- For the Teamfight Tactics patch, see V14.13 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V14.13[]
Client[]
- Middle East (ME1) Server Launch[1]
- Transfers to the Middle East server are now enabled for 1, and transfers out of it are disabled, both until September 3rd.
- The launch will feature Welcome events such as community tournaments, and free rewards including champion unlocks.
- Time Zone: UTC+3 / AST.
- Mode selection
- Up until now, the screen could only feature up to four selection screens. The back-end has been improved to allow for more.
- Ranked
- Tier promotions now roll over LP.
- A safety has been instated where, if a tier promotion would place the player at 0 LP, one point is added.
Champions[]
- Cooldown reduced to 10 seconds from 15.
- Mana restore reduced to 20 − 40 (based on level) from 30 − 50 (based on level).
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
- Base slow increased to 40 / 50 / 60 / 70 / 80% from 30 / 37.5 / 45 / 52.5 / 60%.
- Removed: Slow no longer increases by 0% − 25% (based on critical strike chance).
- Heal reduced to 5.5% maximum health from 6.5%.
- Bonus armor per stack increased to 4 / 7 / 10 / 13 / 16 from 2 / 5 / 8 / 11 / 14.
- Maximum bonus armor increased to 32 / 56 / 80 / 104 / 128 from 16 / 40 / 64 / 88 / 112.
- Bonus armor per stack increased to 4 / 7 / 10 / 13 / 16 from 2 / 5 / 8 / 11 / 14.
- Stats
- Base attack damage reduced to 59 from 61.
- Cooldown increased to 160 / 140 / 120 seconds from 150 / 120 / 90.
- Bug Fix: Cooldown is now refunded if kills a target.
- Bug Fix: Corpse is no longer sometimes a valid movement collision target.
- Base damage reduced to 40 / 59 / 78 / 97 / 116 from 43 / 62 / 81 / 100 / 119.
- Single-target damage reduced to 80 / 118 / 156 / 194 / 232 from 86 / 124 / 162 / 200 / 238.
- Base damage reduced to 40 / 59 / 78 / 97 / 116 from 43 / 62 / 81 / 100 / 119.
- Stats
- Base health reduced to 580 from 611.
- Bug Fix: Corpse is no longer sometimes a valid movement collision target.
- Stats
- Health growth increased to 108 from 105.
- New Effect: Now grants vision in a small radius around the target.
- Base shield increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
- AP ratio increased to 85% AP from 80% AP.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Bug Fix: Interrupting enemies via Wild Growth's displacement now properly locks out enemies from casting during it.
- Bug Fix: Knock up is no longer incorrectly reduced by tenacity.
- Stats
- Base attack damage increased to 55 from 52.
- Bonus movement speed increased to 30 / 35 / 40 / 45 / 50 from 25 at all ranks.
- Increased bonus movement speed increased to 60 / 70 / 80 / 90 / 100 from 55 / 65 / 75 / 85 / 95.
- Out-of-combat timer reduced to 4 seconds from 5.
- Increased movement speed delay reduced to 3 seconds from 5.
- General
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly triggers its win condition on any unit kill.
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly activates when both nemeses are on the same team.
- Stats
- Base attack damage increased to 44 from 40.
- Minimum non-champion damage increased to 60 from 50.
- General
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly triggers its win condition on any unit kill.
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly activates when both nemeses are on the same team.
- Bug Fix: Corpse is no longer sometimes a valid movement collision target.
- Bug Fix: Second strike now properly applies the second stack of .
- Bug Fix: Hitting a (non-idle) target that is performing a non-movement spell and who is under an effect preventing the displacement's original application (e.g. a spell shield) no longer has the capability to change their facing direction at a later point of Dragon's Descent's dash.
- Mana cost increased to 50 from 30.
- Target health ratio reduced to 10% of target's maximum health from 15%.
- Target health ratio reduced to 10% of target's maximum health from 15%.
- Base bonus monster damage reduced to 10 from 25.
- Removed: Monster damage no longer scales with 5% AP.
- Stats
- Base attack damage reduced to 57 from 60.
- Attack speed growth reduced to 3.5% from 4%.
- New Effect: When Varus kills an enemy, he gains 10% bonus attack speed as well as bonus attack damage and ability power equal to 10% bonus attack speed for 5 / 7 / 9 / 11 (based on level) seconds. This is increased to 40% bonus attack speed and bonus attack damage and ability power equal to 15% bonus attack speed upon scoring a champion takedown. While Living Vengeance's bonus is active, Varus' attack speed cap is increased to 2.7632.
- Old Effect: When Varus kills an enemy, he gains 10 / 15 / 20% (based on level) (+ 20% − 23.4% (based on level) bonus attack speed) bonus attack speed for 5 / 7 / 9 / 11 (based on level) seconds, increased to 40% (+ 40% − 46.8% (based on level) bonus attack speed) bonus attack speed upon scoring a champion takedown.
- On-hit base damage increased to 7 / 14 / 21 / 28 / 35 from 7 / 13 / 19 / 25 / 31.
- Cooldown refund per stack increased to 13% from 12%.
- Maximum cooldown reduction increased to 39% from 36%.
- 6 / 8 / 10 / 12 / 14% of target's missing health from 6% − 14% (based on level).
- Maximum 9 / 12 / 15 / 18 / 21% of target's missing health from 9% − 21% (based on level). bonus damage changed to
bonus damage changed to - Cast grace period during increased to 0.85 seconds from 0.25.
- Bug Fix: No longer is able to obtain a Masterwork item for free after possessing while at level 14 or above and having equipped the same base item as .
- Bug Fix: The ability's health scaling is now properly applied to the heal.
- Base damage per feather increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
Items[]
- Bug Fix: After the Support quest is completed and if the user has equipped a Spellblade item, upgrading to is now correctly unavailable in the Support quest upgrade menu.
- Bug Fix: After the Support quest is completed and if the user has equipped a Spellblade item, the item is now correctly unavailable in the Support quest upgrade menu.
- Bug Fix: The bonus stats provided to the item by applying a Masterwork upgrade now correctly contribute to Colossal Consumption.
- Preparation lethality reduced to ( 5 − 10 / 3 − 6) (based on level) from 5 − 10 (based on level) for all users.
- Extraction bonus movement speed increased to 200 from 150.
Runes[]
- Bug Fix: Total healing is now correctly calculated in the end of game stats screen.
- Cooldown reduced to 40 seconds from 45.
- Base damage reduced to 20 at all levels from 20 − 80 (based on level).
- Damage per stack increased to 9 from 5.
- Cooldown reduced to 20 seconds at all levels from 25 − 20 (based on level).
- Base damage changed to 50 − 190 (based on level) from 30 − 220 (based on level).
Monsters[]
- General
- Bug Fix: Jungle camps no longer sometimes fail to respawn.
- Bug Fix: Now is properly locked out of movement during its taking flight / knockback spell, like all other drakes. Previously, upon initiating combat it would cast the spell while simultaneously moving, after acquiring the target who initiated combat with it.
Howling Abyss[]
- Champion select
- New: Added a three-second cooldown for selections that are immediately rerolled to bench. This applies to every teammate except the one who has rerolled their selection, so the rerolling player can now swap back to their original selection without worrying about other teammates taking that selection away.
- This does not affect bench-swapping behavior.
- General
- New: The shop now features the Boots and Consumables quick purchase panels on the left side. This aligns with the current Summoner's Rift shop.
- Bug Fix: The model of the gate in front of an Outer turret no longer sometimes lingers indefinitely after the Outer turret is destroyed.
Arena[]
- General
- New: Added a static free-to-play champion pool for Arena: , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Bug Fix: If an Augment selection times out, the next Anvil acquired no longer fails to open its selection screen.
- Bug Fix: Augment-sourced size modifiers that have a buff icon are now correctly inherited by clones.
- Arena-specific balancing
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180.
- AP ratio increased to 75% AP from 70% AP.
- Bonus movement speed changed to 40 / 45 / 50 / 55 / 60%.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds.
- AP ratio changed to 60% AP.
- Shield AP ratio changed to 75% AP.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Cooldown changed to 80 / 70 / 60 / 50 / 40 seconds.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- Self-slow changed to 20%.
- Bonus attack speed increased to 70 / 75 / 80 / 85 / 90% from 50 / 60 / 70 / 80 / 90%.
- Cooldown reduced to 10 seconds from 15.
- Bug Fix: Can now apply Fey Magic's polymorph.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.
- AD ratio increased to 80% bonus AD from 70% bonus AD.
- Stats
- Health growth increased to 101 from 86.
- Initial AP ratio changed to 65% AP.
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.
- Cooldown reduced to 11 seconds from 15.
- Stats
- Bug Fix: Now applies Blur's cooldown reduction.
- Stats
- Health growth increased to 102 from 95.
- Initial AD ratio increased to 50% bonus AD from 40% bonus AD.
- Bug Fix: Bonus attack speed granted from anvils now properly contribute to its evolution.
- Stats
- Stats
- Health growth increased to 128.
- Cooldown changed to 5 seconds.
- AP ratio changed to 80% AP.
- Cooldown reduction per ability cast changed to 1.5 seconds.
- Stats
- AD ratio reduced to 115% bonus AD from 130% bonus AD.
- Base heal reduced to to 70 to 230 from 100 to 300.
- Darkin health ratio reduced to 3% of target's maximum health from 4%.
- Darkin AD ratio reduced to to 2.5% per 100 bonus AD from 3%.
- Darkin damage AD ratio reduced to 5% per 100 bonus AD from 7%.
- New Effect: Neeko now starts the combat phase disguised as her teammate's champion.
- Base damage reduced to 120 / 175 / 230 / 285 / 340 from 140 / 210 / 280 / 350 / 420.
- AD ratio reduced to 75% bonus AD from 80% bonus AD.
- Bonus attack speed changed to 45%.
- Base damage changed to 50 / 75 / 100 / 125 / 150.
- AP ratio changed to 100% AP.
- AP ratio reduced to 1% per 100 AP from 3% per 100 AP.
- Damage AP ratio changed to 65% AP.
- Minimum heal AP ratio changed to 30% AP.
- Maximum heal AP ratio changed to 60% AP.
- Bug Fix: Can no longer target Sett cameo.
- Base damage changed to 60 / 78 / 96 / 114 / 132.
- Cooldown changed to 10 / 9.5 / 9 / 8.5 / 8 seconds.
- Combat cooldown timer changed to 1 second.
- Cooldown changed to 50 / 40 / 30 seconds.
- Minimum AD ratio changed to 70% bonus AD.
- Maximum AD ratio changed to 140% bonus AD.
- Minimum AD ratio changed to 70% bonus AD.
- AD ratio increased to 120% AD from 100% AD.
- AD ratio reduced to 60% bonus AD from 70% bonus AD.
- Bug Fix: If Viego completes Urf's Champion while possessing, he will no longer lose the acquired upon discarding his possession.
- Stats
- Health growth changed to 115.
- Shield AD ratio changed to 75% AD.
- Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds.
- Cooldown changed to 70 / 60 / 50 seconds.
- Stats
- Bug Fix: Reduced damage tracker now updates its counter with the correct amount.
- Ability haste increased to 25 from 20.
- Price of Power bonus movement speed duration increased to 3 seconds from 2.
- The Bomb stored damage increased to 25% from 20%.
- Tooltip now notes the on-selection bonus if equipped after round 5.
- Removed: Tooltip no longer includes a tracker for the amount of damage shielded.
- Attack damage reduced to 45 from 50.
- Attack damage increased to 55 from 45.
- Bug Fix: Damage tracker now updates its counter properly.
- Back to Basics
- Ability haste increased to 70 from 60.
- Center of the Universe
- Bug Fix: After the user is revived, stars no longer lose their original range.
- Dematerialize
- Tooltip now notes the on-selection bonus if picked as a second or later augment.
- Don't Chase
- All champions now have this augment in their potential offering pool.
- Feel the Burn
- Bug Fix: now properly applies its Grievous Wounds debuff on targets.
- Phenomenal Evil
- Tooltip now notes the on-selection bonus if picked as a second or later augment.
- Bug Fix: Now correctly grants its bonus when hitting multiple champions simultaneously.
Hotfixes[]
June 27th Hotfix[]
- Howling Abyss
- Damage per stack increased to 4 from 2.