- For the Teamfight Tactics patch, see V13.13 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Champion skin will be distributed to players in any ranked queue:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.13[]
Client[]
- League Client
- Bug Fix: League client no longer sometimes crashes when checking the client version.
- Mid-Season Ranked Reset
- Ranked Rewards: The Victorious Skin modal now features the Season 2023–Split 1 Victorious skin reward: . This is the last patch you can play to earn the skin. We've updated the Victorious skin modal to display your exact amount of split points if you are Silver or below and have under 1600 points. You'll receive a warning that you will not be eligible for the ranked reward if you are below honor level 2.
- July 16, 2023: Account transfers will be disabled while we prepare to collect ranked data for end of split rewards.
- July 17, 2023 at 11:59 PM Local Time: Ranked queues will go down as we collect your current rank to distribute rewards. Don't worry if you're in the middle of a game though because it will still count towards your ranked climb. Note: The last Apex ladder update is at 11:45PM, games must be completed before that to count for Master and above.
- July 18, 2023 at ~3:00 AM Local Time: Ranked queues will turn back on BUT ranked games will not count towards Split 1 OR Split 2 rewards. You will still have your Split 1 rank for these games. So feel free to use this time to take a breather or start warming up for Split 2.
- July 19-21, 2023 Time Varies: Your rank will be reset and Split 2 will kick off! See the below table for your region's specific Split 2 start time:
- Oceania (Australian Eastern Standard Time (AEST)): Jul/19/2023 12:00:00
- Japan (Japan Standard Time (JST)): Jul/19/2023 12:00:00
- Republic of Korea (Korea Standard Time (KST)): Jul/19/2023 12:00:00
- Russia (Moscow Standard Time (MSK)): Jul/19/2023 12:00:00
- EU Nordic & East (Central European Time (CET)): Jul/19/2023 12:00:00
- Turkey (Time zone in Istanbul, Turkey (GMT+3)): Jul/19/2023 12:00:00
- EU West (British Summer Time (BST)): Jul/19/2023 12:00:00
- Brazil (Time zone in São Paulo, Brazil (GMT-3)): Jul/19/2023 12:00:00
- Latin America South (Time zone in Buenos Aires, Argentina (GMT-3)): Jul/19/2023 12:00:00
- Latin America North (Central Standard Time (CST)): Jul/19/2023 12:00:00
- North America (Pacific Standard Time (PST)): Jul/19/2023 12:00:00
- Philippines (Philippine Standard Time): Jul/20/2023 12:00:00
- Vietnam (Indochina Time (GMT+7)): Jul/20/2023 12:00:00
- Singapore, Malaysia, & Indonesia (Singapore Standard Time (GMT+8)): Jul/20/2023 12:00:00
- Thailand (Indochina Time (GMT+7)): Jul/20/2023 12:00:00
- Taiwan (Taipei Standard Time (GMT+8)): Jul/20/2023 12:00:00
- China (China Standard Time (GMT+8)): Jul/21/2023 17:00:00
- In Split 2, we'll be removing promotional series between divisions, reducing the amount of placement games from 10 to 5, and adding Emerald tier, a new rank between Platinum and Diamond.
- Mythic Shop Rotation
- Out:
- Practice Tool
- Bug Fix: Fixed several issues that were causing the practice tool to be inaccessible. Practice tool is expected to be functioning again on live with the release of patch 13.13.
Champions[]
- Bug Fix: Now properly grants true sight of the target.
- Bug Fix: Now properly reverts back to her normal resistance values immediately after reviving, instead of after the first automatic stat update.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
- AP ratio reduced to 75% AP from 80% AP.
- Slow duration reduced to 2.5 seconds from 3.5.
- Basic attacks heal reduced to 2% − 7.1% (based on level) from 2.5% − 9% (based on level).
- Abilities heal reduced to 5% − 17.75% (based on level) from 8.33% − 30% (based on level).
- Turret attack speed reduced to 0.64 from 0.8.
- Bug Fix: No longer causes the passive mark to expire from casting and on different targets.
- Self base damage reduced to 20 / 27.5 / 35 / 42.5 / 50 from 30 / 37.5 / 45 / 52.5 / 60.
- Self AP ratio reduced to 20% AP from 30% AP.
- Slam base damage reduced to 20 / 40 / 60 from 40 / 60 / 80.
- Daisy base movement speed reduced to 430 from 440.
- Stats
- Base armor reduced to 26 from 29.
- Base health reduced to 580 from 610.
- Bug Fix: Can now properly cast an auto-targeted during the charge.
- Bonus AD ratio increased to 115% bonus AD from 110%.
- Bonus AD ratio increased to 115% bonus AD from 110%.
- Bug Fix: Vigilance no longer sometimes repeats its VFX on the target.
- Bug Fix: Mark now gets properly triggered from Lucian's own attacks to grant him movement speed.
- Bug Fix: Can now attack when transformed into a Totem Ward, Farsight Ward, or Control Ward.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 at all ranks.
- Base damage changed to 40 / 75 / 110 / 145 / 180 from 50 / 80 / 110 / 140 / 170.
- New Effect: Now breaks after 0.5 seconds of casting.
- Stats
- Base movement speed increased to 340 from 335.
- Stats
- Base attack damage reduced to 58 from 61.
- Base health reduced to 600 from 640.
- Stats
- Base health regeneration reduced to 7.5 from 8.5.
- Base magic resistance reduced to 30 from 32.
- Magic resistance growth reduced to 1.85 from 2.05.
- Bonus monster damage increased to 170 / 245 / 320 / 395 / 470 from 150 / 220 / 290 / 360 / 430.
- Base shield reduced to 15 / 40 / 65 / 90 / 110 from 35 / 60 / 85 / 110 / 135.
- Bonus attack speed changed to 30% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Bonus monster damage increased to 120 / 165 / 210 / 255 / 300 from 100 / 145 / 190 / 235 / 280.
- Bug Fix: Cooldown in form is no longer longer than in normal form.
- Bug Fix: Now properly grants Fury on the first hit.
- Bug Fix: Casting the ability no longer causes chain shield to last for 25000 seconds.
- General
- Updated voice over.
- On-hit AP ratio increased to 35% AP from 30% AP.
- Detonation AP ratio per stack reduced to 1.5% per 100 AP from 2.5% per 100 AP.
- Detonation maximum AP ratio reduced to 4.5% per 100 AP from 7.5% per 100 AP.
- Bug Fix: Now properly applies Gloom to a nearby enemy casting .
- Shield health ratio reduced to 10% maximum health from 13%.
- Cooldown increased to 140 / 115 / 90 seconds from 120 / 100 / 80.
- Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
- Monster damage reduced to 100% from 120%.
Items[]
- Jungle pet
- Bug Fix: Jungle companion proc damage no longer sometimes aggros new camps.
- Bug Fix: Jungle companions no longer sometimes perform an attack when monsters spawn which would then start combat with said camp without the player champion attacking the camp.
- Bug Fix: Upgrading Dark Seal to and refunding the purchase no longer sometimes result in the loss of all Glory stacks.
- Removed: Nightstalker can no longer trigger if the user is channeling.
- Spellblade base AD ratio increased to 130% base AD from 100%.
- Spellblade bonus AD ratio reduced to 20% bonus AD from 40%.
- Bug Fix: Cooldown no longer resets upon death.
- Bug Fix: Amount of chain shield granted is now based on allies shielded instead of number of shields per spell cast.
- AP ratio reduced to 30% AP from 50% AP.
- Removed: Damage against minions no longer scales with 125% AP.
- Base damage increased to 90 from 15.
- AD ratio reduced to 25% AD from 60% AD.
- Removed: No longer scales with 50% AP.
Howling Abyss[]
- ARAM-specific balancing
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to -10% from -15%.
- Outgoing damage modifier changed to -5% from -10%.
- Shielding modifier changed to +10% from 0%.
- Incoming damage modifier changed to -10% from -20%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from -10%.