- For the Teamfight Tactics patch, see V14.12 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
Hall of Legends[]
Every year, LoL Esports will induct a pro player into the Hall of Legends to honor their achievements within the sport and game. Players are chosen by an independent voting panel of esports industry veterans and experts from every region who select players based on criteria including international berths, international and regional titles, role-specific stats, and overall contributions to the sport.
This year, we're proud to welcome Lee "Faker" Sang-hyeok as the first inductee to the Hall of Legends! Faker is being recognized for his mastery of League of Legends gameplay, numerous contributions to the sport, and for inspiring millions of fans across the globe.
For more than 12 years, Faker has shown incredible dedication to the game and sport. As the mid laner for T1, Faker has long been known for his technical prowess and his ability to make game-changing plays, earning him the moniker "The Unkillable Demon King." His individual skill and in-game leadership have led his teams to numerous victories, having earned 10 LCK titles, two Mid-Season Invitational titles, and four World Championship titles.
We'll be celebrating with a Hall of Legends in-game event which will include an event pass that will take you on a journey through Faker's career, highlighting pivotal moments, achievements, and more! You can earn and purchase commemorative cosmetic items, collections, and skins themed after the Demon King himself in celebration of this moment.
- At the start of a game on Summoner's Rift, a glowing sigil in the likeness of Faker's face may randomly appear on the ground outside the spawning platform. Interacting with it will pan the camera to showcase the multiple Summoner's Rift map decorations related to the event.
- If Baron Nashor kills a champion, Faker's signature move will play next to the monster.
League of Legends V14.12[]
Client[]
- Blue Essence Emporium
- The Emporium returns, from May 30th, 2024 (18:00 UTC) until June 19th, 2024 (18:00 UTC).
- Champion Mastery
- Bonus Milestone now requires three games where an S- grade is earned, instead of seven.
- Clash
- ARAM Cup
- Registration Begins: June 10, 2024 (11:00 AM Local Time).
- Tournament Dates: June 15 and 16, 2024 (~4-7 PM Local Time, varies by region).
- Mythic Shop Rotation
- In:
-
- Fractured chroma + Icon
- Brink of Infinity emote
-
- Out:
- Servers
- This is an announcement for a future change. The Middle East (ME) shard will officially open and be available for free transfers ( 1) on June 25, 2024, until September 2, 2024.
- TFT Mobile server does not exist yet, but it is planned to arrive later in 2024.
Game[]
- Bots
- Bots in custom games (Summoner's Rift) now use the updated AI algorithms.[1]
- Intro AI difficulty is now available in custom games.
- Bot role assignment is now performed through a new dropdown menu.
- Multiple bots can be assigned the same role.
- By default, the Recommended role will be assigned to the bot. A notice will activate if a non-Recommended role is selected.
- Bots now use and .
- Bots can now use .
- Bots can now use .
- Bots will now help a Jungler bot for their first or clear.
- Bots can now swap their trinket to or .
- Bots can now use their trinkets. This is based on map and brush locations.
- Bots now try to destroy enemy wards.
- Bots can now buy and place Control Wards.
- Bots can activate Rodeo ability.
- Bot can now move during .
- Bot has been updated to utilize more efficiently in order to gain stacks.
- and bots are no longer available in Custom games.
- Cosmetic crits
- Cosmetic critical strike text now features entirely new icons. Previously, the icon was reused from the critical strike chance statistic's.
- Voice-overs
- Bug Fix: Pentakill celebrations (which mainly pertains to quotes, but also animations and effects on certain skins) no longer unintentionally trigger additional times after the player who earned a pentakill proceeds to kill a clone within 30 seconds and before an enemy has respawned.
Champions[]
- Stats
- Health regeneration growth reduced to 0.5 from 1.
- Armor growth increased to 4.8 from 4.45.
- Healing reduced to 16% at all ranks from 18 / 19.5 / 21 / 22.5 / 24%.
- Removed: Healing is no longer increased to 20 / 24 / 28 / 32 / 36% during .
- New Effect: Healing now scales with 0.9% per 100 bonus health.
- Healing amplification increased to 50 / 75 / 100% from 25 / 35 / 45%.
-
- Bug Fix: All tails now properly overlap during walk cycle animations instead of being slightly spread.
- Shuriken base damage reduced to 21 / 42 / 63 / 84 / 105 from 30 / 56.25 / 82.5 / 108.75 / 135.
- Shuriken AD ratio increased to 30% AD from 25.5% AD.
- Shuriken AP ratio reduced to 33% AP from 36% AP.
- Dash base damage reduced to 49 / 98 / 147 / 196 / 245 from 70 / 131.25 / 192.5 / 253.75 / 315.
- Dash AD ratio increased to 70% AD from 59.5% AD.
- Dash AP ratio reduced to 77% AP from 84% AP.
- Base damage changed to 15 / 40 / 80 / 150 (based on level) from 10 − 165 (based on level).
- Base damage per shot reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
- AD ratio per shot changed to 15% total AD from 17.5% bonus AD.
- Bug Fix: Now properly prioritizes targets affected by if the ability is learned after they were marked.
- Bonus damage reduced to 115% from 120%.
- Stats
- Base health reduced to 600 from 650.
- Shield duration increased to 10 seconds from 4.
- Stats
- Base attack damage reduced to 52 from 55.
- Attack speed growth increased to 2.8% from 2.3%.
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 50 / 100 / 150 / 200 / 250.
- AP ratio increased to 100% AP from 70% AP.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
- Base damage per tick reduced to 6.25 / 9.0625 / 11.875 / 14.6875 / 17.5 from 6.25 / 9.375 / 12.5 / 15.625 / 18.75.
- Total damage reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300.
- Resistance reduction per stack reduced to 3 / 3.5 / 4 / 4.5 / 5 from 3 / 3.75 / 4.5 / 5.25 / 6.
- Total resistances reduction reduced to 12 / 14 / 16 / 18 / 20 from 12 / 15 / 18 / 21 / 24.
- Bug Fix: Numbers for the ability's effects in the tooltip are no longer incorrectly multiplied by approximately 1000.
- Stats
- Attack damage growth increased to 2.75 from 2.5.
- AD ratio increased to 140% AD from 130% AD.
- Base damage reduced to 350 / 550 / 750 from 325 / 500 / 675.
- Bug Fix: Now properly nullifies + combo.
- Bonus movement speed duration increased to 2 seconds from 1.5.
- Base shield increased to 80 / 130 / 180 / 230 / 280 from 80 / 125 / 170 / 215 / 260.
- Bonus base shield increased to 50 / 100 / 150 / 200 from 50 / 90 / 130 / 170.
- Bonus monster damage reduced to 65 / 90 / 115 / 140 / 165 from 75 / 100 / 125 / 150 / 175.
- Cooldown increased to 10 seconds from 9.
- Initial damage reduction reduced to 70% from 90%.
- General
- Bug Fix: "Loves me" and "Loves me not" voice-overs are no longer incorrectly swapped in her Joke.
- Packmate base attack damage increased to 12 − 32 (based on level) from 6 − 30 (based on level).
- Packmate bonus AD ratio increased to 5% bonus AD from 4.5%.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
- New Effect: Heal now triggers against large and epic monsters.
- New Effect: Execute can now also trigger against lesser monsters.
- Bug Fix: Tooltip now includes information about its minion execution effect.
- New Effect: Now applies spell effects.
- Stats
- Base health regeneration increased to 6 from 4.
- Armor growth increased to 4.5 from 4.2.
- New Easter Egg: Upon applying a Masterwork upgrade to a owned by Ornn or , the item will transform into a Witch's Hat. The Masterwork item has the intended Masterwork stat bonus but also has a new icon and includes a caption that reads: "'Friend.' Yes, it is a funny word. Yet perhaps I understand its purpose."
- Bug Fix: Tooltip now notes that the damage cap also applies against minions. Actual effect is unchanged.
- Bonus attack speed reduced to 35% from 45%.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 75 / 100 / 125 / 150.
- Bug Fix: Regular and empowered leaps are now properly granted a critical strike from Lightshield Strike.
-
- Bug Fix: Pentakill celebration is no longer partially missing confetti and spotlight VFX.
- Stats
- Base health reduced to 610 from 650.
- Health growth increased to 105 from 102.
- Health ratio changed to 5% − 11% (based on level) of target's maximum health from 7% − 10% (based on level).
- Bug Fix: Is no longer able to apply the knockback and move placed .
- Bug Fix: combo is now properly nullified by .
- Stab cast time changed to attack windup from 0.25 seconds.
- Outgoing base damage increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Monster damage reduced to 100% from 105%.
- Base bonus attack damage reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
- Base damage reduced to 75 / 105 / 135 / 165 / 195 from 80 / 110 / 140 / 170 / 200.
- Stats
- Attack damage growth reduced to 2.5 from 3.3.
- AP ratio reduced to 85% AP from 90% AP.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
- Blue card mana restore increased to 70 / 90 / 110 / 130 / 150 from 50 / 75 / 100 / 125 / 150.
- Bug Fix: Enemy Masterwork upgraded items are now properly assigned throughout possessions, instead of only giving their respective base (non-Masterwork) version.
- Bug Fix: Possessing a champion no longer causes the player's own Masterwork upgrade to be permanently removed.
- New Effect: Discharge attack is now consumed against turrets, dealing 100% damage.
- Health cost reduced to 15% current health from 20%.
- Health ratio increased to 15% bonus health from 10%.
- Healing increased to 30% of damage dealt from 15%.
- Stats
- Base armor increased to 33 from 30.
- Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Base heal per hit increased to 35 / 50 / 65 from 25 / 40 / 55.
- Best Friend base heal per hit increased to 45.5 / 65 / 84.5 from 32.5 / 52 / 71.5.
- Base heal per hit increased to 35 / 50 / 65 from 25 / 40 / 55.
Items[]
- Undocumented: Passive now has the name Fleetfooted.
- No longer builds into .
- Undocumented: Passive now has the name Ionian Insight.
- Bug Fix: The item's innate lethality is now a proper statistic. This is a residual change from patch 14.9's update to lethality.
- Now builds into .
- Undocumented: Passive now has the name Plating.
- Rancor base armor penetration increased to 25% from 20%.
- Undocumented: passive now has the name Voidborn.
- Undocumented: Quest passive now has the name Symbiosis.
- Undocumented: passive now has the name Voidborn.
- Undocumented: Out-of-combat movement speed passive now has the name Synchrony.
- Ability power increased to 90 from 80.
- Bug Fix: Galvanize now triggers from movement during stealth.
Runes[]
- Bug Fix: Shared minions killed through and execute effects now properly count as a unit kill for the ally.
- Bug Fix: Now correctly amplifies damage dealt by multi-target abilities tagged as basic attacks.
Summoner Spells[]
- Bug Fix: Now properly displays its smoke VFX if used by the enemy to blink into the Fog of War.
Turrets[]
- Bug Fix: Tooltip for has been updated to note that the Backdoor bonus only reduces true damage and does not nullify it, in accordance with patch 14.1's change.
- Bug Fix: First turret floating gold text has been updated in accordance with patch 14.11's change instead of displaying the previous amount.
Howling Abyss[]
- Items
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- [Note: This was later documented in 14.14]
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- [Note: This was later documented in 14.14]
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- [Note: This was later documented in 14.14]
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- [Note: This was later documented in 14.14]
- Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
- Undocumented: Now available on Howling Abyss.
- [Note: This was later documented in 14.13]
- Undocumented: Now available on Howling Abyss.
- Map-specific balancing
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to +5% from +8%.
- Incoming damage modifier changed to +5% from 0%.
- Attack speed scaling modifier changed to +3% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -13% from -10%.
Arena[]
- General
- Drafting
- New: 16 bans blind across teams, one executed by every player in the game.
- Old: 8 bans shown to everyone, one executed by the first picking player in each team.
- The 5-second ban reveal phase has been removed.
- Each pick turn now lasts for 35 seconds instead of 30.
- The loading screen's small cards now show champion name + profile title instead of player name + profile title.
- Matchmaking now better accounts for when a team surrenders, including round number and whether a player was detected AFK/Leaver or griefing.
- Gameplay
- Bug Fix: While a champion is in a zombie state ( , , ) after their own team's round has resolved due to both teammates' death, the Combat Phase no longer ends prematurely if all other teams' round has resolved until those zombie effects have ended.
- Bug Fix: Reviving will no longer take place if the champion initiating it dies on the same server tick as the reviving process completes.
- Bug Fix: hats are now properly duplicated to clones.
- Augments
- Offering pools have been further improved to better account for multiple champions and contextual builds.
- Cameos
- Bug Fix: now properly damages targets hit at maximum range.
- UI
- While selections are toggled hidden, players are no longer able to purchase items until the currently active selection has completed. This does not affect purchasing of Consumable items.
- New: Icons of Augment and Item selections can optionally be hovered to view their full tooltips.
- Legendary Item anvils are no longer in the Consumables quick-tab of the shop.
- In the Consumables quick-tab of the shop, Juices are now displayed as the first options/in the unexpanded menu, and the and Anvils are displayed in the expanded menu.
- Map-specific balancing
- Bug Fix: Automatic target swapping when attacking a Power Flower will now only happen if the first shot kills it, and not incorrectly at all times.
- Bug Fix: Now properly triggers the Earthwake augment repeatedly in the trajectory of the dash.
- Slow duration changed to 1.5 seconds.
- Cooldown changed to 20 / 16.5 / 13 / 9.5 / 6 seconds.
- Burst stardust ratio changed to 0.04% Stardust.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 from 15 / 14 / 13 / 12 / 11.
- Cooldown reduced to 8 seconds from 10.
- Stack bonus per round increased to 12 from 8.
- Bug Fix: Per-direction cooldown is now properly affected by Blur, Transcendence, and the Mystic Punch augment.
- Life steal increased to 30% from 20%.
- Base on-hit damage changed to 8 / 9 / 10 / 11 / 12.
- AP ratio increased to 85% AP from 75% AP.
- Cooldown changed to 20 / 18 / 16 / 14 / 12 seconds.
- Bug Fix: Now properly benefits from the Spin to Win augment.
- Bug Fix: Now properly benefits from the Spin to Win augment.
- Bug Fix: is now properly locked out during the channel even if the caster has the Flashy augment, which would previously allow the channel to be interrupted through casting , causing the ability to be canceled.
- Cooldown changed to 15 / 14.5 / 14 / 13.5 / 13 seconds.
- Health ratio reduced to 9% target maximum health from 12%.
- Base damage reduced to 40 / 80 / 120 / 160 / 200 / 240 from 55 / 110 / 165 / 220 / 275 / 330.
- Bug Fix: Now properly triggers the Spellwake augment when empowered by .
- AD ratio reduced to 65 / 73 / 81 / 89 / 97 / 105% AD from 70 / 78 / 86 / 94 / 102 / 110% AD.
- Bug Fix: Damage now properly triggers the Fey Magic augment.
- Bug Fix: Damage now properly triggers the Fey Magic augment.
- Bonus AD ratio reduced to 130% bonus AD from 140% bonus AD.
- Isolation bonus AD ratio reduced to 273% bonus AD from 294% bonus AD.
- Bonus AD ratio reduced to 130% bonus AD from 140% bonus AD.
- General
- transformation selection UI now properly shows during the Shop Phase and hides during the Combat Phase.
- General
- Bonus attack damage AD ratio changed to 6 / 13 / 20% AD.
- Bloom base damage changed to 75 / 100 / 125 / 150 / 175.
- Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds.
- Minimum root duration changed to 1 / 1.2 / 1.4 / 1.6 / 1.8 seconds.
- Bug Fix: Recast is now correctly available when attached to an ally using the Chauffeur augment.
- Damage health ratio per hit changed to 8% target maximum health from 9%.
- Total damage health ratio changed to 16% target maximum health from 18%.
- Damage health ratio per hit changed to 8% target maximum health from 9%.
- Increased resistances changed to 8%.
- Increased resistances while below 40% maximum health changed to 16%.
- Increased resistances changed to 8%.
- Armor ratio reduced to 35 / 45 / 55 / 65 / 75% total armor from 60 / 70 / 80 / 90 / 100%.
- Magic resistance ratio reduced to 30 / 35 / 40 / 45 / 50% total magic resistance from 40 / 45 / 50 / 55 / 60%.
- AP ratio changed to 3% per 100 AP.
- Cooldown changed to 10 seconds.
- Cooldown changed to 22 / 21 / 20 / 19 / 18 seconds.
- Bug Fix: Now properly applies the bonus on-hit damage from the Marksmage augment.
- Bug Fix: Now properly applies the bonus on-hit damage from the Marksmage augment.
- Bug Fix: Cooldown is now properly refreshed by the Ultimate Revolution augment when it is triggered.
- Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds.
- Bug Fix: Now properly benefits from the ability haste granted by the Dashing augment.
- Bug Fix: Now properly benefits from the ability haste granted by the Dashing augment.
- Bug Fix: Now properly benefits from the ability haste granted by the Dashing augment.
- Cooldown changed to 6 seconds.
- Bonus chunk healing changed to 0.5 / 1 / 1.5% maximum health.
- Bonus AD ratio reduced to 115% bonus AD from 130% bonus AD.
- Cooldown increased to 18 / 17.25 / 16.5 / 15.75 / 15 seconds from 16 / 15.25 / 14.5 / 13.75 / 13.
- Now has no changes compared to its base version.
- Ability power increased to 60 from 40.
- Heal and shield power increased to 16% from 12%.
- First Light heal and shield power reduced to 2% heal and shield power from 3%.
- First Light ability power increased to 10 AP from 5 AP.
- Attack speed increased to 70% from 60%.
- Money In The Bank chance to store gold increased to 12% from 10%.
- Armor reduced to 75 from 90.
- Magic resistance reduced to 75 from 90.
- Bug Fix: No longer is incorrectly displayed under the Life Steal & Vamp filter of the shop.
- Bug Fix: Now is correctly displayed under the Life Steal & Vamp filter of the shop.
- Hack the Meat resistances reduction per stack increased to 3 from 2.
- Maximum resistances reduction increased to 30 from 20.
- Hack the Meat resistances reduction per stack increased to 3 from 2.
- Scour's damage is now considered and noted in the tooltip as a bleed effect instead of a burn effect.
- Char damage bonus AD ratio reduced to 8% bonus AD from 12% bonus AD.
- Char damage AP ratio reduced to 8% AP from 10% AP.
- Bug Fix: No longer is mutually exclusive with .
- Ability power increased to 85 from 70.
- Health increased to 400 from 350.
- Bug Fix: No longer is mutually exclusive with .
- No longer is offered through the Anvil.
- No longer is listed in the Fighter menu of the shop.
- Ability haste reduced to 20 from 25.
- Attack damage reduced to 65 from 70.
- No longer is offered through the Anvil.
- Movement speed changed to 0%.
- New Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- New Unique Passive - Electroshock: When fully Energized, your next basic attack on-attack deals 90 bonus magic damage and bounces this effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
- Supercharged bonus movement speed increased to 80% from 60%.
- New Effect: Now limited to one purchase per team.
- All For You
- Bug Fix: Now properly applies to all sources of ally healing, notably Patronage and Peppermint.
- Castle
- Bonus movement speed duration increased to 4 seconds from 2.
- Cooldown reduced to 15 seconds from 30.
- Center of the Universe
- Bug Fix: Stars' range now properly takes into account bonus attack range modifiers. Their range is set only at the start of the Combat Phase and cannot change throughout the round.
- Chauffeur
- Ability haste bonus increased to 130 from 100.
- Attack speed bonus increased to 65% from 50%.
- Don't Chase
- AP ratio per second reduced to 10% AP from 12% AP.
- Earthwake
- Bonus AD ratio reduced to 100% bonus AD from 135% bonus AD.
- AP ratio reduced to 30% AP from 40% AP.
- Frost Wraith
- Root duration increased to 1.25 seconds from 1.
- Cooldown reduced to 6.5 seconds from 7.
- Phenomenal Evil
- Cooldown type changed to per-cast-instance from global.
- Cooldown increased to 5 seconds from 4.
- Skilled Sniper
- Summoner's Roulette
- Bug Fix: After using / , the summoner spell slot is placed on the proper 6-second cooldown, instead of 15 seconds.
- Quest: Urf's Champion
- New Effect: If taken as the second augment, the quest now requires 15 takedowns instead of 10.
References[]
- ↑ LeagueOfLegends.com — /dev: New Bot AI, Oh My! Coming 14.6!