- For the Teamfight Tactics patch, see V13.3 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.3[]
Client[]
- Challenges
- Bug Fix: 2023 seasonal challenges are now properly displayed.
- Champion Select
- Pick order swapping is no longer interrupted between the declaration and banning phases.
- Role and text filters now persist between champion select phases.
- Retired pick order & champion swapping tutorial tooltips.
- You can right click on players in your party to view their profiles in the pre-match lobby.
- Rune Recommender now correctly persists the toggle for Summoner Spells to be included with a recommended page.
- Bug Fix: tooltip now displays updated information.
- Clash
- Due to the recent social engineering attack the first Clash tournament of the year has unfortunately been delayed. This means that the first Clash tournament will not be in mid-February as it has been the past few years and the rest of the Clash tournament dates are being impacted as well. We're working to get Clash back up and running as soon as possible, and promise to give you a schedule within the next few weeks as soon as we can provide accurate dates. We apologize for the inconvenience and appreciate your patience in these unusual circumstances.
- Matchmaking
- Made matchmaking adjustments for faster Normal Blind Pick queue times.
- Ranked
- The MMR duo restriction for Apex ranks has been re-enabled.
Game[]
- Attack move
- Bug Fix: Attack move commands that are issued while rooted will no longer be invalid, and properly prompt your champion to attack nearby targets now.
- Death recap
- Bug Fix: Now properly displays the correct ability icons for champions with multiple abilities.
- Easter eggs
- Bug Fix: and unique quest The Hunt is on! can once again trigger during the game.
- Grievous Wounds
- Removed: Enhanced Grievous Wounds.
- All sources of the debuff now apply it at 40% effectiveness.
- Objective voting
- Bug Fix: Voting panel now is correctly displayed at all times.
- Practice Tool
- Removed the warning in Practice Tool for staying in the fountain too long (regular AFK detection still active).
- Shop
- Bug Fix: Recent item purchases can now properly be undone even after receiving a distributed item.
- Surrender
- Removed: Early surrender votes in Normal games must no longer be unanimous.
- After 15 minutes, a surrender with 4 votes for and 1 against will pass.
- Tenacity stacking
- Tenacity sources stacking within same group changed to multiplicative from additive.
- Tenacity sources stacking from separate groups changed to additive from multiplicative.
- New Groups:
- Group A
- (debuff)
- (fully grown)
- Group B
- (active)
- ARAM's champion-specific balance modifier
- Ultimate Spellbook's innate buff
- Ultra Rapid Fire's
- Group C
- Brittle
- negative tenacity
- Group A
- Old Groups:
- Group A
- (debuff)
- (active)
- Group B
- Group C
- Brittle
- negative tenacity
- (fully grown)
- ARAM's champion-specific balance modifier
- Ultimate Spellbook's innate buff
- Ultra Rapid Fire's
- Group D
- Group E
- Group A
- Spell cooldown indicators
- Bug Fix: Allied summoner spell and ultimate ability cooldown indicators on the UI now properly represent accurate information regarding if the spell or ability is on cooldown or not.
Champions[]
- - Art & Sustainability Update
- General
- Updated ability icons.
- Complete visual update across all skins.
- New splash artwork for , , , and .
- Adjusted splash artwork for , , , , , , , , and .
- New lore.
- New voice-over.
- Updated sound effects.
- Self heal changed to 5% maximum health from 23 − 142 (based on level).
- Ally heal changed to 6% of Alistar's maximum health from 46 − 284 (based on level).
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75.
- AP ratio increased to 70% AP from 50% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 65 / 70 / 75 / 80 / 85.
- AP ratio increased to 90% AP from 70% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- AP ratio per tick increased to 7% AP from 4% AP.
- Maximum AP ratio increased to 70% AP from 40% AP.
- Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Base damage changed to 65 / 100 / 135 / 170 / 205 from 80 / 110 / 140 / 170 / 200.
- New Effect: Now gains maximum stacks upon game start and respawn.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- New Effect: Now damages targets once per shield.
- shield is counted separately.
- New Effect: Now damages targets from all damage sources, instead of only basic attacks.
- Base shield increased to 60 / 100 / 140 / 180 / 220 from 40 / 85 / 130 / 175 / 220.
- Shield AP ratio increased to 55% AP from 35% AP.
- Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
- Damage AP ratio increased to 40% AP from 25% AP.
- New Effect: Tibbers' health now scales with 75% AP.
- New Effect: Tibbers' resistances now scales with 5% AP.
- Tibbers movement speed increased to 350 / 375 / 400 from 350 at all ranks.
- - Comprehensive Gameplay Update
- Stats
- Base attack damage reduced to 55 from 57.
- Base armor increased to 22 from 19.
- Base health reduced to 620 from 645.
- Base health regeneration reduced to 5.5 from 7.
- Base mana increased to 530 from 350.
- Base mana renegeration increased to 8 from 6.
- Attack speed growth increased to 1.5% from 1.36%.
- Health growth reduced to 105 from 106.
- Health regeneration growth reduced to 0.55 from 0.6.
- Mana growth reduced to 40 from 50.
- Mana regeneration growth reduced to 0.75 from 0.8.
- Movement speed increased to 335 from 325.
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- bonus magic damage equal to (0.031% Stardust stacks) of the target's maximum health. : Bursts deal
- 62.5% Stardust stacks. : Range is increased by
- 15% Stardust stacks, and execution threshold increased by 2.6% Stardust stacks. : Outer and inner radius increased by
- 15% Stardust stacks. and : Effect radius increased by
(Innate)
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, reveals them, and deals them 3.75 − 11.25 (based on level) (+ 1.875 / 3.125 / 4.375 / 5.625 / 6.875) (+ 7.5% AP) magic damage every 0.125 seconds, reduced to 50% for other surrounding enemies hit by the beam.
- Breath of Light can be recast within the duration, and does so automatically afterwards.
- For each second that the beam continuously damages the same enemy, it bursts to deal 20 − 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 50% AP) (+ (0.031% Stardust stacks) of target's maximum health) bonus magic damage and grants 1 Stardust if the target is a champion. The damage based on the target's health ratio is capped at 300 against monsters.
- Recast: Aurelion Sol ends Breath of Light early.
- At rank 5, Breath of Light's channel duration lasts for as long as Aurelion Sol can pay its mana cost.
- Mana Cost: 22.5 / 25 / 27.5 / 30 / 32.5 per 0.5 seconds.
- Cooldown: 3 seconds.
- Cast Time: None, Range: 750 − 920 (based on level).
(Q)
- Active: Aurelion Sol dashes in the target direction and resets cooldown. While in flight, he has unobstructed vision and has no cooldown and maximum channel duration and its flat damage is increased by 14 / 15.5 / 17 / 18.5 / 20%, but Astral Flight's dash speed is reduced by 50% during its channel.
- Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.
- Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically after reaching the destination.
- Recast: Aurelion Sol ends Astral Flight early.
- Scoring a champion takedown within 3 seconds of damaging them reduces Astral Flight's current cooldown by 90% of its total cooldown.
- Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast any of his abilities during the dash. channel will be interrupted if Astral Flight ends or is cast during the flight, but the ability will automatically be cast afterwards. Astral Flight will cast at max range if cast beyond that.
- Mana Cost: 80 / 85 / 90 / 95 / 100.
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
- Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust stack, Speed: 335 + 100% movement speed / 167.5 + 50% movement speed.
(W)
- Active: Aurelion Sol blasts the target location, conjuring a black hole after a 0.5-second delay that grants sight of the area, lasts for 5 seconds, and deals 2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 10% AP) magic damage every 0.25 seconds to enemies within the area.
- Enemies in the black hole are dragged toward its center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% Stardust stacks) of their maximum health are also executed. Additionally, non-champions affected have their movement speed reduced to 0.
- After Singularity ends, Aurelion Sol is granted 1 Stardust for each continuous second that enemy champions were inside it, and a varying amount of Stardust for enemies that died while within the area:
- Epic monsters grant 10 Stardust.
- Champions and large monsters grant 5 Stardust.
- Large minions grant 3 Stardust.
- Small minions and monsters grant 1 Stardust.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
- Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius: √(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust) / √(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust).
(E)
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and stunning them for 1.25 seconds. Falling Star grants 5 Stardust for each enemy champion hit.
- Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into instead, empowering the impact with new effects.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius: √(275² + 16.93² × Stardust).
(R)
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage, exploding in a larger radius, and knocking up enemies hit for 1.25 seconds.
- Upon impact, a massive shockwave is unleashed which rapidly expands outward from the impact location over 3 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemy champions and epic monsters hit, and slowing all enemies hit by 75% for 1 second and revealing them for 1.5 seconds.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius: √(388.91² + 21.85² × Stardust) / 5000.
(Enhanced R)
- Bug Fix: Turret spawn marker on the turret and its minimap icon are not visible to all other players once more.
- Bug Fix: Soldiers will now properly collide with and knock back enemies even if Azir dies during the first 0.25 seconds of the ability's cast time.
- Bug Fix: Location of chimes on the mini-map are not visible to all other players once more.
- Cooldown interval reduced to levels 1 / 6 / 11 from levels 1 / 7 / 13.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Bonus resistances increased to 20 / 25 / 30 / 35 / 40 from 10 / 14 / 18 / 22 / 26.
- Bug Fix: When used against a minion, no longer causes Spoils of War items to prioritize executing nearby lower health minions instead of the primary target minion.
- General
- Bug Fix: Voice line for killing an enemy now properly triggered again.
- Bug Fix: Tooltip for its recast now displays updated information.
- Bug Fix: Effect is now fully nullified if the missile collides with projectile-interception effects, rather than triggering at the location of impact.
- Bug Fix: Non-epic jungle monsters can no longer improperly gain aggro onto and attack him.
- Stats
- Base armor increased to 36 from 34.
- Cooldown reduced to 8 seconds from 9.
- Shield duration reduced to 4 seconds from 5.
- New Effect: Shield now scales with 80% bonus AD.
- Shield visual effect restored.
- Improved hit sound effect.
- Bug Fix: Now properly plays all sound effects.
-
- Lightning visual effects added to .
-
- Sparkle and spike visual effects added to .
- Adjusted cape animation to reduced stiffness.
- Updated passive empowered attack animation.
- Bug Fix: No longer returns to his idle animation between attacks.
-
- Ember explosion visual effects added to .
- Adjusted visual effects for and on-hit.
- Bug Fix: Now properly plays reactive shield visual effect.
- Bug Fix: Now properly plays rank up animation.
- Bug Fix: Now properly plays unique basic attack animations.
- Bug Fix: stacks now properly play at their intended speed.
-
- Spike visual effects added to .
-
- Spike visual effects added to .
- Knock up duration reduced to 0.65 seconds from 1.
- Stun duration reduced to 1 second from varying between 1 to 1.25.
- Minimum stun duration reduced to 0.3 / 0.35 / 0.4 / 0.45 / 0.5 seconds from 0.35 / 0.45 / 0.55 / 0.65 / 0.75.
- Resistance reduction increased to 85% bonus resistances from 65%.
- Bug Fix: Will no longer patrol between Kalista and her last target location instead of the selected cast location when cast during .
- Removed: No longer refunds its cooldown if it loses its target during the cast time.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 105 / 130 / 155 / 180.
- Base damage reduced to 70 / 90 / 110 from 80 / 100 / 120.
- Base damage per stack reduced to 35 / 45 / 55 from 40 / 50 / 60.
- Maximum base damage reduced to 210 / 270 / 330 from 240 / 300 / 360.
- Bonus movement speed increased to 10% from 8%.
- Passive AP ratio increased to 25% AP from 20% AP.
- Shadow Assassin bonus damage increased to 15% − 45% (based on level) from 13% − 40% (based on level).
- Bonus AD ratio increased to 80% bonus AD from 65%.
- Total bonus AD ratio increased to 160% bonus AD from 130%.
- Bonus AD ratio increased to 80% bonus AD from 65%.
- Bug Fix: The exploded corpse that Kog'Maw turns into after the effect ends no longer displays -5 base movement speed.
- This change was applied on patch V13.1b already.
- Bug Fix: The exploded corpse that Kog'Maw turns into after the effect ends no longer displays -5 base movement speed.
- Stats
- Base mana regeneration increased to 8 from 6.
- Mana regneration growth increased to 1 from 0.8.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown reduced to 50 / 40 / 30 seconds from 60 / 45 / 30.
- Bonus AD ratio increased to 110% bonus AD from 100%.
- Bonus AD ratio increased to 110% bonus AD from 100%.
- Base damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.
- AD ratio increased to 100% total AD from 100% bonus AD.
- Slow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.
- Bug Fix: The shape of the area of effect no longer changes if the caster is moved during the channel.
- Missile stream anchor points are no longer static and move corresponding to Miss Fortune's location and facing direction.
- Missile waves will now always shoot in the direction Miss Fortune is facing towards if her facing direction changes during the channel, and with the proper angles between each stream.
- Bug Fix: The shape of the area of effect no longer changes if the caster is moved during the channel.
- Bug Fix: Tooltip no longer displays doubled values for the damage taken to Potential Shield conversion.
- Base damage increased to 14 − 116 (based on level) from 8 − 110 (based on level).
- Mana cost reduced to 60 from 80.
- Base shield increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 55 / 85 / 115 / 145 / 175.
- AP ratio increased to 50% AP from 30% AP.
- Bug Fix: Disguise is no longer instantly broken after being activated on an allied whose current stance was .
- Bug Fix: Guiding Light is no longer unable to trigger if the item was bought while in Cougar form.
- Bug Fix: Visual effects now properly follow the movement of the unit that the is attached to and thereby properly indicate the spell's behaviour.
- Bug Fix: Forge UI now displays full item tooltips, no items in the UI have broken strings anymore where summary tooltips existed previously.
- Bug Fix: Bonus health from Guiding Light is now properly converted to attack damage during the entire effect rather than only in the first 0.5 seconds of the duration.
- Base damage increased to 105 / 145 / 185 / 225 / 265 from 105 / 135 / 165 / 195 / 225.
- Base heal increased to 40 − 210 (based on level) from 30 − 115 (based on level).
- Mana cost reduced to 45 from 60.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 70 / 125 / 180 / 235 / 290.
- AP ratio increased to 80% AP from 70% AP.
- Bug Fix: Primary resource bar indicating Rengar's Ferocity stacks no longer desyncs from the actual value when healed for taking down large monsters by jungle companions.
- Bug Fix: Now also loses current mana equal to the reduction in maximum mana when losing ability power.
- This means that using the rune, Ryze can no longer restore mana by leaving and entering the river repeatedly.
- Bug Fix: Now also loses current mana equal to the reduction in maximum mana when losing ability power.
- Bug Fix: Missile is now fired from Senna's location at the end of the cast time again as intended.
- Bug Fix: Impact VFX no longer causes graphical issues with the VFX of other certain abilities such as .
- Bug Fix: Clone incoming damage modifier is no longer modified to +200% (triple the normal damage) for turret damage. Turrets now deal the normal 50% increased (150% total) damage to the clone.
- Grievous Wounds strength increased to 40% from 25%.
- Bug Fix: Location and allegiance of spires is not visible to other players on the minimap once again.
- Bug Fix: No longer resets its cooldown when upgrading from sometimes.
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 100 / 140 / 180 / 220 / 260.
- AP ratio increased to 80% AP from 50% AP.
- Shield strength per soul reduced to 1.5 from 2.
- General
- New Effect: Dance animation speed now scales with movement speed.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Grievous Wounds strength increased to 40% from 25%.
- Bug Fix: Effect is now fully nullified if the main missile collides with projectile-interception effects, rather than triggering at the location of impact.
- Bug Fix: No longer causes jungle monsters to not respond to taking damage from the caster if they aggroed the camp and used on an allied champion.
- AP ratio reduced to 3% per 100 AP from 4% per 100 AP.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- AP ratio reduced to 80% AP from 90% AP.
- Bug Fix: Now properly triggers after being consumed at the same time that the target's spell shield was consumed.
Items[]
- Jungle Pets ( )
- Gold per treat reduced to 20 from 30.
- Bonus experience for large monster kills increased to 80 from 75.
- Bug Fix: Damage reduction gained after the second evolution of or now only affects epic monsters, rather than both epic and large.
- Bug Fix: Clones no longer count for the epic monster damage reduction.
- Bug Fix: Jungle pet dash attack damage now properly scale with the user's bonus resistances.
- Bug Fix: Jungle pets now properly aggro from attacks against monsters by champion pets.
- Removed: Jungle pets can no longer deal lethal damage to epic monsters.
- Now limited to 1 Lifeline item.
- Bug Fix: Colossal Consumption's readied effect no longer grants increased health on-hit if the attack was parried by , as it does not consume the buff on the target.
- Bug Fix: Now properly reduces damage dealt to shields.
- Bug Fix: Now is properly tagged as a critical strike chance item in the shop.
- Total cost increased to 3200 from 3000.
- Unique Passive - Guiding Light:
- Cooldown increased to 90 seconds from 60.
- New Effect: Upon casting your ultimate you Transcend for 9 seconds, increasing your maximum health by 15%. While Transcended, you and allies within 1200 units heal for 3% of your maximum health upon you Transcending and every 3 seconds thereafter.
- Old Effect: Upon casting your ultimate you Transcend for 9 seconds, increasing your maximum health by 10%. While Transcended, you and allies within 1200 units gain 20 basic ability haste and heal for 2% of your maximum health upon you Transcending and every 3 seconds thereafter. Ally healing is increased by up to 100% based on their missing health.
- Recharge timer reduced to 210 − 120 (based on average champion level) seconds from 240 − 120 (based on average champion level).
- Blackout cooldown increased to 50 seconds from 40.
- Blackout bonus damage for ranged champions reduced to 1 from 2.
- Removed: Blackout no longer instantly kills traps.
Runes[]
- Bug Fix: Now properly activates from using .
- Base shield increased to 20 − 300 (based on level) from 10 at all levels.
- Removed: Shield no longer scales with 9% maximum health.
Monsters[]
- Bug Fix: Can no longer declare attacks while affected by crowd control that disables attacking right after being aggroed.
- Bug Fix: No longer turns around while in combat.
Turrets[]
- Outer turret base attack damage increased to 182 − 350 (based on minutes) from 162 − 344 (based on minutes).
- Bug Fix: Enemy turret plates once again display on the mini-map at all times, rather than only until the first plate of an enemy's turret was destroyed.
Hotfixes[]
February 8th Hotfix[]
- Bug Fix: Burst damage now properly draws the aggro of nearby enemy minions.
- Bug Fix: Now properly casts automatically after being cancelled from ending or being cast during the flight.
- Bug Fix: Damage against secondary targets is now properly reduced by half of the damage taken by the primary target.
- AP ratio increased to 60% AP from 40% AP.
February 10th Hotfix[]
- Stats
- Armor growth reduced to 4.7 from 5.2.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 at all ranks.
- Shield AP ratio reduced to 40% AP from 55% AP.
- Stats
- Health growth reduced to 100 from 105.
- Burst AP ratio reduced to 40% AP from 50% AP.
- AP ratio per tick reduced to 6.25% AP from 10% AP.
- Maximum AP ratio reduced to 125% AP from 200% AP.
- Stardust stack per epic monster reduced to 5 from 10.
- Stardust stack per large monster reduced to 3 from 5.
- AP ratio per tick reduced to 6.25% AP from 10% AP.
- Slow reduced to 50% from 75%.