- For the Teamfight Tactics patch, see V13.18 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.18[]
Client[]
- Arena
- Ranked rewards for Arena will begin distribution on September 18th.
- Rewards are granted to players who played at least one match of the mode and includes summoner icons of their highest tier and all tiers below that.
- There is a summoner icon for each tier: Wood, Bronze, Silver, Gold, and Gladiator.
- Rewards are granted to players who played at least one match of the mode and includes summoner icons of their highest tier and all tiers below that.
- Clash
- The Clash-Ixtal Cup begins.
- Registration Begins: September 11 @ 11:00 AM (Local Time)
- Tournament Days: September 16 and 17 (~4-7 PM Local, varies by region)
- Mythic Shop Rotation
- In:
- Reclaimed Mythic Chroma for + Icon
- Mythic Chroma for
- Out:
- Reclaimed Mythic Chroma for + Icon
- Deep Focus emote for
- Mythic Chroma for
- Mythic Chroma for
Champions[]
- General
- Bug Fix: Model no longer twitches unexpectedly during his weapon's idle animations.
- Movement speed duration increased to 20 seconds from 7.
- Maximum number of stacks increased to 10 from 5.
- New Effect: Now stores 2 charges of the ability with an 18 second recharge timer.
- Bonus movement speed reduced to 20 / 22.5 / 25 / 27.5 / 30% from 30% at all ranks.
- New Effect: Bonus movement speed now scales with 5% per 100 AP.
- Shrine charge timer reduced to 5 seconds from 10.
- Cooldown reduced to 0 seconds from 14.
- General
- Updated ability icons.
- - New champion
- Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals「 10 − 50 (based on level) (+ 50% bonus AD) total physical damage over the duration, up to a maximum of 30 − 150 (based on level) (+ 150% bonus AD). 」「 2 − 10 (based on level) (+ 10% bonus AD) physical damage per second, up to a maximum of 6 − 30 (based on level) (+ 30% bonus AD) per tick. 」Briar heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.
- Briar has no base health regeneration, but she increases healing from all sources by 0% − 50% (based on missing health).
- Innate
- Active: Briar leaps to the target unit. If the target is an enemy, she deals 60 / 100 / 140 / 180 / 220 (+ 80% bonus AD) physical damage, stuns them for 0.85 seconds, and inflicts them with 10 / 14 / 18 / 22 / 26% armor reduction for 5 seconds.
- Cost: 6% current health.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Cast Time: None, Target Range: 450.
- Q
- Active: Briar dashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast .
- Blood Frenzy: Briar breaks free from her pillory, turning berserk against the nearest enemy. She reveals the target and gains ghosting, 60 / 75 / 90 / 105 / 120% bonus attack speed and 24 / 33 / 42 / 51 / 60% bonus movement speed, as well as empowering her basic attacks to deal 60 / 70 / 80 / 90 / 100% AD physical damage to enemies surrounding her target. This damage is affected by critical strike modifiers.
- Briar prioritizes attacking champions, then large monsters, and then minions.
- Blood Frenzy ends early if there are no longer any nearby valid targets or resets Briar's basic attack timer. and can be cast during the dash. is cast. If is cast on a non-champion, Briar will stop prioritizing champions during the frenzy. Blood Frenzy
- Cost: 6% current health.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
- Cast Time: None, Target Range: 75 - 300 / 650, Effect Radius: 1000 / 275, Speed: 1200.
- Active: Briar empowers her next basic attack within 5 seconds during to take a bite out of the target enemy, having an uncancelable windup, gaining 50 bonus range, dealing 5 / 20 / 35 / 50 / 65 (+ 105% AD) (+ 10% (+ 4% per 100 bonus AD) of the target's missing health) bonus physical damage and healing for 35 / 42.5 / 50 / 57.5 / 65% of the post-mitigation damage dealt.
- Snack Attack deals 120% damage against minions and monsters, with the damage based on the target's health ratio being capped at 500.
- Snack Attack resets Briar's basic attack timer.
- Cast Time: None.
- W
- W
- Active: Briar charges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heals herself for 2.5 / 2.875 / 3.25 / 3.625 / 4% maximum health every 0.25 seconds.
- Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupted by crowd control.
- Recast: Briar unleashes a scream in the target direction that deals 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP) magic damage to enemies hit and slows them by 80% for 0.5 seconds.
- If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take 140 / 215 / 290 / 365 / 440 (+ 240% bonus AD) (+ 240% AP) bonus magic damage and become knocked up for 0.5 seconds and stunned for 1.5 seconds.
- Cost: 6% current health.
- Cooldown: 18 seconds.
- Cast Time: None / 0.291 (at base attack speed), Range: -100 / 400 − 600 (based on charge time), Width: 380, Speed: 1900 / 1800.
- E
- Active: Briar kicks a hemolith in the target direction that briefly grants sight of its surroundings as it travels and marks the first enemy champion hit as her prey, disrupting their ongoing channels and revealing them.
- If a target is hit, Briar cleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150 / 325 / 500 (+ 110% bonus AD) (+ 110% AP) physical damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds. She then enters a state of Hematomania.
- Hematomania: Briar gains all effects of against the marked target as well as bonus armor and bonus magic resistance equal to 20% AD, 10 / 15 / 20% life steal, and 10 / 20 / 30% additional bonus movement speed.
- Hematomania lasts until the marked target dies. If the target becomes invalid, Briar will turn berserk against the nearest other enemy until her target becomes valid again.
- Casting ends Hematomania early.
- Cost: 6% current health.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 1 / 1.25, Range: 10000, Effect Radius: Global / 1500 / 575, Width: 320, Speed: 2000 / 2500 - 5000.
- R
- Critical strike ratio formula changed to (100% total crit damage x 81.25% total crit chance) from (62.5% total crit damage x 130% total crit chance).
- Damage unchanged.
- Critical strike ratio formula changed to (100% total crit damage x 81.25% total crit chance) from (62.5% total crit damage x 130% total crit chance).
- Bug Fix: Mark is now properly triggered when hitting a target with an ability that doesn't apply on-hit effects even if they are under the effect of a dodging ability.
- General
- Updated ability icons.
- Stats
- Health growth increased to 115 to 106.
- Maximum monster base damage increased to 10 from 6.
- Maximum monster AP ratio increased to 15% AP from 10% AP.
- Cooldown reduced to 125 / 105 / 85 seconds from 140 / 120 / 100.
- Bug Fix: Now properly keeps aggro when fighting dragons.
- Note: This documents a change that was hotfixed during patch 13.17.
- Bug Fix: Now properly keeps aggro when fighting dragons.
- General
- Updated ability icons.
- General
- Updated ability icons.
- Health ratio reduced to 6% of target's current health from 8%.
- Bug Fix: Summoned terrain now counts as a knockback and applies airborne to enemies knocked by being within the perimeter interval.
- In particular, this means displacement immune dashes now properly resist the push, and are thereby no longer overridden by it.
- This makes it consistent with similar spells such as and .
- The knockback is sourced from the wall segment that applied it, not Jarvan IV, meaning it does not trigger effects such as or for him.
- Bug Fix: Summoned terrain now counts as a knockback and applies airborne to enemies knocked by being within the perimeter interval.
- General
- Updated ability icons.
- Bug Fix: Now properly converts percent bonus resistances into bonus attack damage.
- AP ratio increased to 60% AP from 40% AP.
- This was changed in V13.15, but is only documented in this patch.
- AP ratio increased to 60% AP from 40% AP.
- Darkin healing changed to 25% of damage dealt at all levels from 20% − 30% (based on level).
- Darkin damage bonus AD ratio reduced to 10% per bonus AD from 13%.
- Darkin heal bonus AD ratio reduced to 6.5% per 100 bonus AD from 8.45%.
- Energy cost reduced to 80 at all ranks from 100 / 95 / 90 / 85 / 80.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks.
- Bug Fix: Character swap to the exploded Kog'Maw model is no longer partially overriding his champion statistics.
- No longer shows as having the maximum amount of attack speed while a corpse.
- Bug Fix: Character swap to the exploded Kog'Maw model is no longer partially overriding his champion statistics.
- General
- Updated ability icons.
- General
- Updated ability icons.
- Bug Fix: Now properly triggers bonus movement speed again.
- General
- Updated ability icons.
- Bug Fix: No longer able to target Little Legend units on ARAM.
- Bug Fix: KDA score no longer changes based on unit she is disguised as.
- General
- Updated ability icons.
- General
- Updated ability icons.
- General
- Updated ability icons.
- Bug Fix: Basic attacks no longer improperly cancel when the ball returns to her location.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Increased bonus movement speed reduced to 24 / 28 / 32 / 36 / 40% from 30 / 35 / 40 / 45 / 50%.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Critical strike damage increased to 100% from 91.5%.
- New Effect: Area of effect spread now applies a stack of to champions hit.
- Shield strength per soul increased to 2 from 1.5.
- Stats
- Base attack damage reduced to 66 from 68.
- Health growth reduced to 108 from 115.
- Bug Fix: Spell shield no longer blocks the application of the on-target cooldown marker for the empowered attack.
- General
- Updated ability icons.
- General
- Updated ability icons.
- Stats
- Base health reduced to 630 from 660.
- Health growth increased to 107 from 102.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- General
- Updated ability icons.
- Bug Fix: Item actives for and now properly drop spell shards.
Items[]
- Bug Fix: Now is properly counted as a Mythic component in the shop.
- Ability power increased to 85 from 70.
- Champion damage reduction reduced to 40% from 75%.
- Safeguard linger duration increased to 2.5 seconds from 1.5.
- Removed Unique Passive - Poise: While Safeguarded, gain 10 − 40 (based on level) ability power, lingering for 3 seconds after Safeguard is deactivated.
- ability power increased to 105 from 90.
- Attack damage reduced to 55 from 60.
- Attack damage increased to 50 from 45.
- Minion damage reduced to 200 at all levels from 250 − 350 (based on level).
- Attack damage increased to 55 from 50.
Monsters[]
- Dragons
- Bug Fix: "Taking flight" spell's knock back source is once again Dragon itself, and no longer attributed to whoever triggered the spell by triggering aggro.
- Bug Fix: Sound effects are no longer audible through Fog of War.
- Bug Fix: Sound effects are no longer audible through Fog of War.
- Bug Fix: No longer has a longer leash range than intended.
Neutral buffs[]
- Bug Fix: Sound effects are no longer audible through Fog of War.
Hotfixes[]
September 13th Hotfix[]
- ARAM-specific balancing
- Ability haste changed to +10 from 0.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to -10% from -15%.
September 14th Hotfix[]
- Bug Fix: No longer loses a charge if he casts it outside of range and cancels the ability.
- Stats
- Base health increased to 610 from 590.
- Damage reduction increased to 40% from 35%.
- Cooldown reduced to 16 seconds from 18.