- For the Teamfight Tactics patch, see V13.19 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.19[]
Client[]
- Behavioral Systems
- Ranked Restrictions:
- Players that receive penalties for disruptive behavior can now receive ranked restrictions in addition to their other penalties. Note that these penalties keep them from playing ranked game modes until they have been cleared.
- Ranked can be re-enabled by playing 5 games on a non-ranked mode, which include Blind Pick, Draft Pick, ARAM, and any of the Rotating Game Modes.
- Players that receive penalties for disruptive behavior can now receive ranked restrictions in addition to their other penalties. Note that these penalties keep them from playing ranked game modes until they have been cleared.
- Challenges
- Bug Fix: is now properly tagged as a Noxian champion for Challenges.
- Mac OS
- Starting with V13.19, the minimum Mac OS requirement will move to 10.13.6.
- Mythic Shop Rotation
- In:
- Chosen One emote for
Game[]
- Accessibility
- Visual notifications can now be opted into for global sound effects played by certain champions' abilities.
- This setting is off by default.
- The feature can be enabled by clicking the checkbox in the "Interface" tab of the game settings menu in a new section called Accessibility. The option is labeled: Display Champion Sound Notifications.
- These notifications will be located in the kill feed and are broadcast whenever those abilities are cast.
- This setting is off by default.
- Announcer
- Bug Fix: No longer plays an announcement for kill executions to the opposing team if the champion was executed while being in the Fog of War.
- Pings
- New functionality has been developed that allows the adjustment of the recipients of pings.
- Allied pings are now only displayed to the player that used the ping. Note that self pings, enemy pings, and neutral pings are unaffected by this change.
- Any allied information on the scoreboard and UI that is pinged only displays that information to the pinger in the chat, being designated as [Self].
- The following pings are affected:
- Allied Portrait (Alive and Time until Respawn)
- Allied Level
- Allied Ultimate Cooldown
- Allied Primary and Secondary Rune Trees
- Allied Summoner Spell 1 and 2
- Allied Item Slots 1-6
- Allied Trinket Slot
- Allied pings are now only displayed to the player that used the ping. Note that self pings, enemy pings, and neutral pings are unaffected by this change.
- Undocumented: Restriction timer changed to 5/15/30/60/120 seconds from 6/12/16/20/24.
Champions[]
- Bug Fix: Return missile now visually converges to Ahri's actual location rather than her last stored client-side location if she is not visible in the Fog of War.
- Cooldown increased to 14 / 12 / 10 / 8 / 6 seconds from 12 / 10.5 / 9 / 7.5 / 6.
- Bug Fix: Stasis effect now properly disables ability to move.
- General
- Recommended items and runes have been updated.
- Bug Fix: Transitions from her attack to idle animation now play correctly.
- Stats
- Attack speed growth reduced to 2.3% from 2.5%.
- Bug Fix: Spell shield now also blocks applications of bleed stacks from blocked spells when the first stack was already applied.
- New Effect: Now properly tagged as an attack reset for interactions like .
- Bug Fix: Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.
- New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
- Tooltip now clarifies that casting it does not remove or replace the empowered Blood Frenzy granted by .
- Bug Fix: Dash no longer cancels existing movement commands.
- Healing changed to 36 / 42 / 48 / 54 / 60% from 35 / 42.5 / 50 / 57.5 / 65%.
- Non-champion damage reduced to 110% from 120%.
- Monster health ratio damage cap reduced to 400 from 500.
- Bug Fix: Percent health damage is no longer affected by critical strike modifiers.
- New Effect: Now has a brief cooldown after gaining .
- Bug Fix: Now makes displaced enemies collide with player-generated terrain more consistently.
- New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
- New Effect: Pinging the ability now tells teammates which enemies are within its cast range.
- Bug Fix: Berserk is now properly canceled if the the target dies during the cast time of the second cast.
- Bug Fix: No longer creates the explosion around the target if the dash is interrupted by the summoner spell.
- Bug Fix: Now behaves properly when interacting with and .
- Bug Fix: True sight debuff now properly expires if she enters a resurrection state during the berserk effect.
- Bug Fix: VFX now properly plays even if cast at maximum range.
- Bug Fix: is now properly revealed by the true sight debuff even while she is untargetable from .
- Bug Fix: No longer fails to enter the berserk state with upon reaching the target and consequently create two explosions under certain conditions.
-
- Bug Fix: SFX for the ability now plays correctly.
- Bug Fix: Now properly plays its SFX even if it hits a target at maximum range.
- Cooldown reduced to 180 / 160 / 140 seconds from 200 / 180 / 160.
- Cooldown reduced to 170 / 150 / 130 seconds from 180 / 160 / 140.
- slow increased to 75% from 60%.
- bonus movement speed increased to 40% from 30%.
- Bug Fix: Now properly grants the second shield even if was activated on the target.
- Bug Fix: VFX is no longer visible to enemies from the Fog of War.
- Bug Fix: VFX is no longer visible to enemies from the Fog of War.
-
- Bug Fix: Cape and shoulder armor no longer improperly clip with his model during certain animations.
- General
- Bug Fix: Now plays the correct animation for his running instead of using the one for homeguard.
- Minimum base damage increased to 64 / 154 / 244 from 50 / 125 / 200.
- Bug Fix: No longer locks the player's camera in place if the target became invalid during the cast time.
- Bug Fix: No longer deals damage to his allies with when the effect was triggered by taking lethal damage from an enemy in her state.
- Stats
- Attack speed ratio reduced to 0.4 from 0.625.
- Attack speed growth increased to 2.2% from 1.4%.
- Attack damage growth reduced to 2.7 from 3.5.
- Mana growth reduced to 25 from 55.
- Mana regeneration growth reduced to 0.8 from 1.
- AP ratio increased to 65% AP from 60% AP.
- Initial AP ratio increased to 35% AP from 30% AP.
- Stats
- Base armor increased to 36 from 34.
- Life steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5 / 16 / 21.5 / 27%.
- Base damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.
- Root duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 seconds from 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- Bug Fix: Now properly spreads the debuff even if it was cast on a minion as it was dying.
- Bug Fix: Packmates no longer ignore certain crowd control effects.
- Bug Fix: VFX is no longer visible to enemies from the Fog of War.
- AP ratio per snowball increased to 15% AP from 10% AP.
- Bug Fix: No longer is castable beyond its intended range.
- Bug Fix: Now properly grants its bonus stats when upgrading the additional Mythic items of allied teammates into Masterwork items.
- Stats
- Health growth increased to 110 from 104.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Bug Fix: Casting it after her running animation no longer causes her model to have visual issues.
- Maximum base heal reduced to 10 from 15 − 125 (based on level).
- Maximum heal health ratio reduced to 2% − 10% (based on level) maximum health from 2% − 12% (based on level).
- AD ratio reduced to 30 / 35 / 40 / 45 / 50% AD from 34 / 38 / 42 / 46 / 50% AD.
- Bonus movement speed reduced to 5 / 10 / 15 (based on level) from 15 / 20 / 25 / 30 (based on level).
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 50 / 65 / 80 / 95 / 110.
- Stats
- Base magic resistance reduced to 28 from 32.
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
- Missile speed increased to 5000 from 4000.
- Bug Fix: Now properly possesses Mist Wraiths within his attack range if he attempted to do so while berserked, rather than the effect fizzling due to the damage and last hit being attributed to while under the effect.
- Bug Fix: Now properly resists the application of the stasis effect from during the displacement immunity in the cast time.
- Stats
- Base movement speed reduced to 330 from 335.
- and
- Bug Fix: VFX now properly renders in front of all terrain and is thus no longer cut off when placed on slopes.
Items[]
- Bug Fix: Cooldown is no longer reset upon the user's death.
- Bug Fix: Untargetability effect now chains correctly with the states from other sources of untargetability.
- Bug Fix: On-target cooldown is no longer reset upon the user's death.
- Armor increased to 20 from 15.
- Minion damage reduced to 150 from 200.
Runes[]
- Bug Fix: Now properly grants gold when affecting lethal damage dealt to enemies, as previously the missile hitting a dead target would skip its damage event and therefore not evaluate the gold reward for the lethal damage.
- Bug Fix: Damage mitigated by shields and similar effects is now properly counted for granting gold.
- Bug Fix: Damage dealt right after the effect ends due to the missile's travel time is now properly granting gold.
- Bug Fix: Swapped is now properly removed from the summoner spell slot after use even if was upgraded to .
Monsters[]
- Bug Fix: Lightning chain effect on its attacks are now properly triggered.
- Bug Fix: No longer can charge against the same tower twice if her original target was destroyed.
Howling Abyss[]
- Map-specific balancing
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Healing modifier changed to +30% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.