- For the
Teamfight Tactics patch, see V14.15 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 Anima Squad 2024 Tokens)
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V14.15[]
Client[]
- Queuing
- Lockout penalty will now be issued after 2 times of declining or ignoring the AFK check.
- The respective warning of this penalty has been changed accordingly, is now sent after 1 time of declining or ignoring the AFK check instead of 3.
- Ranked
- Queue Eligibility
- Players will now be additionally required to play 10 full Normal Summoner's Rift games (Quickplay, Draft Pick).
- Restrictions
- The following applies to the KR shard only. Ranked-restricted players are now required to win 3 games instead of completing 5 games, in order to regain access to Ranked queues.
- Items
- Bug Fix: The descriptions of and within the client are now properly updated to match their current in-game effects.
Game[]
- Bug Fix: Certain champions are no longer knocked up instead of knocked away when using a Blast Cone at the edge of its area of effect.
- Hex-gates
- Bug Fix: Increased the hovering and selection radius in order to reduce the chance of it being blocked by other champions.
- Scoreboard
- Bug Fix: Restored proper default role or user preference sorting of players in the scoreboard.
Champions[]
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
- First cast base damage changed to 110 / 220 / 330 from 80 / 220 / 360.
- Second cast minimum base damage increased to 70 / 140 / 210 from 60 / 130 / 200.
- Second cast maximum base damage increased to 210 / 420 / 630 from 180 / 390 / 600.
- Cooldown increased to 120 / 90 / 60 seconds from 100 / 80 / 60.
- Initial mana cost increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
- Mana cost per 0.25 seconds increased to 8.75 / 10 / 11.25 / 12.5 / 13.75 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
- Base range reduced to 1500 units at all ranks from 1500 / 1600 / 1700 / 1800 / 1900.
- Mana cost increased to 90 from 80.
- General
- Bug Fix: Issues with recommended runes have been resolved.
- Base bonus movement speed reduced to 5% − 8.6% (based on level) from 5% − 9.5% (based on level).
- Bonus movement speed per spirit reduced to 2% from 5%.
- New Effect: Bonus movement speed per spirit now scales with 1.5% per 100 AP.
- Recast timer reduced to 0.1 seconds from 0.5.
- Bug Fix: Recast is no longer able to miss its target.
- Bug Fix: Recast now properly completes if the primary target dies.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
- Stealth is now broken from a basic attack at the completion of its windup, instead of at the start.
- Base dash speed reduced to 150 from 800.
- New Effect: Dash speed now scales with 200% movement speed.
- New Effect: Can now buffer attack and ability casts while dashing.
- Base damage reduced to 200 / 325 / 450 from 250 / 375 / 500.
- AP ratio reduced to 60% AP from 65% AP.
- New Effect: Can now buffer attack and ability casts while dashing.
- Removed: Camera is no longer locked while dashing.
- Bug Fix: While using maximum cast range clamping, buffering Between Worlds before blinking by any means no longer causes it to cast in the opposite direction from the one intended.
- Bug Fix: Supersonic's dash no longer overrides (and disables) Between Worlds' cast, causing Aurora to illegally gain displacement immunity from Supersonic.
- Bug Fix: Rift is no longer usable by Aurora within the if created outside of it/before entering it.
- Bug Fix: Rift VFX are no longer visible across dimensions ( ).
- General
- Bug Fix: Abilities SFX are no longer audible through the Fog of War.
- Bug Fix: True damage is no longer mitigated by some effects.
- Stats
- Base mana increased to 400 from 350.
- Mana growth reduced to 40 from 60.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- AP ratio per tick reduced to 10% AP from 12.857142857143% AP.
- Total AP ratio reduced to 70% AP from 90% AP.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 40 at all ranks from 50 / 48 / 46 / 44 / 42.
- Poison bonus AP ratio reduced to 55% AP from 60% AP.
- Bug Fix: No longer ignores boundary collision push.
- AD ratio reduced to 130% AD from 140% AD.
- Stats
- Base health increased to 630 from 590.
- Base health regeneration reduced to 6 from 8.5.
- Bug Fix: Root is no longer affected by tenacity.
- Bug Fix: Restored death voice lines after Death Defied expires.
- Base damage reduced to 32 − 151 (based on level) from 32 − 168 (based on level).
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
- Bug Fix: rift is no longer usable by Aurora within the Realm of Death if created outside of it/before entering it.
- Bug Fix: rift VFX are no longer visible across dimensions.
- General
- Bug Fix: Restored first encounter with VO.
- General
- Bug Fix: Restored multiple triggers for his abilities VO.
- General
- Bug Fix: Corrected multiple triggers for various voicelines. This also resolves enemies being able to hear VO that is normally only meant for the player.
- General
- Bug Fix: Abilities SFX are no longer audible through the Fog of War.
- General
- Bug Fix: Abilities SFX are no longer audible through the Fog of War.
- Fireball base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
- Fireball AD ratio changed to 50% bonus AD from 40% total AD.
- Fireball AP ratio reduced to 80% AP from 90% AP.
- 100% bonus AD from 70% total AD. fireball AD ratio changed to
- 100% AP from 120% AP. fireball AP ratio reduced to
- 15% bonus AD from 5% total AD. field AD ratio per tick changed to
- Bug Fix: Tooltip calculations for the scorched zone's DoT no longer incorrectly factor in an extra tick of damage (which never takes place in reality).
- Stats
- Health growth increased to 110 from 105.
- Mana cost reduced to 45 from 50.
- First empowered attack after casting the ability now declares the automatic basic attack more quickly and smoothly.
- Removed: Charge no longer collides with targets directly behind him.
- Collision box is now offset significantly further in front of him.
- Bug Fix: Champions are no longer able to act during the beginning of the stun.
- Removed: Charge no longer collides with targets directly behind him.
- Stats
- Base armor increased to 29 from 27.
- Explosion base damage reduced to 60 / 115 / 170 / 225 / 280 from 70 / 125 / 180 / 235 / 290.
- Explosion AP ratio reduced to 80% AP from 90% AP.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Damage AP ratio reduced to 70% AP from 80% AP.
- Heal AP ratio reduced to 20% AP from 35% AP.
- New Effect: Heal now scales with 5% of his bonus health.
- AP ratio reduced to 80% AP from 100% AP.
- Bug Fix: is no longer visible and in her default model pose while he is carrying her via .
- Bug Fix: is no longer visible and in her default model pose while he is carrying her via Devour.
- General
- Bug Fix: Restored first encounter VO.
- New Effect: Now always dashes to the target within 150 units regardless of cast distance.
- Bug Fix: No longer fails to cast on an ally tethered by at max tether range.
- Bug Fix: Using Transcendence no longer incorrectly increases its current cooldown.
- Bug Fix: No longer fails to cast on an ally tethered by Bastion at max tether range.
- Bug Fix: Self-casting after a previously tethered ally has died no longer seeks for ally corpse targets instead of only alive allies.
- Bug Fix: Tether link and unlink SFX now has a delay to prevent it from repeatedly playing when the tethered ally also repeatedly enters and exits the tether's max range.
- Undocumented / Bug Fix: Purge attacks are now properly disabled during and channels.
- Stats
- Base attack damage increased to 59 from 57.
- Bonus attack speed increased to 10 / 15 / 20% (based on level) from 10% at all levels.
- Champion takedown bonus attack speed increased to 50% from 40%.
- Champion takedown bonus attack damage and ability power increased to 25% bonus attack speed from 15%.
- Attack speed cap increased to 3.0 from 2.7632.
- On-hit base damage reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
- Bug Fix: Possessing and triggering her no longer rarely causes a crash for all players in the lobby due to fatally corrupted spawned spirits.
- Bug Fix: Charge animation now properly triggers before and during the activation of a .
- Stats
- Base armor increased to 32 from 30.
- Base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 70 / 80 / 90 / 100.
- Bonus damage per stack increased to 25% at all levels from 15% − 25% (based on level).
- Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
- Cooldown increased to 120 / 100 / 80 seconds from 120 / 90 / 60.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 115 / 150 / 185 / 220.
- Subsequent target base damage increased to 48 / 72 / 96 / 120 / 144 from 48 / 69 / 90 / 111 / 132.
- Bonus AD ratio reduced to 100% bonus AD from 110% bonus AD.
- Subsequent target bonus AD ratio reduced to 60% bonus AD from 66% bonus AD.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 115 / 150 / 185 / 220.
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
- Cooldown increased to 13.6 − 9.05 (based on level) seconds from 13.33 − 8.8 (based on level).
Items[]
- Total cost increased to
2500 from
2300.
- Unmake magic resistance reduction increased to 30% from 20%.
- Unmake radius increased to 700 units from 600.
- Attack speed reduced to 30% from 35%.
- Health increased to 350 from 250.
- Spelldance bonus movement speed increased to 40 − 60 (based on level) from 25 − 60 (based on level).
- Undocumented: No longer builds into .
- Armor increased to 50 from 40.
- Health increased to 400 from 300.
- Bonus movement speed reduced to 5% from 7%
- New Effect: Damage is now reduced to 80% for
ranged champions.
- Armor penetration reduced to 35% from 40%
- Attack damage reduced to 35 from 40.
- Magic penetration reduced to 15 from 18.
- Stormraider bonus movement speed increased to 35% from 25%.
- Squall base damage for
ranged champions increased to 126 from 105.
- Squall AP ratio for
ranged champions increased to 18% AP from 15% AP.
- Ability power increased to 95 from 90.
- Undocumented - New Recipe: + + +
500 =
2800.
- Fray damage changed to 40 − 80 (based on level) from 15 − 80 (based on level).
Runes[]
- Bug Fix: Now properly displays its granted gold throughout the game in the End of Game stats, instead of always showing 0.
- Cooldown reduced to 35 seconds from 40.
- Takedown cooldown reduced to 1 second from 1.5.
- Base heal changed to 5 − 120 (based on level) from 8 − 110 (based on level).
Summoner Spells[]
- Bug Fix: Restored cast bar.
Neutral buffs[]
- Undocumented: Cinder cluster spawn cooldown increased to 20 seconds from 14 seconds.
- Undocumented: Ability haste per cinder increased to 1 from 0.6.
- Note: Both changes were later documented in 14.17.
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to 0% from -5%.
- Cooldown reduced to 100 / 80 / 60 seconds from 110 / 90 / 70.
- Outgoing damage modifier changed to -5% from 0%.
- Now deals 80% damage to minions.
- Now deals 80% damage to minions.
- Now deals 80% damage to minions.
- Now deals 80% damage to minions.
- Now deals 80% damage to minions.
- Now deals 80% damage to minions.
- Now deals 80% damage to minions.
- Ability haste changed to -10 from 0.
- Outgoing damage modifier changed to 0% from +5%.
- Shielding modifier changed to 0% from -20%.
- Tenacity changed to 0% from -20%.
- Health per lesser unit kill changed to 2.
- Health per greater unit kill changed to 8.
- Shield health ratio changed to 6 / 8 / 10 / 12 / 14% maximum health.
Arena[]
- Gameplay
- Koi Pond Adjustments
- The following special rules now apply to this arena only:
- No team can now start the Combat Phase (spawn) on the southeast platform.
- Hex-gates have a reduced cooldown of 8 seconds instead of 12.
- The Ring of Fire spawns at 116% its radius on other arenas. This difference is gradually removed by the second time it moves (size beyond the 40th second of the round is unchanged).
- The Ring of Fire closes in on any of the three platforms instead of any (open) location, and it is most likely to close in on the southeast one.
- Bloom Bridge
- Respawn timer reduced to 3.2 seconds from 6.6.
- Close timer increased to 10.8 seconds from 5.4.
Mutated Blast Cones
- Spawn time increased to 10 seconds after combat phase starts from 5.
- Respawn time increased to 16 seconds from 8.
- North platform's Blast Cone has been moved slightly closer to the center of the platform, away from its boundary.
- Removed: Blast Cones no longer spawn immediately after combat ensues.
- Removed: Southeast platform no longer contains one.
- Bug Fix: Respawned Blast Cones beyond their first respective use in the round no longer sometimes lose their mutated/empowered effect for the rest of the round.
- Miscellaneous
- More brush has been added around existing patches.
- Bug Fix: Issuing a move order on or beyond a closed Bloom Bridge and from a different platform than the one currently on no longer cancels movement.
- Now correctly paths through traversable terrain (until stopping due to impassable terrain).
- The following special rules now apply to this arena only:
- Augments
- The following augments have been added:
- Dual Wield, Fan the Hammer, Fire Sale, Fruits of Your Labor, Light Warden, Prismatic Egg, Slime Time, Stats!, Stats on Stats!, Stats on Stats on Stats!, Summoner Revolution, Trailblazer, Ultimate Roulette.
- The following augments have been removed:
- Fully Automated.
- Dual Wield
- Tier: Prismatic
- Effect: Gain 250% bonus attack speed, but your attacks and on-hit effects are modified to deal 50% damage.
- Fan the Hammer
- Tier: Prismatic
- Effect: Your next basic attack in each cardinal direction within
750 range additionally on-attack fires 5 bolts at the target that each deal 10 − 52.5 (based on level) (+ 15% bonus AD) physical damage, for a total of 50 − 262.5 (based on level) (+ 75% bonus AD) physical damage. Bolts' damage is increased by 0% − 50% (based on distance travelled) (3 second cooldown per direction). Each bolt can
critically strike and applies on-hit effects at 20% effectiveness.
- Fire Sale
- Fruits of Your Labor
- Tier: Gold
- Effect: Increase the effects of
Power Flowers by 25%. Additionally, hitting a Power Flower now grants its effects to your ally if they are within 700 units of you, sharing the effects with them and also granting you both 40% bonus movement speed for 2 seconds.
- Light Warden
- Tier: Gold
- Effect: Automatically casts a warding light towards your ally, which grants a
shield for 40 − 100 (based on level) (+ 10% bonus AD) (+ 40% AP) to you and your ally for 2.5 seconds upon coming into contact with it. After reaching maximum range, the light then homes back to you to grant the same shield again when it passes through you and your ally, stacking with the previous shield and refreshing its duration (8 second cooldown).
- Prismatic Egg
- Tier: Prismatic
- Effect: Scoring a champion
takedown generates a stack, once per champion per round. Gain a free at 5 stacks and every 7 stacks thereafter. The is granted at the start of the shop phase after a combat phase where the stack requirement is achieved.
- Slime Time
- Tier: Silver
- Effect: Automatically releases a burst of slime in a
450 radius around you, dealing 40 − 80 (based on level) (+ 3% − 7% (based on level) (+ 1.5% per 100 bonus AD) (+ 1.5% per 100 AP) of target's maximum health) magic damage to enemies hit (7 second cooldown). Additionally, hitting a champion secretes a slime blob toward a nearby location. Both you and enemy champions can interact with the blob by moving over it; you may consume it to
heal yourself for 3% − 6% (based on level) of your maximum health, while an enemy may destroy it to deny the effect.
- Stats!
- Tier: Silver
- Effect: Upon selecting this augment, gain 2 for free.
- Stats on Stats!
- Tier: Gold
- Effect: Upon selecting this augment, gain 3 for free.
- Stats on Stats on Stats!
- Tier: Prismatic
- Effect: Upon selecting this augment, gain 4 for free.
- Summoner Revolution
- Trailblazer
- Tier: Silver
- Effect: Dashing or blinking causes you to burn the nearest enemy champion within 650 units for 5 seconds, dealing magic damage every second equal to 0.8% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application. The same cast instance cannot trigger this effect more than once every 1.5 seconds.
- Ultimate Roulette
- Tier: Prismatic
- Effect: Replaces with a random champion's ultimate ability, available from a pool. After using the granted ultimate ability during the combat phase, replace the ultimate in the respective slot with another random one after the cooldown for this effect elapses (25 / 20 / 15 (based on level) second cooldown, increased to 30 / 25 / 20 (based on level) for ).
- Ultimate Ability Pool: , , , , , , .
- Items
- Obtained from .
- Stats: 800 health, 200% health regeneration, 25 ability haste.
- Unique Passive - Accretion: Basic attacks on-hit and immobilizing effects against enemy champions generate 1 and 5 stacks of Accretion, respectively, up to 50. For each Accretion stack, gain 1% size and 10% base health regeneration, up to 50% increased size and 500% base health regeneration at maximum stacks. Stacks are reset every round and between each phase in a round.
- Unique Active - Dark Star: Summon a black hole at the target location after a 0.5-second delay that lasts for 2 (+ 0.1 per 100 bonus health) seconds and has a radius of [
225 / 75 units] × champion Size modifier (+ 0.1% per Accretion stack). Enemies within are dealt 20 − 60 (based on level) (+ 50% armor) (+ 50% magic resistance) magic damage every second,
slowed by 25%, and
dragged inward until they reach the horizon at the center. Additionally, for each enemy champion inside the black hole, generate 1 stack of Accretion per second (30 second cooldown).
- New item
- Obtained from .
- Stats: 75 adaptive force, 30% attack speed.
- Unique Passive - Reach Weapon: Gain
75 attack range.
- Unique Passive - Sweet Spot: Basic attacks deal 0% − 30% (based on distance) increased damage and abilities deal 0% − 40% (based on distance) increased damage. The distance is calculated from your
current position to the target's position when the triggering attack or ability hits them.
- New item
- Obtained from .
- Stats: 500 health, 75% attack speed.
- Unique Passive - Covering Fire: While your ally is nearby, your basic attacks on-hit generate a stack. At 1 stack, your next basic attack consumes all stacks to cause your ally to fire a bolt at the target, dealing 20 − 60 (based on level) physical damage and applying your ally's on-hit effects.
- New item
- Obtained from .
- Stats: 70 adaptive force, 30 ability haste, 12 lethality, 12 magic penetration.
- Unique Passive - Between the Ribs: You can now identify the Weakpoints of nearby enemy champions, marked as an arc around them and pointing towards a specific direction. Weakpoints on targets take 4 seconds to become exposed and linger for 11.25 seconds afterwards. Dealing damage in the direction of an exposed Weakpoint will consume it to deal bonus true damage equal to 2% (+ 0.1% per 1 Lethality) (+ 0.1% per 1 flat magic penetration) of the target's maximum health and grant you 15% − 40% (based on level) bonus movement speed for 1.5 seconds. Once a target's Weakpoint is consumed or expires, you identify a new Weakpoint on them.
- New item
- Obtained from .
- Stats: 500 health, 30 armor, 30 magic resistance, 8% movement speed.
- Unique Passive - Call Lightning: Automatically summon a storm cloud above you, which strikes a lightning bolt at your current location after 1.5 seconds to deal 135 − 230 (based on level) (+ 30% bonus AD) (+ 50% AP) (+ 10% of target's maximum health) magic damage to enemies within the area and
slow them by 30% for 2 seconds. If you are within the lightning strike, gain a
shield equal to 14% of your maximum health (+ 75% AP) for 2 seconds (14 second cooldown).
- Unique Passive - Fully Automated: Automatic effects have their cooldown reduced by 1 second and now benefit from your ability haste.
- New item
- Obtained from .
- Stats: 30 ability power, 40 ability haste, 125% base mana regeneration, 15% heal and shield power.
- Unique Passive - Pull Their Strings: Basic attacks against enemy champions apply a Puppeteer stack for 5 seconds, stacking up to 4 times. The fourth stack against a target consumes them all to render the target
berserk for 2 seconds, causing them to gain 50% (+ 150% of your heal and shield power) bonus attack speed and 40% bonus movement speed (45 second cooldown). If only one champion is alive on the enemy team, instead
fear the target for the same duration. Granting yourself or an ally a heal, shield, or ability-sourced buff reduces the cooldown of Pull Their Strings by 5 seconds, once per cast.
- New item
- Obtained from .
- Stats: 400 health, 85 adaptive force, 15 ability haste.
- Unique Passive - Spark: Basic attacks and ability hits against enemies inflicts them with a burn that deals 16.67 − 37.5 (based on level) magic damage every 0.25 seconds over 3 seconds, for a total of 200 − 450 (based on level) magic damage.
- Unique Passive - Cleansing Flame: Inflicting an enemy champion with a burn effect releases a fireball from the target, landing to a location near you after 0.5 seconds. Upon landing, a blaze is created at the impact area, lasting for 5 seconds (3 second cooldown per target). While you are within the blaze, gain 20% bonus movement speed and 5% omnivamp. While enemies are within the blaze, they are dealt 75 magic damage every second. For each unique burn effect source that you have, increase the blaze's size and strength by 4% bonus movement speed and 2% omnivamp for the buff and 50 magic damage per tick for the enemy effect.
- New item
- Obtained from .
- Stats: 40 adaptive force, 50% attack speed, 10% movement speed.
- Unique Passive - Reap: Basic attacks on-hit apply a Reap stack to the target, stacking infinitely and lasting for the remainder of the combat phase, and deal bonus true damage equal to (
0.7% /
0.5%) (+ 0.1% per target's Reap stack) of the target's maximum health. Additionally, the target is inflicted a health threshold equal to 100% of their maximum health minus the total amount of bonus damage dealt against them, lasting until the end of the round and capped at a threshold of 50% of their maximum health.
- Unique Passive - Sow: Increases the attack speed gained from all sources by 25%.
- New item
- Obtained from .
- Stats: 60 attack damage, 15 lethality, 8% movement speed.
- Unique Passive - End the Line: At the start of the combat phase in each round, declare the enemy champion with the lowest total maximum health as the Regent. Scoring a
takedown against the Regent for the first time in the combat phase grants you 10 bonus attack damage permanently and resets the cooldown of your ultimate ability.
- New item
- Obtained from .
- Stats: 40% attack speed, 35 armor, 35 magic resistance.
- Unique Passive - Reverberate: Gain 4 bonus health per 1% bonus attack speed.
- Unique Passive - Resonate: Basic attacks on-hit deal 10 (+ 1% of your bonus health) bonus magic damage. Additionally, upon taking damage from a basic attack or ability, generate 5 stacks of Reverberation for 6 seconds (3 second cooldown per enemy ability).
Immobilizing an enemy champion applies your on-hit effects to them 3 times and generates 25 stacks of Reverberation for 6 seconds. Reverberation stacks up to 100 times, at which you activate Rumble.
- Unique Passive - Rumble: While at 100 Reverberation stacks, automatically unleashes a wave around you that
pulls in nearby enemies (8 second cooldown).
- New item
- Obtained from .
- Stats: 100 ability power, 70 attack damage.
- Unique Passive - The Path Between: If you have at least 130 bonus attack damage and 180 ability power, enter either the Material World or the Spirit World, determined randomly, at the start of the combat phase in each round:
- Material World: Increase your attack damage by 20% and gain 50% − 150% (based on level) bonus attack speed.
- Spirit World: Increase your ability power by 20% and gain 30 − 120 (based on level) ability haste.
- New item
- Obtained from .
- Unique Passive - Unanimity: Gain 15% of your teammate's attack damage, ability power, total attack speed, maximum health, armor, magic resistance, and ability haste, doubled to 30% if they also have Twin Mask and are alive.
- New item
- Juices
- New Effect: Now removes all hats on death.
- Arena-specific balancing
- AP ratio per tick changed to 10% AP.
- Total AP ratio changed to 100% AP.
- AP ratio per tick changed to 10% AP.
- Bug Fix: Is no longer missing recommended items.
- AP ratio per tick changed to 18% AP.
- Total AP ratio changed to 180% AP.
- AP ratio per tick changed to 18% AP.
- Bug Fix: No longer unintentionally deals more damage when Ethereal Weapons is equipped.
- AP ratio changed to 100% AP.
- AP ratio changed to 70% AP.
- AP ratio changed to 100% AP.
- Voidling AD ratio changed to 60% bonus AD.
- On-cast healing changed to 8%.
- Stat reduction changed to 8%.
- Cooldown changed to 12 seconds.
- Bug Fix: No longer is usable during Raid Boss' lockout.
- Total AP ratio reduced to 65% AP from 70% AP.
- Bonus stats changed to 30 / 55 / 80.
- Bug Fix: The ability no longer has a higher base recharge timer when his cooldowns are refreshed via Power Flowers' restoration, which would persist until all of Starlight's Touch's charges have been expended.
- Damage health ratio changed to 5% user bonus health.
- Heal health ratio reduced to 6 / 8 / 10 / 12 / 14% user missing health from 6 / 9 / 12 / 15 / 18%.
- Heal AP ratio changed to 85% AP.
- AP ratio changed to 90% AP.
- Bug Fix: Hack the Meat's debuff icon on the HUD has been restored.
- Ability haste increased to 25 from 20.
- Ability power increased to 85 from 80.
- Ability haste increased to 20 from 15.
- Attack damage increased to 35 from 30.
- ADAPt
- Bug Fix: No longer sometimes grants negative ability power.
- Heavy Hitter
- Bug Fix: Damage tracker is no longer missing from the tooltip.
- Marksmage
- Bug Fix: No longer tracks 100% AP damage every time a Blast Cone or Power Flower is hit.
- Raid Boss
- Bug Fix: Now properly zooms the camera back in at the start of the round when equipped.
- Spellwake
- Bug Fix: Random damage amount inconsistencies have been resolved.
- Stackosaurus Rex
- Bug Fix: Stack count (champion-independent) is no longer shared between all users in the entire lobby.
- Bug Fix: No longer incorrectly grants its bonus stacks twice.
Swarm[]
- Objectives
- Any objectives related to slaying Elite enemies are now tracked for and attributed to all players in the match instead of only the Elite's killer.
- Bug Fix: "Friends? Friends. 1" and "Friends? Friends. 2" no longer always fail to complete in Story mode.
- Bug Fix: "Fully Kitted" can now be achieved. It was previously incorrectly tied to an irrelevant Objective.
- Bug Fix: "Surprise for Seraphine 2" is now properly completed as Seraphine and not Leona.
- Gameplay
- Various game performance improvements.
- Untargetable fighters can now revive and pick up special drops (Healing packs, Vacuum orbs, Access Cards, and Bombs).
- Bug Fix: There is no longer a delay for revived fighters to gain their intended brief invulnerability.
- Bug Fix: Resolved incorrectly overlayed and placed map textures in The Beachhead.
- Bug Fix: If different players in the lobby pick up different Access Cards at the same time, no longer fails to provide the correct number of selection screens. It would previously only provide one.
- Spires
- New Effect: During the "Catch the Red Dot" Yuumi mission, added new VFX for confirmation upon catching the dot thus successfully completing the mission.
- Bug Fix: Battle Bunny Boon "Stopwaves" no longer stops functioning after 15 seconds within its duration.
- Bug Fix: Battle Bunny Boon "Stopwaves" no longer illegally stuns enemies permanently if a freeze wave is cast within the final 0.5 seconds of its duration.
- Boss Fight
- New Effect: Enraging takes place only once, 5 minutes after the boss fight begins. Enraging will increase the boss' damage by 20% for the next 30 seconds, and at the end of this period they will unleash a lethal nova which invariably kills all fighters alive on the map. For Aatrox's fight specifically, the 5-minute timer restarts upon commencing his second phase.
- Old Effect: Enraging takes place at 20:00 and 22:00. At each point, the boss instantly kills all fighters alive on the map.
- New Effect: Added VFX glow on the boss to indicate them being enraged.
- Second phase Flying Strike spell no longer randomly provides grace areas, allowing it to effectively unintentionally be dodged and ignored.
- Increased damage.
- no longer barrages fighters with bolts during their knockup.
- Reduced bolt missile width to more accurately match its visual.
- Bug Fix: During spawn, now forces all fighters inside her formed arena if detected outside of it, after they had been situated too close to her spawn location or downed at the time of being knocked away from those locations.
- Fighters
-
Across the Veil
- New Effect: Now detonates all existing Hexed marks upon gaining the untargetability.
Between Worlds
- New Effect: Now grants untargetability during the initial cast's dash.
- Bug Fix: Aurora no longer sometimes fails to become untargetable during the portal dash (upon colliding with the boundary).
Guiding Hex &
Hopped-Up Hex
- Bug Fix: Evolved weapon is no longer capped at 7 projectiles.
-
Fish Frenzy
- Improved (50%) damage reduction threshold changed to 50% of her maximum health from 30%.
- Bug Fix: Tooltip now properly includes information on the improved damage reduction.
- Bug Fix:
Survival Scream no longer improperly deals additional damage based on her Summoner's Rift and abilities.
Pillory Swipe &
Savage Slice
- Bug Fix: No longer becomes permanently unable to apply its bleed after Briar is downed.
-
Tentacle Slam &
Grizzly Smash
- Tentacle length now scales with Area Size.
- Bug Fix: Normal tentacle visible size is now properly affected by
Area Size.
-
Get Excited!
- Bonus movement speed now stacks additively instead of multiplicatively.
-
Eclipse
- Bug Fix: Now only removes its own shield instead of all shields upon either time that Eclipse's effect expires.
Solar Flare
- Bug Fix: No longer becomes permanently unable to apply its stun after Leona is downed.
- Bug Fix: Tooltip now notes the correct burn zone damage numbers.
Shield Slam &
Light of the Lion
- Cooldown reduced to 2.75 / 2.5 / 2.25 / 2 / 1.75 / 1.5 seconds from 3 / 2.75 / 2.5 / 2.25 / 2 / 1.75.
- Damage
Armor ratio increased to 300% from 200%.
- Sunlight detonation damage increased to 300 from 75.
- Bug Fix: Sunlight no longer fails to be detonated by some weapons.
-
Valor
- Bug Fix: Visual impact area is now properly affected by
Area Size.
- Bug Fix: Visual impact area is now properly affected by
-
Stage Presence
- Bug Fix: Now properly repeats
Ani-Mines and
Jinx's Tri-Mine,
Battle Bunny Crossbow and
Bunny Prime Ballista,
Cyclonic Slicers and
Unceasing Cyclone, and
Searing Shortbow and
Evolved Embershot.
- Bug Fix: Now properly repeats
Sound Wave &
Anima Echo
- Bug Fix: No longer becomes permanently unable to apply its slow after Seraphine is downed.
- Bug Fix: Evolved weapon is no longer capped at 7 projectiles.
-
Steel Tempest &
Wandering Storms
- Tempest size reduced to 200 from 250.
- Tempest duration reduced to 2.5 seconds from 4.
- Tempests now scale with
Duration and
Area Size.
- Improved performance of missiles and tempests for the evolved weapoon.
- Augments
- Bullet-Mania
- Damage loss reduced to 15% from 20%.
- Cross Country
- Damage, Max Health, and Area Size per stack reduced to 3% from 4%.
- Glass Cannon
- Bonus damage now stacks multiplicatively instead of additively.
- Immobile Immolation
- Bug Fix: No longer virtually counts damage while dead.
- Bug Fix: No longer deals self-damage during a cinematic scene.
- Removed: No longer stacks while dead or during a cinematic scene.
- New Effect: Now forcibly resets any stacks to zero upon entering and exiting these states.
- Bug Fix: Self-damage is now nullified by invulnerability.
- Ramming Runner
- Damage bonus per
1% Move Speed reduced to 0.5% from 1%.
- Damage bonus per
- Uptime Upgrade
- Is now available by default (after Augments have been unlocked). The respective Objective to unlock Uptime Upgrade has been removed, which was also failing to give players this reward.
- Weapons
Cyclonic Slicers &
Unceasing Cyclone
- Damage increased to 55 / 55 / 60 / 60 / 65 / 65 from 50 / 50 / 55 / 55 / 60 / 60.
- Razor rotation speed has been lowered to reduce visual clutter. (Note: This is not relevant to their orbit speed, only their visual rotation about themselves.)
- Bug Fix: Evolved razors no longer have gaps, which previously sometimes interfered with them properly registering enemy hits.
Final City Transit &
FC Limited Express
- Now counts as a
pet.
- Damage changed to 125 / 325 / 525 / 725 / 925 / 925 from 150 / 325 / 500 / 675 / 850 / 850.
- Damage
Armor ratio increased to 500% Armor from 100%.
- Now counts as a
Gatling Bunny-Guns &
Double Bun-Bun Barrage
- Damage per tick changed to 15 / 35 / 55 / 75 / 95 / 115 from 16 / 36 / 56 / 76 / 96 / 96.
- Damage amplification against stunned targets increased to 15% from 10%.
Radiant Field &
Explosive Embrace
- Damage per tick increased to 5 / 15 / 25 / 35 / 45 / 55 from 5 / 15 / 25 / 35 / 45 / 45.
- Health ratio per tick increased to
5% user Max Health from 3.5%.
Searing Shortbow &
Evolved Embershot
- Bug Fix: No longer becomes permanently unable to apply its damage after the user is downed.
T.I.B.B.E.R.S &
T.I.B.B.E.R.S (B.E.E.G Edition)
- Damage per swipe increased to 100 / 180 / 260 / 340 / 420 / 500 from 100 / 160 / 220 / 280 / 340 / 400.
- Cooldown reduced to 13 seconds from 15.
UwU Blaster &
OwO Blaster
- Damage reduced to 45 / 50 / 55 / 60 / 65 / 65 from 45 / 50 / 55 / 60 / 65 / 70.
YuumiBot &
YuumiBot_Final_FINAL
- Cooldown now starts on duration start instead of duration end.
- Cooldown increased to 20 / 20 / 18 / 18 / 16 / 16 seconds from 10 / 10 / 9 / 9 / 8 / 8.
- Duration reduced to 10 / 12 / 12 / 14 / 14 / 14 seconds from 12 / 14 / 14 / 16 / 16 / 16.
- Drone visual size is now affected by Area Size.
- Story Boards
- Bug Fix: Resolved various mismatched fighter portraits with the relevant map & post-level mission logs.
Hotfixes[]
August 2nd Hotfix[]
- Stats
- Base armor reduced to 23 from 27.
- Base damage reduced to 2.5% target maximum health from 4%.
- Minion damage reduced to 25% from 50%.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 8 / 7.5 / 7 / 6.5 / 6.
August 5th Hotfix[]
- Damage AP ratio increased to 2% per 100 AP from 1.5%.
- Minion damage increased to 40% from 25%.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.