- For the Teamfight Tactics patch, see V12.7 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
League of Legends V12.7[]
Client[]
- Rotating Game Mode: One for All returns to live servers, from March 31, 2022 (1:00 PM PT) to May 2, 2022 (11:59 PM PT).
- Clash
- Team formation for the Clash Piltover Cup begins on April 11, and the tournament begins on April 16 and 17. Team formation for week 2 of the cup will start on April 25 with the tournament days being April 30 and May 1.
- Ranked 2022 Split 2
- The second Split of Ranked begins on Friday, April 22 at 11:59 PM local time for your region. The exclusive rewards for Split 2 are a Renata Glasc summoner icon, Renata Glasc emotes, 1 Renata Glasc Champion permanent, and a Series 1 Eternals Capsule.
Mythic Content Overhaul[]
- Masterwork Milestones
- Start of phase 2: introducing an infinitely repeatable rewards track for Masterwork Chests. Any Masterwork Chest you open grants progress on the rewards track, regardless of whether you bought it, earned it as a reward, or received it as a gift. In addition, since we've adjusted random Mythic Essence drops from Masterwork chests from 10 ME to 5 ME, we won't revert last patch's buff to ME, it'll remain at a 4.2% drop rate.
- 5 Masterwork Chests: 5 ME and one skin shard of any tier.
- 10 Masterwork Chests: 5 ME.
- 15 Masterwork Chests: 5 ME and one + tier skin shard.
- 20 Masterwork Chests: 5 ME.
- 25 Masterwork Chests: 5 ME and one + tier skin shard.
- Also introducing two adjustments to the Masterwork system relative to the original plan. Our original model would've led to Masterwork Chests granting more Mythic Essence than the new system has been tuned to support.
- Removed: Masterwork Chests no longer have a 10% chance to drop a bonus Masterwork Chest and Hextech Key.
- Random Mythic Essence drops from Masterwork Chests reduced to 5 ME from 10 ME. Hextech Chests still drop 10 ME.
- The above changes mean we no longer need to revert last patch's buff to Mythic Essence drop rates from Masterwork Chests (4.2%, up from 3.6%).
Game[]
- Items
- Bug Fix: Players are now able to purchase suggested starter item bundles by left-clicking on it twice in the shop.
- Sound Effects
- Bug Fix: Several SFX no play from the fog of war in spite of any visibility of units that caused them to do so.
Champions[]
- General
- Bug Fix: Voice lines now properly play when the conditions are met.
- Bug Fix: Second shot no longer sometimes grants 2 stacks of .
- Bug Fix: no longer behaves improperly when hit by effects that reduce resistances.
- Total base damage increased to 55 − 310 (based on level) from 55 − 225 (based on level).
- Base damage per tick increased to 5.5 − 31 (based on level) from 5.5 − 22.5 (based on level).
- Total base damage increased to 55 − 310 (based on level) from 55 − 225 (based on level).
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Cooldown refund increased to 60% from 50%.
- Cooldown reduced to 100 / 90 / 80 seconds from 120 / 100 / 80.
- Bug Fix: no longer behaves improperly when hit by effects that reduce resistances.
- Stats
- Base health reduced to 520 from 560.
- Base armor reduced to 22 from 27.
- Health growth increased to 95 from 90.
- Armor growth increased to 3.8 from 3.5.
- Stats
- Base mana increased to 300 from 250.
- Base movement speed increased to 330 from 325.
- Attack speed growth increased to 4.5% from 4%.
- Damage against monsters increased to 95% from 85%.
- Stats
- Base attack damage reduced to 66 from 68.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- Bug Fix: Tooltip now displays the accurate damage values.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- General
- Updated visual effects.
-
- Complete overhaul.
- , ,
- Same as new base.
-
- Recolored from base.
-
- Minimal tweaks.
-
- Same as new base, grills glow during .
- Heal AP ratio against champions increased to 20% AP from 12% AP.
- Base damage increased to 80 / 100 / 120 / 140 / 160 from 70 / 90 / 110 / 130 / 150.
- Bug Fix: Targets affected by no longer become stuck in the Death Realm as the caster was them out.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 50 / 70 / 90 / 110 / 130.
- Passive bonus movement speed increased to 10 / 17.5 / 25 / 32.5 / 40% from 10 / 15 / 20 / 25 / 30%.
- General
- Updated visual effects.
- Bug Fix: Cast location no longer sometimes originates from the caster's position than the unit that is attached to.
-
- Complete overhaul.
- , ,
- Same as new base.
-
- Recolored from base.
-
- Recolored from base.
-
- Complete overhaul.
-
- Complete overhaul.
- , ,
- Updated to match new base.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Thrust range increased to 600 units from 550.
- Thrust width reduced to 120 units from 150.
- Removed: No longer slowed by 0% − 25% (based on his movement direction).
- Landing channel time reduced to 2.2 seconds from 2.45.
- Bug Fix: Fixed a bug where did not grant him a stack of Ferocity.
- Damage against structures reduced to 60% from 100%.
- Bonus monster damage increased to 85 − 150 (based on level) from 65 − 130 (based on level).
- AP ratio increased to 50% AP from 45% AP.
- Mana ratio reduced to 2% bonus mana from 3%.
- General
- Updated visual effects.
-
- Complete overhaul.
- , ,
- Same as new base.
-
- Recolored from base.
-
- Recolored from base.
-
- Recolored from base.
-
- Recolored from base.
-
- Minor tweaks.
-
- Minor tweaks.
-
- Minor tweaks.
- Bug Fix: Now properly reverts back to Hijack even after the caster dies with recast being active.
- Bug Fix: If the caster used it on an allied champion that was within a brush, the target no longer becomes invisible after being spat out.
- Bug Fix: Now is properly placed on cooldown when it kills the target.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 19 / 18 / 17 / 16.
- New Effect: Can now dash over terrain.
- AP ratio increased to 100% AP from 80% AP.
- Damage against monsters increased to 180% from 150%.
- Stats
- Base health increased to 520 from 490.
- Cooldown reduced to 70 / 50 / 30 seconds from 80 / 55 / 30.
- Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
- Stats
- Base armor reduced to 20 from 22.
- Base attack damage reduced to 50 from 53.
- Attack damage growth reduced to 1.5 from 2.
- Health growth increased to 95 from 90.
- Total base damage reduced to 7 / 9 / 11 / 13 / 15 from 10 / 15 / 20 / 25 / 30.
- Base damage per hit reduced to 1 / 1.29 / 1.57 / 1.86 / 2.14 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
- Total AD ratio increased to 110 / 112.5 / 115 / 117.5 / 120% AD from 110% AD at all ranks.
- AD ratio per hit increased to 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD from 15.71% AD at all ranks.
- New Effect: Now only applies on-hit effects once per cast.
- Now only reduces cooldown and stacks once per cast.
- Total base damage reduced to 7 / 9 / 11 / 13 / 15 from 10 / 15 / 20 / 25 / 30.
- Base damage reduced to 10 / 45 / 80 / 115 / 150 from 40 / 75 / 110 / 145 / 180.
- AD ratio increased to 120% AD from 100% AD.
- AP ratio increased to 70% AP from 60% AP.
- Cooldown changed to 28 / 26.5 / 25 / 23.5 / 22 seconds from 23 at all ranks.
- New Effect: Cooldown is now reduced by an extra second if critically strikes.
- Cooldown changed to 120 / 95 / 70 seconds from 100 / 90 / 80.
- New Effect: Now grants an extra stack if critically strikes.
Items[]
- Unmake health ratio increased to 1.2% bonus health from 1%.
- Unmake maximum magic resistance reduction increased to 25 from 20.
- Total cost increased to 2700 from 2600.
- Health reduced to 350 from 400.
- Bug Fix: Fixed a bug where the base shield did not properly update with champion level.
- Cloudburst cooldown increased to 110 seconds from 90.
- Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
- Bug Fix: Tooltip now displays the correct shield amount.
- Heal and shield power per stack reduced to 6% from 7%.
- Maximum heal and shield power reduced to 30% from 35%.
- Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
- Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
Runes[]
- Immediate restoration reduced to 30% from 50%.
- Bonus movement speed reduced to 4% from 5%.
- Bug Fix: Tooltip no longer inaccurately states that there is a bounty available despite all Bounty Hunter stacks having been claimed.
Howling Abyss[]
- Map specific balancing
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to -12% from -10%.
- Incoming damage modifier changed to +10% from +8%.
- Outgoing damage modifier changed to -20% from -15%.
- Incoming damage modifier changed to +5% from +10%.
- Healing modifier changed to 0% from -40%.
- Healing modifier changed to +20% from 0%.
- Shielding modifier changed to +20% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
Hotfixes[]
April 14th Hotfix[]
- Stats
- Base health increased to 530 from 500.
- Slow duration increased to 2 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
- AD ratio increased to 140% AD from 120% AD.
- Cooldown reduced to 26 / 24.5 / 23 / 21.5 / 20 seconds from 28 / 26.5 / 25 / 23.5 / 22.
- Cooldown reduction per critical strike increased to 2 seconds from 1.
- Stack per critical strike increased to 2 from 1.
- Masterwork Chests
- Mythic Essence at 25 chests opened increased to 10 from 5.