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League of Legends Wiki


For the Teamfight Tactics patch, see V14.1 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V14.1[]

Client[]

Ranked Season 2024 Kickoff
  • Ranked queues will be disabled before the patch launches and be brought back as soon as 14.1 is up. Split 1 will start a few hours after that, according to regional time. The ranked games played during the downtime do not count toward new season progression. Shard transfers will be disabled before season end, and re-enabled after all end-of-season rewards are granted.
  • Ranked Season 2024 starts:
    • OC1 (Australia/Sydney): January 10, 12:00:00 AEDT (January 9, 17:00:00 PST)
    • JP1 (Asia/Tokyo): January 10, 12:00:00 JST (January 9, 19:00:00 PST)
    • KR1 (Asia/Seoul): January 10, 12:00:00 KST (January 9, 19:00:00 PST)
    • RU (Europe/Moscow): January 10, 12:00:00 MSK (January 10, 01:00:00 PST)
    • EUN1 (Europe/Warsaw): January 10, 12:00:00 CET (January 10, 03:00:00 PST)
    • TR1 (Europe/Istanbul): January 10, 12:00:00 GMT+3 (January 10, 01:00:00 PST)
    • EUW1 (Europe/London): January 10, 12:00:00 GMT (January 10, 04:00:00 PST)
    • BR1 (America/São Paulo): January 10, 12:00:00 GMT-3 (January 10, 07:00:00 PST)
    • LA2 (America/Buenos Aires): January 10, 12:00:00 GMT-3 (January 10, 07:00:00 PST)
    • LA1 (America/Mexico City): January 10, 09:00:00 CST (January 10, 07:00:00 PST)
    • NA1 (America/Los Angeles): January 9, 07:00:00 PST
    • VN (Asia/Ho Chi Minh City): January 10, 12:00:00 GMT+7 (January 9, 21:00:00 PST)
    • TH (Asia/Bangkok): January 10, 12:00:00 GMT+7 (January 9, 21:00:00 PST)
    • PH (Asia/Manila): January 10, 12:00:00 PHT (January 9, 20:00:00 PST)
    • TW (Asia/Taipei): January 10, 12:00:00 CST (January 9, 20:00:00 PST)
    • SG (Asia/Singapore): January 10, 12:00:00 GMT+8 (January 9, 20:00:00 PST)
  • Split 1 career stats will also be reset with the launch of Ranked Season 2024.
Ranked Season 2023 Split 2 Rewards
  • Victorious Tryndamere will be the reward for Season 2023 - Split 2, which is aimed to release in 14.4
  • The remaining ranked rewards are expected to be distributed over the 14.2 cycle.
Ranked Changes
  • The midpoint of Emerald tier is being adjusted to have a smaller population overall. This reduces instances of net LP losses being larger than net LP gains on generally positive winrates (i.e., at ranks Emerald and above).
  • Baseline LP gain/loss is increased to  ± 28 in the visible ranks of Emerald and below.
  • Baseline LP gain/loss is reduced by up to 8 points for players in the visible ranks of Emerald and above. This should equate to an average of about  ± 20 when rank and MMR match, in those tiers.
  • Matchmaking now searches in a slightly tighter range of visible ranks. This reduces exceptional instances of large visible rank disparities among players in the given lobby.
  • Demoting from a tier now takes less games in order to solve large MMR disparities when having negative MMR.
  • Updated matchmaking algorithms and rank placement for new players to better reflect their skill level.
    • The rank placement baseline for first-time ranked has also been lowered.
Challenges
  • The following challenges have been added for Season 2024, Split 1:
    • Legendary Arms: Win Games with Legendary Items
    • Support Subsidy: Fully complete your support quest in 14 minutes
    • Crab Wrangler: Take both of the first Scuttle Crab spawns
    • The Brush Has Eyes: End the game with 20% more vision score than your role opponent
    • All Random All Champs: Earn an S- grade on different champions
    • Wurm Fishing: Take down Barons
    • Right Under Their Noses: Recall while unseen by an enemy champion
    • Always On Time: Kill Epic Monsters within 30 seconds of spawn
Spectator Mode
  • The spectator paradigm for live games has been changed:
    • New: After clicking to spectate, the user is required to wait an amount of time equivalent to the spectator delay for each game mode (respectively) before loading in. Upon loading, they will be able to view the game from the time they started loading in. The ability to view earlier gameplay has been removed.
    • Old: Spectators can view up to the last 5 minutes of gameplay prior to when they loaded into spectator, which may differ regionally.
  • New: Arena and TFT matches can now be spectated live.
    • The spectator delay for both is 60 seconds.
  • Summoner's Rift spectator delay reduced to 150 seconds from 180.
  • ARAM spectator delay reduced to 60 seconds from 180.

Game[]

Dynamic Music
  • This functionality allows for different pieces and/or styles of music to play in different contexts of the game.
  • The system can be broken down into 3 components, Locational Music, Contextual Music, and Situational Music.
  • Locational Music: Changes with your champion's current location on the map.
    • Virtual musical "zones" are being introduced into Summoner's Rift that will play different music for different locations within the map as you enter them. Currently this will only exist for the top side river.
  • Contextual Music: Changes with the current game state.
  • The default Summoner's Rift theme will musically evolve as new objectives spawn, with there being a total of 4 evolution states:
    • Neutral (pre-Voidgrub/nothing has spawned in the baron pit).
    • Voidgrubs have arrived.
    • Rift Herald has arrived.
    • Baron Nashor has arrived.
  • Situational Music: Changes with your current actions.
    • There is now unique music that overrides the Summoner's Rift theme during an initiated combat encounter with each unique camp in the baron pit.
Interactive Emotes
  • Interactive Emotes are a new category of gestures available in PvP games. The gestures are fully animated, have their own hotkey and icon, and involve ally players' virtual hand projected above their champion's model.
    • Activating a gesture is also broadcasted in a circular modal next to the ally portraits, displaying the gesture type, timer and hotkey. When a player initiates or participates in a gesture, this modal flashes.
    • Upon an interactive emote completing for any team mate, a global cooldown of 3 seconds is incurred for all interactive emote types.
    • Interactive emotes succeed when at least one ally participates, and fail otherwise.
      • Success state: When the interactive emote's active time completes, a group-gesture plays above each interacting teammate's model (meaning it includes the exact number of interacting hands), as a cheer. If all involved allies are near each other, the group-gesture plays over the area.
      • Fail state: If no other ally participates in the interaction, the player's hand performs a different gesture, before disappearing.
  • New: Reciprocity (Fist Bump)
    • Default hotkey: U
    • Activate: Raise your fist in determination for 5 seconds.
    • Success: Perform a group fist bump.
    • Fail: The hand performs a unique thumbs-up.
Lethality
  • Removed: Armor penetration no longer scales by 62.22% − 100% (based on level) of its value based on your level.
    • Now grants flat armor penetration equal to its value at all levels.
Quests
  • Additional in-game quests between champions have been added as easter eggs:
    • Bad Blood - Nasus Nasus vs. Renekton Renekton
      • Quest Conditions: Both champions have to be on opposing teams and at least level 11, with their ultimate abilities activated (Nasus' Nasus' Fury of the Sands Fury of the Sands and Renekton's Renekton's Dominus Dominus).
      • Quest Rewards: The champion that kills the other wins the quest to gain 10% increased size and duration for their ultimate and lower the increased size of the opposing champion's ultimate by 10%.
    • Battle of Spirit and Shadow - Shen Shen vs. Zed Zed
      • Quest Conditions: Both champions have to be on opposing teams and at least level 11.
      • Quest Rewards: Zed Zed must kill two of Shen's Shen's nearby allies in order to prevail.
        • Shen Shen wins by scoring a takedown against Zed Zed before he is able to kill two of his allied champions. The shield strength of his Ki Barrier Ki Barrier is increased by 30%.
        • Zed Zed wins by killing two of Shen's Shen's nearby allied champions before being taken down by him. The damage dealt by his Contempt for the Weak Contempt for the Weak is increased by an additional Champions killed with Comeuppance (R)2% of the target's maximum health.
    • Fishing in the Lavender Sea - Bel'Veth Bel'Veth vs. Jax Jax
      • Quest Conditions: Both champions have to be on opposing teams and Rift Herald Rift Herald must have been taken down at least once prior to Baron Nashor's Baron Nashor's spawn.
      • Quest Rewards: The first champion to participate in Baron Nashor's Baron Nashor's takedown wins the quest.
        • Jax Jax is rewarded with 5 stacks of Lavender Lavender, or Champions hit with Martial Cadence (P)1.4% − 5% (based on level) bonus attack speed.
        • Bel'Veth Bel'Veth is rewarded with the spawning of an Enhanced Void Coral from her Endless Banquet Endless Banquet passive whenever she scores a takedown against Jax Jax.
    • Golden Ratio - Hwei Hwei vs. Jhin Jhin
      • Quest Conditions: Both champions have to be on opposing teams and at least level 12.
      • Quest Rewards: The champion that kills the other with their ultimate ability (Hwei's Hwei's Spiraling Despair Spiraling Despair and Jhin's Jhin's Curtain Call Curtain Call) wins the quest.
        • Hwei Hwei is rewarded with Damage to champions with Signature of the Visionary (P)3.33% magic penetration.
        • Jhin Jhin is rewarded with Champions damaged by Smoke Screen (W)4.444 lethality.
Omnivamp
  • Removed: No longer has healing penalties for area and pet damage, at 33% effectiveness.
  • New Effect: Now heals for a percentage of the full amount of damage dealt.
  • New Effect: Now has a healing penalty for damage dealt to minions and monsters, at 20% effectiveness.
Wards
  • Trinket Wards now display the same missile VFX upon placement as Control Wards Control Wards.

Champions[]

Fiora Fiora
Fizz Fizz
Hecarim Hecarim
  • Devastating Charge Devastating Charge
    • Bug Fix: No longer sometimes critically strikes with 0% critical strike chance.
Hwei Hwei
  • Stats
    • Base armor increased to 21 from 18.
  • General
    • Bug Fix: No longer sometimes casts a different ability from the same subject if his previous cast was interrupted by an item activation.
    • Bug Fix: Basic abilities no longer go on cooldown from certain rapid button press combinations.
    • Bug Fix: No longer sometimes casts a different spell than the one he input while casting during movement.
  • Gaze of the Abyss Gaze of the Abyss
    • Bug Fix: No longer expires before reaching a moving target.
Janna Janna
  • Tailwind Tailwind
    • Bug Fix: Allies can no longer receive the bonus movement speed while she is dead.
Jarvan IV Jarvan IV
  • Cataclysm Cataclysm
    • Minimum recast time reduced to 0.75 seconds from 1.
Kog'Maw Kog'Maw
  • Bio-Arcane Barrage Bio-Arcane Barrage
    • Bug Fix: No longer always cancels an ongoing basic attack windup when the buff ends.
Mordekaiser Mordekaiser
Neeko Neeko
Ornn Ornn
Qiyana Qiyana
  • Terrashape Terrashape
    • Bug Fix: Terrashape into Edge of Ixtal Edge of Ixtal fast buffer no longer sends Edge of Ixtal towards the 0,0,0 map coordinate.
  • Supreme Display of Talent Supreme Display of Talent
    • Knockback duration increased slightly to reduce chances of it not overlapping with wall stun.
Senna Senna
  • Absolution Absolution
    • Undocumented: Mist Wrath spawn rate from minions killed by an ally Support item user increased to 28% from 4.166%.
Shaco Shaco
  • Hallucinate Hallucinate
    • New Effect: Clone now mirrors spell animations and recall visuals.
    • Bug Fix: Now spawns with the same mana as Shaco and copy jungle mana regeneration (if he is a jungler).
Sylas Sylas
  • Petricite Burst Petricite Burst
    • Bug Fix: Empowered attack's damage now counts as 'single target' against the primary target for the purposes of other systems, such as Press the Attack Press the Attack.
Vel'Koz Vel'Koz
  • Tectonic Disruption Tectonic Disruption
    • Travel time reduced to 0.25 − 0.55 (based on cast distance) seconds from 0.55 seconds at all distances.
    • New Effect: Ground indicator now appears when the cast time has finished and not on-cast.
Viego Viego

Items[]

For the list of all major item changes lauching with the start of Season 2024, see V14.1/Items
Jungle pets
  • Non-epic monster bonus damage reduced to 25% from 42%.
  • Base damage increased to 20 − 90 (based on level) from 15.5 at all levels.
  • New Effect: Damage to epic monsters is now capped at 16 − 40 (based on level).
Eye of the Herald Eye of the Herald
  • Updated icon.
  • New Effect: Upon picking up the Eye of the Herald Eye of the Herald, the holder and any of their allies who participated in slaying the pit Rift Herald Rift Herald gain an Empowered Recall Empowered Recall Charge. The charge is consumed once the next channel completes and lasts indefinitely otherwise.
  • New Effect: If the trinket expires before being used, it is automatically consumed to summon the Mercenary Mercenary after a 0.033-seconds delay.
  • New Effect: If the trinket expires while the user is dead, the Mercenary Mercenary is automatically summoned at their team's spawn.
  • New Effect: The Mercenary Mercenary now grants her kill credit to the champion who summoned her as well as the slayer's allies if they participated in her takedown as the pit Rift Herald Rift Herald.
  • New Effect - Rift Herald Rodeo: After summoning the Mercenary Mercenary, the user or one of their allied champions can target the monster to immediately become untargetable, invulnerable, displacement immune, and unable to act, and wind up for 0.75 seconds to attach themselves to the monster and "ride" it for up to 12.5 seconds. Once a champion starts the ride, the monster also starts winding up for 0.75 seconds, during which the player may issue a movement command in order to select the charge's starting direction. After finishing the wind-up, the monster begins charging in the chosen direction. The rider can steer the monster in the direction of their cursor. Enemies in the path of the charge are dealt Skillshots dodged with Void Surge (Q) 250 true damage, and knocked up and stunned them for 1 second. The charge stops at the end of the duration or when the monster collides with an enemy structure or terrain, causing it to lose Champions killed with Comeuppance (R)66% of its current health and forcing the champion to detach and emerge from its back at a distance of 200, increased to 700 if they charged into a targetable structure. The emerge distance increases by 75% of the champion's total attack range.
    • The Mercenary Mercenary starts its charge at Champions killed 5s before or after using Chronobreak (R)150 movement speed and ramps up non-linearly to a maximum of inherit600 over the first 5 seconds. This is increased by 75% while charging towards an enemy structure.
    • If a starting direction for the charge is not chosen, the charge will default to the monster's facing direction.
    • Hitting a targetable structure with the charge deals the same damage as if the Mercenary Mercenary would charge into it herself, summons 5 (+ 1 − 6 (based on Touch of the Void Touch of the Void stacks)) Voidmites Voidmites that attack the nearest structure, and grants the emerged champion a shield that decays over 4.5 seconds.
    • This effect cannot be used again until the Mercenary Mercenary has assisted in destroying an enemy turret.
    • The monster cannot be ridden if it is in combat with a structure.

Runes[]

Perfect Timing Perfect Timing - Removed
Triple Tonic Triple Tonic - New rune

Monsters[]

Baron Nashor Baron Nashor
  • Model has been visually updated.
  • Updated unit icon.
  • Updated animations, visual effects, sound effects, tooltips and status icons.
  • New Effect: Added an extended spawning animation that starts 20 seconds before spawning, during which he appears from the furthest point of the camp and wriggles under the bot-side river and toward his spawning location.
  • New Effect - Corrupted Rift: Upon spawning for the first time, various terrain on the map becomes purple and fissured. In addition, newly-spawned or live non-Draconic Blue Sentinel Blue Sentinel, Red Brambleback Red Brambleback, and Rift Scuttler Rift Scuttler monsters become permanently corrupted by the Void. Corrupted monsters gain increased durability and greatly improved effects when slain. The Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback also lose their Draconic effects with the Corrupted monsters' respawn.
  • New Effect: Now randomly spawns in one of three different forms: Hunting, Territorial, and All-Seeing. The Territorial and All-Seeing forms cause the terrain around the baron pit to permanently shift; the former adds a small wall in front of the pit, while the latter creates a long tunnel laterally. Each form also has a new ability that occurs 6 attacks after using his Acid Pool ability:
    • Hunting Baron creates a pillar of lightning over all champions that strikes their location after 0.7 seconds for the first target and every 0.1 seconds thereafter for each next target. Each strike deals Champions killed with Comeuppance (R)15% of target's current health Damage mitigated with Shifting Sands (E)magic damage to champions hit, reduced by 50% for each subsequent hit in succession.
    • Territorial Baron leans forward with his limbs over 0.5 seconds, targeting the closest champion, then after 1 second pulls all enemies in a cone toward him over 0.33 seconds for 300 units, dealing Damage mitigated with Shifting Sands (E)75 magic damage to all champions pulled.
    • All-Seeing Baron channels his eye to conjure a void rift toward the direction of the two furthest visible enemy champions within 2200 units. Each rift lasts for 3 seconds and deals「 Damage mitigated with Shifting Sands (E)1000 magic damage over the duration. 」「 Damage mitigated with Shifting Sands (E)150 magic damage for the first tick and Damage mitigated with Shifting Sands (E)50 magic damage every 0.166 seconds, over a total of 18 ticks. 」
Blue Sentinel Blue Sentinel
  • New Effect: Upon becoming Draconic, killing the Blue Sentinel drops a Crest of Insight Crest of Insight wisp at the location of the camp either for the player that has Smite Smite equipped or, if the killer is the Smite Smite user, at most one ally to pick up. The wisp lasts for 60 seconds.
  • New Effect: After Baron Nashor Baron Nashor spawns, all newly-spawned or live non-Draconic Blue Sentinel monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health and granting the Crest of Insight Crest of Insight buff to the killer and all allies alive upon slaying it. The Blue Sentinel loses its Draconic effects with the Corrupted monster's respawn.
  • Removed: No longer always drops a Crest of Insight Crest of Insight wisp lasting for 60 seconds at the location of the camp when a player on the team has Primal Smite Primal Smite equipped.
Red Brambleback Red Brambleback
  • New Effect: Upon becoming Draconic, killing the Red Brambleback also drops a Crest of Cinders Crest of Cinders wisp at the location of the camp either for the player that has Smite Smite equipped or, if the killer is the Smite Smite user, at most one ally to pick up. The wisp lasts for 60 seconds.
  • New Effect: After Baron Nashor Baron Nashor spawns, all newly-spawned or live non-Draconic Red Brambleback monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health and granting the Crest of Cinders Crest of Cinders buff to the killer and all allies alive upon slaying it. The Red Brambleback loses its Draconic effects with the Corrupted monster's respawn.
  • Removed: No longer always drops a Crest of Cinders Crest of Cinders wisp lasting for 60 seconds at the location of the camp when a player on the team has Primal Smite Primal Smite equipped.
Rift Herald Rift Herald
  • Model has been visually updated.
  • Updated unit icon.
  • Spawn time increased to 14:00 from 8:00.
  • Structure damage reduced to 1500 − 2250 (based on level) from 2000 − 2750 (based on level).
  • Removed: No longer has a respawn time of 6 minutes.
  • New Effect - Herald's Gaze: Now takes 50% reduced damage from the last enemy that it attacked for 8 seconds, refreshing with each attack. This may only affect one enemy at a time.
Rift Scuttler Rift Scuttler
  • New Effect: After Baron Nashor Baron Nashor spawns, all newly-spawned or live Rift Scuttler monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health. When slain, it releases an aura of void energy around itself over 1.5 seconds, granting sight of the surrounding area as it travels and revealing enemies in its path. Enemy champions are revealed for 3 seconds, while non-champions are revealed for 12 seconds. The reveal duration refreshes if they remain in the area where the energy is still spreading. Revealed wards have their health reduced to 1. Once the energy has spread out completely, it continues to grant sight of the area for another 3 seconds.
Voidgrub Voidgrub - New monster
  • Spawns in the baron pit as the Voidgrub camp at 5 minutes. All Voidgrubs despawn at 13:45 game time, or 13:55 if in combat.
    • The camp consists of three epic Voidgrubs. A group of 3 Voidgrubs can respawn once per game and each group has a shared respawn timer of 4 minutes that begins once all 3 has been slain; for a total of six in a given game. Killing a Voidgrub is displayed in the kill feed for the ally team. Killing the camp is announced to both teams and the killer(s) of each Voidgrub are simultaneously displayed in the kill feed for the enemy team. Epic Monster takedown rewards are distributed per spawn group killed, i.e. killing at least one of the first three spawned will award one epic monster takedown, and killing at least one of the second three spawned will award another epic monster takedown.
    • Every 12 seconds in combat, each Voidgrub also spawns four lesser Voidmites Voidmites.
    • When a Voidgrub dies, the remaining ones gain a shield for Champions killed with Comeuppance (R)25% maximum health Champions killed with Comeuppance (R)(+ 25% missing health), decaying linearly over 10 seconds.
    • Each Voidgrub killed grants a stack of the Touch of the Void Touch of the Void buff to all team members. This buff is not visible on enemies' status bar.

Summoner's Rift[]

  • The river has been slightly widened at each sidelane end.
  • In the jungle, a wide wall opposite of the Dragon and Baron pits has been created, alongside the edge of the river. The banana brush, which was previously along the river end of the thick midlane wall, has been relocated to this wall's end that is closest to the midlane, and slightly extended into the river. The Blue Sentinel wall has been split.
  • In the top lane, the outer turret wall has been mirrored from blue onto red side. The blue side outer turret wall has been shrunk, creating more open area in the lane, and its long appendage into the jungle along the river has been shortened significantly.
  • In the middle lane, the midlane entrance brushes have been pushed further back into the river, and the walls have been spread further apart as well. The thick midlane entrance wall has been split. The wall closest to the outer turret (opposite of the Raptor camp) has been significantly shrunk, leaving only a crescent. The thin midlane entrance wall is unchanged.
  • In the bottom lane, the layout of the entire tri-bush area has been mirrored from blue side onto red side.
  • The river brushes along the wall at the toplane (blue side) and botlane (red side) entrances have been removed in exchange for a single pixel brush in the middle of each sidelane's river entrance.

Elemental Rift[]

General
  • New Effect: When Elemental Rift arrives, now causes all newly-spawned and live Red Brambleback Red Brambleback and Blue Sentinel Blue Sentinel monsters to become Draconic until newly-spawned ones eventually transform to their Corrupted form. Draconic monsters gain improved effects when slain.
Infernal Rift Infernal Rift
  • New Effect: Now spawns Infernal Cinders (or simply cinders) around the map randomly and in clusters of 2–3 once every 14 seconds that each last for 3 minutes before despawning, with a higher chance of spawning on the losing team's half of the map, based on team gold. Cinders can be picked up by champions by moving over them, granting Champions killed 5s before or after using Chronobreak (R)150% bonus movement speed decaying over 2 seconds and a stack of Infernal Cinder. For each stack, gain Damage to champions with Judgment (E)0.3 ability haste.
  • Upon death, champions can hold up to 5 Infernal Cinder stacks without dropping them. If the champion killed had more than 5 Infernal Cinder stacks, 50% of their remaining cinders are dropped near the location of their death in a ring, which allows other champions to pick them up after 0.85 seconds, while the rest of the stacks are lost. Dropped cinders last for 30 seconds before disappearing.
    • The movement speed granted by picked-up cinders cannot stack; the duration of the buff only refreshes with each one obtained.
    • For every 25 cinders collected, champions gain an increasingly bright glow.
  • Removed: No longer burns up the patches of brush and sections of the walls surrounding the camps for the Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback.
Mountain Rift Mountain Rift
  • Removed: No longer forms a rock near the red-side Raptor camp.
Ocean Rift Ocean Rift
  • Honeyfruit Honeyfruit near the middle lane have been relocated to account for the nearby terrain changes.
  • Removed: No longer has a puddle underneath each of the Honeyfruits Honeyfruits near the middle lane.

Turrets[]

  • Inner turret health increased to 4000 from 3000.
  • Inhibitor turret health increased to 3500 from 3300.
  • Nexus turret health increased to 3000 from 2700.
  • Backdoor damage reduction increased to 80% from 66.666%.
    • Backdoor damage reduction now reduces true damage instead of nullifying it entirely.

Neutral buffs[]

Crest of Cinders Crest of Cinders
  • Health regeneration reduced to Champions killed with Comeuppance (R)0.5 / 1 / 3% (based on level) maximum health from Champions killed with Comeuppance (R)0.5 / 1 / 3 / 5% (based on level) maximum health.
  • Removed: If the buff was granted from a Corrupted Red Brambleback Red Brambleback, it no longer transfers to the killer.
Crest of Insight Crest of Insight
  • Ability haste changed to 10 at all levels from 5 / 10 / 15 / 20 (based on level).
  • Removed: If the buff was granted from a Corrupted Blue Sentinel Blue Sentinel, it no longer transfers to the killer.
Hand of Baron Hand of Baron
  • Updated icon.

Hotfixes[]

January 12th Hotfix[]

Aphelios Aphelios
  • Stats
    • Attack damage growth reduced to 2.3 from 3.
Corki Corki
  • Stats
    • Base attack damage increased to 61 from 59.
  • Missile Barrage Missile Barrage
    • AD ratio increased to Champions stunned with Pyromania (P)25 / 50 / 75% AD from Champions stunned with Pyromania (P)15 / 45 / 75% AD.
      • Big One AD ratio increased to Champions stunned with Pyromania (P)50 / 100 / 150% AD from Champions stunned with Pyromania (P)30 / 90 / 150% AD.
Ezreal Ezreal
Fizz Fizz
  • Urchin Strike Urchin Strike
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)55% AP.
  • Seastone Trident Seastone Trident
    • Active AP ratio reduced to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)50% AP.
Gwen Gwen
  • Thousand Cuts Thousand Cuts
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)0.65% per 100 AP from inherit0.8%.
Hwei Hwei
  • Stats
    • Health growth increased to 109 from 104.
  • Devastating Fire Devastating Fire
    • AP ratio increased to Multiple champions hit with Between Worlds (R)75% AP from Multiple champions hit with Between Worlds (R)70% AP.
  • Grim Visage Grim Visage
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 90 / 120 / 150 / 180.
  • Gaze of the Abyss Gaze of the Abyss
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 90 / 120 / 150 / 180.
  • Crushing Maw Crushing Maw
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 90 / 120 / 150 / 180.
  • Spiraling Despair Spiraling Despair
    • Missile width increased to 180 from 160.
Ivern Ivern
Kayle Kayle
  • Divine Ascent Divine Ascent
    • Bonus attack speed AP ratio per stack reduced to Multiple champions hit with Between Worlds (R)0.5% per 100 AP from inherit1%.
LeBlanc LeBlanc
  • Stats
    • Attack speed ratio reduced to 0.4 from 0.625.
    • Attack speed growth increased to 2.35% from 1.5%.
    • Attack damage growth increased to 2.2 from 2.7.
  • Sigil of Malice Sigil of Malice
    • AP ratio increased to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)40% AP.
  • Ethereal Chains Ethereal Chains
    • Initial AP ratio increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)35% AP.
Lux Lux
  • Stats
    • Base health increased to 580 from 560.
    • Base armor increased to 21 from 19.
    • Attack speed growth increased to 3% from 2%.
  • Prismatic Barrier Prismatic Barrier
    • AP ratio per hit increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)35% AP.
Naafiri Naafiri
  • Stats
    • Base movement speed increased to 340 from 335.
  • We Are More We Are More
    • Packmate base attack damage increased to 6 − 30 (based on level) from 5 − 25 (based on level).
    • Cooldown reduced to 30 / 25 / 20 / 15 / 10 (based on level) seconds from 30 / 25 / 20 / 15 (based on level).
Singed Singed
  • Poison Trail Poison Trail
    • AP ratio per tick reduced to Multiple champions hit with Between Worlds (R)10% AP from Multiple champions hit with Between Worlds (R)11.25% AP.
Taric Taric
  • Stats
    • Armor growth reduced to 4.3 from 4.6.
  • Bastion Bastion
    • Armor ratio reduced to Healing from Spirit of Dread (W)9 / 10 / 11 / 12 / 13% of Taric's armor from inherit10 / 11 / 12 / 13 / 14%.
Teemo Teemo
  • Blinding Dart Blinding Dart
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)80% AP.
  • Noxious Trap Noxious Trap
    • Total AP ratio reduced to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)55% AP.
Zac Zac
  • Cell Division Cell Division
    • Heal increased to Champions killed with Comeuppance (R)5 / 6 / 7 / 8% (based on Let's Bounce!'s Rank) of his maximum health from inherit4 / 5 / 6 / 7%.
  • Elastic Slingshot Elastic Slingshot
    • Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
  • Let's Bounce! Let's Bounce!
    • Cooldown reduced to 120 / 105 / 90 seconds from 130 / 115 / 100.
Zed Zed
  • Living Shadow Living Shadow
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 / 19.25 / 18.5 / 17.75 / 17.
  • Shadow Slash Shadow Slash
    • Base damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145.
  • Death Mark Death Mark
    • AD ratio increased to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)65% AD.
Essence Reaver Essence Reaver
  • Total cost reduced to 2900 Gold 2900 from 3000 Gold 3000.
    • Combine cost reduced to 200 Gold 200 from 300 Gold 300.
  • Spellblade base AD ratio increased to Champions stunned with Pyromania (P)140% base AD from inherit130%.
Heartsteel Heartsteel
  • Health increased to 900 from 800.
  • Leviathan Leviathan health increased to 1150 from 1050.
Hextech Rocketbelt Hextech Rocketbelt
  • Supersonic base damage reduced to 125 from 175.
Hubris Hubris
  • Eminence base bonus attack damage increased to 15 from 10.
  • Eminence bonus attack damage per statue rank increased to 2 from 1.
  • Eminence duration increased to 90 seconds from 60.
Profane Hydra Profane Hydra
  • Total cost reduced to 3300 Gold 3300 from 3400 Gold 3400.
    • Combine cost reduced to 763 Gold 763 from 863 Gold 863.
  • Heretical Cleave AD ratio increased to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)80% AD.
    • Heretical Cleave enhanced AD ratio increased to Champions stunned with Pyromania (P)150% AD from Champions stunned with Pyromania (P)120% AD.
  • Heretical Cleave health threshold increased to Champions killed with Comeuppance (R)50% maximum health from inherit30%.
Ravenous Hydra Ravenous Hydra
  • Lifesteal increased to 12% from 10%.
  • Cast time changed to champion's auto attack windup from 0.2 seconds.
Stormsurge Stormsurge
  • Squall base damage reduced to ( 100 − 200 / 75 − 150) (based on level) from ( 120 − 260 / 90 − 195) (based on level).
  • Squall AP ratio reduced to Multiple champions hit with Between Worlds (R)( 30% / 22.5%) AP from Multiple champions hit with Between Worlds (R)( 40% / 30%) AP.
Stridebreaker Stridebreaker
  • Attack damage increased to 55 from 50.
  • Attack speed growth increased to 25% from 20%.
  • Dreamshatter Dreamshatter attack damage increased to 70 from 65.
  • Dreamshatter Dreamshatter attack speed growth increased to 35% from 30%.
  • Breaking Shockwave slow increased to 35% from 30%.
  • Breaking Shockwave bonus movement speed increased to 35% from 30%.
The Collector The Collector
  • Total cost increased to 3100 Gold 3100 from 3000 Gold 3000.
    • Combine cost increased to 625 Gold 625 from 525 Gold 525.
Tiamat Tiamat
  • Cleave AD ratio increased to Champions stunned with Pyromania (P)75% AD from Champions stunned with Pyromania (P)60% AD.
  • Cast time changed to champion's auto attack windup from 0.2 seconds.
Titanic Hydra Titanic Hydra
  • Attack damage reduced to 50 from 55.
  • Health reduced to 500 from 550.
Trailblazer Trailblazer
  • Total cost increased to 2500 Gold 2500 from 2400 Gold 2400.
    • Combine cost increased to 900 Gold 900 from 800 Gold 800.
  • Health reduced to 200 from 250.

References[]