- For the Teamfight Tactics patch, see V13.24 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Champions and Skins have received a new splash art:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.24[]
Client[]
- ARAM Clash
- It's time for the last Clash tournament of the year, and what better way to celebrate than by fighting it out on the Howling Abyss.
- Registration Begins: December 4, 2023 (11:00 AM Local Time)
- Tournament Days: December 9 and 10, 2023 (~4-7 PM Local, varies by region)
- Mythic Shop Rotation
- In:
- Mythic Chroma for
- Mythic Chroma for
- Reclaimed Chroma for + Icon
- Oops, Did I Do That? emote for
- Crystalis Motus Ward Skin
- Winterblessed 2022 Mythic Essence Icon
- Lunar Revel 2023 Mythic Essence Icon
- Fairie Court 2023 Mythic Essence Icon
- Inkshadow 2023 Mythic Essence Icon
- Soul Fighter 2023 Mythic Essence Icon
- Worlds 2023 Mythic Essence Icon
- Faerie Court 2023 Grab Bag
- Out:
- Reclaimed Chroma for + Icon
- Chosen One emote for
- Mythic Chroma for + Icon
- Mythic Chroma for + Icon
- Ranked
- Season 2023 Split 2 ends at 23:59:59 January 9, 2024 according to regional local time.
- Season 2024 Split 1 starts at 12:00:00 January 10, 2024 according to regional local time everywhere except for LA1 and NA1: LA1 starts at 9am, Jan 10 CST; NA1 starts at 7am, Jan 10 PST.
- The season transition experience will be similar to what we had in the past: Ranked queues will be disabled for a couple of hours, and will be brought back as soon as 14.1 is up, and a couple of hours after that, Split 1 will be officially launched! The ranked games played during the downtime won't count towards your new season progression. Shard transfers will be disabled before season end, and re-enabled after all end of season rewards are granted.
- Ranked Season 2023 ends:
- OC1 (Australia/Sydney): January 9, 23:59:59 AEDT (January 9, 04:59:59 PST)
- JP1 (Asia/Tokyo): January 9, 23:59:59 JST (January 9, 06:59:59 PST)
- KR1 (Asia/Seoul): January 9, 23:59:59 KST (January 9, 06:59:59 PST)
- RU (Europe/Moscow): January 9, 23:59:59 MSK (January 9, 12:59:59 PST)
- EUN1 (Europe/Warsaw): January 9, 23:59:59 CET (January 9, 14:59:59 PST)
- TR1 (Europe/Istanbul): January 9, 23:59:59 GMT+3 (January 9, 12:59:59 PST)
- EUW1 (Europe/London): January 9, 23:59:59 GMT (January 9, 15:59:59 PST)
- BR1 (America/São Paulo): January 9, 23:59:59 GMT-3 (January 9, 18:59:59 PST)
- LA2 (America/Buenos Aires): January 9, 23:59:59 GMT-3 (January 9, 18:59:59 PST)
- LA1 (America/Mexico City): January 9, 23:59:59 CST (January 9, 21:59:59 PST)
- NA1 (America/Los Angeles): January 9, 23:59:59 PST
- VN (Asia/Ho Chi Minh City): January 9, 23:59:59 GMT+7 (January 9, 08:59:59 PST)
- TH (Asia/Bangkok): January 9, 23:59:59 GMT+7 (January 9, 08:59:59 PST)
- PH (Asia/Manila): January 9, 23:59:59 PHT (January 9, 07:59:59 PST)
- TW (Asia/Taipei): January 9, 23:59:59 CST (January 9, 07:59:59 PST)
- SG (Asia/Singapore): January 9, 23:59:59 GMT+8 (January 9, 07:59:59 PST)
- The Return of Blue Essence Emporium
- "Blue Essence Emporium is back! You’ll be able to spend your Blue Essence on chromas released prior to July 2023, accessories, and more starting on December 13, 21:00 UTC. We’ve also brought back the highly requested mystery wards and icons so definitely take advantage of that while you can. The Emporium will remain open until December 27, 21:00 UTC, so make sure to drop by and drop that Blue Essence! Due to technical issues we’ve disabled the ability to gift mystery wards and icons, however this feature will return in a future Blue Essence Emporium."
Game[]
- Settings
- New: The player can manually and globally override the targeting behavior of all their abilities that by default force the caster to walk into range of a target unit or location when it is further than the spell's maximum range. When enabled, all of these spells may cast at maximum range instead, when targeted outside of maximum range.
- The toggle can be found under Game -> Gameplay -> "Clamp cast target location within max range".
Champions[]
-
- Bug Fix: Fire VFX in her idle animation no longer disappears momentarily.
- Base damage increased to 50 / 67 / 84 / 101 / 118 from 50 / 65 / 80 / 95 / 110.
- Stats
- Base mana regeneration increased to 7 from 6.
- Minimum knock up duration increased to 0.6 seconds from 0.3.
- Stats
- Attack speed ratio increased to 0.669 from 0.644.
- Base armor reduced to 30 from 32.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- Bonus attack speed reduced to 55 / 70 / 85 / 100 / 115% from 60 / 75 / 90 / 105 / 120%.
- Damage reduction reduced to 35% from 40%.
- Damage type changed to magic from physical.
- AP ratio increased to 120% AP from 110% AP.
- Bonus AD ratio reduced to 50% bonus AD from 75%.
- Bug Fix: No longer causes himself to be executed if the missiles return to him while the number of his stacks were higher than his current health at the start of the cast.
- Bug Fix: Hit SFX now plays correctly while in .
- Bug Fix: SFX now properly plays even if the target is in close proximity.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Cooldown reduced to 12 / 10 / 8 / 6 (based on level) seconds from 12 at all levels.
- - New champion
- Innate: Hwei's damaging abilities mark enemies hit for 4 seconds. Damaging them with a different ability consumes the mark to create an explosion beneath them, dealing 35 − 180 (based on level) (+ 30% AP) bonus magic damage to enemies in the area after 0.85 seconds.
- Effect Radius: 285.
- Innate
- Active: Hwei enters a disastrous mood, gaining access to its abilities as well as . He will exit the mood upon casting any of them.
- Mana Cost: 100 / 105 / 110 / 115 / 120.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Cast Time: None.
- Q
- Active - QQ: Hwei slings a fireball in the target direction that explodes upon colliding with the first enemy or reaching maximum range, dealing 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health) magic damage to all nearby enemies. The damage based on the target's health ratio is capped at 250 against monsters.
- Cast Time: 0.25 seconds, Range: 800, Speed: 2000.
- QQ
- Active - QW: Hwei calls upon a lightning bolt to strike at the target location after 1 second, dealing 80 / 100 / 120 / 140 / 160 (+ 25% AP) magic damage to enemies within the area.
- Against enemies that are immobilized or isolated from their allies, Severing Bolt deals 200 / 237.5 / 275 / 312.5 / 350% increased damage based on the target's missing health. This bonus damage is capped at 300 against monsters.
- Severing Bolt deals 50% damage to minions and non-epic monsters.
- Cast Time: 0.5 seconds, Target Range: 1900.
- QW
- Active - QE: Hwei marks a blazing path in the target direction. After 0.7 seconds, the path erupts into volcanic explosions every 0.175 seconds from the point of cast. Each explosion creates a shockwave that deals 20 / 40 / 60 / 80 / 100 (+ 30% AP) magic damage to nearby enemies.
- Each explosion also leaves a lava fissure in its wake. A fissure lasts for 2.5 seconds, dealing 5 / 10 / 15 / 20 / 25 (+ 6.25% AP) magic damage every 0.25 seconds to enemies within the area and slowing them by 30%.
- Molten Fissure's damage is reduced to 60% against minions and increased to 135% against monsters.
- Cast Time: 0.35 seconds.
- QE
- Active: Hwei enters a serene mood, gaining access to its abilities as well as . He will exit the mood upon casting any of them.
- Mana Cost: 90 / 95 / 100 / 105 / 110.
- Cooldown: 18 / 17.5 / 17 / 16.5 / 16 seconds.
- Cast Time: None.
- W
- Active - WQ: Hwei forms a current of water in the target direction, creating a path for 4 / 4.5 / 5 / 5.5 / 6 seconds that grants him and allied champions 20 / 22.5 / 25 / 27.5 / 30% (+ 2% per 100 AP) bonus movement speed for 0.5 seconds, refreshing every 0.125 seconds while they remain in the area.
- Cast Time: 0.25 seconds.
- WQ
- Active - WW: Hwei summons a pool of water at the target location, creating a protective zone for 3 seconds that grants him and allied champions a shield for 45 / 55 / 65 / 75 / 85 (+ 30% AP) for 0.5 seconds while within the area. The shield refreshes and increases in strength by 3.75 / 4.58 / 5.42 / 6.25 / 7.08 (+ 2.5% AP) every 0.264 seconds over the duration while they remain in the area, up to a total maximum shield of 90 / 110 / 130 / 150 / 170 (+ 60% AP).
- Pool of Reflection's shield strength is reduced to 50% for allies.
- Cast Time: 0.3 seconds.
- WW
- Active - WE: Hwei surrounds himself in swirling flares that empower his next 3 basic attacks or ability hits within 9 seconds to each deal 25 / 35 / 45 / 55 / 65 (+ 20% AP) bonus magic damage and restore 45 / 50 / 55 / 60 / 65 mana.
- Stirring Lights' bonus damage is reduced to 50% against minions or monsters if applied by his area of effect abilities.
- Cast Time: None.
- WE
- Active: Hwei enters a tumultuous mood, gaining access to its abilities as well as . He will exit the mood upon casting any of them.
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
- Cast Time: None.
- E
- - EQ
- Active - EW: Hwei tosses an eyeball to the target location. Upon arrival, it expands into a dark gaze for 1.35 to 3 seconds based on cast distance, granting sight in a larger area. After 0.7 seconds of being placed, the eye locks onto the nearest visible enemy champion, launching itself at the target after 0.35 seconds and colliding with the first enemy hit to deal 60 / 90 / 120 / 150 / 180 (+ 55% AP) magic damage, reveal them for 2.5 seconds, and root them for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.
- Cast Time: 0.25 seconds, Effect Radius: 350.
- EW
- Active - EE: Hwei conjures a jaw at the target location that snaps after 0.627 seconds, dealing 60 / 90 / 120 / 150 / 180 (+ 55% AP) magic damage to enemies in the area and slowing them by 40 / 47.5 / 55 / 62.5 / 70%, decaying over 1.25 seconds. Enemies that are not standing at the center when the jaw snaps are pulled there.
- Cast Time: 0.35 seconds.
- EE
- Active - QR, WR, ER: Hwei exits his current mood without incurring its ability cost or cooldown.
- Wash Brush can only be cast if Hwei has entered a mood.
- Cast Time: None.
- QR, WR, ER
- Active: Hwei launches a globule of pure despair in the target direction that collides with the first enemy champion hit, afflicting them with an aura that grows over 3 seconds, reveals the target, and grants sight within its radius. Enemies within are both dealt 2.5 / 5 / 7.5 (+ 1.25% AP) magic damage and applied a stack of Despair every 0.25 seconds.
- Despair: For each stack, the target is slowed by 10% for 0.25 seconds, stacking up to 12 times.
- At the end of the duration or when the target dies, the aura explodes to deal 200 / 300 / 400 (+ 80% AP) magic damage to enemies within and remove all Despair stacks from affected enemies.
- Spiraling Despair can only be cast if Hwei has not entered a mood.
- Mana Cost: 100.
- Cooldown: 140 / 110 / 80 seconds.
- Cast Time: 0.25 seconds, Range: 1340, Effect Radius: 500, Width: 160, Speed: 1400.
- R
- Stats
- Base health reduced to 630 from 655.
- Slow reduced to 45 / 50 / 55 / 60 / 65% from 50 / 55 / 60 / 65 / 70%.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 65 / 70 / 75 / 80.
- Armor ratio increased to 50% bonus armor from 30%.
- Magic resistance ratio increased to 50% bonus magic resistance from 30%.
- Base bonus resistances increased 20 / 27.5 / 35 / 42.5 / 50 from 20 / 25 / 30 / 35 / 40.
- Base damage increased to 150 / 225 / 300 from 100 / 175 / 250.
- Cooldown reduced to 19 / 17.75 / 16.5 / 15.25 / 14 seconds from 22 / 20 / 18 / 16 / 14.
- AP ratio increased to 70% AP from 60% AP.
- New Effect: Now reveals the target for the duration of the cast.
- Bug Fix: Pool VFX is now visible over terrain.
- Bug Fix: No longer is allowed to inherit the attributes of more than one unit at a time, which sometimes led her to have 2.5 attack speed.
- Stats
- Base mana increased to 375 from 320.
- Mana growth increased to 60 from 50.
-
- Bug Fix: Now properly plays the transition animation for exiting her Homeguard run animation.
-
- Bug Fix: VFX is no longer cut off from elevation change when cast from lower ground.
- , , ,
- Bug Fix: Clone model from no longer has corrupted textures if the enemy was using the following skins: , , , and .
- General
- New splash artwork for .
- New Effect: Dash cast now resets his basic attack timer as well.
- Bug Fix: Rift missile and the entire visual effects now spawn even if he dies in the first 0.25 seconds after casting. Consequently, the rift collapse damage is now accompanied by its proper visuals in this case.
- New Effect: Missile now spawns near the target location instead of at his location.
- Bug Fix: Spell no longer fizzles out it if he moved further than 1100 units away from the target location before the end of the cast time (e.g. using ).
- Bug Fix: Can now properly cast to switch weapons while possessing .
- Bug Fix: Empowered feather missiles no longer disappear in their flight to the target if they moved too far away.
- Stats
- Attack damage growth increased to 2 from 1.3.
- Base damage increased to 30 / 70 / 110 / 150 / 190 from 20 / 60 / 100 / 140 / 180.
Items[]
- Bug Fix: Seething Strike now properly grants stacks.
- Bug Fix: now correctly shows the number of stacks gained in the HUD.
Howling Abyss[]
- Map-specific balacing
- Outgoing damage modifier changed to 0% from -10%.
- Shielding modifier changed to 0% from +20%.
Arena[]
- Gameplay
- Gates
- Hex-gates have been added to each of the 4 battle arenas, which function the same as those on the map on Summoner's Rift. Champions on either team can interact with these gates to dash to the other side of them. Gates have a 7-second cooldown after being activated.
- Downed State/Reviving
- When a champion on either team takes fatal damage for the first time each round, they enter a downed state where they are essentially dead. After 11-8 seconds (based on round number) of being downed, their ally can stand near where they entered the state for 3 seconds to afterwards revive them, healing them for 150 − 1425 (based on level) and causing them to become untargetable, invulnerable, and unable to attack or cast spells for 0.75 seconds. They will also gain 30% damage reduction, 75% bonus movement speed, and 50% Tenacity for 3 seconds, decaying after 0.75 seconds over the remaining duration.
- The amount of time required for the revive to occur is cumulative; leaving the downed area will not reset the timer.
- The ally must not be under a resurrection effect in order to perform the revive.
- Revive duration is reduced based on the ally's heal and shield power as well as their missing health.
- When a champion on either team takes fatal damage for the first time each round, they enter a downed state where they are essentially dead. After 11-8 seconds (based on round number) of being downed, their ally can stand near where they entered the state for 3 seconds to afterwards revive them, healing them for 150 − 1425 (based on level) and causing them to become untargetable, invulnerable, and unable to attack or cast spells for 0.75 seconds. They will also gain 30% damage reduction, 75% bonus movement speed, and 50% Tenacity for 3 seconds, decaying after 0.75 seconds over the remaining duration.
- Cameos
- The cameos for the following champions have been removed: , , , , , , and .
- The following cameos have been added:
- Great Mage Rebellion:
- At the start of the combat round, breaks the chains to replace each champion's non- summoner spell with a random ultimate ability. Once the hijacked ability is cast, the spell in the slot is reverted back to the original one.
- Midnight Express:
- roams around the battlefield to provide assistance. He periodically casts his to the champion furthest from him which also grants the nearest champion with the lowest health a continuous shield. Any champion on either team can interact with the lantern on the ground to dash to Thresh's location.
- If one of a team's champions is caught and downed in the Ring of Fire, Thresh will move to that player's location and throw his lantern towards their ally. Additionally, if one team outnumbers the other in alive members, he will always throw his lantern to the disadvantaged team.
- roams around the battlefield to provide assistance. He periodically casts his to the champion furthest from him which also grants the nearest champion with the lowest health a continuous shield. Any champion on either team can interact with the lantern on the ground to dash to Thresh's location.
- Great Mage Rebellion:
- Items
- Cost: 3000.
- Stats: 40 attack damage, 12 lethality, 15% omnivamp.
- Unique Passive - Char: Basic attacks on-hit and ability hits against enemies heal you for 2% of target's current health and apply a burn that deals 2% of target's missing health (+ 12% bonus AD) (+ 10% AP) physical damage every second over 4 seconds.
- New exclusive item
- - New exclusive item
- Cost: 3000.
- Stats: 15 ability haste, 40 ability power, 200 health, 15% heal and shield power.
- Unique Passive - Effervescence: Gain 1.2% bonus attack speed per 1% heal and shield power.
- Unique Passive - Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 − 45 (based on level) (+ 10% bonus AD) (+ 7% AP).
- New exclusive item
- Obtained from the Quest: Wooglet's Witchcap augment.
- Stats: 300 ability power, 20 ability haste, 50 armor.
- Unique Active - Stasis: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.
- Re-added
- Obtained from the Quest: Wooglet's Witchcap augment.
- Cost: 3000.
- Stats: 25 ability haste, 60 ability power, 15% heal and shield power.
- Unique Active - Promise: Make a Promise to the target allied champion, forming a tether between you and them. Champions can only be promised to by one Wordless Promise at a time.
- Unique Passive - Promise: While your Promised ally is tethered to you, gain ability power equal to 20% of Promised ally's AP, and grant your Promised ally ability haste equal to 20% of your ability haste.
- New exclusive item
- Augments
- No more than two champions can now possess the same augment.
- The following augments have been added:
- ADAPt, All For You, Angel of Retribution, Big Brain, Blood Brother, Bread And Butter, Bread And Cheese, Bread And Jam, Center of the Universe, Chain Lightning, Clothesline, Critical Healing, Dark Blessing, Deathtouch, Dematerialize, Desecrator, Don't Chase, Doomsayer, Draw Your Sword, EscAPADe, Fey Magic, Flashbang, Flashy, Fully Automated, Giant Slayer, Goredrink, Heavy Hitter, Hold Very Still, Holy Fire, Homeguard, Impassable, It's Killing Time, Laser Eyes, Magic Missile, Marksmage, Minionmancer, Mirror Image, Nesting Doll, Oathsworn, Orbital Laser, Parasitic Relationship, Plaguebearer, Quest: Steel Your Heart, Quest: Urf's Champion, Quest: Wooglet's Witchcap, Raid Boss, Restart, Scopier Weapons, Scopiest Weapons, Self Destruct, Serve Beyond Death, Skilled Sniper, Slap Around, Snowball Fight!, Spellwake, Spin To Win, Stackosaurus Rex, Summoner's Roulette, Twice Thrice, Ultimate Unstoppable.
- The following augments have been removed:
- Buckle Up, Evocation, Midnight Express, Windspeaker's Blessing, Zhonya's Epiphany.
- Mode Queue
- Maximum party size increased to 4 players from 2.
- When queuing with 3 players the party will be given the option to select who will be matched with a random player.
- Rating Restrictions
- Players with an 8,100 rating or higher can now queue with only 1 other player, and players must be within 1,000 rating of one another to queue together.
- Previously, players with a Gladiator rating could only queue with other Gladiator rated players.
- Players with an 8,100 rating or higher can now queue with only 1 other player, and players must be within 1,000 rating of one another to queue together.
- Private Matchmaking
- A full party of 8 players can queue together for an unrated game. There are no rating restrictions in private matches.
- Maximum party size increased to 4 players from 2.
- Rating System
- Arena ratings from the initial launch have been reset, and all players will begin in Wood tier with a 500 rating.
- Gold tier rating increased to 3300 from 3200.
- Gladiator tier rating increased to 4000 from 3800.
- Challenges
- New Challenges for the Arena mode in particular have been added:
- Cream of the Crop: Deal the most damage to champions in the game.
- Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds.
- Double Down: Get double kills.
- The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying.
- Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby.
- I've Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield.
- New Challenges for the Arena mode in particular have been added:
- Arena-specific balancing
- Arena Stat Adjustments (buff)
- Removed: No longer grants an increasing amount of tenacity and slow resist the longer a champion is immobilized.
- New Effect: If a champion has been immobilized or unable to act by crowd control for 5 of the last 7 seconds, they are cleansed and gain crowd control immunity for 3 seconds.
- Bonus base health changed to ( 50 − 900 / 150 − 1150) (based on level) from ( 200 − 700 / 300 − 800) (based on level).
- Bonus resistances increased to ( 8 − 36 / 2 − 16) (based on level) from ( 4 − 8 / 2 − 4) (based on level).
- Removed: No longer grants 20% bonus attack speed to ranged champions.
- Recharge changed to 22 / 19 / 16 / 13 / 10 seconds from 26 / 22 / 18 / 14 / 10.
- Healing changed to 20 / 23 / 26 / 29 / 32% of damage dealt from 18 / 19.5 / 21 / 22.5 / 24%.
- Healing during changed to 24 / 29 / 34 / 39 / 44% of damage dealt from 20 / 24 / 28 / 32 / 36%.
- Increased healing changed to 30 / 45 / 60% from 25 / 35 / 45%.
- Bonus attack damage changed to 30 / 42.5 / 55% AD from 20 / 32.5 / 45% AD.
- Stats
- Health growth changed to 121 from 111.
- Base damage changed to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 125 / 150.
- AD ratio changed to 75% AD from 65% AD.
- AP ratio changed to 70% AP from 60% AP.
- Ability haste changed to 0 from +30.
- Cooldown changed to 15 seconds from 20.
- Stats
- Stats
- Health growth changed to 115 from 105.
- Attack damage growth changed to 3.7 from 3.
- Bonus AD ratio changed to 22.5% bonus AD from 17.5%.
- Stats
- Ability haste changed to 0 from -30.
- Cooldown changed to 26 / 23.5 / 21 / 18.5 / 16 seconds from 14 / 13 / 12 / 11 / 10.
- Ability haste changed to 0 from -30.
- Cooldown changed to 180 / 150 / 120 seconds from 120 / 100 / 80.
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Incoming damage modifier changed to 0 from +5%.
- Stats
- Health growth changed to 92 from 102.
- Stun duration changed to 1 / 1.25 / 1.5 (based on level) seconds from 1.25 / 1.5 / 1.75 (based on level).
- Base damage changed to 60 / 95 / 130 / 165 / 200 from 70 / 105 / 140 / 175 / 210.
- AP ratio changed to 65% AP from 75% AP.
- Base damage changed to 60 / 100 / 140 / 180 / 220 from 70 / 115 / 160 / 205 / 250.
- AP ratio changed to 75% AP from 85% AP.
- Modifiers
- Base damage changed to 25 / 45 / 65 / 85 / 105 from 20 / 35 / 50 / 65 / 80.
- AD ratio changed to 120% AD from 100% AD.
- Stun duration changed to 1.5 − 4.5 (based on distance traveled) seconds from 1 − 3.5 (based on distance traveled).
- AP ratio changed to 200% AP from 120% AP.
- On-hit and on-attack effectiveness changed to 100%.
- Chimes per upgrade changed to 4.
- AP ratio changed to 50% AP from 30% AP.
- Stats
- Health growth changed to 139 from 109.
- Ability haste changed to 0 from +40.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 20 / 19 / 18 / 17 / 16.
- Stats
- Stats
- Health growth changed to 132 from 112.
- Attack speed growth changed to 4.5% from 3.5%.
- Self base bonus resistances changed to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
- Self armor ratio changed to 45% bonus armor from 36%.
- Self magic resistance ratio changed to 45% bonus magic resistance from 36%.
- Ally base bonus resistances changed to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
- Ally armor ratio changed to 16% bonus armor from 12%.
- Ally magic resistance ratio changed to 16% bonus magic resistance from 12%.
- Stats
- Stats
- Health growth changed to 90 from 100.
- Armor growth changed to 3.2 from 4.2.
- Base damage changed to 50 / 85 / 120 / 155 / 190 from 60 / 100 / 140 / 180 / 220.
- Armor reduction changed to 10 / 12.5 / 15 / 17.5 / 20% from 10 / 14 / 18 / 22 / 26%.
- Bonus attack speed changed to 60 / 70 / 80 / 90 / 100% from 60 / 75 / 90 / 105 / 120%.
- Healing changed to 36 / 39 / 42 / 45 / 48% of damage dealt from 36 / 42 / 48 / 54 / 60%.
- Base damage changed to 150 / 275 / 400 from 150 / 300 / 450.
- Bonus AD ratio changed to 90% bonus AD from 75%.
- Resistances AD ratio changed to 10% AD from 20% AD.
- Stats
- Stats
- Health growth changed to 94 from 104.
- Ability haste changed to 0 from -30.
- Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds from 24 / 22 / 20 / 18 / 16.
- Base damage changed to 100 / 175 / 250 from 150 / 250 / 350.
- AP ratio changed to 40% AP from 50% AP.
- Stats
- Ability haste changed to 0 from +25.
- Cooldown changed to 5 seconds from 6.
- Ability haste changed to 0 from +30.
- Cooldown changed to 60 / 50 / 40 seconds from 80 / 70 / 60.
- Stats
- Base health changed to 100 from 105.
- Cooldown changed to 23 / 22 / 21 / 20 / 19 seconds from 20 / 19 / 18 / 17 / 16.
- AP ratio per second changed to 60% AP from 40% AP.
- Bonus AD ratio per second changed to 100% bonus AD from 200%.
- AP ratio per second changed to 16% AP from 24% AP.
- Ability haste changed to 0 from -30.
- Base damage changed to 70 / 105 / 140 from 80 / 115 / 150.
- AD ratio changed to 10 / 35 / 60% AD from 15 / 45 / 75% AD.
- AP ratio changed to 20% AP from 12% AP.
- Stats
- Stacks per round changed to 50 from 100.
- Stacks per catch changed to 5 from 10.
- Bonus AD ratio changed to 70 / 80 / 90 / 100 / 110% bonus AD from 75 / 85 / 95 / 105 / 115%.
- Health growth changed to 128 from 98.
- Dart base damage changed to 35 / 45 / 55 / 65 / 75 from 25 / 30 / 35 / 40 / 45.
- Dart AP ratio changed to 35% AP from 30% AP.
- Spikes base damage changed to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
- Spikes AP ratio changed to 40% AP from 30% AP.
- Ability haste changed to 0 from +20.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 15 / 14 / 13 / 12 / 11.
- Cooldown changed to 90 / 75 / 60 seconds from 120 / 100 / 80.
- Bonus attack speed per stack changed to 15% from 10%.
- AD ratio changed to 140% AD from 135% AD.
- AP ratio changed to 20% AP from 17% AP.
- Base damage changed to 110 / 170 / 230 / 290 / 350 from 80 / 135 / 190 / 245 / 300.
- Ability haste changed to 0 from +15.
- Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds from 26 / 23 / 20 / 17 / 14.
- AP ratio changed to 90% AP from 80% AP.
- AP ratio changed to 110% AP from 95% AP.
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Stats
- Health growth changed to 89 from 99.
- Attack damage growth changed to 2.8 from 3.3.
- Base damage changed to 55 / 65 / 75 / 85 / 95 from 70 / 80 / 90 / 100 / 110.
- Bonus AD ratio changed to 70 / 75 / 80 / 85 / 90% bonus AD from 90 / 95 / 100 / 105 / 110%.
- Ability haste changed to 0 from -20.
- Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds from 24 / 22 / 20 / 18 / 16.
- Modifiers
- Stats
- Health growth changed to 136 from 126.
- Ability haste changed to 0 from +30.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 18 / 17 / 16 / 15 / 14.
- Shield health ratio changed to 15 / 17.5 / 20 / 22.5 / 25% maximum health from 10%.
- Base damage changed to 200 / 400 / 600 from 150 / 250 / 350.
- Stats
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Stats
- Health growth changed to 86 from 101.
- Shot AP ratio changed to 25% AP from 35% AP.
- Beam AP ratio changed to 45% AP from 55% AP.
- Ability haste changed to 0 from -30.
- Cooldown changed to 15 seconds from 11.
- Modifiers
- Modifiers
- Incoming damage modifier changed to 0 from +5%.
- Stats
- Health growth changed to 99 from 109.
- Attack damage growth changed to 4 from 5.
- Modifiers
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 / 13 / 12 / 11 / 10.
- Base shield changed to 80 / 115 / 150 / 185 / 220 from 85 / 125 / 165 / 205 / 245.
- Shield AP ratio changed to 45% AP from 50% AP.
- Base damage changed to 60 / 75 / 90 / 105 / 120 from 70 / 90 / 110 / 130 / 150.
- Damage AP ratio changed to 70% AP from 80% AP.
- Slow changed to 40 / 45 / 50 / 55 / 60% from 50 / 55 / 60 / 65 / 70%.
- Stats
- Health growth changed to 90 from 100.
- Attack damage growth changed to 4 from 4.25.
- Base damage changed to 30 / 55 / 80 / 105 / 130 from 50 / 85 / 120 / 155 / 190.
- Ability haste changed to 0 from -30.
- Cooldown changed to 20 / 18.5 / 17 / 15.5 / 14 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Passive base damage changed to 50 / 90 / 130 from 60 / 110 / 160.
- Active base damage changed to 100 / 175 / 250 from 150 / 250 / 350.
- Stats
- Critical strike bonus movement speed per 1% bonus attack speed changed to 0.8% from 0.4%.
- Base damage changed to 70 / 130 / 190 / 250 / 310 from 65 / 110 / 155 / 200 / 245.
- AD ratio changed to 80 / 90 / 100 / 110 / 120% AD from 60 / 70 / 80 / 90 / 100% AD.
- Base damage changed to 70 / 115 / 160 / 205 / 250 from 60 / 95 / 130 / 165 / 200.
- Root duration changed to 1.75 / 2.125 / 2.5 / 2.875 / 3.25 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
- Slow changed to 50% from 35%.
- Base damage changed to 144 / 294 / 444 from 100 / 250 / 400.
- AD ratio changed to 44% AD from 25% AD.
- Cooldown changed to 45 / 30 / 15 seconds from 120 / 105 / 90.
- Stats
- Health growth changed to 115 from 105.
- Attack damage growth changed to 3.75 from 3.15.
- Base damage changed to 10 / 70 / 130 / 190 / 250 from 10 / 60 / 110 / 160 / 210.
- AD ratio changed to 200% AD from 160% AD.
- Cooldown changed to 50 / 40 / 30 seconds from 70 / 55 / 40.
- Stats
- Stats
- Health growth changed to 95 from 102.
- Attack damage growth changed to 2.2 from 2.6.
- Bonus AD ratio per missile changed to 40% bonus AD from 50%.
- AP ratio per missile changed to 15% AP from 20% AP.
- Stats
- AD ratio changed to 135% AD from 105% AD.
:
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Wave bonus AD ratio changed to 7% bonus AD from 10%.
- Wave AP ratio changed to 17% AP from 25% AP.
- Slow changed to 15 / 20 / 25 / 30 / 35% from 26 / 32 / 38 / 44 / 50%.
- Bonus movement speed changed to 15 / 20 / 25 / 30 / 35% from 24 / 28 / 32 / 36 / 40%.
- Passive base damage changed to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
- Passive AD ratio changed to 7% bonus AD from 10%.
- Passive AP ratio changed to 14% AP from 20% AP.
- Ability haste changed to 0 from -100.
- Cooldown changed to 320 / 240 / 160 seconds from 160 / 120 / 80.
- Base damage changed to 150 / 225 / 300 from 50 / 100 / 150.
- Modifiers
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Incoming damage modifier changed to 0 from -5%.
- Orbs per round changed to 30 from 25.
- Shadow Assassin cooldown changed to 4 seconds from 8.
- Shadow Assassin bonus damage changed to 30% − 60% (based on level) from 15% − 45% (based on level).
- Darkin health ratio changed to 4% of target's maximum health from 5%.
- Darkin bonus AD ratio changed to 3% per 100 bonus AD from 3.5%.
- Shadow Assassin cooldown changed to 7 seconds from 10.
- Shadow Assassin bonus movement speed changed to 100% from 70%.
- Darkin bonus AD ratio changed to 7% per 100 bonus AD from 10%.
- Shadow Assassin bonus range changed to 400 from 200.
- Modifiers
- Bonus AD ratio changed to 55% bonus AD from 40%.
- Slow changed to 35% from 25%.
- Bonus AD ratio changed to 140% bonus AD from 110%.
- Cooldown refund changed to 60% from 45%.
- Base heal changed to 100 / 150 / 200 / 250 / 300 from 55 / 75 / 95 / 115 / 135.
- Heal AP ratio changed to 100% AP from 50% AP.
- Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds from 20 / 18 / 16 / 14 / 12.
- Recast window changed to 18 seconds from 12.
- Stealth duration changed to 3 seconds from 2.
- Number of recasts changed to 3 from 2.
- Stats
- Attack damage growth changed to 2.75 from 3.25.
- Attack speed growth changed to 3% from 3.5%.
- Health ratio changed to 2% of target's missing health from 5%.
- Stats
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Stats
- Attack damage growth changed to 2.3 from 3.1.
- Attack speed growth changed to 2.25% from 2.65%.
- Resistances reduction changed to 15 / 17.5 / 20 / 22.5 / 25% from 23 / 25 / 27 / 29 / 31%.
- AP ratio changed to 100% AP from 70% AP.
- Slow changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50%.
- AP ratio changed to 90% AP from 70% AP.
- AP ratio changed to 45% AP from 35% AP.
- Modifiers
- Stats
- Health growth changed to 130 from 115.
- Base damage changed to 40 / 80 / 120 / 160 / 200 from 30 / 60 / 90 / 120 / 150.
- Ability haste changed to 0 from -20.
- Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds from 10.5 / 10 / 9.5 / 9 / 8.5.
- Cooldown changed to 90 / 75 / 60 seconds from 120 / 100 / 80.
- Stats
- Stats
- Health growth changed to 121 from 111.
- Ability haste changed to 0 from +15.
- Cooldown changed to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Ability haste changed to 0 from +15.
- Stats
- Stats
- Base health changed to 725 from 645.
- Health growth changed to 120 from 105.
- Ability haste changed to 0 from +30.
- Cooldown changed to 8.5 / 7.5 / 6.5 / 5.5 / 4.5 seconds from 10 / 9 / 8 / 7 / 6.
- Base shield changed to 70 / 140 / 210 / 280 / 350 from 60 / 120 / 180 / 240 / 300.
- Stats
- Stats
- Health growth changed to 114 from 99.
- AP ratio changed to 45% AP from 35% AP.
- Base damage changed to 110 / 150 / 190 / 230 / 270 from 80 / 120 / 160 / 200 / 240.
- AP ratio changed to 65% AP from 60% AP.
- Cooldown changed to 10 / 9.5 / 9 / 8.5 / 8 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- Base shield changed to 60 / 90 / 120 / 150 / 180 from 40 / 55 / 70 / 85 / 100.
- AP ratio changed to 45% AP from 35% AP.
- Stats
- Cooldown reduction changed to 3 seconds from 4.
- Base damage changed to 40 / 70 / 100 / 130 / 160 from 70 / 120 / 170 / 220 / 270.
- AP ratio changed to 60% AP from 40% AP.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 13 / 12 / 11 / 10 / 9.
- Stats
- Attack damage growth changed to 1.7 from 2.2.
- Base damage changed to 20 / 45 / 70 / 95 / 120 from 30 / 60 / 90 / 120 / 150.
- AD ratio changed to 40% AD from 50% AD.
- Base damage changed to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50.
- Stats
- Stats
- Attack damage growth changed to 3.6 from 2.4.
- Health growth changed to 113 from 103.
- AP ratio changed to 55% AP from 35% AP.
- AP ratio per second changed to 90% AP from 60% AP.
- AP ratio per wave changed to 35% AP from 25% AP.
- Stats
- Stats
- Health growth changed to 140 from 120.
- Packmate bonus AD ratio changed to 6% bonus AD from 4.5%.
- Initial base damage changed to 45 / 57.5 / 70 / 82.5 / 95 from 35 / 45 / 55 / 65 / 75.
- Initial damage bonus AD ratio changed to 25% bonus AD from 20%.
- Minimum base bonus damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
- Minimum bonus damage AD ratio changed to 45% bonus AD from 40%.
- Bleed total base damage changed to 40 / 80 / 120 / 160 / 200 from 30 / 60 / 90 / 120 / 150.
- Bleed total bonus AD ratio changed to 100% bonus AD from 80%.
- Base heal changed to 60 / 82.5 / 105 / 127.5 / 150 from 45 / 60 / 75 / 90 / 105.
- Heal bonus AD ratio changed to 50% bonus AD from 40%.
- Base shield changed to 250 / 500 / 750 from 125 / 325 / 525.
- Stats
- AP ratio changed to 70% AP from 50% AP.
- Base damage changed to 75 / 120 / 165 / 210 / 255 from 60 / 100 / 140 / 180 / 220.
- Damage AP ratio changed to 65% AP from 55% AP.
- Base heal changed to 70 / 110 / 150 / 190 / 230 from 55 / 75 / 95 / 115 / 135.
- Heal AP ratio changed to 30% AP from 25% AP.
- Stats
- Health growth changed to 120 from 100.
- Cooldown per target changed to 5 seconds from 6.
- Base shield changed to 80 / 100 / 120 / 140 / 160 from 50 / 60 / 70 / 80 / 90.
- Shield health ratio changed to 9 / 10 / 11 / 12 / 13% maximum health from 8 / 9 / 10 / 11 / 12%.
- Base damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 40 / 50 / 60 / 70.
- Damage AP ratio changed to 55% AP from 40% AP.
- Stats
- Ability haste changed to 0 from +30.
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 12 / 11 / 10 / 9 / 8.
- Maximum AP ratio changed to 250% AP from 150% AP.
- Bonus stats per Masterwork upgrade changed to 6% from 4%.
- Maximum Masterwork upgrades changed to 2 from 5.
- New Effect: If he or his ally acquires the Mythical augment, the maximum number of Masterwork upgrades increases by 5.
- Bug Fix: Players can no longer buy another copy of the same Mythic item with the Mythical augment after upgrading the first one.
- Stats
- Health growth changed to 120 from 109.
- Cooldown changed to 10 / 9.25 / 8.5 / 7.75 / 7 seconds from 11 / 10.25 / 9.5 / 8.75 / 8.
- Cooldown changed to 60 / 50 / 40 seconds from 180 / 165 / 150.
- Stats
- Ability haste changed to 0 from -30.
- Cooldown changed to 26 / 23.5 / 21 / 18.5 / 16 seconds from 20 / 18 / 16 / 14 / 12.
- Ability haste changed to 0 from -50.
- Cooldown changed to 21 / 19.5 / 18 / 16.5 / 15 seconds from 14 / 13 / 12 / 11 / 10.
- Modifiers
- Ability haste changed to 0 from +20.
- Stats
- Base health changed to 740 from 670.
- Health growth changed to 125 from 110.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 15 / 14 / 13 / 12 / 11.
- Modifiers
- Bonus AD ratio changed to 50% bonus AD from 30%.
- AP ratio changed to 50% AP from 30% AP.
- Brush bonus movement speed changed to 40% from 20%.
- River root duration changed to 1 second from 0.5.
- Base damage changed to 70 / 120 / 170 / 220 / 270 from 50 / 90 / 130 / 170 / 210.
- Cooldown changed to 80 seconds from 120.
- Stats
- Health growth changed to 122 from 107.
- Attack damage growth changed to 3.7 from 2.7.
- Ability haste changed to 0 from +100.
- Cooldown changed to 20 / 17.5 / 15 / 12.5 / 10 seconds from 50 / 45 / 40 / 35 / 30.
- Stats
- Stats
- Health growth changed to 109 from 94.
- Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds from 16 / 13.5 / 11 / 8.5 / 6.
- AP ratio changed to 150% AP from 125% AP.
- Cooldown changed to 40 seconds from 90.
- Stats
- Stats
- Health growth changed to 119 from 99.
- Attack damage growth changed to 4 from 3.
- Base damage changed to 70 / 120 / 170 / 220 / 270 from 60 / 95 / 130 / 165 / 200.
- Bonus AD ratio changed to 70% bonus AD from 50%.
- AP ratio changed to 130% AP from 70% AP.
- Stats
- Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Base damage changed to 40 / 80 / 120 / 160 / 200 from 30 / 60 / 90 / 120 / 150.
- AD ratio changed to 5 / 10 / 15 / 20 / 25% AD from 0 / 5 / 10 / 15 / 20%.
- Empowered AD ratio changed to 55% AD from 40% AD.
- Grey health stored changed to 60% of damage taken from 50%.
- Base damage changed to 60 / 100 / 140 / 180 / 220 from 50 / 80 / 110 / 140 / 170.
- AP ratio changed to 95% AP from 80% AP.
- Empowered AP ratio changed to 105% AP from 80% AP.
- Cooldown changed to 80 / 70 / 60 seconds from 110 / 100 / 90.
- Bonus movement speed changed to 50 / 70 / 90% from 40 / 50 / 60%.
- Stats
- Attack damage growth changed to 2.8 from 3.3.
- Attack speed growth changed to 2.8 from 3.3.
- Base damage per hit changed to 5 / 10 / 15 from 5 / 15 / 25.
- Stats
- Stats
- Health growth changed to 144 from 114.
- Ability haste changed to 0 from +20.
- Cooldown changed to 17 / 15.5 / 14 / 12.5 / 11 seconds from 19 / 17.5 / 16 / 14.5 / 13.
- Base damage changed to 110 / 170 / 230 / 290 / 350 from 90 / 140 / 190 / 240 / 290.
- AP ratio changed to 110% AP from 60% AP.
- Cooldown changed to 80 / 70 / 60 seconds from 130 / 110 / 90.
- Stats
- Stacks per round changed to 7.5 from 6.25.
- Bonus AD ratio changed to 35% bonus AD from 25%.
- Ability haste changed to 0 from -30.
- Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Base damage changed to 45 / 65 / 85 / 105 / 125 from 25 / 35 / 45 / 55 / 65.
- Fear duration changed to 0.5 / 0.625 / 0.75 / 0.875 / 1 seconds from 0.5.
- Cooldown changed to 17 seconds from 15.
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Stats
- Health growth changed to 94 from 104.
- Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Base damage per tick changed to 15 / 22.5 / 30 / 37.5 / 45 from 20 / 30 / 40 / 50 / 60.
- Bonus AD ratio per tick changed to 15% bonus AD from 20%.
- On-hit damage health ratio changed to 2.5% of target's maximum health from 3%.
- Modifiers
- Base stun duration changed to 1.75 seconds from 1.25.
- Minimum AD ratio changed to 60 / 70 / 80 / 90 / 100% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Maximum AD ratio changed to 180 / 210 / 240 / 270 / 300% AD from 135 / 157.5 / 180 / 202.5 / 225% AD.
- Bonus health gained over first 8 rounds changed to 1200 from 800.
- Base damage changed to 80 / 135 / 190 / 245 / 300 from 65 / 100 / 135 / 170 / 205.
- AP ratio changed to 80% AP from 55% AP.
- Minimum base damage changed to 250 / 500 / 750 from 200 / 275 / 350.
- Maximum base damage changed to 700 / 1400 / 2100 from 600 / 1000 / 1400.
- AD ratio changed to 90 / 100 / 110 / 120 / 130% AD from 80 / 85 / 90 / 95 / 100% AD.
- Base damage changed to 1 / 1.375 / 1.75 / 2.125 / 2.5% of target's maximum health from 1 / 1.5 / 2 / 2.5 / 3%.
- AP ratio changed to 40% AP from 30% AP.
- Stun duration changed to 1 second from 1.25.
- Total bonus AD ratio changed to 300% bonus AD from 210%.
- AD ratio changed to 130% bonus AD from 100%.
- Initial base damage changed to 60 / 75 / 90 / 105 / 120 from 40 / 50 / 60 / 70 / 80.
- Return base damage changed to 75 / 112.5 / 150 / 187.5 / 225 from 50 / 80 / 110 / 140 / 170.
- Slow changed to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
- Cooldown per wall changed to 22 / 18 / 14 / 10 / 6 seconds from 160 / 135 / 110 / 85 / 60.
- Bonus movement speed changed to 60 / 80 / 100% from 40 / 55 / 70%.
- Cooldown changed to 80 / 70 / 60 seconds from 100 / 80 / 60.
- Ability haste changed to 0 from -50.
- Cooldown changed to 22 / 20.5 / 19 / 17.5 / 16 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage changed to 70 / 110 / 150 / 190 / 230 from 80 / 125 / 170 / 215 / 260.
- AP ratio changed to 70% AP from 80% AP.
- Blind duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Stats
- Health growth changed to 130 from 120.
- AP ratio changed to 120% AP from 90% AP.
- Passive maximum AD ratio changed to 100 / 150 / 200 / 250 / 300% AD from 80 / 110 / 140 / 170 / 200% AD.
- AP ratio changed to 130% AP from 100% AP.
- Stats
- Base damage changed to 70 / 120 / 170 / 220 / 270 from 60 / 100 / 140 / 180 / 220.
- AP ratio changed to 100% AP from 90% AP.
- AP ratio changed to 40% AP from 50% AP.
- Base damage changed to 65 / 115 / 165 / 215 / 265 from 65 / 90 / 115 / 140 / 165.
- Modifiers
- Outgoing damage modifier changed to 0 from -5%.
- Stats
- Health growth changed to 80 from 100.
- Attack damage growth changed to 2.1 from 3.1.
- Attack speed growth changed to 2.88% from 3.38%.
- AP ratio per tick changed to 4% AP from 3% AP.
- Bonus AD ratio per stack changed to 30% bonus AD from 35%.
- AP ratio per stack changed to 35% AP from 30% AP.
- Bonus attack damage changed to 30 / 40 / 50 from 10 / 20 / 30.
- Modifiers
- Bonus AD ratio changed to 3% per 100 bonus AD from 4% per 100 bonus AD.
- Shield AP ratio changed to 60% AP from 40% AP.
- On-hit heal AP ratio changed to 12% AP from 8% AP.
- Base damage per second changed to 25 / 45 / 65 / 85 / 105 / 125 from 20 / 34.4 / 48.8 / 63.2 / 77.6 / 92.
- Awakened total AP ratio changed to 5% per 100 AP from 3.5% per 100 AP.
- Stats
- Attack damage growth changed to 3 from 4.
- Health growth changed to 92 from 102.
- Armor growth changed to 4.75 from 5.45.
- New Effect: On-hit damage modifier now applies to the on-hit effects of the Firebrand, Heavy Hitter, Light 'em Up, and Angel of Retribution augments.
- Stats
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 16 / 15 / 14 / 13 / 12.
- Bonus AD ratio changed to 110% bonus AD from 90%.
- Stats
- Health growth changed to 93 from 103.
- Attack speed growth changed to 3 from 3.3.
- Attack damage growth changed to 1.95 from 2.35.
- AD ratio changed to 50 / 60 / 70 / 80 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
- Bonus attack damage changed to 10 / 20 / 30 from 25 / 40 / 55.
- Stats
- Stats
- Armor growth changed to 4.2 from 5.2.
- Lightning AP ratio changed to 40% AP from 50% AP.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 / 13 / 12 / 11 / 10.
- Bonus AD ratio changed to 60% bonus AD from 120%.
- Base heal changed to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
- Heal health ratio changed to 6 / 9 / 12 / 15 / 18% missing health from 8 / 11 / 14 / 17 / 20%.
- Shield health ratio changed to 11% maximum health from 14% maximum health.
- Shield AP ratio changed to 65% AP from 75% AP.
- Damage changed to 60 / 85 / 110 / 135 / 160 from 80 / 110 / 140 / 170 / 200.
- Damage AP ratio changed to 70% AP from 80% AP.
- Damage health ratio changed to 9 / 10 / 11 / 12 / 13% of target's maximum health from 11 / 12 / 13 / 14 / 15%.
- Stats
- Ability haste changed to 0 from -20.
- Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds from 15 / 14 / 13 / 12 / 11.
- Bonus AD ratio changed to 35% bonus AD from 45%.
- Ability haste changed to 0 from -30.
- Cooldown changed to 26 / 24 / 22 / 20 / 18 seconds from 22 / 20 / 18 / 16 / 14.
- AD ratio per second changed to 110% AD from 137.5% AD.
- Stats
- Attack damage growth changed to 2.6 from 3.5.
- Attack speed growth changed to 3.7 from 3.9.
- Health growth changed to 97 from 107.
- Cooldown changed to 10 / 8.75 / 7.5 / 6.25 / 5 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Bonus damage changed to 15% from 20%.
- Base damage per feather changed to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90.
- Bonus AD ratio per feather changed to 50% bonus AD from 60%.
- Stats
- Stats
- Health growth changed to 121 from 106.
- Base damage changed to 85 / 120 / 155 / 190 / 225 from 60 / 95 / 130 / 165 / 200.
- Minimum stun duration changed to 1.25 seconds from 0.75.
- Maximum stun duration changed to 2.5 seconds from 2.25.
- Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Stats
- Ghoul AD ratio changed to 20% AD from 25% AD.
- Maiden base health changed to 280 − 1155 (based on level) from 400 − 1650 (based on level).
- Maiden health ratio changed to 42% of Yorick's maximum health from 60%.
- AP ratio changed to 25% AP from 20% AP.
- Empowered AP ratio changed to 37.5% AP from 30% AP.
- Heal and shield power changed to 10 / 13.75 / 17.5 / 21.25 / 25% from 5 / 7.5 / 10 / 12.5 / 15%.
- Base shield changed to 100 / 125 / 150 / 175 / 200 from 80 / 105 / 130 / 155 / 180.
- Shield AP ratio changed to 40% AP from 30% AP.
- Base damage changed to 80 / 130 / 180 / 230 / 280 from 70 / 105 / 140 / 175 / 210.
- Bonus AD ratio changed to 130% bonus AD from 110%.
- Cooldown changed to 16 / 15.25 / 14.5 / 13.75 / 13 seconds from 20 / 19.25 / 18.5 / 17.75 / 17.
- Damage stored changed to 30 / 45 / 60% from 25 / 40 / 55%.
- Stats
- Health growth changed to 121 from 106.
- AP ratio changed to 65% AP from 50% AP.
- Base damage changed to 125 / 175 / 225 / 275 / 325 from 95 / 145 / 195 / 245 / 295.
- AP ratio changed to 75% AP from 65% AP.
- Ability haste changed to 0 from +30.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 20 / 18 / 16 / 14 / 12.
- Base damage changed to 250 / 400 / 550 from 200 / 300 / 400.
- AP ratio changed to 85% AP from 73% AP.
- Empowered damage changed to 375 / 600 / 825 from 300 / 450 / 600.
- Empowered AP ratio changed to 127.5% AP from 110% AP.
- Stats
- Stats
- Health growth changed to 121 from 106.
- Stats
- Health increased to 800 from 700.
- Ultimate bonus damage reduced to 20% from 25%.
- Lethality increased to 22 from 21.
- Ability power reduced to 80 from 100.
- Ability power reduced to 45 from 75.
- Attack damage reduced to 30 from 35.
- Damage health ratio for melee champions reduced to 3% of target's maximum health from 4%.
- Lethality increased to 22 from 21.
- Ability haste increased to 40 from 30.
- Health increased to 400 from 200.
- Heal per shard increased to 60 − 210 (based on ally's level) from 40 − 160 (based on ally's level).
- Damage per shard increased to 60 − 310 (based on ally's level) from 45 − 270 (based on ally's level).
- Attack damage reduced to 50 from 60.
- Lethality reduced to 12 from 15.
- Damage for melee champions reduced to 4% of target's maximum health from 6%.
- Mythic passive armor penetration reduced to 4% from 5%.
- Health increased to 375 from 325.
- Lethality reduced to 16 from 17.
- Attack damage increased to 60 from 55.
- Health increased to 400 from 300.
- Bonus damage increased to 25% from 20%.
- Ability power increased to 80 from 70.
- Health increased to 500 from 400.
- Cooldown reduced to 20 seconds from 30.
- Health increased to 450 from 400.
- Bonus magic resistance at maximum stacks increased to 50 from 30.
- Attack damage increased to 60 from 55.
- Attack speed increased to 40% from 25%.
- Health increased to 400 from 300.
- Heal per champion hit increased to 10% missing health from 8%.
- Health increased to 350 from 200.
- Damage health ratio increased to 7% maximum health from 6%.
- Bonus health gained increased to 12% of damage amount from 10%.
- Ability power increased to 100 from 80.
- Attack damage increased to 50 from 40.
- Magic penetration increased to 12 from 9.
- Cooldown reduced to 25 seconds from 40.
- Ability power increased to 100 from 90.
- Ability haste reduced to 15 from 20.
- Health reduced to 150 from 300.
- Target bonus damage reduced to 10% from 15%.
- Shield increased to 400 − 680 (based on level) from 320 − 530 (based on level).
- Ability power increased to 80 from 60.
- Ability haste increased to 35 from 30.
- Initial damage increased to 70 − 170 (based on level) from 50 − 90 (based on level).
- Ally damage increased to 130 − 230 (based on ally's level) from 100 − 160 (based on ally's level).
- Attack damage increased to 45 from 40.
- Bonus magic damage reduced to 0% − 12% (based on target's bonus health) from 0% − 15% (based on target's bonus health).
- Armor penetration reduced to 30% from 35%.
- Ability power reduced to 80 from 100.
- Armor penetration reduced to 30% from 35%.
- Ability haste increased to 40 from 25.
- Bonus attack speed at maximum stacks increased to 50% from 30%.
- Health increased to 400 from 300.
- Health increased to 450 from 300.
- New Effect: Shield now scales with 30% bonus AD.
- Ability power reduced to 70 from 85.
- Health reduced to 400 from 475.
- Attack damage increased to 65 from 55.
- Shield reduction for ranged champions increased to 50% from 35%.
- Lethality increased to 19 from 18.
- Armor penetration reduced to 35% from 40%.
- Magic penetration increased to 15 − 25 (based on target's current health) from 10 − 20 (based on target's current health).
- Active bonus movement speed increased to 50% from 30%.
- Cooldown reduced to 30 seconds from 75.
- Bonus damage increased to 100 − 280 (based on level) from 100 − 200 (based on level).
- Attack speed increased to 25% from 15%.
- Attack damage increased to 60 from 50.
- Damage health ratio per tick increased to 2.5% bonus health from 1.75%.
- Attack damage increased to 100 from 70.
- Ability power increased to 150 from 120.
- Armor increased to 40 from 30.
- Magic resistance increased to 40 from 30.
- Attack speed increased to 70% from 50%.
- Critical strike chance increased to 35% from 30%.
- Health increased to 350 from 250.
- Base health regeneration increased to 200% from 100%.
- Mana increased to 350 from 250.
- Base mana regeneration increased to 200% from 100%.
- Life steal increased to 15% from 10%.
- Health reduced to 400 from 500.
- Bonus attack damage health ratio reduced to 1.5% bonus health from 2%.
- Health increased to 333 from 200.
- Attack damage increased to 33 from 30.
- Accelerating Sorcery
- Ability haste per cast increased to 9 from 8.
- Banner of Command
- Bonus stats reduced to 15% from 20%.
- Celestial Body
- Bonus health increased to 1250 from 1000.
- Circle of Death
- Heal to damage conversion increased to 70% from 50%.
- Combo Master
- Contract Killer
- Target damage amplifier increased to 20% from 15%.
- Courage of the Colossus
- Base shield changed to 100 − 400 (based on level) from 200 at all levels.
- Deft
- Bonus attack speed increased to 60% from 50%.
- Earthwake
- Maximum damage reduced to 124.5 − 1245 (based on level) from 150 − 1500 (based on level).
- AD ratio reduced to 93.375% bonus AD from 112.5%.
- AP ratio reduced to 51.875% AP from 62.5% AP.
- Feel the Burn
- Slow strength increased to 50% from 30%.
- Total damage increased to 100 − 600 (based on level) from 70 − 410 (based on level).
- Guilty Pleasure
- Heal health ratio reduced to 2% maximum health from 4%.
- New Effect: Now has a base heal of 10 − 180 (based on level).
- Infernal Conduit
- AP ratio reduced to 6% AP from 10% AP.
- Lightning Strikes
- Bonus attack damage per 1% bonus attack speed reduced to 2.5 from 3.
- Mystic Punch
- Cooldown refund increased to 1.25 seconds from 1.
- OK Boomerang
- Damage reduced to 40 − 200 (based on level) from 45 − 225 (based on level).
- AD ratio reduced to 22% bonus AD from 25%.
- AP ratio reduced to 15% AP from 17% AP.
- Outlaw's Grit
- Bonus resistances per stack reduced to 12 from 15.
- Perseverance
- Bonus base health regeneration increased to 800% from 600%.
- Increased bonus base health regeneration increased to 1600% from 1200%.
- Bonus base health regeneration increased to 800% from 600%.
- Phenomenal Evil
- Ability power per stack increased to 2 from 1.
- Cooldown per ability reduced to 0.5 seconds from 0.75.
- New Effect: Now grants 40 ability power if selected as the second augment.
- Quantum Computing
- Cooldown reduced to 10 seconds from 12.
- Removed: No longer causes the cooldowns of all automatic augments to be affected by ability haste.
- Rabble Rousing
- Heal health ratio reduced to 1% maximum health from 2%.
- New Effect: Now has a base heal of 5 − 90 (based on level).
- Restless Restoration
- Base heal per 10 units travelled reduced to 0.2 − 1.2 (based on level) from 0.3 − 1.5 (based on level).
- Heal health ratio per 10 units travelled reduced to 0.02% maximum health from 0.025%.
- Scoped Weapons
- Searing Dawn
- Bonus damage increased to 40 − 200 (based on level) from 24 − 160 (based on level).
- Slow Cooker
- Damage per tick reduced to 1.75% of target's maximum health from 2.5%.
- Sonic Boom
- Damage reduced to 30 − 150 (based on level) from 40 − 160 (based on level).
- Slow strength reduced to 30% from 40%.
- Soul Siphon
- Life steal on critical strikes reduced to 20% from 30%.
- Spirit Link
- Damage redirected reduced to 15% from 25%.
- Healing increased to 50% of ally's heal from 45%.
- Symphony of War
- Adaptive force per stack increased to 1.8 − 3.3 (based on level) bonus Attack Damage or 3 − 5.5 (based on level) Ability Power (Adaptive) from 1.2 − 2.7 (based on level) bonus Attack Damage or 2 − 4.5 (based on level) Ability Power (Adaptive).
- Healing increased to ( 10% / 8%) of damage dealt from ( 8% / 5%).
- Tank It or Leave It
- Damage reduction reduced to 25% from 30%.
- The Brutalizer
- Lethality reduced to 10 from 15.
- Tormentor
- Damage per tick reduced to 4% of target's maximum health from 5%.
- Trueshot Prodigy
- Damage increased to 250 − 750 (based on level) from 200 − 700 (based on level).
- AD ratio increased to 140% bonus AD from 100%.
- AP ratio increased to 100% AP from 90% AP.
- Willing Sacrifice
- Shield reduced to 25% current health from 30%.
Hotfixes[]
December 7th Hotfix[]
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 100 / 105 / 110 / 115 / 120.
- AP ratio increased to 70% AP from 60% AP.
- Health ratio increased to 4 / 5 / 6 / 7 / 8% of target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
- AP ratio increased to 60% AP from 55% AP.
- AP ratio increased to 60% AP from 55% AP.
- AP ratio increased to 60% AP from 55% AP.
December 11th Hotfix[]
Arena[]
- Gameplay
- Augments
- Spin to Win
- Bug Fix: now grants the proper damage bonus after being revived.
- Spin to Win
- Arena-specific balancing
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 125 / 170 / 215 / 260.
- Cooldown refund reduced to 25% from 40%.
- Critical strike bonus movement speed per 1% bonus attack speed changed to 0.6% from 0.8%.
- Base damage reduced to 65 / 110 / 155 / 200 / 245 from 70 / 130 / 190 / 250 / 310.
- AD ratio reduced to 70 / 80 / 90 / 100 / 110% AD from 80 / 90 / 100 / 110 / 120% AD.
- Cooldown increased to 6 seconds from 5.
- Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 seconds from 14 / 13 / 12 / 11 / 10.
- General
- New Effect: Now gains 0 − 200 (based on level) bonus health.
- Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 125 / 170 / 215 / 260.
- General
- General
- New Effect: Now gains 0 − 200 (based on level) bonus health.
- Base damage increased to 350 / 550 / 750 from 200 / 350 / 500.
- AP ratio increased to 100% AP from 75% AP.
- General
- General
- New Effect: Now gains 0 − 200 (based on level) bonus health.
- Base damage increased to 100 / 165 / 230 / 295 / 360 from 75 / 115 / 165 / 230 / 300.
- General
- Bonus damage increased to 0% − 15% (based on target's bonus health) from 0% − 12%.
- Magic penetration increased to 20 from 18.
- Center of the Universe
- Base damage reduced to 5 − 160 (based on level) from 10 − 180 (based on level).
- Dark Blessing
- Cursed Power to ability haste rate increased to 14% from 12%.
- Dashing
- Ability haste increased to 250 from 200.
- Orbital Laser
- Magic damage per tick increased to 40 − 120 (based on level) from 30 − 90 (based on level).
- Spin to Win
- Ability haste increased to 40 from 30.
- Bonus damage increased to 40% from 30%.
- Stackosaurus Rex
- Stack bonus increased to 75% from 50%.
- Steel Your Heart
- Stack multiplier increased to 5 from 4.
December 12th Hotfix[]
- Stats
- Base health increased to 610 from 588.
- Health growth reduced to 103 from 105.
- Base attack damage increased to 59 from 55.
- Attack damage growth reduced to 2.5 from 2.8.
- Stats
- Base health increased to 580 from 545.
- Base mana increased to 480 from 450.
- Movement speed increased to 330 from 325.
- Effects now begin at the start of cast time.
- Duration changed to 3 seconds from 1.35–3 seconds based on cast distance.
- Seeking delay reduced to 0.65 seconds from 0.7.
- Launch delay reduced to 0.3 seconds from 0.35.
- Maximum launch range increased to 600 from 500.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 11 / 10.5 / 10 / 9.5 / 9.
- Bug Fix: No longer allows Neeko to attack and unintentionally gain attack damage and attack speed when transforming into a non-attacking unit.
- Stats
- Base health reduced to 585 from 600.
- Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
- Damage AP ratio reduced to 80% AP from 90% AP.
- Minimum heal AP ratio reduced to 35% AP from 40% AP.
- Bug Fix: Now properly grants Syndra her ability power bonus when resurrected.
- AP ratio reduced to 60% AP from 70% AP.
- Monster health damage cap increased to 150 / 165 / 180 / 195 / 210 from 100 / 125 / 150 / 175 / 200.
- Cooldown reduced to 100 / 85 / 70 / 55 / 40 seconds from 120 / 105 / 90 / 75 / 60.
- Bonus movement speed increased to 35 / 42.5 / 50 / 57.5 / 65% from 35 / 40 / 45 / 50 / 55%.
- Base shield changed to 40 − 90 (based on level) from 60 − 80 (based on level).
Arena[]
- Gameplay
- Gate cooldown increased to 12 seconds from 8.
- Ring of Fire stacking Grievous Wounds per second increased to 20% from 15%.
- New Effect: Ring of Fire now also applies a debuff that reduces shielding by the same amount as the healing reduction.
- Arena-specific balancing
- Bread and Butter
- New Effect: Now also affects the cooldown of abilities whose cooldown scales down with attack speed.
- Bread and Cheese
- New Effect: Now also affects the cooldown of abilities whose cooldown scales down with attack speed.
- Bread and Jam
- New Effect: Now also affects the cooldown of abilities whose cooldown scales down with attack speed.
- Plaguebearer
- New Effect: Curse stack tick rate increased to 1.5 seconds from 1.
December 14th Hotfix[]
Arena[]
- Gameplay
- Augments
- The following augments have been removed:
- Dark Blessing, Deathtouch, Desecrator, Doomsayer, Plaguebearer.
- The following augments have been removed: