- For the Teamfight Tactics patch, see V13.9 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- (2000 MSI Tokens)
- ( )
The following Champions and Skins have received a new splash art:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.9[]
Client[]
- Behavioral Systems
- Added the ability to report players in the game in order to provide with more opportunities to help us identify and take action on folks displaying toxic or disruptive behavior. These reports will also give us more information about exactly when during the course of the game the disruption occurred, which will help improve our systems going forward. We hope you never need to use this but it's there if you do.
- In-Game Reporting - Player Reports: Can now create and update reports during the course of the match. You can also update your report in the post-game screen if you have a change of heart or notice something new.
- Mute Updates: We've consolidated your mute options into a new panel that can be accessed through the scoreboard just below the report button.
- Mute All and Self Mute: We've added mute-all and self-mute controls, now located next to your own champion portrait and summoner spells.
- Clash
- MSI 2023 is here, and so are the MSI-themed Clash tournaments. These will be 16-team bracket tournaments, as opposed to the typical 8-team bracket structure. The first weekend will be May 6th and 7th. Team formation for the first weekend will be open starting on May 3rd. The second weekend will be May 13th and 14th. Team formation for the second weekend will be open starting on May 8th.
- As part of MSI Clash, players who purchase a Premium Ticket during Clash would be eligible to the following rewards: (NOTE: JP region is excluded from this reward due to legal restrictions.)
- Players who place 1st through 5th in the tournament will receive a random legacy Conqueror Skin Permanent
- Players who place 6th-8th will receive a legacy Conqueror Skin Shard
- Expanded Emote Wheel
- Emotes have been updated to feature 9 slot wheel.
- Reactions like First Blood and Ace have moved to a new page you can access through the navigation above the wheel.
- Search has also come to the emote collection.
Game[]
- On-Screen Keyboard
- Bug Fix: Now properly functions by including all inputs into game chat.
- Stealth
- Bug Fix: SFX for entering stealth restored.
Champions[]
- Damage health ratio increased to 4% − 12% (based on level) of target's maximum health from 4% − 10% (based on level).
- Bonus movement speed increased to 60 / 80 / 100% from 50 / 65 / 80%.
- Base damage per tick changed to 10 at all ranks from 6 / 8 / 10 / 12 / 14.
- Health ratio per tick increased to 0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
- Bug Fix: On-hand VFX of and now properly disappears after casting it.
- Stats
- Attack damage growth reduced to 1.5 from 1.7.
- Damage against monsters increased to 140% from 120%.
- Bug Fix: No longer causes ice zones to last longer than intended.
- Bug Fix: No longer plays a voice line for recasting the ability.
- Stats
- Attack damage growth reduced to 3.15 from 3.4.
- General
- Bug Fix: Several voice lines now play correctly.
- Bug Fix: Booster element on no longer clips through her booster while she is slowed.
- Bug Fix: Location range indicator on and no longer render under impassable terrain.
- General
- Bug Fix: Several SFX and animations now properly play.
- Aflame base damage changed to 20 − 41 (based on level) from 15 − 35 (based on Starfire Spellblade's Rank).
- Passive AP ratio reduced to 20% AP from 25% AP.
- Cast time reduced to 0.5 seconds from 1.5.
- Area of effect delay increased to 2.5 seconds from 1.5 seconds.
- Duration changed to 2.5 seconds at all ranks from 2 / 2.5 / 3.
- Effect radius increased to 675 / 675 / 775 units from 500 at all ranks.
- Base damage reduced to 200 / 300 / 400 from 200 / 350 / 500.
- AP ratio reduced to 70% AP from 80% AP.
- Removed: No longer reduces her attack range to 400 if she self-casts.
- Bug Fix: Now properly self-casts if quick cast is enabled.
- Bug Fix: Now properly spreads when it kills a minion.
- Bug Fix: light saber no longer disappears after casting it and dying then respawning prior to the ability's cooldown ending.
- Bug Fix: sword VFX no longer disappears during the effect.
- New Innate: While within 300 units of a non-epic monster, minion, trap, ward, pet, or plant, Neeko stores their Sho'Ma over 2 seconds. Only one of these units can be stored at a time and she can clear out the Sho'Ma of the current unit to change the disguise to a different one. Afterwards, she can transform into that unit by selecting them in the interface.
- Removed: Disguise no longer breaks upon taking damage.
- New Effect: Disguise now also breaks upon the form taking lethal damage or when Neeko becomes immobilized or deals damage to a structure while in the form of a non-champion.
- Removed: Disguise no longer modifies her attack speed or movement speed if the unit's values are higher than hers.
- Cooldown reduced to 6 seconds at all levels from 25 − 10 (based on level).
- Bug Fix: Jungle companion now properly becomes invisible while she is disguised as an allied champion.
- Bloom base damage reduced to 35 / 60 / 85 / 110 / 135 from 40 / 65 / 90 / 115 / 140.
- Bloom AP ratio increased to 25% AP from 20% AP.
- Effect radius increased to 250 from 225.
- New Effect: Now deals 30 / 40 / 50 / 60 / 70 bonus damage against monsters per bloom.
- New Effect: Casting the ability beyond its maximum range will now cast the ability at maximum range instead of having her walk into position to throw it.
- New Effect: Can now recast the ability in order to send her clone to the target location.
- New Effect: Clone now plays her , , dance, joke, taunt, laugh, and animations and their respective sound effects.
- New Effect: On-hit now deals 50 bonus damage against monsters.
- Clone now spawns directly on top of her, instead of 100 units in front of her.
- Bug Fix: Now properly copies certain debuff effects.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
- AP ratio increased to 65% AP from 60% AP.
- Cooldown increased to 120 / 105 / 90 seconds from 90 at all ranks.
- Base damage reduced to 150 / 350 / 550 from 200 / 425 / 650.
- Damage AP ratio reduced to 100% AP from 130% AP.
- New Effect: Now knocks up nearby enemies for 0.6 seconds after starting the windup.
- Stun duration reduced to 0.75 seconds from 1.25.
- Removed: No longer shields her for 75 / 100 / 125 (+ 75% AP) after starting the windup, increased by 40 / 60 / 80 (+ 40% AP) per champion, for 2 seconds.
- Bug Fix: Empowered attack no longer knocks up epic monsters.
- Bug Fix: Animation can no longer be cancelled unintentionally.
- Base health cost per tick increased to 2.3 − 24.4 (based on level) from 2 − 19 (based on level).
- General
- New splash artwork for .
- Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
- Bonus base damage per bolt increased to 15 / 25 / 35 / 45 / 55 from 12 / 22 / 32 / 42 / 52.
- Maximum base damage increased to 125 / 185 / 245 / 305 / 365 from 108 / 168 / 228 / 288 / 348.
- AP ratio increased to 40% AP from 38% AP.
- Bonus AP ratio per bolt increased to 10% AP from 8% AP.
- Maximum AP ratio increased to 80% AP from 70% AP.
- Removed: No longer is placed on a 3-second cooldown if she damages a target.
- Stats
- Base mana increased to 340 from 281.
- Base attack speed increased to 0.67 from 0.6.
- Bug Fix: No longer damages through untargetability.
- General
- Bug Fix: VFX for animations on all skins now properly disappear if the channel is interrupted.
- Damage health ratio increased to 6% of his bonus health from 5%.
- Heal health ratio increased to 8 / 10 / 12 / 14 / 16% of his missing health from 7 / 8.5 / 10 / 11.5 / 13%.
- Bug Fix: Steeltipped no longer causes Warwick to gain more healing than intended.
- Bug Fix: No longer distorts the character model of an enemy if used while near them.
Items[]
- Bug Fix: Now properly grants its 5% movement speed upon death.
- Ability power increased to 85 from 75.
- Bug Fix: Swapping to no longer allows the user to stack up to 3 charges of the trinket.
Monsters[]
- Bug Fix: No longer occasionally regains a small amount of patience.
- Bug Fix: No longer become stuck if affected by crowd control after losing all patience.
- Bug Fix: Small monsters of a camp no longer instantly reset if the large monster in the camp dies.
- Bug Fix: SFX of her attacks are no longer audible through the Fog of War.
- Bug Fix: Her patience reset is no longer sometimes cancelled while preparing a charge attack.
Howling Abyss[]
- ARAM-specific balancing
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +10% from +15%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.