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League of Legends Wiki


For the Teamfight Tactics patch, see V14.15 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Primordian Aatrox Primordian Aatrox
    Chromas: Abyssal, Catseye, Emerald, Ruby, Sapphire, Tanzanite
  • Primordian Briar Primordian Briar
    Chromas: Abyssal, Amethyst, Aquamarine, Catseye, Obsidian, Pearl, Peridot, Rose Quartz, Ruby
  • Battle Bear Illaoi Battle Bear Illaoi
    Chromas: Catseye, Emerald, Nightwire, Obsidian, Pearl, Rose Quartz, Ruby, Tanzanite, Turquoise
  • Battle Lion Leona Battle Lion Leona
    Chromas: Catseye, Emerald, Meteorite, Nightwire, Override, Pearl, Rose Quartz, Ruby, Tanzanite, Turquoise
  • Battle Wolf Yasuo Battle Wolf Yasuo
    Chromas: Amethyst, Catseye, Nightwire, Obsidian, Pearl, Peridot, Rose Quartz, Ruby, Turquoise

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V14.15[]

Client[]

Queuing
  • Lockout penalty will now be issued after 2 times of declining or ignoring the AFK check.
    • The respective warning of this penalty has been changed accordingly, is now sent after 1 time of declining or ignoring the AFK check instead of 3.
Ranked
  • Queue Eligibility
    • Players will now be additionally required to play 10 full Normal Summoner's Rift games (Quickplay, Draft Pick).
  • Restrictions
    • The following applies to the KR shard only. Ranked-restricted players are now required to win 3 games instead of completing 5 games, in order to regain access to Ranked queues.
Items

Game[]

Blast Cone Blast Cone
  • Bug Fix: Certain champions are no longer knocked up instead of knocked away when using a Blast Cone at the edge of its area of effect.
Hex-gates
  • Bug Fix: Increased the hovering and selection radius in order to reduce the chance of it being blocked by other champions.
Scoreboard
  • Bug Fix: Restored proper default role or user preference sorting of players in the scoreboard.

Champions[]

Akali Akali
  • Twilight Shroud Twilight Shroud
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
  • Perfect Execution Perfect Execution
    • First cast base damage changed to 110 / 220 / 330 from 80 / 220 / 360.
    • Second cast minimum base damage increased to 70 / 140 / 210 from 60 / 130 / 200.
      • Second cast maximum base damage increased to 210 / 420 / 630 from 180 / 390 / 600.
    • Cooldown increased to 120 / 90 / 60 seconds from 100 / 80 / 60.
Aurelion Sol Aurelion Sol
  • Breath of Light Breath of Light
    • Initial mana cost increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
    • Mana cost per 0.25 seconds increased to 8.75 / 10 / 11.25 / 12.5 / 13.75 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
  • Astral Flight Astral Flight
    • Base range reduced to 1500 units at all ranks from 1500 / 1600 / 1700 / 1800 / 1900.
  • Singularity Singularity
    • Mana cost increased to 90 from 80.
Aurora Aurora
  • General
    • Bug Fix: Issues with recommended runes have been resolved.
  • Spirit Abjuration Spirit Abjuration
    • Base bonus movement speed reduced to 5% − 8.6% (based on level) from 5% − 9.5% (based on level).
    • Bonus movement speed per spirit reduced to 2% from 5%.
    • New Effect: Bonus movement speed per spirit now scales with Multiple champions hit with Between Worlds (R)1.5% per 100 AP.
  • Twofold Hex Twofold Hex
    • Recast timer reduced to 0.1 seconds from 0.5.
    • Bug Fix: Recast is no longer able to miss its target.
    • Bug Fix: Recast now properly completes if the primary target dies.
  • Across the Veil Across the Veil
    • Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
    • Stealth is now broken from a basic attack at the completion of its windup, instead of at the start.
  • The Weirding The Weirding
    • Base dash speed reduced to 150 from 800.
    • New Effect: Dash speed now scales with 200% movement speed.
    • New Effect: Can now buffer attack and ability casts while dashing.
  • Between Worlds Between Worlds
    • Base damage reduced to 200 / 325 / 450 from 250 / 375 / 500.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)65% AP.
    • New Effect: Can now buffer attack and ability casts while dashing.
    • Removed: Camera is no longer locked while dashing.
    • Bug Fix: While using maximum cast range clamping, buffering Between Worlds before blinking by any means no longer causes it to cast in the opposite direction from the one intended.
    • Bug Fix: Hextech Rocketbelt's Hextech Rocketbelt's Supersonic's dash no longer overrides (and disables) Between Worlds' cast, causing Aurora to illegally gain displacement immunity from Supersonic.
    • Bug Fix: Rift is no longer usable by Aurora within the Mordekaiser's Mordekaiser's Realm of Death Realm of Death if created outside of it/before entering it.
    • Bug Fix: Rift VFX are no longer visible across dimensions (Mordekaiser's Mordekaiser's Realm of Death Realm of Death).
Bard Bard
  • General
    • Bug Fix: Abilities SFX are no longer audible through the Fog of War.
Camille Camille
Cassiopeia Cassiopeia
  • Stats
    • Base mana increased to 400 from 350.
    • Mana growth reduced to 40 from 60.
  • Noxious Blast Noxious Blast
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • AP ratio per tick reduced to Multiple champions hit with Between Worlds (R)10% AP from Multiple champions hit with Between Worlds (R)12.857142857143% AP.
      • Total AP ratio reduced to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)90% AP.
  • Miasma Miasma
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Twin Fang Twin Fang
    • Mana cost reduced to 40 at all ranks from 50 / 48 / 46 / 44 / 42.
    • Poison bonus AP ratio reduced to Multiple champions hit with Between Worlds (R)55% AP from Multiple champions hit with Between Worlds (R)60% AP.
Dr. Mundo Dr. Mundo
Ezreal Ezreal
  • Mystic Shot Mystic Shot
    • AD ratio reduced to Champions stunned with Pyromania (P)130% AD from Champions stunned with Pyromania (P)140% AD.
Irelia Irelia
  • Stats
    • Base health increased to 630 from 590.
    • Base health regeneration reduced to 6 from 8.5.
K'Sante K'Sante
  • All Out All Out
    • Bug Fix: Root is no longer affected by tenacity.
Karthus Karthus
  • Death Defied Death Defied
    • Bug Fix: Restored death voice lines after Death Defied expires.
Leona Leona
  • Sunlight Sunlight
    • Base damage reduced to 32 − 151 (based on level) from 32 − 168 (based on level).
  • Eclipse Eclipse
    • Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
Mordekaiser Mordekaiser
Morgana Morgana
  • General
    • Bug Fix: Restored first encounter with Jarvan IV Jarvan IV VO.
Ornn Ornn
  • General
    • Bug Fix: Restored multiple triggers for his abilities VO.
Qiyana Qiyana
  • General
    • Bug Fix: Corrected multiple triggers for various voicelines. This also resolves enemies being able to hear VO that is normally only meant for the player.
Sejuani Sejuani
  • General
    • Bug Fix: Abilities SFX are no longer audible through the Fog of War.
Seraphine Seraphine
  • General
    • Bug Fix: Abilities SFX are no longer audible through the Fog of War.
Shyvana Shyvana
  • Flame Breath Flame Breath
    • Fireball base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
    • Fireball AD ratio changed to Champions stunned with Pyromania (P)50% bonus AD from Champions stunned with Pyromania (P)40% total AD.
    • Fireball AP ratio reduced to Multiple champions hit with Between Worlds (R)80% AP from Multiple champions hit with Between Worlds (R)90% AP.
    • Dragon Form Dragon Form fireball AD ratio changed to Champions stunned with Pyromania (P)100% bonus AD from Champions stunned with Pyromania (P)70% total AD.
    • Dragon Form Dragon Form fireball AP ratio reduced to Multiple champions hit with Between Worlds (R)100% AP from Multiple champions hit with Between Worlds (R)120% AP.
    • Dragon Form Dragon Form field AD ratio per tick changed to Champions stunned with Pyromania (P)15% bonus AD from Champions stunned with Pyromania (P)5% total AD.
    • Bug Fix: Tooltip calculations for the scorched zone's DoT no longer incorrectly factor in an extra tick of damage (which never takes place in reality).
Skarner Skarner
  • Stats
    • Health growth increased to 110 from 105.
  • Shattered Earth Shattered Earth
    • Mana cost reduced to 45 from 50.
    • First empowered attack after casting the ability now declares the automatic basic attack more quickly and smoothly.
  • Ixtal's Impact Ixtal's Impact
    • Removed: Charge no longer collides with targets directly behind him.
      • Collision box is now offset significantly further in front of him.
    • Bug Fix: Champions are no longer able to act during the beginning of the stun.
Sylas Sylas
  • Stats
    • Base armor increased to 29 from 27.
  • Chain Lash Chain Lash
    • Explosion base damage reduced to 60 / 115 / 170 / 225 / 280 from 70 / 125 / 180 / 235 / 290.
    • Explosion AP ratio reduced to Multiple champions hit with Between Worlds (R)80% AP from Multiple champions hit with Between Worlds (R)90% AP.
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
  • Kingslayer Kingslayer
    • Damage AP ratio reduced to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)80% AP.
    • Heal AP ratio reduced to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)35% AP.
    • New Effect: Heal now scales with Champions killed with Comeuppance (R)5% of his bonus health.
  • Abduct Abduct
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)80% AP from Multiple champions hit with Between Worlds (R)100% AP.
Tahm Kench Tahm Kench
  • Abyssal Dive Abyssal Dive
    • Bug Fix: Aurora Aurora is no longer visible and in her default model pose while he is carrying her via Devour Devour.
  • Devour Devour
    • Bug Fix: Aurora Aurora is no longer visible and in her default model pose while he is carrying her via Devour.
Taliyah Taliyah
  • General
    • Bug Fix: Restored first encounter VO.
Talon Talon
  • Noxian Diplomacy Noxian Diplomacy
    • New Effect: Now always dashes to the target within 150 units regardless of cast distance.
Taric Taric
  • Starlight's Touch Starlight's Touch
    • Bug Fix: No longer fails to cast on an ally tethered by Bastion Bastion at max tether range.
    • Bug Fix: Using Navori Flickerblade's Navori Flickerblade's Transcendence no longer incorrectly increases its current cooldown.
  • Bastion Bastion
    • Bug Fix: No longer fails to cast on an ally tethered by Bastion at max tether range.
    • Bug Fix: Self-casting after a previously tethered ally has died no longer seeks for ally corpse targets instead of only alive allies.
    • Bug Fix: Tether link and unlink SFX now has a delay to prevent it from repeatedly playing when the tethered ally also repeatedly enters and exits the tether's max range.
Urgot Urgot
Varus Varus
  • Stats
    • Base attack damage increased to 59 from 57.
  • Living Vengeance Living Vengeance
    • Bonus attack speed increased to 10 / 15 / 20% (based on level) from 10% at all levels.
    • Champion takedown bonus attack speed increased to 50% from 40%.
    • Champion takedown bonus attack damage and ability power increased to Champions hit with Martial Cadence (P)25% bonus attack speed from inherit15%.
    • Attack speed cap increased to 3.0 from 2.7632.
  • Blighted Quiver Blighted Quiver
    • On-hit base damage reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
Viego Viego
Yasuo Yasuo
  • Stats
    • Base armor increased to 32 from 30.
  • Sweeping Blade Sweeping Blade
    • Base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 70 / 80 / 90 / 100.
    • Bonus damage per stack increased to 25% at all levels from 15% − 25% (based on level).
Yone Yone
  • Mortal Steel Mortal Steel
    • Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
  • Fate Sealed Fate Sealed
    • Cooldown increased to 120 / 100 / 80 seconds from 120 / 90 / 60.
Zed Zed
  • Razor Shuriken Razor Shuriken
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 115 / 150 / 185 / 220.
      • Subsequent target base damage increased to 48 / 72 / 96 / 120 / 144 from 48 / 69 / 90 / 111 / 132.
    • Bonus AD ratio reduced to Champions stunned with Pyromania (P)100% bonus AD from Champions stunned with Pyromania (P)110% bonus AD.
      • Subsequent target bonus AD ratio reduced to Champions stunned with Pyromania (P)60% bonus AD from Champions stunned with Pyromania (P)66% bonus AD.
  • Death Mark Death Mark
    • Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
Zyra Zyra
  • Garden of Thorns Garden of Thorns
    • Cooldown increased to 13.6 − 9.05 (based on level) seconds from 13.33 − 8.8 (based on level).

Items[]

Abyssal Mask Abyssal Mask
  • Total cost increased to 2500 Gold 2500 from 2300 Gold 2300.
    • Combine cost increased to 800 Gold 800 from 600 Gold 600.
  • Unmake magic resistance reduction increased to 30% from 20%.
  • Unmake radius increased to 700 units from 600.
Berserker's Greaves Berserker's Greaves
  • Attack speed reduced to 30% from 35%.
Boots of Swiftness Boots of Swiftness
  • Total cost increased to 1000 Gold 1000 from 900 Gold 900.
    • Combine cost increased 700 Gold 700 from 600 Gold 600.
Cosmic Drive Cosmic Drive
  • Health increased to 350 from 250.
  • Spelldance bonus movement speed increased to 40 − 60 (based on level) from 25 − 60 (based on level).
Dagger Dagger
  • Undocumented: No longer builds into Wit's End Wit's End.
Death's Dance Death's Dance
  • Armor increased to 50 from 40.
Hexdrinker Hexdrinker
  • Combine cost increased to 200 Gold 200 from 150 Gold 150.
    • Total cost unchanged.
Hextech Rocketbelt Hextech Rocketbelt
  • Health increased to 400 from 300.
Ionian Boots of Lucidity Ionian Boots of Lucidity
  • Total cost increased to 1000 Gold 1000 from 900 Gold 900.
    • Combine cost increased 450 Gold 450 from 350 Gold 350.
  • Summoner spell haste reduced to 10 from 12.
Kraken Slayer Kraken Slayer
  • Bonus movement speed reduced to 5% from 7%
  • New Effect: Damage is now reduced to 80% for ranged champions.
    • Bring It Down damage changed to ( 140 − 310 / 112 − 248) (based on level) from 140 − 310 (based on level) for all users.
      • Bring It Down maximum damage changed to ( 210 − 465 / 168 − 372) (based on level) from 210 − 465 (based on level) for all users.
Locket of the Iron Solari Locket of the Iron Solari
  • Combine cost increased to 700 Gold 700 from 650 Gold 650.
    • Total cost unchanged.
Lord Dominik's Regards Lord Dominik's Regards
  • Armor penetration reduced to 35% from 40%
Mercury's Treads Mercury's Treads
  • Total cost increased to 1200 Gold 1200 from 1100 Gold 1100.
    • Combine cost increased 500 Gold 500 from 350 Gold 350.
  • Magic resistance reduced to 20 from 25.
Mortal Reminder Mortal Reminder
  • Attack damage reduced to 35 from 40.
Negatron Cloak Negatron Cloak
  • Combine cost increased to 500 Gold 500 from 450 Gold 450.
    • Total cost unchanged.
Null-Magic Mantle Null-Magic Mantle
  • Cost reduced to 400 Gold 400 from 450 Gold 450.
  • Magic resistance reduced to 20 from 25.
Plated Steelcaps Plated Steelcaps
  • Total cost increased to 1200 Gold 1200 from 1000 Gold 1000.
    • Combine cost increased to 600 Gold 600 from 400 Gold 400.
  • Plating damage reduction increased to 10% from 8%.
Quicksilver Sash Quicksilver Sash
  • Combine cost increased to 900 Gold 900 from 850 Gold 850.
    • Total cost unchanged.
Sorcerer's Shoes Sorcerer's Shoes
  • Magic penetration reduced to 15 from 18.
Spectre's Cowl Spectre's Cowl
  • Combine cost increased to 150 Gold 150 from 100 Gold 100.
    • Total cost unchanged.
Statikk Shiv Statikk Shiv
  • Total cost increased to 2900 Gold 2900 from 2800 Gold 2800.
    • Combine cost increased to 325 Gold 325 from 225 Gold 225.
  • Bonus movement speed reduced to 5% from 7%
Stormsurge Stormsurge
  • Stormraider bonus movement speed increased to 35% from 25%.
  • Squall base damage for ranged champions increased to 126 from 105.
  • Squall AP ratio for ranged champions increased to Multiple champions hit with Between Worlds (R)18% AP from Multiple champions hit with Between Worlds (R)15% AP.
Verdant Barrier Verdant Barrier
  • Combine cost increased to 400 Gold 400 from 350 Gold 350.
    • Total cost unchanged.
Void Staff Void Staff
  • Ability power increased to 95 from 90.
Wit's End Wit's End
Zeke's Convergence Zeke's Convergence
  • Combine cost increased to 700 Gold 700 from 650 Gold 650.
    • Total cost unchanged.

Runes[]

Cash Back Cash Back
  • Bug Fix: Now properly displays its granted gold throughout the game in the End of Game stats, instead of always showing 0.
Dark Harvest Dark Harvest
  • Cooldown reduced to 35 seconds from 40.
  • Takedown cooldown reduced to 1 second from 1.5.
Fleet Footwork Fleet Footwork
  • Base heal changed to 5 − 120 (based on level) from 8 − 110 (based on level).

Summoner Spells[]

Teleport Teleport
  • Bug Fix: Restored cast bar.

Neutral buffs[]

Infernal Rift Infernal Rift
  • Undocumented: Cinder cluster spawn cooldown increased to 20 seconds from 14 seconds.
  • Undocumented: Ability haste per cinder increased to 1 from 0.6.
    • Note: Both changes were later documented in 14.17.

Howling Abyss[]

Map-specific balancing
  • Aphelios Aphelios
    • Incoming damage modifier changed to 0% from -5%.
  • Ashe Ashe
  • Hwei Hwei
  • Milio Milio
    • Ability haste changed to -10 from 0.
  • Sejuani Sejuani
    • Outgoing damage modifier changed to 0% from +5%.
  • Sion Sion
    • Shielding modifier changed to 0% from -20%.
    • Tenacity changed to 0% from -20%.
    • Soul Furnace Soul Furnace
      • Health per lesser unit kill changed to 2.
      • Health per greater unit kill changed to 8.
      • Shield health ratio changed to Champions killed with Comeuppance (R)6 / 8 / 10 / 12 / 14% maximum health.

Arena[]

Gameplay
  • Koi Pond Adjustments
    • The following special rules now apply to this arena only:
      • No team can now start the Combat Phase (spawn) on the southeast platform.
      • Hex-gates have a reduced cooldown of 8 seconds instead of 12.
      • The Ring of Fire spawns at 116% its radius on other arenas. This difference is gradually removed by the second time it moves (size beyond the 40th second of the round is unchanged).
      • The Ring of Fire closes in on any of the three platforms instead of any (open) location, and it is most likely to close in on the southeast one.
    • Bloom Bridge
      • Respawn timer reduced to 3.2 seconds from 6.6.
      • Close timer increased to 10.8 seconds from 5.4.
    • Mutated Blast Cones
      • Spawn time increased to 10 seconds after combat phase starts from 5.
      • Respawn time increased to 16 seconds from 8.
      • North platform's Blast Cone has been moved slightly closer to the center of the platform, away from its boundary.
      • Removed: Blast Cones no longer spawn immediately after combat ensues.
      • Removed: Southeast platform no longer contains one.
      • Bug Fix: Respawned Blast Cones beyond their first respective use in the round no longer sometimes lose their mutated/empowered effect for the rest of the round.
    • Miscellaneous
      • More brush has been added around existing patches.
      • Bug Fix: Issuing a move order on or beyond a closed Bloom Bridge and from a different platform than the one currently on no longer cancels movement.
        • Now correctly paths through traversable terrain (until stopping due to impassable terrain).
Augments
  • The following augments have been added:
    • Dual Wield, Fan the Hammer, Fire Sale, Fruits of Your Labor, Light Warden, Prismatic Egg, Slime Time, Stats!, Stats on Stats!, Stats on Stats on Stats!, Summoner Revolution, Trailblazer, Ultimate Roulette.
  • The following augments have been removed:
    • Fully Automated.
  • Dual Wield
    • Tier: Prismatic
    • Effect: Gain Champions hit with Martial Cadence (P)250% bonus attack speed, but your attacks and on-hit effects are modified to deal 50% damage.
  • Fan the Hammer
    • Tier: Prismatic
    • Effect: Your next basic attack in each cardinal direction within  750 range additionally on-attack fires 5 bolts at the target that each deal Damage mitigated by Master-At-Arms (R)10 − 52.5 (based on level) Champions stunned with Pyromania (P)(+ 15% bonus AD) Champions killed from outside standard Attack rangephysical damage, for a total of Damage mitigated by Master-At-Arms (R)50 − 262.5 (based on level) Champions stunned with Pyromania (P)(+ 75% bonus AD) Champions killed from outside standard Attack rangephysical damage. Bolts' damage is increased by 0% − 50% (based on distance travelled) (3 second cooldown per direction). Each bolt can critically strike and applies on-hit effects at 20% effectiveness.
  • Fire Sale
    • Tier: Silver
    • Effect: Upon selecting this augment, automatically sells all of your items at the shop for 100% of their gold Gold gold value (Starter Items & Boots: 500 Gold 500, Legendary Item: 2500 Gold 2500, Prismatic Item: 5000 Gold 5000). Quest items and consumables will not be sold from this effect.
  • Fruits of Your Labor
    • Tier: Gold
    • Effect: Increase the effects of Power Flowers by 25%. Additionally, hitting a Power Flower now grants its effects to your ally if they are within 700 units of you, sharing the effects with them and also granting you both Champions killed 5s before or after using Chronobreak (R)40% bonus movement speed for 2 seconds.
  • Light Warden
    • Tier: Gold
    • Effect: Automatically casts a warding light towards your ally, which grants a shield for 40 − 100 (based on level) Champions stunned with Pyromania (P)(+ 10% bonus AD) Multiple champions hit with Between Worlds (R)(+ 40% AP) to you and your ally for 2.5 seconds upon coming into contact with it. After reaching maximum range, the light then homes back to you to grant the same shield again when it passes through you and your ally, stacking with the previous shield and refreshing its duration (8 second cooldown).
  • Prismatic Egg
    • Tier: Prismatic
    • Effect: Scoring a champion takedown generates a stack, once per champion per round. Gain a free Prismatic Item Anvil Prismatic Item Anvil at 5 stacks and every 7 stacks thereafter. The Prismatic Item Anvil Prismatic Item Anvil is granted at the start of the shop phase after a combat phase where the stack requirement is achieved.
  • Slime Time
    • Tier: Silver
    • Effect: Automatically releases a burst of slime in a 450 radius around you, dealing Damage mitigated by Master-At-Arms (R)40 − 80 (based on level) Champions killed with Comeuppance (R)(+ 3% − 7% (based on level) Champions stunned with Pyromania (P)(+ 1.5% per 100 bonus AD) Multiple champions hit with Between Worlds (R)(+ 1.5% per 100 AP) of target's maximum health) Damage mitigated with Shifting Sands (E)magic damage to enemies hit (7 second cooldown). Additionally, hitting a champion secretes a slime blob toward a nearby location. Both you and enemy champions can interact with the blob by moving over it; you may consume it to heal yourself for Champions killed with Comeuppance (R)3% − 6% (based on level) of your maximum health, while an enemy may destroy it to deny the effect.
  • Stats!
  • Stats on Stats!
  • Stats on Stats on Stats!
    • Tier: Prismatic
    • Effect: Upon selecting this augment, gain 4 Stat Bonus Anvils Stat Bonus Anvils for free.
  • Summoner Revolution
    • Tier: Gold
    • Effect: Using a summoner spell resets its  cooldown immediately after its effect starts or has elapsed. This may occur only once per phase in a round.
  • Trailblazer
    • Tier: Silver
    • Effect: Dashing or blinking causes you to burn the nearest enemy champion within 650 units for 5 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage every second equal to Champions killed with Comeuppance (R)0.8% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application. The same cast instance cannot trigger this effect more than once every 1.5 seconds.
  • Ultimate Roulette
Items
  • Black Hole Gauntlet Black Hole Gauntlet - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 800 health, 200% health regeneration, 25 ability haste.
    • Unique Passive - Accretion: Basic attacks on-hit and immobilizing effects against enemy champions generate 1 and 5 stacks of Accretion, respectively, up to 50. For each Accretion stack, gain 1% size and Champions killed with Comeuppance (R)10% base health regeneration, up to 50% increased size and Champions killed with Comeuppance (R)500% base health regeneration at maximum stacks. Stacks are reset every round and between each phase in a round.
    • Unique Active - Dark Star: Summon a black hole at the target location after a 0.5-second delay that lasts for 2 Champions killed with Comeuppance (R)(+ 0.1 per 100 bonus health) seconds and has a radius of [ 225 / 75 units] × champion Size modifier (+ 0.1% per Accretion stack). Enemies within are dealt Damage mitigated by Master-At-Arms (R)20 − 60 (based on level) Healing from Spirit of Dread (W)(+ 50% armor) Champions that have been made a Vessel by Test of Spirit (E)(+ 50% magic resistance) Damage mitigated with Shifting Sands (E)magic damage every second, slowed by 25%, and dragged inward until they reach the horizon at the center. Additionally, for each enemy champion inside the black hole, generate 1 stack of Accretion per second (30 second cooldown).
  • Diamond-Tipped Spear Diamond-Tipped Spear - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 75 adaptive force, 30% attack speed.
    • Unique Passive - Reach Weapon: Gain  75 attack range.
    • Unique Passive - Sweet Spot: Basic attacks deal 0% − 30% (based on distance) increased damage and abilities deal 0% − 40% (based on distance) increased damage. The distance is calculated from your current position to the target's position when the triggering attack or ability hits them.
  • Hexbolt Companion Hexbolt Companion - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 500 health, 75% attack speed.
    • Unique Passive - Covering Fire: While your ally is nearby, your basic attacks on-hit generate a stack. At 1 stack, your next basic attack consumes all stacks to cause your ally to fire a bolt at the target, dealing Champions killed from outside standard Attack range20 − 60 (based on level) physical damage and applying your ally's on-hit effects.
  • Kinkou Jitte Kinkou Jitte - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 70 adaptive force, 30 ability haste, 12 lethality, 12 magic penetration.
    • Unique Passive - Between the Ribs: You can now identify the Weakpoints of nearby enemy champions, marked as an arc around them and pointing towards a specific direction. Weakpoints on targets take 4 seconds to become exposed and linger for 11.25 seconds afterwards. Dealing damage in the direction of an exposed Weakpoint will consume it to deal Skillshots dodged with Void Surge (Q) bonus true damage equal to inherit2% Champions damaged by Smoke Screen (W)(+ 0.1% per 1 Lethality) Damage to champions with Signature of the Visionary (P)(+ 0.1% per 1 flat magic penetration) Champions killed with Comeuppance (R)of the target's maximum health and grant you Champions killed 5s before or after using Chronobreak (R)15% − 40% (based on level) bonus movement speed for 1.5 seconds. Once a target's Weakpoint is consumed or expires, you identify a new Weakpoint on them.
  • Lightning Rod Lightning Rod - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 500 health, 30 armor, 30 magic resistance, 8% movement speed.
    • Unique Passive - Call Lightning: Automatically summon a storm cloud above you, which strikes a lightning bolt at your current location after 1.5 seconds to deal Damage mitigated by Master-At-Arms (R)135 − 230 (based on level) Champions stunned with Pyromania (P)(+ 30% bonus AD) Multiple champions hit with Between Worlds (R)(+ 50% AP) Champions killed with Comeuppance (R)(+ 10% of target's maximum health) Damage mitigated with Shifting Sands (E)magic damage to enemies within the area and slow them by 30% for 2 seconds. If you are within the lightning strike, gain a shield equal to Champions killed with Comeuppance (R)14% of your maximum health Multiple champions hit with Between Worlds (R)(+ 75% AP) for 2 seconds (14 second cooldown).
    • Unique Passive - Fully Automated: Automatic effects have their cooldown reduced by 1 second and now benefit from your Damage to champions with Judgment (E)ability haste.
  • Puppeteer Puppeteer - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 30 ability power, 40 ability haste, 125% base mana regeneration, 15% heal and shield power.
    • Unique Passive - Pull Their Strings: Basic attacks against enemy champions apply a Puppeteer stack for 5 seconds, stacking up to 4 times. The fourth stack against a target consumes them all to render the target berserk for 2 seconds, causing them to gain inherit50% Damage to champions with Seastone Trident (W)(+ 150% of your heal and shield power) Champions hit with Martial Cadence (P)bonus attack speed and Champions killed 5s before or after using Chronobreak (R)40% bonus movement speed (45 second cooldown). If only one champion is alive on the enemy team, instead fear the target for the same duration. Granting yourself or an ally a heal, shield, or ability-sourced buff reduces the cooldown of Pull Their Strings by 5 seconds, once per cast.
  • Pyromancer's Cloak Pyromancer's Cloak - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 400 health, 85 adaptive force, 15 ability haste.
    • Unique Passive - Spark: Basic attacks and ability hits against enemies inflicts them with a burn that deals 16.67 − 37.5 (based on level) magic damage every 0.25 seconds over 3 seconds, for a total of Damage mitigated with Shifting Sands (E)200 − 450 (based on level) magic damage.
    • Unique Passive - Cleansing Flame: Inflicting an enemy champion with a burn effect releases a fireball from the target, landing to a location near you after 0.5 seconds. Upon landing, a blaze is created at the impact area, lasting for 5 seconds (3 second cooldown per target). While you are within the blaze, gain Champions killed 5s before or after using Chronobreak (R)20% bonus movement speed and Unstable Blazes (P) detonated on champions5% omnivamp. While enemies are within the blaze, they are dealt Damage mitigated with Shifting Sands (E)75 magic damage every second. For each unique burn effect source that you have, increase the blaze's size and strength by Champions killed 5s before or after using Chronobreak (R)4% bonus movement speed and Unstable Blazes (P) detonated on champions2% omnivamp for the buff and Damage mitigated with Shifting Sands (E)50 magic damage per tick for the enemy effect.
  • Reaper's Toll Reaper's Toll - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 40 adaptive force, 50% attack speed, 10% movement speed.
    • Unique Passive - Reap: Basic attacks on-hit apply a Reap stack to the target, stacking infinitely and lasting for the remainder of the combat phase, and deal Skillshots dodged with Void Surge (Q) bonus true damage equal to Champions killed with Comeuppance (R)( 0.7% / 0.5%) (+ 0.1% per target's Reap stack) of the target's maximum health. Additionally, the target is inflicted a health threshold equal to Champions killed with Comeuppance (R)100% of their maximum health minus the total amount of bonus damage dealt against them, lasting until the end of the round and capped at a threshold of Champions killed with Comeuppance (R)50% of their maximum health.
    • Unique Passive - Sow: Increases the Champions hit with Martial Cadence (P)attack speed gained from all sources by 25%.
  • Regicide Regicide - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 60 attack damage, 15 lethality, 8% movement speed.
    • Unique Passive - End the Line: At the start of the combat phase in each round, declare the enemy champion with the lowest Champions killed with Comeuppance (R)total maximum health as the Regent. Scoring a takedown against the Regent for the first time in the combat phase grants you Champions hit with Bandage Toss (Q) at greater than 75% of max range10 bonus attack damage permanently and resets the cooldown of your ultimate ability.
  • Reverberation Reverberation - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 40% attack speed, 35 armor, 35 magic resistance.
    • Unique Passive - Reverberate: Gain Champions killed with Comeuppance (R)4 bonus health per Champions hit with Martial Cadence (P)1% bonus attack speed.
    • Unique Passive - Resonate: Basic attacks on-hit deal inherit10 Champions killed with Comeuppance (R)(+ 1% of your bonus health) Damage mitigated with Shifting Sands (E)bonus magic damage. Additionally, upon taking damage from a basic attack or ability, generate 5 stacks of Reverberation for 6 seconds (3 second cooldown per enemy ability). Immobilizing an enemy champion applies your on-hit effects to them 3 times and generates 25 stacks of Reverberation for 6 seconds. Reverberation stacks up to 100 times, at which you activate Rumble.
    • Unique Passive - Rumble: While at 100 Reverberation stacks, automatically unleashes a wave around you that pulls in nearby enemies (8 second cooldown).
  • Twilight's Edge Twilight's Edge - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Stats: 100 ability power, 70 attack damage.
    • Unique Passive - The Path Between: If you have at least Champions hit with Bandage Toss (Q) at greater than 75% of max range130 bonus attack damage and Damage to champions with Center of the Universe (P)180 ability power, enter either the Material World or the Spirit World, determined randomly, at the start of the combat phase in each round:
      • Material World: Increase your Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage by 20% and gain Champions hit with Martial Cadence (P)50% − 150% (based on level) bonus attack speed.
      • Spirit World: Increase your Damage to champions with Center of the Universe (P)ability power by 20% and gain Damage to champions with Judgment (E)30 − 120 (based on level) ability haste.
  • Twin Mask Twin Mask - New item
    • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Unique Passive - Unanimity: Gain 15% of your teammate's Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage, Damage to champions with Center of the Universe (P)ability power, Champions hit with Martial Cadence (P)total attack speed, Champions killed with Comeuppance (R)maximum health, Healing from Spirit of Dread (W)armor, Champions that have been made a Vessel by Test of Spirit (E)magic resistance, and Damage to champions with Judgment (E)ability haste, doubled to 30% if they also have Twin Mask and are alive.
Juices
  • Cappa Juice Cappa Juice
    • New Effect: Now removes all hats on death.
Arena-specific balancing
  • Alistar Alistar
    • Trample Trample
      • AP ratio per tick changed to Multiple champions hit with Between Worlds (R)10% AP.
        • Total AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
  • Aurora Aurora
    • Bug Fix: Is no longer missing recommended items.
  • Corki Corki
    • Valkyrie Valkyrie
      • AP ratio per tick changed to Multiple champions hit with Between Worlds (R)18% AP.
        • Total AP ratio changed to Multiple champions hit with Between Worlds (R)180% AP.
  • Gragas Gragas
    • Drunken Rage Drunken Rage
      • Bug Fix: No longer unintentionally deals more damage when Ethereal Weapons is equipped.
  • Jarvan IV Jarvan IV
    • Demacian Standard Demacian Standard
      • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
  • Leona Leona
    • Eclipse Eclipse
      • AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.
    • Solar Flare Solar Flare
      • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
  • Malzahar Malzahar
    • Void Swarm Void Swarm
      • Voidling AD ratio changed to Champions stunned with Pyromania (P)60% bonus AD.
  • Mordekaiser Mordekaiser
    • Realm of Death Realm of Death
      • On-cast healing changed to 8%.
      • Stat reduction changed to 8%.
  • Morgana Morgana
  • Olaf Olaf
    • Ragnarok Ragnarok
      • Bug Fix: No longer is usable during Raid Boss' lockout.
  • Singed Singed
    • Poison Trail Poison Trail
      • Total AP ratio reduced to Multiple champions hit with Between Worlds (R)65% AP from Multiple champions hit with Between Worlds (R)70% AP.
    • Insanity Potion Insanity Potion
      • Bonus stats changed to 30 / 55 / 80.
  • Taric Taric
    • Starlight's Touch Starlight's Touch
      • Bug Fix: The ability no longer has a higher base recharge timer when his cooldowns are refreshed via Power Flowers' restoration, which would persist until all of Starlight's Touch's charges have been expended.
  • Volibear Volibear
    • Frenzied Maul Frenzied Maul
      • Damage health ratio changed to Champions killed with Comeuppance (R)5% user bonus health.
      • Heal health ratio reduced to Champions killed with Comeuppance (R)6 / 8 / 10 / 12 / 14% user missing health from inherit6 / 9 / 12 / 15 / 18%.
  • Xin Zhao Xin Zhao
    • Determination Determination
      • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)85% AP.
    • Audacious Charge Audacious Charge
      • AP ratio changed to Multiple champions hit with Between Worlds (R)90% AP.
  • Flesheater Flesheater
    • Bug Fix: Hack the Meat's debuff icon on the HUD has been restored.
  • Luden's Companion Luden's Companion
    • Ability haste increased to 25 from 20.
    • Ability power increased to 85 from 80.
  • Trinity Force Trinity Force
    • Ability haste increased to 20 from 15.
    • Attack damage increased to 35 from 30.
  • ADAPt
    • Bug Fix: No longer sometimes grants negative ability power.
  • Heavy Hitter
    • Bug Fix: Damage tracker is no longer missing from the tooltip.
  • Marksmage
    • Bug Fix: No longer tracks 100% AP damage every time a Blast Cone or Power Flower is hit.
  • Raid Boss
    • Bug Fix: Now properly zooms the camera back in at the start of the round when equipped.
  • Spellwake
    • Bug Fix: Random damage amount inconsistencies have been resolved.
  • Stackosaurus Rex
    • Bug Fix: Stack count (champion-independent) is no longer shared between all users in the entire lobby.
    • Bug Fix: No longer incorrectly grants its bonus stacks twice.

Swarm[]

Objectives
  • Any objectives related to slaying Elite enemies are now tracked for and attributed to all players in the match instead of only the Elite's killer.
  • Bug Fix: "Friends? Friends. 1" and "Friends? Friends. 2" no longer always fail to complete in Story mode.
  • Bug Fix: "Fully Kitted" can now be achieved. It was previously incorrectly tied to an irrelevant Objective.
  • Bug Fix: "Surprise for Seraphine 2" is now properly completed as Seraphine and not Leona.
Gameplay
  • Various game performance improvements.
  • Untargetable fighters can now revive and pick up special drops (Healing packs, Vacuum orbs, Access Cards, and Bombs).
  • Bug Fix: There is no longer a delay for revived fighters to gain their intended brief invulnerability.
  • Bug Fix: Resolved incorrectly overlayed and placed map textures in The Beachhead.
  • Bug Fix: If different players in the lobby pick up different Access Cards at the same time, no longer fails to provide the correct number of selection screens. It would previously only provide one.
  • Spires
    • New Effect: During the "Catch the Red Dot" Yuumi mission, added new VFX for confirmation upon catching the dot thus successfully completing the mission.
    • Bug Fix: Battle Bunny Boon "Stopwaves" no longer stops functioning after 15 seconds within its duration.
    • Bug Fix: Battle Bunny Boon "Stopwaves" no longer illegally stuns enemies permanently if a freeze wave is cast within the final 0.5 seconds of its duration.
Boss Fight
  • New Effect: Enraging takes place only once, 5 minutes after the boss fight begins. Enraging will increase the boss' damage by 20% for the next 30 seconds, and at the end of this period they will unleash a lethal nova which invariably kills all fighters alive on the map. For Aatrox's fight specifically, the 5-minute timer restarts upon commencing his second phase.
    • Old Effect: Enraging takes place at 20:00 and 22:00. At each point, the boss instantly kills all fighters alive on the map.
  • New Effect: Added VFX glow on the boss to indicate them being enraged.
  • Second phase Primordian Aatrox's Primordian Aatrox's Flying Strike spell no longer randomly provides grace areas, allowing it to effectively unintentionally be dodged and ignored.
  • Increased Primordian Briar's Primordian Briar's damage.
  • Primordian Rek'Sai Primordian Rek'Sai no longer barrages fighters with bolts during their knockup.
  • Reduced Primordian Rek'Sai's Primordian Rek'Sai's bolt missile width to more accurately match its visual.
  • Bug Fix: During Primordian Rek'Sai's Primordian Rek'Sai's spawn, now forces all fighters inside her formed arena if detected outside of it, after they had been situated too close to her spawn location or downed at the time of being knocked away from those locations.
Fighters
  • Aurora Aurora
    • Across the Veil
      • New Effect: Now detonates all existing Hexed marks upon gaining the untargetability.
    • Between Worlds
      • New Effect: Now grants untargetability during the initial cast's dash.
      • Bug Fix: Aurora no longer sometimes fails to become untargetable during the portal dash (upon colliding with the boundary).
    • Guiding Hex & Hopped-Up Hex
      • Bug Fix: Evolved weapon is no longer capped at 7 projectiles.
  • Briar Briar
    • Fish Frenzy
      • Improved (50%) damage reduction threshold changed to Champions killed with Comeuppance (R)50% of her maximum health from inherit30%.
      • Bug Fix: Tooltip now properly includes information on the improved damage reduction.
      • Bug Fix: Survival Scream no longer improperly deals additional damage based on her Summoner's Rift Snack Attack Snack Attack and Chilling Scream Chilling Scream abilities.
    • Pillory Swipe & Savage Slice
      • Bug Fix: No longer becomes permanently unable to apply its bleed after Briar is downed.
  • Illaoi Illaoi
    • Tentacle Slam & Grizzly Smash
      • Tentacle length now scales with Area Size.
      • Bug Fix: Normal tentacle visible size is now properly affected by Area Size.
  • Jinx Jinx
    • Get Excited!
      • Bonus movement speed now stacks additively instead of multiplicatively.
  • Leona Leona
    • Eclipse
      • Bug Fix: Now only removes its own shield instead of all shields upon either time that Eclipse's effect expires.
    • Solar Flare
      • Bug Fix: No longer becomes permanently unable to apply its stun after Leona is downed.
      • Bug Fix: Tooltip now notes the correct burn zone damage numbers.
    • Shield Slam & Light of the Lion
      • Cooldown reduced to 2.75 / 2.5 / 2.25 / 2 / 1.75 / 1.5 seconds from 3 / 2.75 / 2.5 / 2.25 / 2 / 1.75.
      • Damage Armor ratio increased to 300% from 200%.
      • Sunlight detonation damage increased to 300 from 75.
      • Bug Fix: Sunlight no longer fails to be detonated by some weapons.
  • Riven Riven
    • Valor
      • Bug Fix: Visual impact area is now properly affected by Area Size.
  • Seraphine Seraphine
    • Stage Presence
      • Bug Fix: Now properly repeats Ani-Mines and Jinx's Tri-Mine, Battle Bunny Crossbow and Bunny Prime Ballista, Cyclonic Slicers and Unceasing Cyclone, and Searing Shortbow and Evolved Embershot.
    • Sound Wave & Anima Echo
      • Bug Fix: No longer becomes permanently unable to apply its slow after Seraphine is downed.
      • Bug Fix: Evolved weapon is no longer capped at 7 projectiles.
  • Yasuo Yasuo
    • Steel Tempest & Wandering Storms
      • Tempest size reduced to 200 from 250.
      • Tempest duration reduced to 2.5 seconds from 4.
      • Tempests now scale with Duration and Area Size.
      • Improved performance of missiles and tempests for the evolved weapoon.
Augments
  • Bullet-Mania
    • Damage loss reduced to 15% from 20%.
  • Cross Country
    • Damage, Max Health, and Area Size per stack reduced to 3% from 4%.
  • Glass Cannon
    • Bonus damage now stacks multiplicatively instead of additively.
  • Immobile Immolation
    • Bug Fix: No longer virtually counts damage while dead.
    • Bug Fix: No longer deals self-damage during a cinematic scene.
    • Removed: No longer stacks while dead or during a cinematic scene.
      • New Effect: Now forcibly resets any stacks to zero upon entering and exiting these states.
    • Bug Fix: Self-damage is now nullified by invulnerability.
  • Ramming Runner
    • Damage bonus per 1% Move Speed reduced to 0.5% from 1%.
  • Uptime Upgrade
    • Is now available by default (after Augments have been unlocked). The respective Objective to unlock Uptime Upgrade has been removed, which was also failing to give players this reward.
Weapons
  • Cyclonic Slicers & Unceasing Cyclone
    • Damage increased to 55 / 55 / 60 / 60 / 65 / 65 from 50 / 50 / 55 / 55 / 60 / 60.
    • Razor rotation speed has been lowered to reduce visual clutter. (Note: This is not relevant to their orbit speed, only their visual rotation about themselves.)
    • Bug Fix: Evolved razors no longer have gaps, which previously sometimes interfered with them properly registering enemy hits.
  • Final City Transit & FC Limited Express
    • Now counts as a pet.
    • Damage changed to 125 / 325 / 525 / 725 / 925 / 925 from 150 / 325 / 500 / 675 / 850 / 850.
    • Damage Armor ratio increased to 500% Armor from 100%.
  • Gatling Bunny-Guns & Double Bun-Bun Barrage
    • Damage per tick changed to 15 / 35 / 55 / 75 / 95 / 115 from 16 / 36 / 56 / 76 / 96 / 96.
    • Damage amplification against stunned targets increased to 15% from 10%.
  • Radiant Field & Explosive Embrace
    • Damage per tick increased to 5 / 15 / 25 / 35 / 45 / 55 from 5 / 15 / 25 / 35 / 45 / 45.
    • Health ratio per tick increased to Champions killed with Comeuppance (R)5% user Max Health from inherit3.5%.
  • Searing Shortbow & Evolved Embershot
    • Bug Fix: No longer becomes permanently unable to apply its damage after the user is downed.
  • T.I.B.B.E.R.S & T.I.B.B.E.R.S (B.E.E.G Edition)
    • Damage per swipe increased to 100 / 180 / 260 / 340 / 420 / 500 from 100 / 160 / 220 / 280 / 340 / 400.
    • Cooldown reduced to 13 seconds from 15.
  • UwU Blaster & OwO Blaster
    • Damage reduced to 45 / 50 / 55 / 60 / 65 / 65 from 45 / 50 / 55 / 60 / 65 / 70.
  • YuumiBot & YuumiBot_Final_FINAL
    • Cooldown now starts on duration start instead of duration end.
    • Cooldown increased to 20 / 20 / 18 / 18 / 16 / 16 seconds from 10 / 10 / 9 / 9 / 8 / 8.
    • Duration reduced to 10 / 12 / 12 / 14 / 14 / 14 seconds from 12 / 14 / 14 / 16 / 16 / 16.
    • Drone visual size is now affected by Area Size.
Story Boards
  • Bug Fix: Resolved various mismatched fighter portraits with the relevant map & post-level mission logs.

Hotfixes[]

August 2nd Hotfix[]

Aurora Aurora
  • Stats
    • Base armor reduced to 23 from 27.
  • Spirit Abjuration Spirit Abjuration
    • Base damage reduced to Champions killed with Comeuppance (R)2.5% target maximum health from inherit4%.
  • Twofold Hex Twofold Hex
    • Minion damage reduced to 25% from 50%.
    • Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 8 / 7.5 / 7 / 6.5 / 6.

August 5th Hotfix[]

Aurora Aurora
  • Spirit Abjuration Spirit Abjuration
    • Damage AP ratio increased to Multiple champions hit with Between Worlds (R)2% per 100 AP from inherit1.5%.
  • Twofold Hex Twofold Hex
    • Minion damage increased to 40% from 25%.
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.

References[]