- For the League of Legends patch, see V12.9.
Teamfight Tactics V12.9[]
Client[]
- Bundles & Sales
- Ruined Pengu Bundle (650 RP/TC)
- Ruined Pengu
- 1 Magical Misfits Egg (Reckoning)
- 1 Fearless Fellowship Egg (Dawn of Heroes)
- 1 Ingenious Inventors Egg (Gizmos & Gadgets)
- For the duration of 12.9: Chibi Ekko, Chibi Jinx, and Chibi Vi prices reduced to from .
Game[]
- Treasure Dragon Egg
- In preparation for the next TFT set, every player will start with a Dragon Egg that hatches at the same time with contents of the same value.
- An Egg from the Treasure Dragon. The longer it takes to hatch, the better the loot! But how did it get here?
- "There are always stories from the days of old; whispers about gifts from the blessed ancients. Before technology, and before Hextech, there were dragons."
- Egg Contents:
- 35% chance to get an egg that hatches on 2-1 with a .
- 25% chance to get an egg that hatches on 2-6 with a and 2 item components.
- 20% chance to get an egg that hatches on 3-6 with a , 2 , and 2 completed items.
- 12% chance to get an egg that hatches on 4-6 with a , 2 , 1 Radiant item, and 1 completed item.
- 8% chance to get an egg that hatches on 5-6 with a , 2 , 2 Radiant items, and 1 .
Double Up[]
- New Effect: Players can now return to their own board to interact with their bench after reinforcing their partner.
- New Effect: Shop UI is now disabled while spectating your partner.
Augments[]
- Augment choices
- Added: Gold / Silver / Silver, 5% chance.
- Chance for Silver / Silver / Gold changed to 25% from 30%.
- Chance for Silver / Silver / Prismatic changed to 6% from 9%.
- Chance for Silver / Gold / Gold changed to 15% from 18%.
- Chance for Gold / Gold / Prismatic changed to 3% from 4%.
- Chance for Gold / Silver / Prismatic changed to 2% from 4%.
- Chance for Prismatic / Silver / Gold changed to 5% from 2%.
- Chance for Prismatic / Prismatic / Prismatic changed to 2% from 1%.
- Chance for Prismatic / Gold / Gold changed to 4% from 2%.
- Chance for Gold / Gold / Gold changed to 10% from 7%.
- Chance for Gold / Prismatic / Gold changed to 3% from 2%.
- Cybernetic Implants
- Bonus health reduced to 125 / 200 / 300 from 150 / 250 / 350.
- Cybernetic Shell
- Bonus health reduced to 125 / 200 / 300 from 150 / 250 / 350.
- Cybernetic Uplink
- Bonus health reduced to 125 / 200 / 300 from 150 / 250 / 350.
- Electrocharge III
- Damage increased to 115 / 145 / 180 / 220 (based on Stage) from 105 / 135 / 165 / 200.
- Golden Gift
- Number of grey orbs increased to 3 / 4 from 2 / 3.
- Metabolic Accelerator
- New Effect: Can now only be offered as a first choice augment.
- Thieving Rascals
- Improved the worst case scenario to help win low roll situations.
Champions[]
- Base attack speed increased to 0.8 from 0.75.
- Starting mana reduced to 80 from 85.
- Maximum mana reduced to 160 from 170.
- Ability damage increased to 200 / 325 / 1200 from 150 / 250 / 1000.
- Ability stun duration reduced to 1.5 / 2 / 8 seconds from 2 / 2.5 / 8.
- Bug Fix: Tooltip now notes the proper amount of attack speed slowed.
- Base attack damage increased to 50 from 45.
- Ability damage increased to 900 / 1500 / 2250 from 800 / 1400 / 2000.
- Ability damage increased to 200 / 275 / 375 from 150 / 200 / 300.
- Base attack damage increased to 100 from 90.
- Ability number of stacks increased to 30 / 60 / 999 from 20 / 40 / 999.
- New Effect: Size now increases 20% faster.
- Base attack damage increased to 90 from 75.
- Ability damage increased to 150 / 200 / 400 from 150 / 200 / 350.
- Ability base damage increased to 110 / 175 / 275 from 110 / 160 / 225.
- Ability damage increased to 250 / 375 / 650 from 200 / 325 / 550.
- Ability healing increased to 30 / 35 / 45% from 25 / 30 / 40%.
- Ability base damage increased to 75 / 100 / 550 from 60 / 90 / 550.
- Base attack speed increased to 0.7 from 0.6.
- Ability bonus attack speed increased to 40 / 55 / 80% from 40 / 50 / 70%.
- Base health reduced to 999 from 1000.
- Starting mana increased to 80 from 75.
- Maximum mana increased to 160 from 150.
- VIP healing increased to 1.25% maximum health from 0.8%.
- Ability damage increased to 650 / 900 / 1100 from 650 / 900 / 1025.
- Base health reduced to 700 from 750.
- Base attack speed increased to 0.8 from 0.75.
- Starting mana reduced to 30 from 50.
- Maximum mana reduced to 90 from 130.
- Ability damage increased to 325 / 450 / 1500 from 300 / 450 / 1200.
- Ability shield increased to 140 / 200 / 700 from 120 / 170 / 600.
- Ability armor ratio increased to 180 / 220 / 280% maximum armor from 180 / 210 / 240%.
- Starting mana reduced to 50 from 60.
- Maximum mana reduced to 70 from 80.
- Ability damage increased to 300 / 450 / 750 from 275 / 400 / 650.
- Ability stun duration reduced to 1.5 / 1.5 / 2 seconds from 1.5 / 2 / 3.
- Maximum mana reduced to 70 from 80.
- Ability heal increased to 60% of damage dealt from 50%.
- Base attack speed increased to 0.7 from 0.65.
- Ability damage increased to 350 / 600 / 5000 from 250 / 500 / 5000.
- Base health increased to 700 from 650.
- Ability bonus attack speed changed to 30 / 60 / 300% from 45 / 65 / 250%.
- Base health increased to 800 from 750.
- Ability basic attack bonus damage increased 25% from 20%.
- Ability base damage increased to 60 / 70 / 80 from 30 / 50 / 70.
- Ability damage increased to 300 / 325 / 777 from 250 / 300 / 777.
- Ability first cast damage increased to 175 / 250 / 600 from 125 / 200 / 500.
- Base health increased to 851 from 850.
- Ability healing reduced to 30 / 40 / 50 from 35 / 45 / 65.
- Starting mana reduced to 50 from 60.
- Maximum mana reduced to 90 from 100.
- Ability damage increased to 300 / 450 / 700 from 300 / 400 / 600.
- Ability base damage increased to 12 / 20 / 40 from 10 / 20 / 40.
- Starting mana reduced to 30 from 40.
- Maximum mana reduced to 70 from 80.
- Ability damage increased to 250 / 400 / 777 from 250 / 350 / 700.
- Ability stun duration reduced to 1.5 seconds at all Star levels from 1.5 / 2 / 2.5.
Traits[]
- Bonus critical strike chance increased to 10 / 30 / 60% (based on the number of Assassins) from 10 / 30 / 50%.
- Bonus critical strike damage changed to 20 / 40 / 70% (based on the number of Assassins) from 20 / 40 / 60%.
- Bonus attack speed increased to 25 / 50 / 85 / 160% (based on the number of Challengers) from 25 / 50 / 80 / 150%.
- Bonus attack speed increased to 15 / 40 / 90 / 200% (based on the number of Chemtechs) from 15 / 40 / 80 / 150%.
- Health regeneration increased to 4 / 8 / 15 / 25% (based on the number of Chemtechs) maximum health from 4 / 8 / 13 / 20%.
- Bonus attack speed reduced to 10 / 35 / 70% (based on the number of Clockworks) from 10 / 35 / 80%.
- Bonus health increased to 800 / 1600 (based on number of Colossi) from 800 at all number of Colossi.
- Bonus health increased to 200 / 450 / 800 (based on the number of Debonairs) from 200 / 400 / 700.
- Ability power increased to 20 / 45 / 80 (based on the number of Debonairs) from 20 / 40 / 70.
- Heal and shield power increased to 25 / 50 / 80 / 125% (based on the number of Enchanters) from 25 / 50 / 80 / 115%.
- Bonus magic resistance increased to 25 / 50 / 80 / 125 (based on the number of Enchanters) from 20 / 45 / 70 / 100.
- New Effect: While 5 Enforcers are in play, Enforcers gain 80% bonus attack speed for the rest of combat.
- Bonus magic damage increased to 15 / 30 / 55 / 90 (based on number of Hextechs) from 15 / 25 / 45 / 75.
- Mechanical Dragon base health reduced to 1025 from 1125.
- Average gold for 3 and 5 mercenary losses reduced to 5 from 0.
- Average gold from a 7 mercenary orb increased to 11.4 from 8.9.
- Bio-Leeching omnivamp increased to 30 / 65 / 100% (based on the number of Mutants) from 30 / 55 / 80%.
- Mana regeneration increased to 5 / 15 / 25 (based on the number of Scholars) from 5 / 12 / 25.
- Bonus damage increased to 18% from 15%.
- Bonus resistances reduced to 50 from 55.
- 7-Syndicate bonus reduced to 50% from 55%.
- Mana cost reduction increased to 33% from 30%.
Items[]
- Target's health ratio reduced to 1% of target's maximum health from 2%.
Hotfixes[]
May 13th Hotfix[]
- Removed: Damage reduction no longer stacks with other Redemptions.
- Camera
- Bug Fix: Fixed a bug where your camera could get stuck on the wrong board.