- For the Teamfight Tactics patch, see V14.14 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- (Special Distribution)
- ( )
- ( )
- ( )
- ( )
- (2000 Anima Squad 2024 Tokens)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V14.14[]
Client[]
- Clash
- Demacia Cup
- Registration Begins: July 15, 2024 (11:00 AM Local Time).
- Tournament Dates: July 20 and 21, 2024 (~4-7 PM Local Time, varies by region).
- Hall of Legends Event Extension
- The event's content, including the pass track, will be available until July 29, 2024.
- Mythic Shop Rotation
- In:
- Out:
- Quickplay
- Surrendering rules have changed. Surrendering is now available later into a game:
- 70% threshold to pass (typically 4/5) starts at 15 minutes instead of 10 minutes.
- 50% threshold to pass (typically 3/5) starts at 25 minutes instead of 20 minutes.
- Swarm | Operation: Anima Squad
- The Anima Squad needs you to fend off the evil Primordian monsters trying to take over humanity! Obtain weapons, recruit new fighters, unlock achievements and upgrades, all through a story-driven campaign across four entirely new maps and three difficulties available.
- Swarm, the PvE bullet-heaven game will become available at the following times and will run until August 19, 2024.
- July 17th, 2024, 15:00 UTC for EUW, EUN, RU, ME, TR.
- July 17th, 2024, 18:00 UTC for every other region.
- Swarm can be played with 1 to 4 players. A matchmaking queue of 4 is unlocked after completing the initial difficulty.
- Also see: Swarm guide by Riot and LoL wiki article.
Champions[]
- Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
- The attack effects' damage now applies first/is prioritized, which may lead to losing the ability's healing.
- Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
- General
- Bug Fix: No longer creates a fake clone of an enemy champion upon Ahri discovering their corpse, if that enemy died within the Fog of War.
- General
- Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his VO.
- Note: these voicelines are audible to all players.
- Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his VO.
- Bonus AD ratio increased to 22% − 40% (based on level) bonus AD from 20% − 35% (based on level).
- Base damage increased to 50 − 140 (based on level) from 50 − 110 (based on level).
- Bonus AD ratio increased to 32% − 50% (based on level) bonus AD from 26% − 35% (based on level).
- Base damage increased to 35 − 125 (based on level) from 31 − 100 (based on level).
- Bonus AD ratio increased to 42% − 60% (based on level) bonus AD from 40% − 60% (based on level).
- Stats
- Base attack damage increased to 58 from 55.
- Initial mana cost increased to 30 / 35 / 40 / 45 / 50 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
- Mana cost interval rate reduced to 0.25 seconds from 0.5.
- Mana cost per interval reduced to 7.5 / 8.75 / 10 / 11.25 / 12.5 from 15 / 17.5 / 20 / 22.5 / 25.
- Initial delay for mana cost per interval increased to 1.25 seconds from 0.5.
- Base range increased to 1500 / 1600 / 1700 / 1800 / 1900 from 1200 at all ranks.
- Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within the area.
- Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
- AP ratio increased to 75% AP from 65% AP.
- Star AP ratio increased to 93.75% AP from 81.25% AP.
- Shockwave damage reduced to 90% of
- Shockwave base damage reduced to 135 / 225 / 315 from 150 / 250 / 350.
- Shockwave AP ratio increased to 67.5% AP from 65% AP.
damage from 100%.
- - New champion
- Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 4% (+ 1.5% per 100 AP) of the target's maximum health, capped at 100 − 180 (based on level) against monsters.
- Upon consuming the stacks from a champion, Aurora additionally exorcises them, gaining Realm Hopper for 4 seconds and freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is healed for 3 − 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh the duration of Realm Hopper and all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 − 80 (based on level) (+ 8% AP).
- Spirit Mode: Aurora gains 5% − 10% (based on level) (+ 3% per 100 AP) (+ 5% − 20% (based on active Spirits)) bonus movement speed.
- Innate
- Active: Aurora fires a bolt of energy in the target direction that deals 40 / 65 / 90 / 115 / 140 (+ 40% AP) magic damage to enemies hit and marks them with a curse for 3.5 seconds.
- Twofold Hex can be recast after 0.5 seconds of marking at least one target.
- Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal the same magic damage to all enemies they pass through, reduced to 50% against minions and monsters and increased by 0% − 100% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage.
- Cost: 60 mana.
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
- Cast Time: 0.25 seconds.
- Q
- Active: Aurora hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds and gains for 4 seconds. Attacking or casting abilities ends the stealth immediately.
- Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Across the Veil's cooldown.
- Cost: 80 mana.
- Cooldown: 18 / 17 / 16 / 15 / 14 seconds.
- Cast Time: None.
- W
- Active: Aurora blasts energy in a line in the target direction and recoils 250 units in the opposite direction. The blast deals 70 / 110 / 150 / 190 / 230 (+ 80% AP) magic damage to enemies hit and slows them by 80% for 1 second decaying after 0.15 seconds.
- Cost: 80 mana.
- Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
- Cast Time: 0.35 seconds.
- E
- Active: Aurora leaps in the target direction with displacement immunity while unleashing a pulse of energy at a set location in front of her, both over 0.5 seconds. She then gains for 4 seconds and the pulse expands in a radius from the location over the next 0.75 seconds, dealing 250 / 375 / 500 (+ 65% AP) magic damage to enemies hit and slowing them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for 3 / 3.5 / 4 seconds.
- While Aurora is inside the rift, she doubles the bonus movement speed granted by .
- Aurora and enemies within the rift are trapped inside. If Aurora collides with the border, she dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and unable to act during the travel. If an enemy collides with the border, they are knocked back 75 units away from it and are slowed by 75% for 2 seconds.
- Between Worlds can be recast after 1 second of unleashing the pulse.
- Recast: Aurora closes the rift prematurely.
- Cost: 100 mana.
- Cooldown: 140 / 120 / 100 seconds.
- Cast Time: None
- Collision Radius: 25.
- R
- Stats
- Attack range reduced to 150 units from 175.
- Bonus attack range increased to 75 units from 50.
- Base damage reduced to 55 / 80 / 105 / 130 / 155 from 60 / 85 / 110 / 135 / 160.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage increased to 80 / 145 / 210 / 275 / 340 from 80 / 140 / 200 / 260 / 320.
- Base damage changed to 20 / 40 / 60 / 80 / 100 from 22 / 37 / 52 / 67 / 82.
- Stats
- Base health reduced to 610 from 640.
- New Effect: Missile now counts as a projectile that can be blocked by , , and .
- Stats
- Health growth increased to 106 from 99.
- Healing increased to 25% from 20%.
- Healing from ally damage increased to 12.5% from 10%.
- Duration reduced to 4 seconds from 5.
- Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
- Healing increased to 25% from 20%.
- Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 18 at all ranks.
- Stats
- Attack damage growth reduced to 3.5 from 4.
- Attack speed per stack changed to 7.5% − 25% (based on level) from 7.5% − 20% (based on level). Now scales with every level.
- Maximum attack speed changed to 30% − 100% (based on level) from 30% − 80% (based on level).
- Attack speed per stack changed to 7.5% − 25% (based on level) from 7.5% − 20% (based on level). Now scales with every level.
- cooldown reduction reduced to 0.5 / 1 / 1.5 seconds from 0.5 / 1.5 / 2.5.
- Bug Fix: Empowered attack no longer sometimes fails to apply against towers.
- Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Bug Fix: Restored empowered attack SFX when attacking structures.
- Base damage increased to 60 / 115 / 170 / 225 / 280 / 335 from 55 / 110 / 165 / 220 / 275 / 330.
- Bonus AD ratio increased to 125% bonus AD from 120%.
- Bug Fix: Now always turns him to face its target upon using the ability.
- Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
- Stats
- Base health reduced to 595 from 610.
- Base bonus attack speed reduced to 30% from 35%.
- Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
-
- Bug Fix: Restored clone death SFX.
- Bug Fix: No longer incorrectly reveals nearby wards and traps.
- Subsequent champion healing reduced to 15% from 33%.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 50% AP from 60% AP.
- Bug Fix: No longer triggers Hatefog when being blocked by a spell shield.
- AD ratio reduced to 7 / 11 / 15% (based on level) of enchanted target's AD from 15% of enchanted target's AD at all levels.
- Base damage reduced to 10 − 50 (based on level) from 15 − 50 (based on level).
- New Effect: Now refunds 50% of its mana cost if either the missile or the area of effect hits at least one enemy champion.
- Range increased to 1200 units from 1000.
- Cooldown reduced to 10 seconds from 12.
- Recast range increased to 3000 units from 700.
- New Effect: The campfire is now slower when following targets that are more than 2500 units from him.
- Base shield reduced to 45 / 75 / 105 / 135 / 165 from 60 / 90 / 120 / 150 / 180.
- AP ratio increased to 45% AP from 30% AP.
- Bug Fix: Background textures from no longer incorrectly override Death Realm on-ground VFX.
- Undocumented / Bug Fix: Infernal Cinders VFX no longer shows while disguising as a non-champion.
- Base damage reduced to 55 / 100 / 145 / 190 from 60 / 110 / 160 / 210.
- New Effect: Damage now scales with 50% bonus AD.
- Base damage reduced to 70 / 130 / 190 / 250 from 80 / 140 / 200 / 260.
- Bonus AD ratio increased to 70% bonus AD from 40% bonus AD.
- AP ratio reduced to 40% AP from 45% AP.
- Bug Fix: No longer pulls enemies to his current location instead of the missile's cast location.
- Bug Fix: Can no longer be used on allies without having vision of them.
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Total base damage reduced to 80 / 105 / 130 / 155 / 180 from 125 / 140 / 155 / 170 / 185.
- Minion damage changed to 70% at all ranks from 55 / 60 / 65 / 70 / 75%.
- Removed: No longer prevents minions hit from dying to allied minions if they would die to one tick of damage.
- New Effect: Now deals an additional tick of damage if it would kill a minion.
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
- Damage health ratio increased to 14% of target's maximum health at all ranks from 10 / 11 / 12 / 13 / 14%.
- Base damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
- Removed: No longer has 0.25 seconds of variance in stealth timing.
- Stats
- Base mana increased to 300 from 250.
- Bonus attack speed reduced to 50 / 65 / 80 / 95 / 110% from 65 / 80 / 95 / 110 / 125%.
- New Effect: Now has a mana cost of 50.
- Mana cost reduced to 50 from 60.
-
- Bug Fix: Taunt response VO is no longer louder than intended.
- Bug Fix: Can no longer be used on allies without having vision of them.
- Base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
- Subsequent target base damage increased to 48 / 69 / 90 / 111 / 132 from 42 / 63 / 84 / 105 / 126.
- Base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
- cooldown reduction increased to 3 seconds from 2.
- Cooldown reduced to 13.33 − 8.8 (based on level) seconds from 13.5 − 9.25 (based on level).
- Plant base damage reduced to 15 − 75 (based on level) from 16 − 84 (based on level).
- Plant AP ratio increased to 20% AP from 18% AP.
- Plant bonus monster damage reduced to 50 − 100 (based on level) from 60 − 100 (based on level).
Items[]
- Bug Fix: On form-swapping champions, Preparation's bonus no longer indefinitely persists at a range modifier that corresponds to the first form swap after gaining Preparation, and until the passive has incurred one cooldown without having swapped forms.
- Now properly updates the range modifier along with form changes.
- Bug Fix: Electroshock damage is now properly attributed to the item's owner instead of the killer of the unit that the passive activates from.
- Warmog's Heart health threshold increased to 1500 bonus health from 1300.
Runes[]
- Heal changed to 1 − 23 (based on level) from 2 − 20 (based on level).
- Bug Fix: No longer deals damage to invincible towers in Practice Tool.
Howling Abyss[]
- Map-specific balancing
- Outgoing damage modifier changed to 0% from +5%.
- Shielding modifier changed to 0% from +5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Items
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
Arena[]
- General
- Bug Fix: Arena Ranked leaderboard no longer displays players' old summoner names.
- Bug Fix: Airborne champions who initiate Hex-gate Warp due to using a Hex-gate are no longer knocked up to an extremely high height under certain conditions.
- Arena-specific balancing
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds.
- Damage reduction changed to 50 / 60 / 70%.
- Bug Fix: No longer grants excess damage reduction.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 75 / 100 / 125 / 150 / 175.
- AP ratio changed to 50% AP.
- Base damage changed to 100 / 150 / 200.
- AP ratio changed to 20% AP.
- Silence duration changed to 1 second.
- Bug Fix: Tooltip no longer displays incorrect values.
- Total AP ratio changed to 120% AP.
- Bug Fix: Tooltip no longer displays incorrect values.
- AP ratio changed to 130% AP.
- AP ratio changed to 100% AP.
- AP ratio changed to 100% AP.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 75 / 90 / 105 / 120.
- Damage AP ratio increased to 80% AP from 70% AP.
- Passive bonus AD ratio changed to 110 / 120 / 130 / 140 / 150% bonus AD.
- AP ratio increased to 100% AP from 90% AP.
- Bug Fix: No longer deals less damage than intended.
- AP ratio increased to 55% AP from 45% AP.
- General
- Bug Fix: Using Soul Anchor during the shop phase no longer leaves him in a combat state.
- Bug Fix: Now properly benefits from the Skilled Sniper augment.
- General
- Bonus AD ratio changed to 20% bonus AD.
- Packmate attack damage bonus AD ratio reduced to 5% bonus AD from 6% bonus AD.
- Initial base damage reduced to 35 / 45 / 55 / 65 / 75 from 45 / 57.5 / 70 / 82.5 / 95.
- Initial damage bonus AD ratio reduced to 20% bonus AD from 25% bonus AD.
- Bleed total bonus AD ratio reduced to 80% bonus AD from 100% bonus AD.
- On-hit base damage changed to 70 / 105 / 140 / 175 / 210.
- On-hit AP ratio changed to 70% AP.
- Bonus AD ratio increased to 100% bonus AD from 80% bonus AD.
- Stats
- Health growth changed to 125.
- On-hit AP ratio changed to 25% AP.
- Cooldown changed to 60 / 50 / 40 seconds.
- Stats
- AP ratio changed to 2% per 100 AP.
- Bug Fix: No longer deals less damage than intended.
- AP ratio changed to 150% AP.
- Base damage stored near one enemy reduced to 30% from 60%.
- Base damage stored near multiple enemies reduced to 60% from 120%.
- Bug Fix: Damage stored near multiple enemies is no longer calculated incorrectly.
- Bug Fix: active is no longer sometimes locked out during the shop phase.
- AP ratio changed to 8% AP.
- Increased AP ratio changed to 14% AP.
- Base heal per second reduced to 10 / 15 / 20 from 10 / 20 / 30.
- Base damage per second reduced to 15 / 20 / 25 from 20 / 30 / 40.
- Bug Fix: Healing and damage are no longer calculated incorrectly.
- Bug Fix: Transition into the shop phase from the combat phase now properly revives him if he was in the zombie state.
- AP ratio increased to 130% AP from 120% AP.
- Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds.
- AP ratio changed to 90% AP.
- Bug Fix: No longer deals less damage than intended.
- Stats
- Health growth increased to 104 from 80.
- Bonus AD ratio per stack increased to 40% bonus AD from 30% bonus AD.
- Bonus attack damage increased to 30 / 45 / 60 from 30 / 40 / 50.
- Stats
- Ghoul attack damage AD ratio reduced to 15% AD from 20% AD.
- Heal health ratio changed to 3 / 4 / 5 / 6 / 7% of his missing health.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
- Bonus AD ratio reduced to 110% bonus AD from 115% bonus AD.
- Bug Fix: No longer grants excess damage reduction against the Nemesis.
- Bug Fix: No longer triggers multiple times from persistent ground effects.
- Bug Fix: Tooltip now properly tracks damage dealt by Watch Them Fall.
- Undocumented: Now grants the user 1 immediately if Dragonheart is acquired on round 5, rather than only after round 5.
- Undocumented: buff is now granted after 2 rounds of obtaining all 6 , rather than as soon as the requirement is met.
- Attack damage reduced to 50 from 55.
- Lethality reduced to 20 from 22.
- Bug Fix: Tooltip now displays accurate information.
- Armor reduced to 65 from 75.
- Magic resistance reduced to 65 from 75.
- Bug Fix: Tooltip blurb for its Legendary item anvil card now displays accurate information.
- Bug Fix: Tooltip now properly tracks damage mitigated by Devotion's shield.
- Attack damage reduced to 60 from 65.
- Lethality reduced to 20 from 22.
- Bug Fix: Tooltip now displays accurate information.
- Bug Fix: Inspiring Speech no longer grants an incorrect amount of movement speed.
- Bug Fix: Restored proper Energized stacking behavior.
- Bug Fix: Tooltip now properly tracks damage dealt by Shadow.
- Big Brain
- Bug Fix: Shield AP ratio no longer incorrectly considers any ability power granted by Master of Duality stacked during the shop phase.
- Earthwake
- New Effect: Explosions from the same cast instance can now only affect enemies once every 0.5 seconds.
- Feel the Burn
- Cooldown reduced to 40 seconds from 60.
- Bug Fix: Now properly applies Grievous Wounds with .
- OK Boomerang
- Bug Fix: No longer deals an incorrect amount of damage, which would also be lethal against champions revived by the Nesting Doll augment.
- Phenomenal Evil
- Ability power per stack increased to 2 from 1.
- Snowball Fight!
- / cooldown reduced to 8 seconds from 15.
- Spellwake
- New Effect: Explosions from the same cast instance can now only affect enemies once every 0.5 seconds.
- The Brutalizer
- Lethality reduced to 5 from 10.
Hotfixes[]
July 17th Hotfix[]
Arena[]
- Augments
- Spellwake
- Bug Fix: No longer deals an infinite amount of damage.