- For the
Teamfight Tactics patch, see V14.1 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V14.1[]
Client[]
- Ranked Season 2024 Kickoff
- Ranked queues will be disabled before the patch launches and be brought back as soon as 14.1 is up. Split 1 will start a few hours after that, according to regional time. The ranked games played during the downtime do not count toward new season progression. Shard transfers will be disabled before season end, and re-enabled after all end-of-season rewards are granted.
- Ranked Season 2024 starts:
- OC1 (Australia/Sydney): January 10, 12:00:00 AEDT (January 9, 17:00:00 PST)
- JP1 (Asia/Tokyo): January 10, 12:00:00 JST (January 9, 19:00:00 PST)
- KR1 (Asia/Seoul): January 10, 12:00:00 KST (January 9, 19:00:00 PST)
- RU (Europe/Moscow): January 10, 12:00:00 MSK (January 10, 01:00:00 PST)
- EUN1 (Europe/Warsaw): January 10, 12:00:00 CET (January 10, 03:00:00 PST)
- TR1 (Europe/Istanbul): January 10, 12:00:00 GMT+3 (January 10, 01:00:00 PST)
- EUW1 (Europe/London): January 10, 12:00:00 GMT (January 10, 04:00:00 PST)
- BR1 (America/São Paulo): January 10, 12:00:00 GMT-3 (January 10, 07:00:00 PST)
- LA2 (America/Buenos Aires): January 10, 12:00:00 GMT-3 (January 10, 07:00:00 PST)
- LA1 (America/Mexico City): January 10, 09:00:00 CST (January 10, 07:00:00 PST)
- NA1 (America/Los Angeles): January 9, 07:00:00 PST
- VN (Asia/Ho Chi Minh City): January 10, 12:00:00 GMT+7 (January 9, 21:00:00 PST)
- TH (Asia/Bangkok): January 10, 12:00:00 GMT+7 (January 9, 21:00:00 PST)
- PH (Asia/Manila): January 10, 12:00:00 PHT (January 9, 20:00:00 PST)
- TW (Asia/Taipei): January 10, 12:00:00 CST (January 9, 20:00:00 PST)
- SG (Asia/Singapore): January 10, 12:00:00 GMT+8 (January 9, 20:00:00 PST)
- Split 1 career stats will also be reset with the launch of Ranked Season 2024.
- Ranked Season 2023 Split 2 Rewards
- Victorious Tryndamere will be the reward for Season 2023 - Split 2, which is aimed to release in 14.4
- The remaining ranked rewards are expected to be distributed over the 14.2 cycle.
- Ranked Changes
- The midpoint of Emerald tier is being adjusted to have a smaller population overall. This reduces instances of net LP losses being larger than net LP gains on generally positive winrates (i.e., at ranks Emerald and above).
- Baseline LP gain/loss is increased to ± 28 in the visible ranks of Emerald and below.
- Baseline LP gain/loss is reduced by up to 8 points for players in the visible ranks of Emerald and above. This should equate to an average of about ± 20 when rank and MMR match, in those tiers.
- Matchmaking now searches in a slightly tighter range of visible ranks. This reduces exceptional instances of large visible rank disparities among players in the given lobby.
- Demoting from a tier now takes less games in order to solve large MMR disparities when having negative MMR.
- Updated matchmaking algorithms and rank placement for new players to better reflect their skill level.
- The rank placement baseline for first-time ranked has also been lowered.
- Challenges
- The following challenges have been added for Season 2024, Split 1:
- Legendary Arms: Win Games with Legendary Items
- Support Subsidy: Fully complete your support quest in 14 minutes
- Crab Wrangler: Take both of the first Scuttle Crab spawns
- The Brush Has Eyes: End the game with 20% more vision score than your role opponent
- All Random All Champs: Earn an S- grade on different champions
- Wurm Fishing: Take down Barons
- Right Under Their Noses: Recall while unseen by an enemy champion
- Always On Time: Kill Epic Monsters within 30 seconds of spawn
- Spectator Mode
- The spectator paradigm for live games has been changed:
- New: After clicking to spectate, the user is required to wait an amount of time equivalent to the spectator delay for each game mode (respectively) before loading in. Upon loading, they will be able to view the game from the time they started loading in. The ability to view earlier gameplay has been removed.
- Old: Spectators can view up to the last 5 minutes of gameplay prior to when they loaded into spectator, which may differ regionally.
- New: Arena and TFT matches can now be spectated live.
- The spectator delay for both is 60 seconds.
- Summoner's Rift spectator delay reduced to 150 seconds from 180.
- ARAM spectator delay reduced to 60 seconds from 180.
Game[]
- Dynamic Music
- This functionality allows for different pieces and/or styles of music to play in different contexts of the game.
- The system can be broken down into 3 components, Locational Music, Contextual Music, and Situational Music.
- Locational Music: Changes with your champion's current location on the map.
- Virtual musical "zones" are being introduced into Summoner's Rift that will play different music for different locations within the map as you enter them. Currently this will only exist for the top side river.
- Contextual Music: Changes with the current game state.
- The default Summoner's Rift theme will musically evolve as new objectives spawn, with there being a total of 4 evolution states:
- Neutral (pre-Voidgrub/nothing has spawned in the baron pit).
- Voidgrubs have arrived.
- Rift Herald has arrived.
- Baron Nashor has arrived.
- Situational Music: Changes with your current actions.
- There is now unique music that overrides the Summoner's Rift theme during an initiated combat encounter with each unique camp in the baron pit.
- Interactive Emotes
- Interactive Emotes are a new category of gestures available in PvP games. The gestures are fully animated, have their own hotkey and icon, and involve ally players' virtual hand projected above their champion's model.
- Activating a gesture is also broadcasted in a circular modal next to the ally portraits, displaying the gesture type, timer and hotkey. When a player initiates or participates in a gesture, this modal flashes.
- Upon an interactive emote completing for any team mate, a global cooldown of 3 seconds is incurred for all interactive emote types.
- Interactive emotes succeed when at least one ally participates, and fail otherwise.
- Success state: When the interactive emote's active time completes, a group-gesture plays above each interacting teammate's model (meaning it includes the exact number of interacting hands), as a cheer. If all involved allies are near each other, the group-gesture plays over the area.
- Fail state: If no other ally participates in the interaction, the player's hand performs a different gesture, before disappearing.
- New: Reciprocity (Fist Bump)
- Default hotkey: U
- Activate: Raise your fist in determination for 5 seconds.
- Success: Perform a group fist bump.
- Fail: The hand performs a unique thumbs-up.
- Lethality
- Removed: Armor penetration no longer scales by 62.22% − 100% (based on level) of its value based on your level.
- Now grants flat armor penetration equal to its value at all levels.
- Quests
- Additional in-game quests between champions have been added as easter eggs:
- Bad Blood - vs.
- Quest Conditions: Both champions have to be on opposing teams and at least level 11, with their ultimate abilities activated ( and ).
- Quest Rewards: The champion that kills the other wins the quest to gain 10% increased size and duration for their ultimate and lower the increased size of the opposing champion's ultimate by 10%.
- Battle of Spirit and Shadow - vs.
- Quest Conditions: Both champions have to be on opposing teams and at least level 11.
- Quest Rewards: must kill two of nearby allies in order to prevail.
- wins by scoring a takedown against before he is able to kill two of his allied champions. The shield strength of his is increased by 30%.
- wins by killing two of nearby allied champions before being taken down by him. The damage dealt by his is increased by an additional 2% of the target's maximum health.
- Fishing in the Lavender Sea - vs.
- Quest Conditions: Both champions have to be on opposing teams and must have been taken down at least once prior to spawn.
- Quest Rewards: The first champion to participate in takedown wins the quest.
- is rewarded with 5 stacks of , or 1.4% − 5% (based on level) bonus attack speed.
- is rewarded with the spawning of an Enhanced Void Coral from her passive whenever she scores a takedown against .
- Golden Ratio - vs.
- Quest Conditions: Both champions have to be on opposing teams and at least level 12.
- Quest Rewards: The champion that kills the other with their ultimate ability ( and ) wins the quest.
- is rewarded with 3.33% magic penetration.
- is rewarded with 4.444 lethality.
- Bad Blood - vs.
- Omnivamp
- Removed: No longer has healing penalties for
area and
pet damage, at 33% effectiveness. - New Effect: Now heals for a percentage of the full amount of damage dealt.
- New Effect: Now has a healing penalty for damage dealt to minions and monsters, at 20% effectiveness.
- Wards
- Trinket Wards now display the same missile VFX upon placement as .
Champions[]
- , , , and
-
- Bug Fix: Indicator visibility has been updated and aligns with her base indicator visibility.
-
-
- Bug Fix: Water VFX now shows for the player.
-
- Bug Fix: No longer sometimes critically strikes with 0% critical strike chance.
- Stats
- Base armor increased to 21 from 18.
- General
- Bug Fix: No longer sometimes casts a different ability from the same subject if his previous cast was interrupted by an item activation.
- Bug Fix: Basic abilities no longer go on cooldown from certain rapid button press combinations.
- Bug Fix: No longer sometimes casts a different spell than the one he input while casting during movement.
-
- Bug Fix: No longer expires before reaching a moving target.
-
- Bug Fix: Allies can no longer receive the bonus movement speed while she is dead.
-
- Minimum recast time reduced to 0.75 seconds from 1.
-
- Bug Fix: No longer always cancels an ongoing basic attack windup when the buff ends.
-
- Bug Fix: No longer brings with her through dimensions.
-
- Bug Fix: and no longer reveal her when she's disguised.
-
- Bug Fix: No longer scales with ultimate ability haste.
-
- New Effect: Knockup no longer moves enemies outside of the stun range.
-
- New Effect: Now prioritizes upgrading the first eligible item in the inventory based on its slot, starting from the first slot to the last.
- New Effect: Can now upgrade Legendary items.
- New Masterwork items: , , , , , , , , , , , , , , .
- Removed Masterwork items: , , , , , , , , , , .
-
- Bug Fix: Terrashape into fast buffer no longer sends Edge of Ixtal towards the 0,0,0 map coordinate.
-
- Knockback duration increased slightly to reduce chances of it not overlapping with wall stun.
-
- Undocumented: Mist Wrath spawn rate from minions killed by an ally Support item user increased to 28% from 4.166%.
-
- New Effect: Clone now mirrors spell animations and recall visuals.
- Bug Fix: Now spawns with the same mana as Shaco and copy jungle mana regeneration (if he is a jungler).
-
- Bug Fix: Empowered attack's damage now counts as 'single target' against the primary target for the purposes of other systems, such as .
-
- Travel time reduced to 0.25 − 0.55 (based on cast distance) seconds from 0.55 seconds at all distances.
- New Effect: Ground indicator now appears when the cast time has finished and not on-cast.
-
- Bug Fix: is no longer sometimes replaced by while possessing .
Items[]
- Jungle pets
- Non-epic monster bonus damage reduced to 25% from 42%.
- Base damage increased to 20 − 90 (based on level) from 15.5 at all levels.
- New Effect: Damage to epic monsters is now capped at 16 − 40 (based on level).
- Updated icon.
- New Effect: Upon picking up the , the holder and any of their allies who participated in slaying the pit gain an Charge. The charge is consumed once the next channel completes and lasts indefinitely otherwise.
- No longer only grants an Charge to the holder.
- New Effect: If the trinket expires before being used, it is automatically consumed to summon the after a 0.033-seconds delay.
- New Effect: If the trinket expires while the user is dead, the is automatically summoned at their team's spawn.
- New Effect: The now grants her kill credit to the champion who summoned her as well as the slayer's allies if they participated in her takedown as the pit .
- New Effect -
Rift Herald Rodeo: After summoning the , the user or one of their allied champions can target the monster to immediately become
untargetable,
invulnerable,
displacement immune, and
unable to act, and wind up for 0.75 seconds to
attach themselves to the monster and "ride" it for up to 12.5 seconds. Once a champion starts the ride, the monster also starts winding up for 0.75 seconds, during which the player may issue a movement command in order to select the charge's starting direction. After finishing the wind-up, the monster begins charging in the chosen direction. The rider can steer the monster in the direction of their cursor. Enemies in the path of the charge are dealt 250 true damage, and
knocked up and
stunned them for 1 second. The charge stops at the end of the duration or when the monster collides with an enemy structure or terrain, causing it to lose 66% of its current health and forcing the champion to detach and
emerge from its back at a distance of 200, increased to 700 if they charged into a targetable structure. The emerge distance increases by 75% of the champion's total attack range.
- The starts its charge at 150 movement speed and ramps up non-linearly to a maximum of 600 over the first 5 seconds. This is increased by 75% while charging towards an enemy structure.
- If a starting direction for the charge is not chosen, the charge will default to the monster's facing direction.
- Hitting a targetable structure with the charge deals the same damage as if the would charge into it herself, summons 5 (+ 1 − 6 (based on stacks)) that attack the nearest structure, and grants the emerged champion a
shield that decays over 4.5 seconds. - This effect cannot be used again until the has assisted in destroying an enemy turret.
- The monster cannot be ridden if it is in combat with a structure.
Runes[]
- - Removed
- Removed from the game with the removal of .
- Replaced by .
- - New rune
- Replaces .
Inspiration Slot 1 rune.
- Passive: Gain an Elixir upon reaching each of the following levels:
- Level 3:
- Level 6:
- Level 9:
- Passive: Gain an Elixir upon reaching each of the following levels:
Monsters[]
- Model has been visually updated.
- Updated unit icon.
- Updated animations, visual effects, sound effects, tooltips and status icons.
- New Effect: Added an extended spawning animation that starts 20 seconds before spawning, during which he appears from the furthest point of the camp and wriggles under the bot-side river and toward his spawning location.
- New Effect - Corrupted Rift: Upon spawning for the first time, various terrain on the map becomes purple and fissured. In addition, newly-spawned or live non-Draconic , , and monsters become permanently corrupted by the Void. Corrupted monsters gain increased durability and greatly improved effects when slain. The and also lose their Draconic effects with the Corrupted monsters' respawn.
- New Effect: Now randomly spawns in one of three different forms: Hunting, Territorial, and All-Seeing. The Territorial and All-Seeing forms cause the terrain around the baron pit to permanently shift; the former adds a small wall in front of the pit, while the latter creates a long tunnel laterally. Each form also has a new ability that occurs 6 attacks after using his Acid Pool ability:
- Hunting Baron creates a pillar of lightning over all champions that strikes their location after 0.7 seconds for the first target and every 0.1 seconds thereafter for each next target. Each strike deals 15% of target's current health magic damage to champions hit, reduced by 50% for each subsequent hit in succession.
- Territorial Baron leans forward with his limbs over 0.5 seconds, targeting the closest champion, then after 1 second
pulls all enemies in a cone toward him over 0.33 seconds for 300 units, dealing 75 magic damage to all champions pulled. - All-Seeing Baron channels his eye to conjure a void rift toward the direction of the two furthest visible enemy champions within 2200 units. Each rift lasts for 3 seconds and deals「 1000 magic damage over the duration. 」「 150 magic damage for the first tick and 50 magic damage every 0.166 seconds, over a total of 18 ticks. 」
- New Effect: Upon becoming Draconic, killing the Blue Sentinel drops a wisp at the location of the camp either for the player that has equipped or, if the killer is the user, at most one ally to pick up. The wisp lasts for 60 seconds.
- New Effect: After spawns, all newly-spawned or live non-Draconic Blue Sentinel monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health and granting the buff to the killer and all allies alive upon slaying it. The Blue Sentinel loses its Draconic effects with the Corrupted monster's respawn.
- Removed: No longer always drops a wisp lasting for 60 seconds at the location of the camp when a player on the team has equipped.
- New Effect: Upon becoming Draconic, killing the Red Brambleback also drops a wisp at the location of the camp either for the player that has equipped or, if the killer is the user, at most one ally to pick up. The wisp lasts for 60 seconds.
- New Effect: After spawns, all newly-spawned or live non-Draconic Red Brambleback monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health and granting the buff to the killer and all allies alive upon slaying it. The Red Brambleback loses its Draconic effects with the Corrupted monster's respawn.
- Removed: No longer always drops a wisp lasting for 60 seconds at the location of the camp when a player on the team has equipped.
- Model has been visually updated.
- Updated unit icon.
- Spawn time increased to 14:00 from 8:00.
- Structure damage reduced to 1500 − 2250 (based on level) from 2000 − 2750 (based on level).
- Removed: No longer has a respawn time of 6 minutes.
- New Effect - Herald's Gaze: Now takes 50% reduced damage from the last enemy that it attacked for 8 seconds, refreshing with each attack. This may only affect one enemy at a time.
- New Effect: After spawns, all newly-spawned or live Rift Scuttler monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health. When slain, it releases an aura of void energy around itself over 1.5 seconds, granting
sight of the surrounding area as it travels and
revealing enemies in its path. Enemy champions are revealed for 3 seconds, while non-champions are revealed for 12 seconds. The reveal duration refreshes if they remain in the area where the energy is still spreading. Revealed
wards have their health reduced to 1. Once the energy has spread out completely, it continues to grant sight of the area for another 3 seconds.
- - New monster
- Spawns in the baron pit as the Voidgrub camp at 5 minutes. All Voidgrubs despawn at 13:45 game time, or 13:55 if in combat.
- The camp consists of three epic Voidgrubs. A group of 3 Voidgrubs can respawn once per game and each group has a shared respawn timer of 4 minutes that begins once all 3 has been slain; for a total of six in a given game. Killing a Voidgrub is displayed in the kill feed for the ally team. Killing the camp is announced to both teams and the killer(s) of each Voidgrub are simultaneously displayed in the kill feed for the enemy team. Epic Monster takedown rewards are distributed per spawn group killed, i.e. killing at least one of the first three spawned will award one epic monster takedown, and killing at least one of the second three spawned will award another epic monster takedown.
- Every 12 seconds in combat, each Voidgrub also spawns four lesser .
- When a Voidgrub dies, the remaining ones gain a shield for 25% maximum health (+ 25% missing health), decaying linearly over 10 seconds.
- Each Voidgrub killed grants a stack of the buff to all team members. This buff is not visible on enemies' status bar.
- At 5 and 6 stacks of this buff, also grants the buff.
Summoner's Rift[]
- The river has been slightly widened at each sidelane end.
- In the jungle, a wide wall opposite of the Dragon and Baron pits has been created, alongside the edge of the river. The banana brush, which was previously along the river end of the thick midlane wall, has been relocated to this wall's end that is closest to the midlane, and slightly extended into the river. The Blue Sentinel wall has been split.
- In the top lane, the outer turret wall has been mirrored from blue onto red side. The blue side outer turret wall has been shrunk, creating more open area in the lane, and its long appendage into the jungle along the river has been shortened significantly.
- In the middle lane, the midlane entrance brushes have been pushed further back into the river, and the walls have been spread further apart as well. The thick midlane entrance wall has been split. The wall closest to the outer turret (opposite of the Raptor camp) has been significantly shrunk, leaving only a crescent. The thin midlane entrance wall is unchanged.
- In the bottom lane, the layout of the entire tri-bush area has been mirrored from blue side onto red side.
- The river brushes along the wall at the toplane (blue side) and botlane (red side) entrances have been removed in exchange for a single pixel brush in the middle of each sidelane's river entrance.
Elemental Rift[]
- General
- New Effect: When Elemental Rift arrives, now causes all newly-spawned and live and monsters to become Draconic until newly-spawned ones eventually transform to their Corrupted form. Draconic monsters gain improved effects when slain.
- New Effect: Now spawns Infernal Cinders (or simply cinders) around the map randomly and in clusters of 2–3 once every 14 seconds that each last for 3 minutes before despawning, with a higher chance of spawning on the losing team's half of the map, based on team gold. Cinders can be picked up by champions by moving over them, granting 150% bonus movement speed decaying over 2 seconds and a stack of
Infernal Cinder. For each stack, gain 0.3 ability haste. - Upon death, champions can hold up to 5 Infernal Cinder stacks without dropping them. If the champion killed had more than 5 Infernal Cinder stacks, 50% of their remaining cinders are dropped near the location of their death in a ring, which allows other champions to pick them up after 0.85 seconds, while the rest of the stacks are lost. Dropped cinders last for 30 seconds before disappearing.
- The movement speed granted by picked-up cinders cannot stack; the duration of the buff only refreshes with each one obtained.
- For every 25 cinders collected, champions gain an increasingly bright glow.
- Removed: No longer burns up the patches of brush and sections of the walls surrounding the camps for the and .
- Removed: No longer forms a rock near the red-side
Raptor camp.
- near the middle lane have been relocated to account for the nearby terrain changes.
- Removed: No longer has a puddle underneath each of the near the middle lane.
Turrets[]
- Inner turret health increased to 4000 from 3000.
- Inhibitor turret health increased to 3500 from 3300.
- Nexus turret health increased to 3000 from 2700.
- Backdoor damage reduction increased to 80% from 66.666%.
- Backdoor damage reduction now reduces true damage instead of nullifying it entirely.
Neutral buffs[]
- Health regeneration reduced to 0.5 / 1 / 3% (based on level) maximum health from 0.5 / 1 / 3 / 5% (based on level) maximum health.
- Removed: If the buff was granted from a Corrupted , it no longer transfers to the killer.
- Ability haste changed to 10 at all levels from 5 / 10 / 15 / 20 (based on level).
- Removed: If the buff was granted from a Corrupted , it no longer transfers to the killer.
- Updated icon.
Hotfixes[]
January 12th Hotfix[]
- Stats
- Attack damage growth reduced to 2.3 from 3.
- Stats
- Base attack damage increased to 61 from 59.
-
- AD ratio increased to 25 / 50 / 75% AD from 15 / 45 / 75% AD.
- Big One AD ratio increased to 50 / 100 / 150% AD from 30 / 90 / 150% AD.
- AD ratio increased to 25 / 50 / 75% AD from 15 / 45 / 75% AD.
-
- Cooldown reduced to 8 seconds from 12.
-
- Mana cost reduced to 70 from 90.
-
- AP ratio reduced to 50% AP from 55% AP.
-
- Active AP ratio reduced to 40% AP from 50% AP.
-
- AP ratio reduced to 0.65% per 100 AP from 0.8%.
- Stats
- Health growth increased to 109 from 104.
-
- AP ratio increased to 75% AP from 70% AP.
-
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 90 / 120 / 150 / 180.
-
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 90 / 120 / 150 / 180.
-
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 90 / 120 / 150 / 180.
-
- Missile width increased to 180 from 160.
-
- Bug Fix: Grove channel time no longer gets set to 13 seconds flat after steering and another condition.
-
- Bonus attack speed AP ratio per stack reduced to 0.5% per 100 AP from 1%.
- Stats
- Attack speed ratio reduced to 0.4 from 0.625.
- Attack speed growth increased to 2.35% from 1.5%.
- Attack damage growth increased to 2.2 from 2.7.
-
- AP ratio increased to 45% AP from 40% AP.
-
- Initial AP ratio increased to 40% AP from 35% AP.
- Stats
- Base health increased to 580 from 560.
- Base armor increased to 21 from 19.
- Attack speed growth increased to 3% from 2%.
-
- AP ratio per hit increased to 40% AP from 35% AP.
- Stats
- Base movement speed increased to 340 from 335.
-
- Packmate base attack damage increased to 6 − 30 (based on level) from 5 − 25 (based on level).
- Cooldown reduced to 30 / 25 / 20 / 15 / 10 (based on level) seconds from 30 / 25 / 20 / 15 (based on level).
-
- AP ratio per tick reduced to 10% AP from 11.25% AP.
- Stats
- Armor growth reduced to 4.3 from 4.6.
-
- Armor ratio reduced to 9 / 10 / 11 / 12 / 13% of Taric's armor from 10 / 11 / 12 / 13 / 14%.
-
- AP ratio reduced to 70% AP from 80% AP.
-
- Total AP ratio reduced to 50% AP from 55% AP.
-
- Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
-
- Cooldown reduced to 120 / 105 / 90 seconds from 130 / 115 / 100.
-
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 / 19.25 / 18.5 / 17.75 / 17.
-
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145.
-
- AD ratio increased to 100% AD from 65% AD.
- Health increased to 900 from 800.
- health increased to 1150 from 1050.
- Supersonic base damage reduced to 125 from 175.
- Eminence base bonus attack damage increased to 15 from 10.
- Eminence bonus attack damage per statue rank increased to 2 from 1.
- Eminence duration increased to 90 seconds from 60.
- Total cost reduced to
3300 from
3400.
- Heretical Cleave AD ratio increased to 100% AD from 80% AD.
- Heretical Cleave enhanced AD ratio increased to 150% AD from 120% AD.
- Heretical Cleave health threshold increased to 50% maximum health from 30%.
- Lifesteal increased to 12% from 10%.
- Cast time changed to champion's auto attack windup from 0.2 seconds.
- Squall base damage reduced to (
100 − 200 /
75 − 150) (based on level) from (
120 − 260 /
90 − 195) (based on level). - Squall AP ratio reduced to (
30% /
22.5%) AP from (
40% /
30%) AP.
- Attack damage increased to 55 from 50.
- Attack speed growth increased to 25% from 20%.
- attack damage increased to 70 from 65.
- attack speed growth increased to 35% from 30%.
- Breaking Shockwave slow increased to 35% from 30%.
- Breaking Shockwave bonus movement speed increased to 35% from 30%.
- Cleave AD ratio increased to 75% AD from 60% AD.
- Cast time changed to champion's auto attack windup from 0.2 seconds.
- Attack damage reduced to 50 from 55.
- Health reduced to 500 from 550.

