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For the Teamfight Tactics icon Teamfight Tactics patch, see V14.14 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Battle Bunny Aurora Battle Bunny Aurora
    Chromaskins Chromas: Amethyst, Catseye, Emerald, Meteorite, Nightwire, Obsidian, Rose Quartz, Ruby, Turquoise
  • Primordian Bel'Veth Primordian Bel'Veth
    Chromaskins Chromas: Abyssal, Citrine, Emerald, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Primordian Rek'Sai Primordian Rek'Sai
    Chromaskins Chromas: Abyssal, Amethyst, Catseye, Emerald, Obsidian, Rainbow, Rose Quartz, Ruby, Sapphire
  • Battle Dove Seraphine Battle Dove Seraphine
    Chromaskins Chromas: Amethyst, Emerald, Nightwire, Rose Quartz, Ruby, Turquoise
  • Battle Bat Xayah Battle Bat Xayah
    Chromaskins Chromas: Emerald, Nightwire, Obsidian, Pearl, Rainbow, Rose Quartz, Ruby, Tanzanite, Turquoise
  • Cyber Cat Yuumi Cyber Cat Yuumi
    Chromaskins Chromas: Amethyst, Catseye, Emerald, Meteorite, Nightwire, Override, Pearl, Rose Quartz, Ruby, Turquoise

The following Summoner icons have been added to store:

The following Ward skins have been added to the store:

The following Emotes have been added to the store:

League of Legends V14.14[]

Client[]

Clash
  • Demacia Cup
    • Registration Begins: July 15, 2024 (11:00 AM Local Time).
    • Tournament Dates: July 20 and 21, 2024 (~4-7 PM Local Time, varies by region).
Hall of Legends Event Extension
  • The event's content, including the pass track, will be available until July 29, 2024.
Mythic Shop Rotation
Quickplay
  • Surrendering rules have changed. Surrendering is now available later into a game:
    • 70% threshold to pass (typically 4/5) starts at 15 minutes instead of 10 minutes.
    • 50% threshold to pass (typically 3/5) starts at 25 minutes instead of 20 minutes.
Swarm | Operation: Anima Squad
  • The Anima Squad needs you to fend off the evil Primordian monsters trying to take over humanity! Obtain weapons, recruit new fighters, unlock achievements and upgrades, all through a story-driven campaign across four entirely new maps and three difficulties available.
  • Swarm, the PvE bullet-heaven game will become available at the following times and will run until August 19, 2024.
    • July 17th, 2024, 15:00 UTC for EUW, EUN, RU, ME, TR.
    • July 17th, 2024, 18:00 UTC for every other region.
  • Swarm can be played with 1 to 4 players. A matchmaking queue of 4 is unlocked after completing the initial difficulty.
  • Also see: Swarm guide by Riot and LoL wiki article.

Champions[]

Aatrox Aatrox
  • Deathbringer Stance Deathbringer Stance
    • Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
      • The attack effects' damage now applies first/is prioritized, which may lead to losing the ability's healing.
Ahri Ahri
  • General
    • Bug Fix: No longer creates a fake clone of an enemy champion upon Ahri discovering their corpse, if that enemy died within the Fog of War.
Akshan Akshan
  • General
    • Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his Going Rogue Going Rogue VO.
      • Note: these voicelines are audible to all players.
Aphelios Aphelios
  • Onslaught Onslaught
    • Bonus AD ratio increased to 22% − 40% (based on level) bonus AD from 20% − 35% (based on level).
  • Binding Eclipse Binding Eclipse
    • Base damage increased to 50 − 140 (based on level) from 50 − 110 (based on level).
    • Bonus AD ratio increased to 32% − 50% (based on level) bonus AD from 26% − 35% (based on level).
  • Sentry Sentry
    • Base damage increased to 35 − 125 (based on level) from 31 − 100 (based on level).
    • Bonus AD ratio increased to 42% − 60% (based on level) bonus AD from 40% − 60% (based on level).
Aurelion Sol Aurelion Sol
  • Stats
    • Base attack damage increased to 58 from 55.
  • Breath of Light Breath of Light
    • Initial mana cost increased to 30 / 35 / 40 / 45 / 50 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
    • Mana cost interval rate reduced to 0.25 seconds from 0.5.
      • Mana cost per interval reduced to 7.5 / 8.75 / 10 / 11.25 / 12.5 from 15 / 17.5 / 20 / 22.5 / 25.
    • Initial delay for mana cost per interval increased to 1.25 seconds from 0.5.
  • Astral Flight Astral Flight
    • Base range increased to 1500 / 1600 / 1700 / 1800 / 1900 from 1200 at all ranks.
  • Singularity Singularity
    • Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within the area.
    • Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
  • Falling Star Falling Star
    • AP ratio increased to 75% AP from 65% AP.
  • The Skies Descend The Skies Descend
    • Star AP ratio increased to 93.75% AP from 81.25% AP.
    • Shockwave damage reduced to 90% of Falling Star's Falling Star's damage from 100%.
      • Shockwave base damage reduced to 135 / 225 / 315 from 150 / 250 / 350.
      • Shockwave AP ratio increased to 67.5% AP from 65% AP.
Aurora Aurora - New champion
  • Spirit Abjuration Spirit Abjuration - Innate
    • Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 4% (+ 1.5% per 100 AP) of the target's maximum health, capped at 100 − 180 (based on level) against Monster icon monsters.
    • Upon consuming the stacks from a Champion icon champion, Aurora additionally exorcises them, gaining Realm Hopper for 4 seconds and freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is Heal power icon healed for 3 − 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh the duration of Realm Hopper and all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 − 80 (based on level) (+ 8% AP).
    • Spirit Mode: Aurora gains Movement speed icon 5% − 10% (based on level) (+ 3% per 100 AP) (+ 5% − 20% (based on active Spirits)) bonus movement speed.
  • Twofold Hex Twofold Hex - Q
    • Active: Aurora fires a bolt of energy in the target direction that deals 40 / 65 / 90 / 115 / 140 (+ 40% AP) magic damage to enemies hit and marks them with a curse for 3.5 seconds.
    • Twofold Hex can be recast after 0.5 seconds of marking at least one target.
    • Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal the same magic damage to all enemies they pass through, reduced to 50% against Minion icon minions and Monster icon monsters and increased by 0% − 100% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage.
    • Cost: 60 mana.
    • Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
    • Cast Time: 0.25 seconds.
  • Across the Veil Across the Veil - W
    • Active: Aurora Dash hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes Twilight Shroud old2 invisible for 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds and gains Realm Hopper Realm Hopper for 4 seconds. Attacking or casting abilities ends the stealth immediately.
    • Scoring a Damage rating takedown against an enemy Champion icon champion within 3 seconds of damaging them resets Across the Veil's Cooldown icon cooldown.
    • Cost: 80 mana.
    • Cooldown: 18 / 17 / 16 / 15 / 14 seconds.
    • Cast Time: None.
  • The Weirding The Weirding - E
    • Active: Aurora blasts energy in a line in the target direction and Dash recoils 250 units in the opposite direction. The blast deals 70 / 110 / 150 / 190 / 230 (+ 80% AP) magic damage to enemies hit and Slow icon slows them by 80% for 1 second decaying after 0.15 seconds.
    • Cost: 80 mana.
    • Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
    • Cast Time: 0.35 seconds.
  • Between Worlds Between Worlds - R
    • Active: Aurora Dash leaps in the target direction with Unstoppable icon displacement immunity while unleashing a pulse of energy at a set location in front of her, both over 0.5 seconds. She then gains Realm Hopper Realm Hopper for 4 seconds and the pulse expands in a radius from the location over the next 0.75 seconds, dealing 250 / 375 / 500 (+ 65% AP) magic damage to enemies hit and Slow icon slowing them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for 3 / 3.5 / 4 seconds.
    • While Aurora is inside the rift, she doubles the Movement speed icon bonus movement speed granted by Realm Hopper Realm Hopper.
    • Aurora and enemies within the rift are trapped inside. If Aurora collides with the border, she Dash dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming Untargetable icon untargetable and Lockout icon 2 unable to act during the travel. If an enemy collides with the border, they are Airborne icon knocked back 75 units away from it and are Slow icon slowed by 75% for 2 seconds.
    • Between Worlds can be recast after 1 second of unleashing the pulse.
    • Recast: Aurora closes the rift prematurely.
    • Cost: 100 mana.
    • Cooldown: 140 / 120 / 100 seconds.
    • Cast Time: None
    • Collision Radius: Range center 25.
Bel'Veth Bel'Veth
  • Stats
    • Attack range reduced to 150 units from 175.
  • Endless Banquet Endless Banquet
    • Bonus attack range increased to 75 units from 50.
Brand Brand
  • Conflagration Conflagration
    • Base damage reduced to 55 / 80 / 105 / 130 / 155 from 60 / 85 / 110 / 135 / 160.
    • Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
Cho'Gath Cho'Gath
  • Rupture Rupture
    • Base damage increased to 80 / 145 / 210 / 275 / 340 from 80 / 140 / 200 / 260 / 320.
  • Vorpal Spikes Vorpal Spikes
    • Base damage changed to 20 / 40 / 60 / 80 / 100 from 22 / 37 / 52 / 67 / 82.
Corki Corki
  • Stats
    • Base health reduced to 610 from 640.
Fiddlesticks Fiddlesticks
Hecarim Hecarim
  • Stats
    • Health growth increased to 106 from 99.
  • Spirit of Dread Spirit of Dread
    • Healing increased to 25% from 20%.
      • Healing from ally damage increased to 12.5% from 10%.
    • Duration reduced to 4 seconds from 5.
    • Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
  • Devastating Charge Devastating Charge
    • Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 18 at all ranks.
Irelia Irelia
  • Stats
    • Attack damage growth reduced to 3.5 from 4.
  • Ionian Fervor Ionian Fervor
    • Attack speed per stack changed to 7.5% − 25% (based on level) from 7.5% − 20% (based on level). Now scales with every level.
      • Maximum attack speed changed to 30% − 100% (based on level) from 30% − 80% (based on level).
  • Vanguard's Edge Vanguard's Edge
    • Bladesurge Bladesurge cooldown reduction reduced to 0.5 / 1 / 1.5 seconds from 0.5 / 1.5 / 2.5.
Jax Jax
  • Empower Empower
    • Bug Fix: Empowered attack no longer sometimes fails to apply against towers.
  • Counter Strike Counter Strike
    • Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 15 / 13.5 / 12 / 10.5 / 9.
  • Grandmaster-At-Arms Grandmaster-At-Arms
    • Bug Fix: Restored empowered attack SFX when attacking structures.
Jayce Jayce
  • Shock Blast Shock Blast
    • Base damage increased to 60 / 115 / 170 / 225 / 280 / 335 from 55 / 110 / 165 / 220 / 275 / 330.
    • Bonus AD ratio increased to 125% bonus AD from 120%.
  • Thundering Blow Thundering Blow
    • Bug Fix: Now always turns him to face its target upon using the ability.
Karthus Karthus
  • Death Defied Death Defied
    • Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
Kindred Kindred
  • Stats
    • Base health reduced to 595 from 610.
  • Dance of Arrows Dance of Arrows
    • Base bonus attack speed reduced to 30% from 35%.
Kog'Maw Kog'Maw
  • Icathian Surprise Icathian Surprise
    • Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
LeBlanc LeBlanc
Lee Sin Lee Sin
  • Sonic Wave Sonic Wave
    • Bug Fix: No longer incorrectly reveals nearby wards and traps.
Lillia Lillia
  • Dream-Laden Bough Dream-Laden Bough
    • Subsequent champion healing reduced to 15% from 33%.
  • Swirlseed Swirlseed
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
    • AP ratio reduced to 50% AP from 60% AP.
Lissandra Lissandra
Milio Milio
  • Fired Up! Fired Up!
    • AD ratio reduced to 7 / 11 / 15% (based on level) of enchanted target's AD from 15% of enchanted target's AD at all levels.
    • Base damage reduced to 10 − 50 (based on level) from 15 − 50 (based on level).
  • Ultra Mega Fire Kick Ultra Mega Fire Kick
    • New Effect: Now refunds 50% of its mana cost if either the missile or the area of effect hits at least one enemy champion.
    • Range increased to 1200 units from 1000.
    • Cooldown reduced to 10 seconds from 12.
  • Cozy Campfire Cozy Campfire
    • Recast range increased to 3000 units from 700.
    • New Effect: The campfire is now slower when following targets that are more than 2500 units from him.
  • Warm Hugs Warm Hugs
    • Base shield reduced to 45 / 75 / 105 / 135 / 165 from 60 / 90 / 120 / 150 / 180.
    • AP ratio increased to 45% AP from 30% AP.
Mordekaiser Mordekaiser
Neeko Neeko
  • Inherent Glamour Inherent Glamour
    • Undocumented / Bug Fix: Infernal Cinders VFX no longer shows while disguising as a non-champion.
Nidalee Nidalee
  • Pounce Pounce
    • Base damage reduced to 55 / 100 / 145 / 190 from 60 / 110 / 160 / 210.
    • New Effect: Damage now scales with 50% bonus AD.
  • Swipe Swipe
    • Base damage reduced to 70 / 130 / 190 / 250 from 80 / 140 / 200 / 260.
    • Bonus AD ratio increased to 70% bonus AD from 40% bonus AD.
    • AP ratio reduced to 40% AP from 45% AP.
Pyke Pyke
  • Bone Skewer Bone Skewer
    • Bug Fix: No longer pulls enemies to his current location instead of the missile's cast location.
Rell Rell
  • Full Tilt Full Tilt
    • Bug Fix: Can no longer be used on allies without having vision of them.
Rumble Rumble
  • Flamespitter Flamespitter
    • Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
      • Total base damage reduced to 80 / 105 / 130 / 155 / 180 from 125 / 140 / 155 / 170 / 185.
    • Minion damage changed to 70% at all ranks from 55 / 60 / 65 / 70 / 75%.
    • Removed: No longer prevents minions hit from dying to allied minions if they would die to one tick of damage.
    • New Effect: Now deals an additional tick of damage if it would kill a minion.
Sion Sion
  • Glory in Death Glory in Death
    • Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
  • Soul Furnace Soul Furnace
    • Damage health ratio increased to 14% of target's maximum health at all ranks from 10 / 11 / 12 / 13 / 14%.
Smolder Smolder

Teemo Teemo

  • Guerrilla Warfare Guerrilla Warfare
    • Removed: No longer has 0.25 seconds of variance in stealth timing.
Tristana Tristana
  • Stats
    • Base mana increased to 300 from 250.
  • Rapid Fire Rapid Fire
    • Bonus attack speed reduced to 50 / 65 / 80 / 95 / 110% from 65 / 80 / 95 / 110 / 125%.
    • New Effect: Now has a mana cost of 50.
  • Rocket Jump Rocket Jump
    • Mana cost reduced to 50 from 60.
Xayah Xayah
Yuumi Yuumi
  • You and Me! You and Me!
    • Bug Fix: Can no longer be used on allies without having vision of them.
Zed Zed
  • Razor Shuriken Razor Shuriken
    • Base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
      • Subsequent target base damage increased to 48 / 69 / 90 / 111 / 132 from 42 / 63 / 84 / 105 / 126.
  • Shadow Slash Shadow Slash
Zyra Zyra
  • Garden of Thorns Garden of Thorns
    • Cooldown reduced to 13.33 − 8.8 (based on level) seconds from 13.5 − 9.25 (based on level).
    • Plant base damage reduced to 15 − 75 (based on level) from 16 − 84 (based on level).
    • Plant AP ratio increased to 20% AP from 18% AP.
    • Plant bonus monster damage reduced to 50 − 100 (based on level) from 60 − 100 (based on level).

Items[]

Opportunity Opportunity
  • Bug Fix: On form-swapping champions, Preparation's bonus no longer indefinitely persists at a range modifier that corresponds to the first form swap after gaining Preparation, and until the passive has incurred one cooldown without having swapped forms.
    • Now properly updates the range modifier along with form changes.
Statikk Shiv Statikk Shiv
  • Bug Fix: Electroshock damage is now properly attributed to the item's owner instead of the killer of the unit that the passive activates from.
Warmog's Armor Warmog's Armor
  • Warmog's Heart health threshold increased to 1500 bonus health from 1300.

Runes[]

Absorb Life Absorb Life
  • Heal changed to 1 − 23 (based on level) from 2 − 20 (based on level).
Demolish Demolish
  • Bug Fix: No longer deals damage to invincible towers in Practice Tool.

Howling Abyss[]

Map-specific balancing
  • Lulu Lulu
    • Outgoing damage modifier changed to 0% from +5%.
    • Shielding modifier changed to 0% from +5%.
  • Thresh Thresh
    • Incoming damage modifier changed to +5% from 0%.
  • Viego Viego
    • Incoming damage modifier changed to 0% from -5%.
  • Zeri Zeri
    • Incoming damage modifier changed to 0% from -10%.
Items

Arena[]

General
  • Bug Fix: Arena Ranked leaderboard no longer displays players' old summoner names.
  • Bug Fix: Airborne champions who initiate Hex-gate Warp due to using a Hex-gate are no longer knocked up to an extremely high height under certain conditions.
Arena-specific balancing
  • Alistar Alistar
    • Pulverize Pulverize
      • Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds.
    • Unbreakable Will Unbreakable Will
      • Damage reduction changed to 50 / 60 / 70%.
      • Bug Fix: No longer grants excess damage reduction.
  • Brand Brand
    • Pillar of Flame Pillar of Flame
      • Base damage increased to 70 / 110 / 150 / 190 / 230 from 75 / 100 / 125 / 150 / 175.
      • AP ratio changed to 50% AP.
    • Pyroclasm Pyroclasm
      • Base damage changed to 100 / 150 / 200.
      • AP ratio changed to 20% AP.
  • Garen Garen
  • Hecarim Hecarim
  • Irelia Irelia
  • Ivern Ivern
    • Rootcaller Rootcaller
      • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
    • Triggerseed Triggerseed
      • Base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 75 / 90 / 105 / 120.
      • Damage AP ratio increased to 80% AP from 70% AP.
  • Kennen Kennen
    • Electrical Surge Electrical Surge
      • Passive bonus AD ratio changed to 110 / 120 / 130 / 140 / 150% bonus AD.
  • Kog'Maw Kog'Maw
    • Void Ooze Void Ooze
      • AP ratio increased to 100% AP from 90% AP.
      • Bug Fix: No longer deals less damage than intended.
    • Living Artillery Living Artillery
      • AP ratio increased to 55% AP from 45% AP.
  • Lee Sin Lee Sin
    • General
      • Bug Fix: Using Spectral Cutlass' Spectral Cutlass' Soul Anchor during the shop phase no longer leaves him in a combat state.
    • Sonic Wave Sonic Wave
      • Bug Fix: Now properly benefits from the Skilled Sniper augment.
  • Master Yi Master Yi
    • Wuju Style Wuju Style
      • Bonus AD ratio changed to 20% bonus AD.
  • Naafiri Naafiri
    • We Are More We Are More
      • Packmate attack damage bonus AD ratio reduced to 5% bonus AD from 6% bonus AD.
    • Darkin Daggers Darkin Daggers
      • Initial base damage reduced to 35 / 45 / 55 / 65 / 75 from 45 / 57.5 / 70 / 82.5 / 95.
      • Initial damage bonus AD ratio reduced to 20% bonus AD from 25% bonus AD.
      • Bleed total bonus AD ratio reduced to 80% bonus AD from 100% bonus AD.
  • Neeko Neeko
    • Shapesplitter Shapesplitter
      • On-hit base damage changed to 70 / 105 / 140 / 175 / 210.
      • On-hit AP ratio changed to 70% AP.
  • Nidalee Nidalee
    • Swipe Swipe
      • Bonus AD ratio increased to 100% bonus AD from 80% bonus AD.
  • Orianna Orianna
  • Pantheon Pantheon
    • Shield Vault Shield Vault
      • AP ratio changed to 2% per 100 AP.
      • Bug Fix: No longer deals less damage than intended.
    • Grand Starfall Grand Starfall
      • AP ratio changed to 150% AP.
  • Pyke Pyke
    • Gift of the Drowned Ones Gift of the Drowned Ones
      • Base damage stored near one enemy reduced to 30% from 60%.
      • Base damage stored near multiple enemies reduced to 60% from 120%.
      • Bug Fix: Damage stored near multiple enemies is no longer calculated incorrectly.
    • Death from Below Death from Below
      • Bug Fix: Your Cut's Your Cut's active is no longer sometimes locked out during the shop phase.
  • Shaco Shaco
    • Jack in the Box Jack in the Box
      • AP ratio changed to 8% AP.
      • Increased AP ratio changed to 14% AP.
  • Swain Swain
    • Demonic Ascension Demonic Ascension
      • Base heal per second reduced to 10 / 15 / 20 from 10 / 20 / 30.
      • Base damage per second reduced to 15 / 20 / 25 from 20 / 30 / 40.
      • Bug Fix: Healing and damage are no longer calculated incorrectly.
  • Sion Sion
    • Glory in Death Glory in Death
      • Bug Fix: Transition into the shop phase from the combat phase now properly revives him if he was in the zombie state.
  • Thresh Thresh
    • Death Sentence Death Sentence
      • AP ratio increased to 130% AP from 120% AP.
      • Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds.
    • Flay Flay
      • AP ratio changed to 90% AP.
      • Bug Fix: No longer deals less damage than intended.
  • Twitch Twitch
    • Stats
      • Health growth increased to 104 from 80.
    • Contaminate Contaminate
      • Bonus AD ratio per stack increased to 40% bonus AD from 30% bonus AD.
    • Spray and Pray Spray and Pray
      • Bonus attack damage increased to 30 / 45 / 60 from 30 / 40 / 50.
  • Yorick Yorick
    • Shepherd of Souls Shepherd of Souls
      • Ghoul attack damage AD ratio reduced to 15% AD from 20% AD.
    • Last Rites Last Rites
      • Heal health ratio changed to 3 / 4 / 5 / 6 / 7% of his missing health.
  • Zed Zed
    • Razor Shuriken Razor Shuriken
      • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
      • Bonus AD ratio reduced to 110% bonus AD from 115% bonus AD.
  • Anathema's Chains Anathema's Chains
    • Bug Fix: No longer grants excess damage reduction against the Nemesis.
  • Cruelty Cruelty
    • Bug Fix: No longer triggers multiple times from persistent Grounded icon ground effects.
    • Bug Fix: Tooltip now properly tracks damage dealt by Watch Them Fall.
  • Dragonheart Dragonheart
    • Undocumented: Now grants the user 1 Dragon Soul Dragon Soul immediately if Dragonheart is acquired on round 5, rather than only after round 5.
    • Undocumented: Aspect of the Dragon Aspect of the Dragon buff is now granted after 2 rounds of obtaining all 6 Dragon Souls Dragon Souls, rather than as soon as the requirement is met.
  • Duskblade of Draktharr Duskblade of Draktharr
    • Attack damage reduced to 50 from 55.
    • Lethality reduced to 20 from 22.
    • Bug Fix: Tooltip now displays accurate information.
  • Gargoyle Stoneplate Gargoyle Stoneplate
    • Armor reduced to 65 from 75.
    • Magic resistance reduced to 65 from 75.
  • Hellfire Hatchet Hellfire Hatchet
    • Bug Fix: Tooltip blurb for its Legendary item anvil card now displays accurate information.
  • Locket of the Iron Solari Locket of the Iron Solari
    • Bug Fix: Tooltip now properly tracks damage mitigated by Devotion's shield.
  • Prowler's Claw Prowler's Claw
    • Attack damage reduced to 60 from 65.
    • Lethality reduced to 20 from 22.
    • Bug Fix: Tooltip now displays accurate information.
  • Shurelya's Battlesong Shurelya's Battlesong
    • Bug Fix: Inspiring Speech no longer grants an incorrect amount of movement speed.
  • Statikk Shiv Statikk Shiv
    • Bug Fix: Restored proper Energized stacking behavior.
  • Terminus Terminus
    • Bug Fix: Tooltip now properly tracks damage dealt by Shadow.
  • Big Brain
    • Bug Fix: Shield AP ratio no longer incorrectly considers any ability power granted by Master of Duality stacked during the shop phase.
  • Earthwake
    • New Effect: Explosions from the same cast instance can now only affect enemies once every 0.5 seconds.
  • Feel the Burn
  • OK Boomerang
    • Bug Fix: No longer deals an incorrect amount of damage, which would also be lethal against champions revived by the Nesting Doll augment.
  • Phenomenal Evil
    • Ability power per stack increased to 2 from 1.
  • Snowball Fight!
    • Mark Mark / Dash Dash cooldown reduced to 8 seconds from 15.
  • Spellwake
    • New Effect: Explosions from the same cast instance can now only affect enemies once every 0.5 seconds.
  • The Brutalizer
    • Lethality reduced to 5 from 10.

Hotfixes[]

July 17th Hotfix[]

Arena[]

Augments
  • Spellwake
    • Bug Fix: No longer deals an infinite amount of damage.

References[]

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