- For the Teamfight Tactics patch, see V13.6 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Champions and Skins have received a new splash art:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.6[]
Client[]
- 32 bit Client Deprecation
- Support for 32-bit Windows OS will be deprecated on April 4, 2023. After this date a 64-bit version of Windows will be required to play League of Legends and Teamfight Tactics.
- Behavioral Systems
- Bystander Feedback Reports: Players who were in a game where they were exposed to disruptive behavior, but did not report themselves, will receive a notification to inform them that we took action. We know that even if you don't report, disruptive behavior harms your experience. We want to encourage players to report when they experience disruptive behavior and provide more clarity on what we consider unacceptable behavior in League.
- Challenges
- Get on My Level
- Bug Fix: Challenge no longer gains progress from takedowns that did not meet the proper requirements.
- Clash
- The Bilgewater Cup Clash continues this weekend.
- Weekend 2 Registration Begins: March 20, 2023 (11:00 AM Local Time)
- Weekend 2 Tournament Dates: March 25 and 26, 2023 (~4-7 PM Local, varies by region)
- In observance of Ramadan and the Iftar meal, Clash lock-in times will be made earlier for these servers:
- TR1 – 1:00 PM - 3:00 PM local time
- SG2 – 1:00 PM - 3:00 PM local time
- Bug Fix: Fixed a bug that would not display your banner skin in the Clash loading screen.
- Mythic Shop
- Ashen Guardian Shen is the final skin in the Ashen Knight skinline (for now). The next Mythic thematic will debut later this year. Stay tuned for more information.
- In:
- Emberwoken Mythic Chroma for
- Ashen Guardian Shen Emote
- Out:
- Emberwoken Mythic Chroma for
- Mythic Chroma for
- Ashen Graveknight Mordekaiser Emote
- Normal Queues
- We're working on a few updates to improve your blind pick experience. These changes will go into effect late into the night on March 31 local time. Make sure you go check out blind between April 1 and April 3 according to your local dates.
- Ranked
- LP win and loss amount when your visible rank approximately matches your MMR changed from 22 to 25.
- Slightly smoothed LP gain/loss values at the extremes of MMR and Rank disparity.
- Clarified the lobby tooltip for ranked duo queue restriction when one player's MMR is at Master tier or above.
- Rune Recommender
- Bug Fix: Now properly changes recommendations for the position selected for champions that can play multiple positions.
Game[]
- Shop
- Bug Fix: Undo function in the shop no longer lowers total mana if a was in the inventory.
Champions[]
- Bonus damage increased to 115% from 110%.
- Base damage per level reduced to 30 − 80 (based on level) from 30 − 90 (based on level).
- Burst base damage per level reduced to 20 − 30 (based on level) from 20 − 40 (based on level).
- Bug Fix: Dash is no longer immediately cancelled if used against a wall.
- Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Stun duration reduced to 1 second from 1.25.
- Knock up duration reduced to 1 second from 1.25.
- heal VFX is now unique from .
- Stats
- Base health regeneration increased to 7 from 6.5.
- Health regeneration growth reduced to 0.5 from 0.55.
- Recast timer reduced to 0.5 seconds from 1.
- Damage against monsters increased to 200% from 150%.
-
- Bug Fix: thruster particle VFX no longer spawn at significant offset from the fired arc.
- General
- New splash artwork for .
- Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
- Base physical damage reduction increased to 12.5 / 15 / 17.5 / 20 / 22.5% from 10 / 12.5 / 15 / 17.5 / 20%.
- Magic damage reduction magic resistance ratio increased to 12% per 100 bonus magic resistance from 8%.
- Physical damage reduction magic resistance ratio increased to 6% per 100 bonus magic resistance from 4%.
- Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Bug Fix: No longer incorrectly grants the next basic attack after using an empowered cast the effects of attack without his target being marked by .
- Bug Fix: Now is properly disabled during .
- General
- Bug Fix: First spawn animation now properly displays her shield VFX.
- General
- Bug Fix: Several of her voice lines now properly play.
- Bug Fix: VFX overlay appearing on the platform near the end of animation has been restored.
- Bug Fix: VFX now properly follows the targeted enemy's movements.
- Bug Fix: Now properly deals 65% damage to jungle monsters.
- Bug Fix: Hit VFX now properly plays.
- Bug Fix: Hit VFX now properly plays.
- - New champion
- Innate: Whenever Milio hits himself or an allied champion with an ability, he enchants the target for 4 seconds, causing their next basic attack or ability to deal 15% − 50% (based on level) of target's AD bonus magic damage and apply a burn that deals「 25 − 80 (based on level) (+ 20% AP) magic damage over 1.5 seconds. 」「 4.17 − 13.33 (based on level) (+ 3.33% AP) magic damage every 0.25 seconds over 1.5 seconds. 」
(Innate)
- Active: Milio kicks a fireball in the target direction after a 0.25-second delay that knocks back and stuns the first enemy hit over 1 second. After collision, the ball bounces once toward the target's location and explodes upon dropping to the ground, dealing 90 / 135 / 180 / 225 / 270 (+ 90% AP) magic damage to enemies within the area and slowing them by 40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) for 1.5 seconds.
- If the primary target is a non-champion, the ball knocks them back further and creates a larger explosion on impact.
- Milio cannot cast his other abilities during Ultra Mega Fire Kick's delay.
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 12 seconds.
- Cast Time: None, Range: 1000, Effect Radius: 250 / 190, Width: 60, Speed: 1200.
(Q)
- Active: Milio summons an empowerment zone with a fuemigo at the target location or upon the target allied champion or himself for 6 seconds that follows the closest nearby allied champion at the cast location, including himself. Allied champions and Milio within the area gain 10 / 12.5 / 15 / 17.5 / 20% increased base attack range and heal for 3.2 / 4.4 / 5.6 / 6.8 / 8 (+ 0.6% AP) every 0.24 seconds over the duration.
- Cozy Campfire can be recast after 0.5 seconds while the zone is active.
- Recast: Milio commands the zone to follow himself or the target allied champion to within 150 units and places the recast on a 0.5-second static cooldown.
- Cozy Campfire may grant upon being summoned and at most once every 3 seconds thereafter. Cozy Campfire will cast at max range if cast beyond that.
- Mana Cost: 90 / 100 / 110 / 120 / 130.
- Cooldown: 29 / 27 / 25 / 23 / 21 seconds.
- Cast Time: 0.25 seconds, Target Range: 650 / 700 / 100, Effect Radius: 415.
(W)
- Active: Milio envelops himself or the target allied champion in protective flames, granting them a shield for 60 / 90 / 120 / 150 / 180 (+ 30% AP) and 15 / 17.5 / 20 / 22.5 / 25% bonus movement speed for 2.5 seconds.
- Milio periodically stocks a Warm Hugs charge, up to a maximum of 2.
- Warm Hugs' effects can stack up to 2 times.
- Mana Cost: 50 / 60 / 70 / 80 / 90.
- Recharge: 17 / 16 / 15 / 14 / 13 seconds.
- Static Cooldown: 0.5 seconds.
- Cast Time: None, Target Range: 650.
(E)
- Active: Milio unleashes a wave of soothing flames that affects himself and all nearby allied champions, healing them for 150 / 250 / 350 (+ 30% AP), cleansing them of all non- airborne crowd control, and granting them 65% tenacity for 3 seconds.
- Milio cannot cast his other abilities for 0.75 seconds after Breath of Life's activation.
- Mana Cost: 100.
- Cooldown: 160 / 145 / 130 seconds.
- Cast Time: None, Effect Radius: 700.
(R)
- General
- eyebrow on his model has been updated to reflect his splash art.
- Bug Fix: No longer ignores blind.
- Bug Fix: Crowd control immunity now properly resists allied crowd control as well.
- Stats
- Base mana increased to 400 from 377.
- Base damage increased to 80 − 280 (based on level) from 75 − 255 (based on level).
- Bonus AD ratio increased to 210% bonus AD from 200%.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75.
- Bonus movement speed increased to 45 from 30.
- Bonus movement speed during unchanged.
- Bonus movement speed increased to 45 from 30.
- Duration reduced to 3 seconds from 7.
- AD ratio increased to 75 / 85 / 95 / 105 / 115% AD from 60 / 65 / 70 / 75 / 80% AD.
- Health ratio changed to 6 / 7 / 8 / 9 / 10% of target's maximum health from 4 / 6 / 8 / 10 / 12%.
- Stats
- Base health reduced to 550 from 575.
- Base armor reduced to 18 from 21.
- Base damage changed to 85 / 140 / 195 / 250 / 305 from 100 / 150 / 200 / 250 / 300.
- Bug Fix: Can no longer mark an enemy dashing from with Gloom more than once.
- New Effect: Now grants maximum stacks of after possessing .
- Removed: No longer tracks the cooldown of in between possessions of .
- General
- Bug Fix: and now properly plays SFX for her emotes.
- Bug Fix: now plays her death SFX correctly.
- Bug Fix: Heal expiration SFX now properly plays.
- Bug Fix: Heal now properly triggers when it is granted to an allied champion using .
- Cooldown changed to 6.5 seconds at all ranks from 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 / 100 from 50 / 55 / 60 / 65 / 70 / 75.
- Missile speed reduced to 850 from 1000.
- Empowered missile speed reduced to 1650 from 1900.
- Cast range reduced to 850 units from 1150.
- Bug Fix: Slow debuff while not attached now properly decays.
- Bug Fix: no longer plays the SFX at a loud volume.
- Overheal shield duration reduced to 1.5 seconds from 3.
- Removed: No longer grants 20 / 40 / 60 (+ 10% AP) bonus resistances to her Best Friend.
- Bug Fix: Now properly triggers heal if it hits an allied champion.
- Bug Fix: Now properly tracks the player's mouse cursor when the waves are being steered.
- Bug Fix: no longer plays the SFX at a loud volume.
- Bug Fix: now properly displays the trophy VFX for the final wave.
Items[]
- No longer builds into .
- Shield reduced to 100 − 400 (based on level) from 180 − 450 (based on level).
- Now builds into .
- Transcendence cooldown reduction reduced to 12% from 15%.
Runes[]
- Life steal per stack reduced to 0.35% from 0.4%.
- Maximum life steal reduced to 5.25% from 6%.
- Bonus health reduced to 85 from 100.
- Bonus attack speed per stack for ranged champions reduced to 4% − 9% (based on level) from 5% − 9% (based on level).
- Maximum bonus attack speed for ranged champions reduced to 24% − 54% (based on level) from 30% − 54% (based on level).
Neutral Buffs[]
- Ability haste reduced to 7.5 / 15 / 22.5 / 30 (based on stacks) from 9 / 18 / 27 / 36.
- Bonus attack speed reduced to 7.5 / 15 / 22.5 / 30% (based on stacks) from 9 / 18 / 27 / 36%.
- Bonus attack damage and ability power reduced to 5 / 10 / 15 / 20% (based on stacks) from 6 / 12 / 18 / 24% (based on stacks).
- Bonus resistances reduced to 8 / 16 / 24 / 32% (based on stacks) from 9 / 18 / 27 / 36% (based on stacks)
- Health regeneration reduced to 2.5 / 5 / 7.5 / 10% (based on stacks) missing health from 3 / 6 / 9 / 12% (based on stacks).
Monsters[]
- Bug Fix: No longer continually charges when its aggro is being reset.
Howling Abyss[]
- ARAM-specific balancing
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to +5% from +10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- All turrets
- Armor reduced to 60 − 81 (based on minutes) from 75 − 96 (based on minutes).
- Magic resistance reduced to 60 − 81 (based on minutes) from 75 − 96 (based on minutes).
Hotfixes[]
March 23rd Hotfix[]
- AD ratio reduced to 15% − 35% (based on level) AD from 15% − 50% (based on level) AD.
- Base heal per tick reduced to 2.8 / 3.6 / 4.4 / 5.2 / 6 from 3.2 / 4.4 / 5.6 / 6.8 / 8.
- Total base heal reduced to 70 / 90 / 110 / 130 / 150 from 80 / 110 / 140 / 170 / 200.
- Base heal per tick reduced to 2.8 / 3.6 / 4.4 / 5.2 / 6 from 3.2 / 4.4 / 5.6 / 6.8 / 8.
- Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 90 / 120 / 150 / 180.
- AP ratio reduced to 25% AP from 30% AP.
- Recharge timer increased to 18 / 17 / 16 / 15 / 14 seconds from 17 / 16 / 15 / 14 / 13.