- For the
Teamfight Tactics patch, see V14.16 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V14.16[]
Client[]
- Career Stats Profile
- The player stats tab has been retired.
- Mythic Shop Rotation
- In:
- Out:
- Ranked
- Season 2024 Split 2
- Split 2 will end on September 24, 2024, 23:59:59 according to each region's local time.
- Split 3 will start on September 25 2024, 12:00:00 according to each region's local time.
- Ladder integrity adjustments
- Previously, the penalty for first-time offenders participating in account boosting, win-trading, and de-ranking was a 14-day ban. The penalty has been increased to a 30-day ban. This also ensures that all accounts within ranks where Decay is enabled will invariably incur it if they get penalized for such offenses.
- Penalty for a second offense is unchanged (permanent ban).
Game[]
- Champion Mastery
- Mastery Points are now visible within the loading screen portraits.
- Crowd Control
- Bug Fix: Units affected by
charm can no longer act for a brief period after its effect ends, when another crowd control effect that may prevent action is active at that moment.
- Fog of War
- Bug Fix: Several VFX/SFX are no longer visible/audible from within the Fog of War.
- Homeguard
- Respawn buff duration increased to 8 seconds from 5.
- New Effect: Respawn buff's duration refreshes while inside the fountain.
- Respawn
- Champion respawn timer on Summoner's Rift increased to 10 / 10 / 12 / 12 / 14 / 16 / 20 / 25 / 28 / 32.5 / 35 / 37.5 / 40 / 42.5 / 45 / 47.5 / 50 / 52.5 seconds from 6 / 6 / 8 / 8 / 10 / 12 / 16 / 21 / 26 / 32.5 / 35 / 37.5 / 40 / 42.5 / 45 / 47.5 / 50 / 52.5.
Champions[]
-
- Bug Fix: No longer grants passive stacks from immobilizing effects that fail to apply to the target including when resisted by crowd control immunity.
-
- Bug Fix: Realm Hopper's duration is now properly refreshed when granted by Spirit Abjuration, or .
-
- Bug Fix: Now properly triggers stacks of , , and if it was used shortly before or after .
-
- Bug Fix: No longer only sometimes interrupts the dashes of enemies that collide with the borders from the outside.
- Bug Fix: VFX is now properly visible through the Fog of War at all times instead of only if the enemy can see the center of the rift.
- Stats
- Base health regeneration increased to 5 from 3.5.
- Base armor increased to 25 from 22.
-
- Bug Fix: Heal is now properly reduced against monsters.
-
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Mana cost increased to 80 at all ranks from 60 / 65 / 70 / 75 / 80.
-
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
- AP ratio increased to 45% AP from 35% AP.
-
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
-
- On-hit modifier reduced to 25 / 30 / 35% from 30 / 35 / 40%.
-
- Bug Fix: Basic attack that is automatically declared after dashing now properly triggers a stack of , , or .
-
- Vigilance AD ratio increased to 20% AD from 15% AD.
-
- Base damage reduced to 85 / 115 / 145 / 175 / 205 from 95 / 125 / 155 / 185 / 215.
-
- Bug Fix: Immolate aura VFX no longer shows when disguised as a non-champion.
- New Effect: shield now breaks when disguising as a non-champion.
-
- AP ratio increased to 55% AP from 50% AP.
- Stats
- Base armor increased to 31 from 28.
-
- Base damage changed to 60 / 90 / 120 / 150 / 180 from 50 / 85 / 120 / 155 / 190.
- Bonus AD ratio increased to 90% bonus AD from 75%.
- Monster damage increased to 175% from 150%.
-
- Base damage reduced to 8 / 16 / 24 / 32 / 40 from 8 / 22 / 36 / 50 / 64.
-
- Bonus AD ratio reduced to 125% bonus AD from 170%.
- Monster damage cap bonus AD ratio reduced to 125% bonus AD from 150%.
- Base monster damage cap unchanged.
-
- Bug Fix: Bonus damage no longer improperly counts towards applying the resistances reduction from if applied by .
- Stats
- Attack speed growth reduced to 2% from 4%.
-
- Critical strike chance per 20 stacks reduced to 8% from 10%.
-
- Base heal increased to 40 / 60 / 80 / 100 / 120 from 40 / 50 / 60 / 70 / 80.
- Heal AP ratio increased to 80% AP from 40% AP.
- Heal bonus AD ratio increased to 40% bonus AD from 30%.
- Removed: Heal no longer scales with 1.6 per 1 lethality.
- Slow AP ratio increased to 10% per 100 AP from 6%.
- Slow bonus AD ratio increased to 15% per 100 bonus AD from 10%.
-
- Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
-
- Bug Fix: VFX no longer repeatedly plays in spectator mode.
-
- Base shield increased to 120 / 160 / 200 from 100 / 150 / 200.
- Shield AP ratio increased to 70% AP from 40% AP.
- Stats
- Base health increased to 630 from 610.
- Base attack damage increased to 63 from 60.
-
- Bonus AD ratio increased to 80% bonus AD from 60%.
-
- Bonus AD ratio increased to 80% bonus AD from 60%.
- Stats
- Base health increased to 600 from 575.
-
- Primary target AP ratio increased to 30% AP from 25% AP.
-
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 65 / 100 / 135 / 170 / 205.
-
- Bug Fix: Now properly keeps the passive effects of and for the duration of the active spells.
-
- Base damage per sphere increased to 100 / 140 / 180 from 90 / 130 / 170.
-
- Bug Fix: Consumables no longer interrupt the dash on the wall.
-
- Bug Fix: No longer casts in a different direction from the cursor if used while ending a long distance movement.
-
- Minimum base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 70 / 95 / 120 / 145.
- Maximum base damage increased to 100 / 150 / 200 / 250 / 300 from 90 / 140 / 190 / 240 / 290.
- Minimum base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 70 / 95 / 120 / 145.
-
- Bonus armor per stack increased to 6 − 10 (based on level) from 5 − 9 (based on level).
- Maximum bonus armor increased to 36 − 60 (based on level) from 30 − 54 (based on level)
- Bonus armor per stack increased to 6 − 10 (based on level) from 5 − 9 (based on level).
-
- Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 35 / 40 / 45 / 50 / 55%.
-
- New Effect: Maiden's attacks now apply ultimate effects (i.e. Hatefog).
Items[]
- Removed: No longer has a 0.01-second internal delay between applying stacks.
- Attack damage reduced to 50 from 55.
- Attack speed reduced to 25% from 30%.
- Mist's Edge damage for
melee champions increased to 10% of the target's current health from 9%.
- Health reduced to 80 from 100.
- Life steal reduced to 3% from 3.5%.
- Bug Fix: No longer triggers spell effects.
- Bug Fix: No longer improperly grants the old aura buff of a removed passive on the item.
- Bug Fix: Item damage effects no longer grant stacks and no longer benefit from the bonus damage.
- Bug Fix: No longer grants the user an indistinguishable size increase of 25% when Lifeline is triggered.
Runes[]
-
- Bug Fix: If the user does not have equipped upon the start of the game, it is swapped to (a rune in the same, row 1), instead of illegally swapping to which is a rune in a different row.
- Bug Fix: No longer goes on cooldown as soon as it is triggered rather than once it used.
Monsters[]
- Bug Fix: No longer charges into a tower twice if it was spawned near a tower that was destroyed nearby while spawning.
- Bug Fix: Now properly receives the increased health of being a Voidborn.
Howling Abyss[]
- Map-specific balacing
-
- Ability haste changed to +10 from 0.
-
- Outgoing damage modifier changed to +5% from 0%.
-
- Outgoing damage modifier changed to +5% from 0%.
-
- Attack speed modifier changed to 0% from +2.5%.
-
- Tenacity changed to +10% from +20%.
-
- Healing modifier changed to +10% from +20%.
-
- Healing modifier changed to -10% from -20%.
-
- Outgoing damage modifier changed to +5% from 0%.
-
- Incoming damage modifier changed to -5% from 0%.
-
- Ability haste changed to -10 from -20.
Arena[]
- General
- Bug Fix: Being revived while downed at the edge of an arena no longer fails to return the revived champion into the map.
- Bug Fix: Resolved lighting on various spots of some arenas being darker than intended.
- Bug Fix: Selection screens no longer sometimes play their flash-in animation twice upon playing for the first time in the game and upon the first time rerolling.
- Anvils
-
- Attack Speed Shard stats reduced to between 13% and 26% attack speed from 15% and 30%.
- Lethality Shard stats reduced to between 7 and 14 lethality from 9 and 18.
- Swiftness Shard attack speed stat reduced to between 10.5% and 21% attack speed from 11.5% to 23%.
- Arena-specific balancing
- Arena Stat Adjustments (buff)
- Bonus physical damage on-hit reduced to 0.5% of the target's current health from 1%.
- Increased bonus physical damage on-hit reduced to 1% of the target's current health from 2%.
- Bonus physical damage on-hit reduced to 0.5% of the target's current health from 1%.
-
-
- Bug Fix: No longer is completely mitigated if the target is under the effect of the Fallen Aegis augment.
-
-
-
- Bug Fix: Consuming a Power Flower no longer grants him unlimited charges of the ability.
-
-
-
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 75 / 120 / 165 / 210 / 255.
- Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
-
-
-
- Cooldown changed to 10 seconds.
-
- Bonus armor ratio changed to 50% bonus armor.
- Bonus magic resistance ratio changed to 50% bonus magic resistance.
-
- Cooldown changed to 80 / 60 / 40 seconds.
-
-
-
- AP ratio changed to 90% AP.
-
- Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds.
- Shield AP ratio changed to 60% AP.
-
- Cooldown changed to 100 / 90 / 80 seconds.
-
-
-
- Second strike AD ratio changed to 20 / 35 / 50 / 65 / 80% AD.
-
- On-hit base damage reduced to 2% of the target's maximum health from 2.5%.
- On-hit bonus AD ratio changed to 0.5% per 100 bonus AD.
- fireball bonus AD ratio changed to 80% bonus AD.
-
-
-
- AD ratio reduced to 80 / 85 / 90 / 95 / 100% AD from 90 / 100 / 110 / 120 / 130%.
-
-
-
- Bug Fix: No longer improperly prevents the caster from pathing over a closed Bloom Bridge during the flight.
-
-
-
- Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds.
- Minimum heal AP ratio reduced to 20% AP from 30% AP.
- Maximum heal AP ratio reduced to 40% AP from 60% AP.
-
-
-
- Bonus armor ratio increased to 15% bonus armor from 10%.
-
- Base heal increased to 20 from 15.
-
- Cooldown reduced to 19 / 17.5 / 16 / 14.5 / 13 seconds from 22 / 20.5 / 19 / 17.5 / 16.
-
-
-
- Bonus AD ratio reduced to 2% per 100 bonus AD from 3%.
- Awaken bonus AD ratio reduced to 4% per 100 bonus AD from 6%.
-
-
-
- Bug Fix: End the Line no longer resets after possessing a champion.
-
-
- Stats
- Attack speed growth increased to 3.9% from 3.7%.
-
- Second strike damage increased to 20% from 15%.
-
- Bonus AD ratio increased to 55% bonus AD from 50%.
- Stats
-
- Now limits the user to 1 Fatality item.
-
- Health increased to 900 from 800.
- Dark Star base damage per tick increased to 30 − 100 (based on level) from 20 − 60 (based on level).
- Dark Star damage armor ratio increased to 60% armor from 50%.
- Dark Star damage magic resistance ratio increased to 60% magic resistance from 50%.
- Bug Fix: Tooltip no longer incorrectly states that Dark Star's size increases with the user's "durability".
-
- Now limits the user to 1 Blight item.
-
- Bug Fix: Non-missile spells now calculate their distance from the source champion instead of zero distance, for the purpose of Sweet Spot specifically.
-
- New Effect: Inner Flame now counts the buff as a .
- Removed: Inner Flame no longer grants a base increase of 5% for each total stat.
-
- Bug Fix: Dynamo's damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
-
- Lethality reduced to 13 from 15.
-
- New Effect: Scour is now affected by critical strike modifiers.
- Bug Fix: If the user has both Hamstringer and the Vulnerability augment equipped, Scour's damage over time no longer causes an infinite application loop of both effects.
-
- Between the Ribs base damage increased to 3% of target's maximum health from 2%.
- Between the Ribs lethality ratio increased to 0.15% per 1 Lethality from 0.1%.
- Between the Ribs flat magic penetration ratio increased to 0.15% per 1 flat magic penetration from 0.1%.
- New Effect: Between the Ribs' damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
-
- Call Lightning cooldown increased to 16 seconds from 14.
- New Effect: Call Lightning's damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
- Bug Fix: Call Lightning no longer persists after the item is removed from the inventory.
-
- Bug Fix: Peppermint and Starlit Grace no longer incorrectly reduce the cooldown of Pull Their Strings.
-
- Bug Fix: Sharpshooter's damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
- Bug Fix: The bonus range granted by Sharpshooter is now properly removed after its consumption by Helix.
-
- Bug Fix: Reap's health threshold application is no longer incorrectly prevented from the damage being mitigated by shields.
-
- Bug Fix: If both champions in a team own the item, one of them no longer always fails to receive kill credit on End the Line's marked target.
-
- New Effect: Reverberate now has a delay of 2 seconds after the combat phase starts for granting its effect.
- Unique Passive - Resonate:
- New Effect: Basic attacks on-hit deal 10 (+ 1% of your bonus health) bonus magic damage.
Immobilizing an enemy champion generates 25 stacks of Reverberation for 8 seconds, stacking up to 100 times. At maximum stacks and upon
immobilizing an enemy, your on-hit effects are applied to them 3 times; additionally, you activate Rumble. - Old Effect: Basic attacks on-hit deal 10 (+ 1% of your bonus health) bonus magic damage. Additionally, upon taking damage from a basic attack or ability, generate 5 stacks of Reverberation for 6 seconds (3 second cooldown per enemy ability).
Immobilizing an enemy champion applies your on-hit effects to them 3 times and generates 25 stacks of Reverberation for 6 seconds. Reverberation stacks up to 100 times, at which you activate Rumble.
- New Effect: Basic attacks on-hit deal 10 (+ 1% of your bonus health) bonus magic damage.
-
- Now is also categorized as a Support item in the per-class filters of the shop.
- Now is offered through the Anvil.
- Bug Fix: Using healing and shielding abilities on an ally no longer causes Salvage the Wreckage to fail to activate and grant its shield to them.
-
- Bug Fix: Spiral Out's damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
- Bug Fix: The bonus range granted by Sharpshooter is now properly removed after its consumption by Helix.
-
- Bug Fix: Electroshock's damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
-
- Bug Fix: Bolt's damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
-
- Unanimity stat bonuses reduced to 10% from 15%.
- Improved stat bonuses unchanged at 30%.
- Unanimity stat bonuses reduced to 10% from 15%.
-
- Bug Fix: Firmament's damage is now correctly tagged as item damage for the purposes of effects such as the Vulnerability augment.
- Dual Wield
- Attack speed changed to 100% total attack speed from 250% bonus attack speed.
- Fire Sale
- Prismatic item sell value reduced to
4000 from
5000. - New Effect: Selecting the augment no longer flags the player as being done with shopping (which triggers the shop phase to prematurely end if all other players are flagged as done with shopping too). Players are now allowed to utilize its bonus within the same round.
- Prismatic item sell value reduced to
- Light Warden
- Bug Fix: Cooldown now has a proper value of 8 seconds instead of 7.
- Minionmancer
- Pet increased damage, health, and size reduced to 40% from 45%.
- Mystic Punch
- Bug Fix: Tooltip now includes a clause that notes the effect as being triggered on-hit.
- Quantum Computing
- Bug Fix: Cooldown is now properly affected by Fully Automated.
- Bug Fix: Tooltip now includes the bonus damage scaling.
- Quest: Urf's Champion
- Takedowns required to complete as the second augment reduced to 13 from 15.
-
- Ability power reduced to 125 from 150.
- Attack damage reduced to 90 from 100.
- Attack speed reduced to 60% from 70%.
- Critical strike chance reduced to 25% from 35%.
- Ultimate Roulette
- Per-ultimate cooldown reduced to 20 / 17.5 / 15 seconds from 25 / 20 / 15.
- cooldown reduced to 25 / 22.5 / 20 seconds from 30 / 25 / 20.
- Bug Fix: Ultimate Revolution no longer affects Ultimate Roulette instead of the player's champion's own ultimate ability (R).


