- For the Teamfight Tactics patch, see V12.9 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- (2000 MSI 2022 High Noon Tokens)
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.9[]
Client[]
- Rotating Game Mode: ARURF returns from May 12th, 2022 (1:00 PM PT) to June 13th, 2022 (11:59 PM PT).
- Challenges
- Challenges track your overall progress within League across a ton of categories. Build your legacy through over 300 unique Challenges that celebrate the champs you've mained, modes you've conquered, plays you've made, stuff you've collected, and more.
- Show off the Challenges you're most proud of with Titles and Token. You can see how you measure up in your region with regional leaderboards—now you can finally hit Challenger in something.
- Clash
- MSI 2022 is here, and so are the MSI-themed Clash tournaments. Team formation for the Clash MSI Cup started on May 9, and the tournament begins on May 14 and 15. Team formation for week 2 of the Cup will start on May 16 with the tournament days being May 21 and 22.
- As part of MSI Clash, players who purchase a Premium Ticket during Clash are eligible for the following rewards: (NOTE: JP region is excluded from this reward due to legal restrictions.)
- Players who place 1st through 5th in the tournament will receive a random legacy Conqueror Skin Permanent.
- Players who place 6th-8th will receive a legacy Conqueror Skin Shard.
- Client Update
- We have removed the self-repair button from the League of Legends client settings menu as it was a redundant feature. Client self-repair can still be accessed through the Riot Games client settings menu.
- Your Shop
- Your Shop is back from April 28th 2022 to May 30th 2022.
Game[]
- Inhibitors
- Bug Fix: Chaos (Red) side inhibitors now display their proper icon when selected, not the blue version of the icon.
Champions[]
- Cooldown increased to 14 seconds from 12.
- Cooldown increased to 140 / 115 / 90 seconds from 130 / 105 / 80.
- Bug Fix: Cast SFX is no longer audible to enemies from the fog of war.
- Bug Fix: Sound effects no longer stop playing if it was leveled up to rank 2 on-cast.
- Cooldown reduced to 8 / 6 / 4 (based on level) seconds from 8 / 7 / 6 (based on level).
- Damage reduction increased to 35 / 40 / 45 / 50 / 55% from 30 / 32.5 / 35 / 37.5 / 40%.
- Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
- Bug Fix: Spiderling now properly collides with and will explode against .
- Bug Fix: No longer cancels attack windups of allies in the area of effect after purchasing the upgrade.
- Damage bonus AD ratio increased to 90% bonus AD from 85%.
- Cooldown reduced to 14 seconds from 18.
- Bug Fix: No longer only grants stacks for champions hit when hitting champions and minions & monsters simultaneously.
- Bug Fix: Base AP ratio has been restored, restoring the total AP ratio to 35% − 65% (based on seconds charged) from 0% − 30% (based on seconds charged).
- Bug Fix: Movement and attack voice lines now play correctly while Ascended.
- Bug Fix: Turrets no longer prioritize and target enemies damaged by it.
- Bug Fix: Now receives the correct amount of healing.
- Bug Fix: SFX is no longer sometimes audible to enemies from the fog of war.
- Bonus attack speed reduced to 25 / 35 / 45% from 25 / 45 / 65%.
- Stats
- Base health reduced to 540 from 570.
- Bug Fix: Voice line that plays to all players is no longer louder than intended if they had visibility of more than 1 champion affected by the nearsight debuff.
- Stats
- Attack damage growth increased to 4.7 from 3.5.
- Health growth increased to 105 from 100.
- Mana growth increased to 50 from 42.
- New Innate: Olaf gains bonus attack speed and life steal based on his missing health. At 70% missing health, he gains a maximum of 40% − 100% (based on level) bonus attack speed}} and 10% − 30% (based on level) life steal.
- Old Innate: Olaf gains 0% − 100% (based on missing health) bonus attack speed.
- New Effect: Now reduces the armor of enemy champions hit by 20 / 22.5 / 25 / 27.5 / 30% for 4 seconds.
- New Effect: Picking up the axe now sets Undertow's current cooldown to 3 seconds if it is not already below that amount. This is affected by ability haste.
- Removed: No longer reduces Undertow's cooldown by 4.5 seconds when picking up the axe.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 80 / 125 / 170 / 215 / 260.
- Minimum cast range increased to 425 units from 300.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
- Cooldown increased to 9 seconds from 7.
- Now grants ghosting more consistently to jungle monsters that are hit or are nearby when cast.
- Renamed to Tough It Out from Vicious Strikes.
- New Effect: Now grants a 10 / 45 / 80 / 115 / 150 (+ 25% missing health) shield for 2.5 seconds, health ratio capped at 70% of his missing health.
- New Effect: Cast now resets Olaf's basic attack timer.
- Removed: No longer grants 16 / 18 / 20 / 22 / 24% life steal.
- Removed: Healing is no longer increased by 0% − 33% (based on missing health).
- Bonus attack speed reduced to 40 / 50 / 60 / 70 / 80% from 50 / 60 / 70 / 80 / 90%.
- Bonus attack speed duration reduced to 4 seconds from 6.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 at all ranks.
- Duration reduced to 3 seconds from 6.
- Bonus resistances reduced to 10 / 25 / 40 from 20 / 30 / 40.
- Base bonus attack damage changed to 10 / 20 / 30 from 15 / 20 / 25.
- AD ratio reduced to 25% AD from 30% AD.
- New Effect: Duration is now increased by and up to 2.5 seconds for each basic attack on-hit or cast against an enemy champion.
- Removed: Bonus resistances are no longer lost upon cast.
- Base damage stored near multiple enemies increased to 45% from 40%.
- Mana cost increased to 74 / 78 / 82 / 86 / 90 from 50 / 55 / 60 / 65 / 70.
- Mana cost refund increased to 75% from 50%.
- New Effect: Mana cost is now refunded if he hits an enemy champion.
- Bug Fix: Tooltip now properly notes tap casting also slows the target.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 100 / 80.
- Removed: No longer grants to himself if he executes an enemy.
- Number of from assists reduced to 1 from 2.
- Stats
- Base armor reduced to 27 from 29.
- Initial base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
- Initial AP ratio increased to 2% per 100 AP from 1% per 100 AP.
- Ally base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
- Ally AP ratio increased to 2% per 100 AP from 1% per 100 AP.
- Stats
- Health growth increased to 97 from 92.
- Attack damage growth increased to 4.15 from 3.75.
- Base damage per hit increased to 5 / 20 / 35 / 50 / 65 from 5 / 15 / 25 / 35 / 45.
- Unempowered total base damage increased to 10 / 40 / 70 / 100 / 130 from 10 / 30 / 50 / 70 / 90.
- Empowered total base damage increased to 15 / 60 / 105 / 150 / 195 from 15 / 45 / 75 / 105 / 135.
- Cooldown changed to 16 / 14 / 12 / 10 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Base damage per hit increased to 5 / 20 / 35 / 50 / 65 from 5 / 15 / 25 / 35 / 45.
- Base damage per tick increased to 25 / 50 / 75 from 20 / 40 / 60.
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: Damage is now properly negated while blinded.
- Bonus monster damage reduced to 65 − 130 (based on level) from 85 − 150 (based on level).
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: No longer is sometimes audible to enemies from the fog of war.
- Bug Fix: Now properly attacks champion summoned units twice.
- Bug Fix: Second attack now properly deals damage even if the enemy was running away from her.
- Damage tick interval reduced to 0.5 seconds from 1.
- Bug Fix: VFX is now properly displayed while inside the .
- New Effect: Area of effect zone now applies marks to enemies that enter the zone.
- New Effect: Damage against structures is now reduced to 40% damage while in zombie form.
- This includes attacks as well as on-hit effects that can be applied to structures, such as AP conversion based on adaptive force. , and the magic damage based on
- This includes true damage from sources such as .(note)
- New Effect: Damage against structures is now reduced to 40% damage while in zombie form.
- Bug Fix: Tooltip now displays the proper duration of the armor reduction debuff.
- General
- Bug Fix: Ability descriptions in the "Champion Details" page of the client have now been updated.
- Bug Fix: Tooltip now properly mentions that struck champions are revealed.
- New Effect: Recast can now cast during other cast times instead of having to wait them out via buffering.
- No longer breaks channels if it can be cast during them, with the standard exception of .
- Bug Fix: Can no longer be recast if all champions had removed the root.
- Stats
- Base armor reduced to 18 from 20.
- Base health reduced to 500 from 532.
- Base health regeneration reduced to 6.5 from 7.
- Base mana regeneration reduced to 8 from 9.34.
- Base mana increased to 470 from 425.
- Base movement speed reduced to 330 from 335.
- Health regeneration growth reduced to 0.65 from 0.7.
- Mana regeneration growth reduced to 0.8 from 0.85.
- Bonus movement speed changed to 10 / 20 / 35 / 55% (based on level) from 20% − 45% (based on level).
- Fall off timer increased to 2.5 seconds from 1.
- New Effect: Now deals its damage in a 175 unit radius around the stuck target's center.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90.
- Cooldown reduced to 6.5 / 5.5 / 4.5 / 3.5 / 2.5 seconds from 7 / 6 / 5 / 4 / 3.
- Base damage reduced to 38 / 61 / 84 / 107 / 130 from 70 / 95 / 120 / 145 / 170.
- AP ratio increased to 50% AP from 45% AP.
- Subsequent stone damage reduced to 40% from 50%.
- Maximum base damage reduced to 98.8 / 158.6 / 218.4 / 278.2 / 338 from 210 / 285 / 360 / 435 / 510.
- Maximum AP ratio reduced to 130% AP from 135% AP.
- Subsequent stone damage against monsters reduced to 40% from 75%.
- New Effect: Now deals 30 (+ 10% AP) bonus damage per stone against monsters.
- This is doubled to 60 (+ 20% AP) with the boulder from casting on Worked Ground.
- This is unaffected by the subsequent stone damage modifier.
- New Effect: Will now continue casting while in stasis.
- Removed: Casting on Worked Ground no longer fires only 1 stone.
- New Effect: Casting on Worked Ground now consumes it to launch a boulder that deals double damage to the primary target and normal damage to all secondary targets in a 225 unit radius around the target's center to other targets, and slows by 30 / 35 / 40 / 45 / 50% for 2 seconds.
- The boulder deals 76 / 122 / 168 / 214 / 260 (+ 100% AP) magic damage to the primary target.
- Worked Ground cast mana cost increased to 20 from 1.
- Worked Ground cast minimum cooldown reduced to 0.75 seconds from 1.
- Worked Ground radius increased to 400 units from 300.
- Worked Ground radius on ARAM increased to 400 units from 280.
- Worked Ground duration increased to 30 seconds from 25.
- New Effect: Worked Ground now has new VFX, SFX, animation and icon.
- Bug Fix: Worked Ground cast now correctly reduces the ability cooldown.
- Removed: No longer deals 60 / 80 / 100 / 120 / 140 (+ 40% AP) magic damage.
- Delay before knock up reduced to 0.75 seconds from 0.8.
- Effect radius increased to 225 units from 200.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 15 / 14 / 13 / 12.
- Mana cost reduced to 40 / 30 / 20 / 10 / 0 from 70 / 80 / 90 / 100 / 110.
- New Effect: Detonating boulders now stun enemies that dash or are knocked through them for 2 seconds, with the duration being set to 0.6 / 0.7 / 0.8 / 0.9 / 1 seconds after the dash or displacement ends. This may only affect targets once per cast of Unraveled Earth. The duration is not set against monsters.
- Base slow strength increased to 20 / 22 / 24 / 26 / 28% from 20% at all ranks.
- Removed: Slow strength no longer scales with 4% per 100 AP.
- Initial base damage increased to 60 / 105 / 150 / 195 / 240 from 50 / 75 / 100 / 125 / 150.
- Initial AP ratio increased to 60% AP from 40% AP.
- Removed: No longer deals its initial damage again at the end of the duration.
- Detonation base damage changed to 25 / 45 / 65 / 85 / 105 from 50 / 60 / 70 / 80 / 90.
- Subsequent boulder reduced damage increased to 0% − 75% (based on boulders detonated) from 0% − 45% (based on boulders detonated).
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Number of rows increased to 6 rows from 4.
- Number of boulders per row reduced to 4 from 6.
- Number of boulders in the first row unchanged at 2.
- Delay between row spawns increased to 0.17 seconds from 0.1.
- Removed: No longer has a 0.1 second delay after the cast time.
- Range changed to 2500 / 4500 / 6500 units from 3000 / 4500 / 6000.
- Removed: Taking champion or turret damage while surfing no longer forces her to jump off of the wall.
- Removed: Taking champion or turret damage during the channel no longer prevents her from initiating the surf once it completes.
- New Effect: Is now placed on a 3-second cooldown upon taking champion or turret damage.
- New Effect: Inputting a movement command during the surf now causes Taliyah to jump off towards that location, instead of doing so perpendicularly from the wall.
- New Effect: Jump off dash distance can now be extended to up to 1000 units when the targeted location is over terrain.
- Jump off dash distance increased to 700 units from 400.
- Jump off dash speed increased to 1200 from 1000.
- Bonus armor per soul increased to 1 from 0.75.
- Ability power per soul increased to 1 from 0.75.
- Shield strength per soul increased to 2 from 1.
-
- Bug Fix: Now displays the correct visual textures.
- Bonus attack speed ratio on champion takedown increased to 40% − 46.8% (based on level) bonus attack speed from 30% − 35.1% (based on level).
- Bonus attack speed ratio on non-champion kill increased to 20% − 23.4% (based on level) bonus attack speed from 15% − 17.55% (based on level).
- On-hit base damage increased to 7 / 12 / 17 / 22 / 27 from 7 / 10.5 / 14 / 17.5 / 21.
- Bug Fix: now properly stacks for each hit of Nimbus Strike and even if they were used simultaneously.
- General
- New Effect: Skins except now play their custom recalls if her allies are recalling while she is attached.
Items[]
- Undocumented/Bug Fix: Inventory tooltip no longer rounds the 1.2% figure for ranged users to 1%.
- New Effect: Now only amplifies damage dealt by basic attacks against structures, instead of all damage.
- Boarding Party bonus resistances changed to ( 10 − 75 / 5 − 37.5) (based on level) from ( 20 − 60 / 10 − 30) (based on level).
Monsters[]
- Removed: No longer gains health from level up while in combat.
- Bug Fix: Fixed a bug where the sound of the shield breaking would play through the Fog of War.
Hotfixes[]
May 11th Hotfix[]
- Bug Fix: Fixed a bug where he wouldn't gain bonus attack speed when cast against a turret.
- Bug Fix: Fixed a bug where he wasn't dealing reduced damage against structures despite displaying the correct numbers.
May 13th Hotfix[]
- Bug Fix: Fixed a bug where she could immediately cast a second time if she interrupted the first cast with another spell or item.
- URF-specific balancing
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Healing modifier changed to -20% from 0%.
- Incoming damage modifier changed to +15% from +8%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +7% from -5%.
- Incoming damage modifier changed to -7% from -5%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Shielding modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +10% from 0%.
May 14th Hotfix[]
- Turrets
- Bug Fix: Fixed a bug causing turrets to have 5000 health and turret plates in Clash.