- For the Teamfight Tactics patch, see V12.8 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V12.8[]
Client[]
- Rotating Game Mode: One for All returns to live servers, from March 31, 2022 (1:00 PM PT) to May 2, 2022 (11:59 PM PT).
- Clash
- Team formation for the second weekend of Piltover Clash began on April 25, and the tournaments will be on April 30 and May 1.
- Your Shop
- Your Shop is back from April 28th 2022 to May 30th 2022.
Mythic Content Overhaul[]
- Showcase Milestones
- When the Showcase begins, everyone will get a mission that rewards 1 Eclipse 2022 Capsule (which counts toward the reward track) and 1 Eclipse 2022 Grab Bag. This is in addition to the normal free mission chain that launches during Showcase events.
- 1 Capsule: Eclipse Knight 2022 icon.
- 3 Capsules: Prestige Eclipse Knight Senna Emote + 5.
- 5 Capsules: Random Eclipse 2022 Epic Skin Permanent (, , , ) + 15.
- 10 Capsules: Random Eclipse 2022 Epic Skin Permanent + 20.
- 15 Capsules: Random Eclipse 2022 Epic Skin Permanent + 25.
- 20 Capsules: Random Eclipse 2022 Epic Skin Permanent + Eclipse 2022 Grab Bag + 30.
- 25 Capsules: 2 Eclipse 2022 Grab Bags + 30.
- Total rewards: 25 Eclipse Capsules + Eclipse Knight 2022 icon + Prestige Eclipse Knight Senna Emote + All four Eclipse 2022 Epic Skin Permanents + 3 Eclipse 2022 Grab Bags + 125.
- Prestige skin
- will be available in the Mythic Shop for 125 for the duration of the Eclipse Knights Showcase. After that, she'll be unavailable for direct ME purchase but will be added to loot drop and reroll pools without her debut loading screen border.
- Adjustments to Masterwork Milestones
- 25 Masterwork chests milestone changed to 10 from 5. Still grants a tier skin shard.
- Players who completed the 25 Masterwork Chest milestone before the update will get 5 for each time they completed it.
- Everyone will receive a mission granting 10.
Game[]
- Nexus
- Bug Fix: Structure's selection box is no longer larger than intended.
- Objective Bounties
- Bug Fix: Nexus turrets with active bounties now correctly have the bounty indicator on their health bars and display information about their bounty when pinged.
- Sound Effects
- Bug Fix: Certain abilities, in particular piercing missiles, will again properly play their hit SFX even if the enemy hit was not visible.
- Stealth
- Bug Fix: Reveals no longer linger on camouflaged champions for 1.5 seconds after they are no longer being revealed due to leaving detection radius or the line of sight of a , or the expiration of a reveal debuff.
- This applies to the following sources of camouflage:
- The camouflages granted by and do not have lingering reveals.
, , , , and .
- This applies to the following sources of camouflage:
- Turrets
- Bug Fix: Resistances are no longer sometimes permanently reduced if certain conditions were met when platings fell.
Champions[]
- Base damage increased to 35 from 30.
- Damage per 5 chimes increased to 14 from 12.
- Maximum base heal increased to 60 / 105 / 150 / 195 / 240 from 55 / 95 / 135 / 175 / 215.
- Bug Fix: If self-cast while an enemy champion was in very close proximity, no longer causes the caster to ascend and then immediately descend on them despite not having recasted the ability.
- Cooldown reduced to 120 / 105 / 90 seconds from 120 at all ranks.
- Healing against champions increased to 30 / 40 / 50 / 60 / 70% from 30 / 35 / 40 / 45 / 50%.
- Bug Fix: Casting it while locked out of abilities, such as while firing missile, no longer causes the caster to instantly face in the direction of the cursor.
- Bug Fix: Empowered basic attack now properly triggers nearby to perform their slam even if the target had a spell shield.
- New Effect: Now grants assist credit even if the Vessel is killed and doesn't take any damage.
- Bug Fix: Vessels spawned are no longer invisible if the tethered champion was camouflaged and being revealed by a .
- Bug Fix: Vessels that expire no longer cause enemies to benefit from their omnivamp.
- General
- Bug Fix: Voice lines that played specific to jungle camps have been restored.
- Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Damage against monsters increased to 100% from 75%.
- Recharge timer reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 23.5 / 21 / 18.5 / 16.
- Damage against monsters increased to 100% from 65%.
- Stats
- Base health reduced to 560 from 610.
- Detonation AP ratio increased to 5% per 100 AP from 2.5% per 100 AP.
- AP ratio reduced to 45% AP from 70% AP.
- AP ratio increased to 100% AP from 75% AP.
- Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
- Base shield increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
- Shield AP ratio increased to 40% AP from 30% AP.
- AP ratio increased to 85% AP from 80% AP.
- Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
- Bug Fix: Pix's damage dealt against champions now properly triggers and Tribute.
- Bonus movement speed increased to 3 / 6 / 9% (based on level) from 3% at all levels.
- Bug Fix: Voice line that is played to all players when the ability is activated is no longer louder than intended.
- Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 24 / 22 / 20 / 18 / 16.
- Knock up duration increased to 1 second from 0.75.
- Missile speed increased to 2500 from 2000.
- Knock back distance increased to 3400 units from 2400.
- Cooldown upon being cancelled reduced to 15 seconds from 30.
- Bug Fix: No longer triggers Deft Strikes upon hitting a jungle plant with the empowered attack.
- Cooldown reduced to 12 − 6 (based on level) seconds from 12 at all levels.
- Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
- Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
- Bug Fix: Can no longer reset the user's basic attack timer against wards by casting an ability while at maximum stacks.
- Base heal reduced to 100 / 130 / 160 / 190 / 220 from 100 / 135 / 170 / 205 / 240.
- AP ratio reduced to 65% AP from 70% AP.
- Removed Innate - Ravenous: Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20 − 105 (based on level) (+ 30% AP) magic damage and pulling them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead knocked back the excess distance. Swain cannot use Ravenous while unable to cast abilities.
- Heal increased to 4 / 5.5 / 7 / 9% (based on level) of his maximum health from 4 / 5.5 / 7% (based on level).
- Bonus health per Soul Fragment increased to 12 from 5.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 65 / 70 / 75 / 80 / 85.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- AP ratio reduced to 38% AP from 40% AP.
- Bonus bolt damage changed to 12 / 22 / 32 / 42 / 52 (+ 8% AP) from 15 / 20 / 25 / 30 / 35% of bolt's damage.
- Maximum base damage increased to 108 / 168 / 228 / 288 / 348 from 88 / 147 / 206 / 265 / 324.
- Maximum AP ratio changed to 70% AP at all ranks from 64 / 72 / 80 / 88 / 96% AP.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
- New Effect: Pinging the ability now displays all visible enemies within range in chat.
- New Effect: Can now be recast to pull all champions rooted by it, gaining a Soul Fragment for each target pulled.
- If the targets would be brought past Swain, they are instead knocked back the excess distance.
- If the root is not applied to or is removed from all targets, the recast does not become available.
- New Effect: Now grants vision of all rooted targets.
- New Effect: Cooldown is now reduced by 20% during .
- New Effect: Can now be recast to pull all champions rooted by it, gaining a Soul Fragment for each target pulled.
- New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use .
- Previous duration: 12 seconds.
- Recast timer increased to 2 seconds from 0.5 seconds.
- New Effect: Casting no longer ends Demonic Ascension's effects early.
- Removed: No longer grants 125 / 200 / 275 bonus health.
- Removed: No longer doubles the health gained from Soul Fragments.
- Cooldown reduced to 100 / 80 / 60 seconds from 120 at all ranks.
- Base damage per second reduced to 20 / 40 / 60 from 35 / 50 / 65.
- Damage AP ratio per second reduced to 10% AP from 14.167% AP.
- Base heal per second changed to 15 / 40 / 65 from 20 / 35 / 50.
- Heal AP ratio per second increased to 25% AP from 16% AP.
- New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use .
- Base damage increased to 150 / 225 / 300 from 100 / 150 / 200.
- AP ratio increased to 60% AP from 50% AP.
- New Effect: Now slows enemies by 60%, decaying over 1.5 seconds.
- New Effect: Can now be cast once during without ending the duration prematurely.
- Removed: Damage is no longer increased by 37.5% of the health drained during , up to a total damage of 200 / 300 / 400 (+ 100% AP).
- Cooldown reduced to 80 / 55 / 30 seconds from 100 / 70 / 40.
- Bug Fix: If cast on a target right before they stop being affected by , they no longer first reappear at the original Devour point before quickly sliding to the actual Regurgitate destination.
- Bug Fix: Passive is no longer lost permanently if the user blocks an effect with a spell shield while it was active.
- Bug Fix: Ranking up the ability no longer prevents Mana Charge from granting stacks.
- Stats
- Attack damage growth increased to 3.7 from 3.3.
- AP ratio increased to 90% AP from 80% AP.
- Initial AP ratio increased to 20% AP from 15% AP.
- Bug Fix: After possessing , can no longer become permanently attached to an ally with under certain conditions.
- Stats
- Base armor increased to 27 from 23.
- Base damage reduced to 45 / 60 / 75 / 90 / 105 from 45 / 65 / 85 / 105 / 125.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
- Stun duration increased to 0.75 − 2.25 (based on distance the orb traveled) from 0.5 − 2 (based on distance the orb traveled).
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Mana cost reduced to 40 from 50.
Items[]
- Bug Fix: Flux now properly refunds cooldown.
- Bug Fix: Cleave and certain other on-hit effects from items and Champion passives no longer apply an additional stack of Carve on basic attacks if Black Cleaver's effect was acquired later (in a higher buff slot) than the on-hit effect.
- Bug Fix: Now properly grants 80 ability power instead of 70.
- Bug Fix: Now properly grants 90 ability power instead of 100.
- Can no longer be purchased while already owning or .
Runes[]
- Bug Fix: Ghost Poros have now been restored and now grant standard sight of revealed enemies rather than true sight.
Hotfixes[]
April 27th Hotfix[]
- Stats
- Base armor increased to 26 from 23.
- Base movement speed increased to 330 from 325.