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For the Teamfight Tactics icon Teamfight Tactics patch, see V13.9 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:

The following Chroma sets have been added to the store:

  • Inkshadow Aurelion Sol Inkshadow Aurelion Sol
    Chromaskins Chromas: Citrine, Emerald, Inked, Obsidian, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • Inkshadow Kai'Sa Inkshadow Kai'Sa
    Chromaskins Chromas: Amethyst, Catseye, Emerald, Inked, Jasper, Obsidian, Rose Quartz, Ruby, Sapphire
  • Inkshadow Master Yi Inkshadow Master Yi
    Chromaskins Chromas: Catseye, Inked, Rose Quartz, Ruby, Tanzanite, Turquoise
  • Inkshadow Udyr Inkshadow Udyr
    Chromaskins Chromas: Inked, Obsidian, Rose Quartz, Ruby, Sapphire
  • Inkshadow Volibear Inkshadow Volibear
    Chromaskins Chromas: Emerald, Inked, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • Inkshadow Yasuo Inkshadow Yasuo
    Chromaskins Chromas: Catseye, DEFY MSI 2023, Emerald, Inked, Obsidian, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • Inkshadow Yone Inkshadow Yone
    Chromaskins Chromas: Citrine, Emerald, Inked, Obsidian, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise

The following Summoner icons have been added to store:

The following Ward skins have been added to the store:

The following Emotes have been added to the store:

League of Legends V13.9[]

Client[]

Behavioral Systems
  • Added the ability to report players in the game in order to provide with more opportunities to help us identify and take action on folks displaying toxic or disruptive behavior. These reports will also give us more information about exactly when during the course of the game the disruption occurred, which will help improve our systems going forward. We hope you never need to use this but it's there if you do.
    • In-Game Reporting - Player Reports: Can now create and update reports during the course of the match. You can also update your report in the post-game screen if you have a change of heart or notice something new.
    • Mute Updates: We've consolidated your mute options into a new panel that can be accessed through the scoreboard just below the report button.
    • Mute All and Self Mute: We've added mute-all and self-mute controls, now located next to your own champion portrait and summoner spells.
Clash
  • MSI 2023 is here, and so are the MSI-themed Clash tournaments. These will be 16-team bracket tournaments, as opposed to the typical 8-team bracket structure. The first weekend will be May 6th and 7th. Team formation for the first weekend will be open starting on May 3rd. The second weekend will be May 13th and 14th. Team formation for the second weekend will be open starting on May 8th.
  • As part of MSI Clash, players who purchase a Premium Ticket during Clash would be eligible to the following rewards: (NOTE: JP region is excluded from this reward due to legal restrictions.)
    • Players who place 1st through 5th in the tournament will receive a random legacy Conqueror Skin Permanent
    • Players who place 6th-8th will receive a legacy Conqueror Skin Shard
Expanded Emote Wheel
  • Emotes have been updated to feature 9 slot wheel.
  • Reactions like First Blood and Ace have moved to a new page you can access through the navigation above the wheel.
  • Search has also come to the emote collection.

Game[]

On-Screen Keyboard
  • Bug Fix: Now properly functions by including all inputs into game chat.
Stealth
  • Bug Fix: SFX for entering stealth restored.

Champions[]

Aatrox Aatrox
  • Deathbringer Stance Deathbringer Stance
    • Damage health ratio increased to 4% − 12% (based on level) of target's maximum health from 4% − 10% (based on level).
  • World Ender World Ender
    • Bonus movement speed increased to 60 / 80 / 100% from 50 / 65 / 80%.
Amumu Amumu
  • Despair Despair
    • Base damage per tick changed to 10 at all ranks from 6 / 8 / 10 / 12 / 14.
    • Health ratio per tick increased to 0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
Aurelion Sol Aurelion Sol
Bel'Veth Bel'Veth
  • Stats
    • Attack damage growth reduced to 1.5 from 1.7.
  • Void Surge Void Surge
    • Damage against monsters increased to 140% from 120%.
Blitzcrank Blitzcrank
Jarvan IV Jarvan IV
  • Cataclysm Cataclysm
    • Bug Fix: No longer plays a voice line for recasting the ability.
Jinx Jinx
  • Stats
    • Attack damage growth reduced to 3.15 from 3.4.
Kai'Sa Kai'Sa
Kayle Kayle
  • General
    • Bug Fix: Several SFX and animations now properly play.
  • Divine Ascent Divine Ascent
    • Aflame base damage changed to 20 − 41 (based on level) from 15 − 35 (based on Starfire Spellblade Starfire Spellblade's Rank).
  • Starfire Spellblade Starfire Spellblade
    • Passive AP ratio reduced to 20% AP from 25% AP.
  • Divine Judgment Divine Judgment
    • Cast time reduced to 0.5 seconds from 1.5.
    • Area of effect delay increased to 2.5 seconds from 1.5 seconds.
    • Duration changed to 2.5 seconds at all ranks from 2 / 2.5 / 3.
    • Effect radius increased to 675 / 675 / 775 units from 500 at all ranks.
    • Base damage reduced to 200 / 300 / 400 from 200 / 350 / 500.
    • AP ratio reduced to 70% AP from 80% AP.
    • Removed: No longer reduces her attack range to 400 if she self-casts.
Lee Sin Lee Sin
  • Safeguard Safeguard
    • Bug Fix: Now properly self-casts if quick cast is enabled.
Malzahar Malzahar
Master Yi Master Yi
Neeko Neeko
  • Inherent Glamour Inherent Glamour
    • New Innate: While within 300 units of a non-epic monster, minion, trap, ward, pet, or plant, Neeko stores their Sho'Ma over 2 seconds. Only one of these units can be stored at a time and she can clear out the Sho'Ma of the current unit to change the disguise to a different one. Afterwards, she can transform into that unit by selecting them in the interface.
    • Removed: Disguise no longer breaks upon taking damage.
    • New Effect: Disguise now also breaks upon the form taking lethal damage or when Neeko becomes Stun icon immobilized or deals damage to a structure while in the form of a non-champion.
    • Removed: Disguise no longer modifies her attack speed or movement speed if the unit's values are higher than hers.
    • Cooldown reduced to 6 seconds at all levels from 25 − 10 (based on level).
    • Bug Fix: Jungle companion now properly becomes invisible while she is disguised as an allied champion.
  • Blooming Burst Blooming Burst
    • Bloom base damage reduced to 35 / 60 / 85 / 110 / 135 from 40 / 65 / 90 / 115 / 140.
    • Bloom AP ratio increased to 25% AP from 20% AP.
    • Effect radius increased to 250 from 225.
    • New Effect: Now deals 30 / 40 / 50 / 60 / 70 bonus damage against monsters per bloom.
    • New Effect: Casting the ability beyond its maximum range will now cast the ability at maximum range instead of having her walk into position to throw it.
  • Shapesplitter Shapesplitter
    • New Effect: Can now recast the ability in order to send her clone to the target location.
    • New Effect: Clone now plays her Blooming Burst Blooming Burst, Tangle-Barbs Tangle-Barbs, dance, joke, taunt, laugh, and Recall Recall animations and their respective sound effects.
    • New Effect: On-hit now deals 50 bonus damage against monsters.
    • Clone now spawns directly on top of her, instead of 100 units in front of her.
    • Bug Fix: Now properly copies certain debuff effects.
  • Tangle-Barbs Tangle-Barbs
    • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
    • AP ratio increased to 65% AP from 60% AP.
  • Pop Blossom Pop Blossom
    • Cooldown increased to 120 / 105 / 90 seconds from 90 at all ranks.
    • Base damage reduced to 150 / 350 / 550 from 200 / 425 / 650.
    • Damage AP ratio reduced to 100% AP from 130% AP.
    • New Effect: Now Airborne icon knocks up nearby enemies for 0.6 seconds after starting the windup.
    • Stun duration reduced to 0.75 seconds from 1.25.
    • Removed: No longer shields her for 75 / 100 / 125 (+ 75% AP) after starting the windup, increased by 40 / 60 / 80 (+ 40% AP) per champion, for 2 seconds.
Samira Samira
Sion Sion
  • Glory in Death Glory in Death
    • Base health cost per tick increased to 2.3 − 24.4 (based on level) from 2 − 19 (based on level).
Sivir Sivir
Swain Swain
  • Death's Hand Death's Hand
    • Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
    • Bonus base damage per bolt increased to 15 / 25 / 35 / 45 / 55 from 12 / 22 / 32 / 42 / 52.
      • Maximum base damage increased to 125 / 185 / 245 / 305 / 365 from 108 / 168 / 228 / 288 / 348.
    • AP ratio increased to 40% AP from 38% AP.
    • Bonus AP ratio per bolt increased to 10% AP from 8% AP.
      • Maximum AP ratio increased to 80% AP from 70% AP.
Taliyah Taliyah
  • Weaver's Wall Weaver's Wall
    • Removed: No longer is placed on a 3-second cooldown if she damages a target.
Trundle Trundle
  • Stats
    • Base mana increased to 340 from 281.
    • Base attack speed increased to 0.67 from 0.6.
Vladimir Vladimir
  • Transfusion Transfusion
    • Bug Fix: No longer damages through untargetability.
Volibear Volibear
  • General
    • Bug Fix: VFX for Recall Recall animations on all skins now properly disappear if the channel is interrupted.
  • Frenzied Maul Frenzied Maul
    • Damage health ratio increased to 6% of his bonus health from 5%.
    • Heal health ratio increased to 8 / 10 / 12 / 14 / 16% of his missing health from 7 / 8.5 / 10 / 11.5 / 13%.
Warwick Warwick
Zac Zac
  • Elastic Slingshot Elastic Slingshot
    • Bug Fix: No longer distorts the character model of an enemy Zac Zac if used while near them.

Items[]

Aether Wisp Aether Wisp
  • Bug Fix: Now properly grants its 5% movement speed upon death.
Lich Bane Lich Bane
  • Ability power increased to 85 from 75.
Stealth Ward Stealth Ward
  • Bug Fix: Swapping to Oracle Lens Oracle Lens no longer allows the user to stack up to 3 charges of the trinket.

Monsters[]

  • Bug Fix: No longer occasionally regains a small amount of patience.
  • Bug Fix: No longer become stuck if affected by crowd control after losing all patience.
  • Bug Fix: Small monsters of a camp no longer instantly reset if the large monster in the camp dies.
Rift Herald Rift Herald
  • Bug Fix: SFX of her attacks are no longer audible through the Fog of War.
  • Bug Fix: Her patience reset is no longer sometimes cancelled while preparing a charge attack.

Howling Abyss[]

ARAM-specific balancing
  • Akali Akali
    • Outgoing damage modifier changed to +5% from +10%.
  • Corki Corki
    • Incoming damage modifier changed to -10% from -5%.
  • Ezreal Ezreal
    • Outgoing damage modifier changed to 0% from -5%.
  • Karma Karma
    • Outgoing damage modifier changed to +5% from 0%.
  • Ornn Ornn
    • Incoming damage modifier changed to +10% from +5%.
  • Qiyana Qiyana
    • Outgoing damage modifier changed to +10% from +15%.
  • Tristana Tristana
    • Outgoing damage modifier changed to +5% from 0%.
  • Veigar Veigar
    • Outgoing damage modifier changed to -10% from -5%.
    • Incoming damage modifier changed to +10% from +5%.
  • Zilean Zilean
    • Incoming damage modifier changed to -10% from -5%.

References[]

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