- For the Teamfight Tactics patch, see V13.12 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.12[]
Client[]
- Clash
- The Bandle City Cup Clash continues.
- Weekend 2 Registration Begins: June 12, 2023 (11:00 AM Local Time)
- Weekend 2 Tournament Dates: June 17 and 18, 2023 (~4-7 PM Local Time, varies by region)
- Hextech Crafting
- Slider for repeatedly purchasable items in the Event Token Shop has been added for quality of life.
- Mythic Shop Rotation
- We're making some changes with the way content rotates in and out of the shop. Going forward, each rotation will have four Prestige skins (previously two). The timing of every other patch will remain unchanged unless otherwise noted.
- This patch also marks the start of our new Mythic thematic, Crystalis Motus. Crystalis Motus Leona is the first of the new skin line and will be present in the shop for the usual six patches.
- In:
- + Border + Icon
- Reclaimed Mythic Chroma for + Icon
- Crystalis Motus Leona Emote
- Mythic Chroma for
- (This skin will be leaving on June 29)
- Out:
- Emberwoken Mythic Chroma for
- Ashen Knight Ward Skin
- Ashen Guardian Shen Emote
Game[]
- Minions
- Removed: Mid lane minions no longer give 1 less gold before 14:00.
Champions[]
- Bonus damage increased to 120% from 115%.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 25 / 40 / 55 / 70.
- AP ratio increased to 120% AP from 100% AP.
- Recharge timer reduced to 18 / 17 / 16 / 15 / 14 seconds from 18 at all ranks.
- Cooldown increased to 12 seconds from 8.
- Mana cost reduced to 80 / 75 / 70 / 65 / 60 from 80 at all ranks.
- Bug Fix: Allies slaying buff monsters no longer leaves behind an additional extra sapling for him to pick up.
- Bug Fix: No longer allows an allied to reapply the passive mark of when attacking with the hit effect.
- Bug Fix: Shield is now properly reapplied if no enemies were hit by the ability.
- Bug Fix: Movement speed buff is no longer kept after teleporting far away (e.g. ) while facing an allied champion.
- Stats
- Attack damage growth increased to 2.6 from 2.
- Stats
- Base attack damage reduced to 60 from 63.
-
- Bug Fix: Attack projectiles now properly have different VFX compared to 1 mark stack from 0.
- Bug Fix: Attempting to cast on a target outside of its range no longer causes Kled to redirect the path and charge towards the target enemy.
- Base damage reduced to 3 / 3.75 / 4.5 / 5.25 / 6% of target's maximum health from 3.5 / 4.25 / 5 / 5.75 / 6.5%.
-
- Bug Fix: Restored vertical cast indicator.
- Cooldown increased to 10.5 / 10 / 9.5 / 9 / 8.5 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Vigilance base damage reduced to 10 from 14.
- Vigilance AD ratio reduced to 15% AD from 20% AD.
- Removed: No longer gains Vigilance when granted a non-shield buff by an ally.
- New Effect: Now also gains Vigilance when an enemy champion within 1000 units is immobilized.
- Stats
- Base armor reduced to 26 from 29.
- Base damage per bolt reduced to 3 − 37 (based on level) from 5 − 39 (based on level).
- Maximum base damage reduced to 9 − 111 (based on level) from 15 − 117 (based on level).
- Base damage per bolt reduced to 3 − 37 (based on level) from 5 − 39 (based on level).
- Base shield increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215.
- Stats
- Base armor reduced to 26 from 28.
- Armor growth reduced to 4.6 from 4.9.
- AD ratio reduced to 15% AD at all levels from 15% − 35% (based on level) AD.
- Bug Fix: Caster and the target now properly see a wisp for each player outside the realm.
- Life steal increased to 11 / 16 / 21% (based on level) from 9 / 14 / 19% (based on level).
- Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks.
- Bug Fix: Can no longer use basic attacks while disguised as a .
- Base damage increased to 250 / 400 / 550 from 250 / 350 / 450.
- AP ratio increased to 95% AP from 90% AP.
- General
- Default adaptive force changed to ability power from attack damage.
- Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
- Bug Fix: Can no longer extend passive stacks from the same target.
- Cast time reduced to 0.4 seconds from 0.5.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 150 / 220 / 290 / 360 / 430 bonus damage against monsters.
- Bug Fix: No longer changes its targeting direction from using .
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 100 / 130 / 160 / 190.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: Several visual issues no longer occur from spawning as dismounted.
- Bug Fix: Can no longer skip the animation from casting .
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Base damage reduced to 25 / 35 / 45 / 55 / 65 from 35 / 50 / 65 / 80 / 95.
- Health ratio reduced to 3% of target's maximum health from 4%.
- New Effect: Health ratio is now capped at 150 against monsters.
- Damage against monsters reduced to 100% from 250%.
- New Effect: Now deals 100 / 145 / 190 / 235 / 280 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: No longer has animation issues during the cast.
- Stats
- Base health reduced to 625 from 659.
- Health growth increased to 105 from 99.
- Base health regeneration reduced to 7 from 8.
- Maximum heat increased to 150 from 100.
- Overheat threshold increased to 150 heat from 100.
- Danger Zone threshold unchanged at 50 heat.
- Overheat duration reduced to 4 seconds from 5.25.
- Bonus attack speed increased to 50% − 130% (based on level) from 20% − 80% (based on level).
- Damage cap against monsters changed to 65 − 150 (based on level) from 80 at all levels.
- Maximum heat increased to 150 from 100.
- Base damage reduced to 135 / 150 / 165 / 180 / 195 from 180 / 220 / 260 / 300 / 340.
- New Effect: Now deals up to 6 / 7 / 8 / 9 / 10% of the target's maximum health, capped at 65 − 300 (based on level) against monsters.
- Minion damage reduced to 55 / 60 / 65 / 70 / 75% from 60 / 65 / 70 / 75 / 80%.
- Base shield reduced to 25 / 55 / 85 / 115 / 145 from 60 / 90 / 120 / 150 / 180.
- AP ratio reduced to 25% AP from 45% AP.
- New Effect: Shield now scales with 4% of his maximum health.
- Heat generation increased to 20 from 10.
- Cooldown increased to 130 / 105 / 80 seconds from 100 / 85 / 70.
- AP ratio increased to 10% per 100 AP from 6% per 100 AP.
- AP ratio increased to 50% AP from 45% AP.
- Missile speed increased to 4000 from 3500.
- Stats
- Attack damage growth reduced to 2.5 from 2.8.
- AD ratio increased to 30 / 35 / 40 / 45 / 50% AD from 25 / 30 / 35 / 40 / 45% AD.
- and
- Bug Fix: Special animations when approaching enemies with three stacks of the effect have been restored.
- Bug Fix: Cast indicator now properly moves and follows in the direction of the cursor.
- Heal and shield power changed to 5 / 7.5 / 10 / 12.5 / 15% from 10% − 20% (based on level).
- Base bonus attack speed reduced to 25 / 27.5 / 30 / 32.5 / 35% from 35% at all ranks.
- Base shield reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
- Base heal per hit reduced to 25 / 40 / 55 from 35 / 50 / 65.
- Stats
- Base movement speed increased to 335 from 330.
- Tooltip now contains information about Zeri's basic attacks.
- Removed Innate: Zeri absorbs the energy of shields she damages, granting herself a shield equal to 45% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
- Removed Innate - Gotta Zip!: Whenever Zeri gains a shield, she gains 10% bonus movement speed for 2 seconds.
- Removed: No longer triggers Spellblade.
- Critical strike chance ratio increased to 0% − 85% (based on critical strike chance) from 0% − 65%.
Items[]
- Bug Fix: No longer improperly shows up in the build path for in-game and in item sets.
- Sanctify bonus damage reduced to 15 all levels from 15 − 30 (based on level).
- No longer is triggered by healing on allies.
- Attack damage reduced to 50 from 55.
- Removed: Cloudburst no longer scales with 66.6% critical strike chance per missile.
- New Effect: Cloudburst now scales with 15% bonus AD per missile.
- attack damage reduced to 65 from 70.
- Life steal increased to 10% from 7%.
- Initial damage changed to 40 − 60 (based on level) from 35 − 75 (based on level).
- Ally damage changed to 80 − 120 (based on level) from 70 − 150 (based on level).
- Bonus movement speed increased to 25% from 20%.
- Chain heal changed to 35% at all levels from 20% − 40% (based on ally's level).
- Chain shield increased to 40% at all levels from 30% − 40% (based on ally's level).
- Bonus single target heal changed to 25% at all levels from 15% − 30% (based on ally's level).
- Bonus single target shield increased to 30% at all levels from 20% − 30% (based on ally's level).
- Mythic passive changed to 5% heal and shield power from 5 ability haste.
- Attack speed increased to 35% from 30%.
- Energized damage reduced to 60 at all levels from 60 − 140 (based on level).
- Energized base damage changed to 100 − 180 (based on level) from 80 − 190 (based on level).
Runes[]
- Undocumented/Bug Fix: Unique cast indicator visuals restored.
- Removed: No longer has a base shield of 20 − 300 (based on level).
- New Effect: Shield now scales with 11% maximum health.
Monsters[]
- Bug Fix: Small monsters now properly reset aggro from being dragged outside of their jungle camp's range.
- Bug Fix: Starting a fight with the monster no longer causes a patience ring to be shown through the fog of war to the opposing team.
Neutral Buffs[]
- True damage reduced to 10 − 78 (based on level) from 12 − 114 (based on level).
- Slow reduced to ( 10 / 15 / 20% / 5 / 7.5 / 10%) (based on level) from ( 10 / 15 / 25% / 5 / 7.5 / 12.5%) (based on level).
- Health regeneration reduced to 0.5 / 1 / 3 / 5% (based on level) maximum health from 1 / 3 / 9% (based on level).
Howling Abyss[]
- ARAM-specific balancing
- Incoming damage modifier changed to -10% from -15%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Shielding modifier changed to -20% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -8%.
- Incoming damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to +5% from 0%.