reduced to 4% from 7%.
Rylai's Crystal Scepter Rylai's Crystal Scepter
  • Ability power reduced to 65 from 75.
Sapphire Crystal Sapphire Crystal
  • Cost reduced to 300 Gold 300 from 350 Gold 350.
  • Mana increased to 300 from 250.
Scout's Slingshot Scout's Slingshot
  • Total cost reduced to 600 Gold 600 from 800 Gold 800.
    • Combine cost reduced to 100 Gold 100 from 200 Gold 200.
Seeker's Armguard Seeker's Armguard
  • Ability power reduced to 40 from 45.
Seraph's Embrace Seraph's Embrace
  • Ability power reduced to 70 from 80.
  • Lifeline base shield reduced to 200 from 250.
Serylda's Grudge Serylda's Grudge
  • New Recipe: Caulfield's Warhammer Caulfield's Warhammer + Last Whisper Last Whisper + 500 Gold 500 = 3000 Gold 3000.
  • Ability haste increased to 20 from 15.
  • Lethality reduced to 0 from 15.
  • Armor penetration increased to 30% from 0%.
  • Removed Unique Passive - Rancor: Gain 25% (+ 0.11% per 1 Lethality) armor penetration.
Shadowflame Shadowflame
  • Combine cost increased to 900 Gold 900 from 850 Gold 850.
    • Total cost unchanged.
  • Ability power reduced to 110 from 115.
  • Cinderbloom damage over time and pet critical damage reduced to 120% from 125%.
Shattered Armguard Shattered Armguard
  • Bug Fix: Buying a new Shattered Armguard no longer forces players to purchase the full item (require the full cost).
    • Its recipe now consists of the same components as Seeker's Armguard Seeker's Armguard, instead of having no components.
Shurelya's Battlesong Shurelya's Battlesong
  • Combine cost increased to 400 Gold 400 from 350 Gold 350.
    • Total cost unchanged.
  • Movement speed reduced to 4% from 5%.
Spear of Shojin Spear of Shojin
Spectre's Cowl Spectre's Cowl
  • Magic resistance increased to 35 from 25.
Spirit Visage Spirit Visage
  • Total cost reduced to 2700 Gold 2700 from 2900 Gold 2900.
    • Combine cost reduced to 650 Gold 650 from 850 Gold 850.
  • Health reduced to 400 from 450.
  • Magic resistance reduced to 50 from 60.
Staff of Flowing Water Staff of Flowing Water
  • Total cost reduced to 2250 Gold 2250 from 2300 Gold 2300.
    • Combine cost increased to 800 Gold 800 from 600 Gold 600.
  • Ability power reduced to 35 from 40.
  • Heal and shield power increased to 10% from 8%.
  • Rapids ability power increased to 45 from 30.
  • Removed: Rapids no longer grants 10% bonus movement speed for 4 seconds.
Statikk Shiv Statikk Shiv
  • Combine cost increased to 650 Gold 650 from 325 Gold 325.
    • Total cost unchanged.
  • Attack damage reduced to 50 from 55.
  • Attack speed reduced to 40% from 45%.
  • Movement speed reduced to 4% from 5%.
Sterak's Gage Sterak's Gage
  • The Claws that Catch bonus attack damage reduced to 45% base AD from 50%.
  • Lifeline health ratio reduced to 60% bonus health from 80%.
Stormsurge Stormsurge
  • Combine cost reduced to 900 Gold 900 from 950 Gold 950.
    • Total cost unchanged.
  • Movement speed reduced to 4% from 5%.
  • Stormraider bonus movement speed reduced to 25% from 35%.
  • Stormraider bonus movement speed duration reduced to 1.5 seconds from 2.
  • Squall base damage increased to 150 from 140.
  • Squall AP ratio reduced to 15% AP from 20% AP.
Stridebreaker Stridebreaker
  • Combine cost increased to 750 Gold 750 from 700 Gold 700.
    • Total cost unchanged.
  • Attack damage reduced to 40 from 50.
  • Attack speed reduced to 25% from 30%.
  • Removed Unique Passive - Temper: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
Sundered Sky Sundered Sky
Sunfire Aegis Sunfire Aegis
  • Immolate base damage per second increased to 20 from 15.
  • Immolate health ratio per second reduced to 1% bonus health from 1.75%.
  • Immolate minion damage increased to 150% from 125%.
  • New Effect: Immolate now deals 150% damage to monsters.
  • Removed: Damaging enemy champions or epic monsters with Immolate no longer grants a stack for 5 seconds that increases subsequent Immolate damage by 10%, stacking up to 6 times for a 60% increase.
Terminus Terminus
  • Combine cost increased to 1100 Gold 1100 from 1000 Gold 1000.
    • Total cost unchanged.
  • Attack damage reduced to 30 from 35.
The Brutalizer The Brutalizer
The Collector The Collector
  • Total cost increased to 3400 Gold 3400 from 3200 Gold 3200.
    • Combine cost increased to 500 Gold 500 from 300 Gold 300.
  • Lethality reduced to 10 from 12.
Thornmail Thornmail
Titanic Hydra Titanic Hydra
  • New Recipe: Tiamat Tiamat + Tunneler Tunneler + Giant's Belt Giant's Belt + 50 Gold 50 = 3300 Gold 3300.
  • Health increased to 600 from 550.
  • Attack damage reduced to 40 from 50.
  • Cleave on-hit damage reduced to (Melee role 1% / Ranged role 0.5%) maximum health from (Melee role 1.5% / Ranged role 0.75%).
Total Biscuit of Everlasting Will Total Biscuit of Everlasting Will
  • Removed: No longer restores 8% missing mana over 5 seconds.
  • Health restoration increased to 12% missing health over 5 seconds from 8%.
    • Now matches restoration for manaless champions.
Trailblazer Trailblazer
  • Total cost reduced to 2400 Gold 2400 from 2500 Gold 2500.
    • Combine cost reduced to 800 Gold 800 from 900 Gold 900.
  • Health increased to 250 from 200.
  • Movement speed reduced to 4% from 5%.
Trinity Force Trinity Force
  • Combine cost increased to 133 Gold 133 from 33 Gold 33.
    • Total cost unchanged.
  • Health increased to 333 from 300.
  • Attack damage reduced to 36 from 45.
  • Attack speed reduced to 30% from 33%.
  • Ability haste reduced to 15 from 20.
Tunneler Tunneler
Umbral Glaive Umbral Glaive
  • Combine cost increased to 550 Gold 550 from 500 Gold 500.
    • Total cost unchanged.
  • Ability haste reduced to 10 from 15.
Unending Despair Unending Despair
  • Health reduced to 350 from 400.
  • Armor increased to 60 from 55.
Verdant Barrier Verdant Barrier
  • Magic resistance reduced to 25 from 30.
Voltaic Cyclosword Voltaic Cyclosword
  • Total cost increased to 3000 Gold 3000 from 2900 Gold 2900.
    • Combine cost increased to 963 Gold 963 from 863 Gold 863.
  • Ability haste reduced to 10 from 15.
Warden's Mail Warden's Mail
  • Rock Solid damage base reduction increased to 15 from 5.
  • Removed: Rock Solid damage reduction no longer scales with 3.5 per 1000 maximum health.
Warmog's Armor Warmog's Armor
  • Movement speed reduced to 4% from 5%.
  • Warmog's Heart bonus movement speed reduced to 4% from 5%.
Winged Moonplate Winged Moonplate
  • Health increased to 200 from 150.
  • Movement speed reduced to 4% from 5%.
  • Now builds into Hullbreaker Hullbreaker.
Wit's End Wit's End
  • Combine cost increased to 550 Gold 550 from 500 Gold 500.
    • Total cost unchanged.
  • Attack speed reduced to 50% from 55%.
  • Magic resistance reduced to 45 from 50.
  • Fray damage changed to 45 at all levels from 40 − 80 (based on level).
Youmuu's Ghostblade Youmuu's Ghostblade
Yun Tal Wildarrows Yun Tal Wildarrows
Zeal Zeal
  • Total cost increased to 1200 Gold 1200 from 1100 Gold 1100.
    • Combine cost increased to 350 Gold 350 from 200 Gold 200.
  • Movement speed reduced to 4% from 5%.
Zeke's Convergence Zeke's Convergence
  • Frostfire Tempest damage per tick reduced to 7.5 from 12.5.
    • Frostfire Tempest maximum damage reduced to 150 from 250.
Zhonya's Hourglass Zhonya's Hourglass
  • Combine cost increased to 450 Gold 450 from 400 Gold 400.
    • Total cost unchanged.
  • Ability power reduced to 105 from 120.

Runes[]

Biscuit Delivery Biscuit Delivery
  • Removed: No longer permanently increases maximum mana by 40.
  • New Effect: Now permanently increases maximum health by 30.
Lethal Tempo Lethal Tempo - Re-added
  • New Effect:
    • Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain (Melee role 5% / Ranged role 4%) bonus attack speed for each stack, up to (Melee role 30% / Ranged role 24%) at maximum stacks, at which your basic attacks deal (Melee role 9 − 30 / Ranged role 6 − 24) (based on level) adaptive damage on-attack, increased by (Melee role 1% / Ranged role 0.66%) per 1% bonus attack speed.
  • Old Effect:
    • Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain (Melee role 5% − 16% / Ranged role 3.6% − 8%) (based on level) bonus attack speed for each stack, up to (Melee role 30% − 96% / Ranged role 21.6% − 48%) (based on level) at maximum stacks, at which you also gain 50 bonus attack range and increase the attack speed cap to 10.
  • Tracker now counts attack uptime against champions, based on a 0.25 grace period after the previous attack's cooldown ends and starting at the new attack's launch.
    • Tracker no longer counts total maximum buff uptime.
Nimbus Cloak Nimbus Cloak
  • Bonus movement speed increased to 12 / 28 / 35% (based on summoner spell cooldown) from 5 / 20 / 25%.
  • Bonus movement speed now decays over the duration.
Presence of Mind Presence of Mind
  • New Effect:
    • Scoring a Damage rating takedown against an enemy champion restores 15% of your maximum mana or 15% of your maximum energy after a 1-second delay.
    • Damaging an enemy champion restores (Melee role 6 − 50 / Ranged role 4.8 − 40) (based on level) mana or 6 energy.
      • Cooldown: 8 seconds.
  • Old Effect:
    • Scoring a Damage rating takedown against an enemy champion restores 15% of your maximum mana or 15% of your maximum energy after a 1-second delay.
    • Damaging an enemy champion increases your mana regeneration by (Melee role 1.5 − 11 / Ranged role 1.2 − 8.8) (based on level) mana per second for 4 seconds. When triggering this effect, energy users regenerate 1.5 energy per second instead.
      • Cooldown: None.
Shield Bash Shield Bash
  • Removed: No longer grants 1 − 10 (based on level) Attack speed icon bonus armor and Attack speed icon bonus magic resistance while shielded.
  • Damage health ratio increased to 2.5% bonus health from 1.5%.
  • Damage shield ratio increased to 15% from 8.5%.

Turrets[]

Bounties
  • The paradigm for earning local turret takedown rewards has changed.
    • New: A champion whose own direct damage destroys a turret earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its destruction earn the reward. Any alive champion or their summoned units (including the Mercenary Mercenary) who has assisted in taking down the turret in the last 10 seconds earns the reward regardless of range.
    • Old: A champion whose own direct damage destroys a turret earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its destruction earn the reward. Any alive champion who is between 1200 and 2500 units of the turret and has assisted in taking down the turret in the last 10 seconds earns the reward.
  • The paradigm for earning Turret Plating Turret Plating rewards has changed.
    • New: A champion whose own direct damage destroys a plating stage earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its plating stage being destroyed earn the reward. Any alive champion or their summoned units (including the Mercenary Mercenary) who has assisted in taking down the turret plating in the last 10 seconds earns the reward regardless of range.
    • Old: A champion whose own direct damage destroys a plating stage earns the reward regardless of death state. All alive champions within 1200 units of the turret at the time of its plating stage being destroyed earn the reward. Any alive champion who is between 1200 and 2500 units of the turret and has assisted in taking down a plating stage in the last 10 seconds earns the reward. The Mercenary's Mercenary's summoner earns the reward for taking down plating stages regardless of time, death state and range.
VFX
  • Cleaned up idle and attack priming brightness and particles.
  • Increased the fidelity of all parts of a turret's attack.
  • Reduced the size and noisiness of the hit visuals.
  • New: Warmed up Warmed up attacks now have special effects, per-stage.
    • Attack orbs and their launch visual become larger and brighter, and their colors blend more smoothly with the trajectory's colors.
    • Attack trajectories transform to an erratic line pattern and gain particle effects.
    • Hit VFX become brighter, larger and gain a lensing effect.

Howling Abyss[]

Map-specific balancing
  • Aurora Aurora
    • Ability haste changed to 0 from +10.
  • Diana Diana
    • Outgoing damage modifier changed to +2% from +5%.
    • Incoming damage modifier changed to -2% from -5%.
  • Fizz Fizz
    • Tenacity changed to +10% from +20%.
  • Karma Karma
    • Outgoing damage modifier changed to -2% from 0%.
  • LeBlanc LeBlanc
    • Tenacity changed to 0% from +10%.
  • Pantheon Pantheon
    • Outgoing damage modifier changed to 0% from +5%.
  • Samira Samira
    • Outgoing damage modifier changed to -2% from -5%.
  • Syndra Syndra
    • Ability haste changed to +5 from +15.
  • Vladimir Vladimir
    • Incoming damage modifier changed to +5% from 0%.
  • Hubris Hubris
    • Total cost reduced to 2950 Gold 2950 from 3000 Gold 3000.
      • Combine cost unchanged.
  • Electrocute Electrocute
    • Bug Fix: AP ratio is now correctly 10% instead of 1%.

Ultimate Spellbook[]

  • Ulternate Summoner Spells
  • One for All-timate Spellbook
    • Disabled due to conflict with the new ultimate re-roll functionality.
  • Placeholder and Attack-Smite Attack-Smite
    • New Effect: Now causes jungle items to gain the passive effect Attack-Smite if the summoner spell was selected in champion select prior.
  • Jungle items
  • Monsters
    • Rift Scuttler Rift Scuttler
      • Spawn time reduced to 3:00 from 3:30.
      • Respawn time reduced to 90 seconds from 180.
    • Voidgrub Voidgrub
      • Spawn time reduced to 3:30 from 6:00.
      • Respawn time reduced to 150 seconds from 240.
    • Dragon Dragon
      • Spawn time reduced to 4:00 from 5:00.
      • Respawn time reduced to 240 seconds from 300.
    • Baron Nashor Baron Nashor
      • Spawn time reduced to 10:00 from 20:00.
      • Respawn time reduced to 180 seconds from 300.
  • New champion bounty system.
  • Objective bounties timer reduced to 10:00 from 14:00.
  • Passive summoner spell haste increased to 80 from 70.
  • Removed: Slaying epic Monster icon monsters no longer grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
  • Removed: Obsidian Edge Obsidian Edge has been removed from the mode and no longer replaces the current jungle items.
  • Removed: Champions no longer passively gain 15% Tenacity icon tenacity.

References[]

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