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For the League of Legends icon League of Legends patch, see V12.6.

Teamfight Tactics V12.6[]

Cosmetics[]

New icons
New emotes

Game[]

Combat Recap
  • New hotkeys added to control recap on PC. These can be customized in the settings menu.
    • Tab - toggle combat recap
    • A - toggle opponent left panel
    • S - cycle between damage dealt, damage taken, and healing
Mobile
  • Augments are now visible on the end of game screen.

Double Up[]

  • New Effect: Reinforcements cannot enter combat until 7 seconds have passed.
  • New Effect: Damage that was discarded from damage calculations is now applied on subsequent losses if it adds up to a whole point of damage.
  • Bug Fix: Mutants Mutants without the trait active no longer gain bonus stats from ally unit deaths from Voracious Appetite.

Auguments[]

  • New Effect: You can no longer be offered 3 economy augments in the same round.
  • First augment choice timer reduced to 43 seconds from 45.
  • Second and third augment choice timer reduced to 58 seconds from 60.
  • Augment choice timer in Hyper Roll reduced to 33 seconds from 35.
Component Grab Bag
  • New Effect: Can no longer grant 3 of the same components.
Cybernetic Shell
  • Bonus armor reduced 25 / 35 / 50 from 30 / 45 / 60.
Double Trouble
  • Bug Fix: Now always grants a 2-Star unit when you upgrade a unit to 3-Star levels, even if no copies are left in the pool.
Electrocharge
  • New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
    • Electrocharge I damage changed to 50 / 65 / 80 / 95 (based on Stage) from 60 at all Stages.
    • Electrocharge II damage changed to 75 / 95 / 115 / 135 (based on Stage) from 90 at all Stages.
    • Electrocharge III damage changed to 90 / 120 / 150 / 180 (based on Stage) from 120 at all Stages.
Golden Egg
  • Gold dropped reduced to 75 Gold 75 from 100 Gold 100.
  • New Effect: Now drops a Tactician's Crown Tactician's Crown with the 75 Gold 75 drop.
Golden Ticket
  • Chance for a free reroll increased to 45% from 40%.
High End Shopping
  • Bonus gold increased to 8 Gold 8 from 5 Gold 5.
Lifelong Learning
  • Bonus ability power after surviving a round increased to 3 from 2.
Luden's Echo
  • New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
    • Luden's Echo I damage changed to 70 / 90 / 110 / 130 (based on Stage) from 100 at all Stages.
    • Luden's Echo II damage changed to 100 / 125 / 150 / 175 (based on Stage) from 150 at all Stages.
    • Luden's Echo III damage changed to 140 / 180 / 220 / 260 (based on Stage) from 200 at all Stages.
Innovator Heart
  • Tier increased to 2 from 1.
Innovator Soul - Removed
  • Removed from the game.
Rich Get Richer
  • Gold increased to 14 Gold 14 from 12 Gold 12.
Share the Spotlight
  • Bonus stats reduced to 100% from 125%.
Sharpshooter
  • Bounce reduced damage increased to 66% from 60%.
Smoke Bomb
  • Health threshold increased to 70% maximum health from 60%.
So Small
  • Tier increased to 2 from 1.
  • Dodge chance increased to 30% from 25%.
  • New Effect: Now makes Yordles Yordles smaller.
Tiny Titans
  • New Effect: Can no longer be offered as a third choice augment.
Titanic Force
  • Bonus attack damage reduced to 2.5% maximum health from 3%.
True Justice
  • Bug Fix: Augment now properly appears as an augment choice.
Woodland Trinket
  • Clone health increased to 360 from 300.

Champions[]

Alistar Alistar
  • Base attack damage reduced to 90 from 100.
Caitlyn Caitlyn
  • Base attack damage reduced to 45 from 50.
  • Base attack speed increased to 0.8 from 0.75.
Camille Camille
  • Base attack damage reduced to 45 from 50.
Corki Corki
  • Base attack damage reduced to 55 from 65.
  • Ability damage reduced to 190 / 245 / 315 from 200 / 260 / 333.
  • Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
  • Bug Fix: Ability no longer fizzles and instead finds a new target if the one he was firing at died.
Draven Draven
  • Base attack damage reduced to 70 from 75.
  • Ability base damage reduced to 100 / 125 / 400 from 120 / 150 / 400.
Ekko Ekko
  • Base attack damage reduced to 55 from 65.
Ezreal Ezreal
  • Ability bonus attack speed per stack reduced to 18% from 20%.
    • Ability maximum bonus attack speed reduced to 90% from 100%.
Galio Galio
  • Ability knock up duration increased to 1.5 / 1.5 / 10 seconds from 1 / 1.5 / 10.
  • Ability health ratio increased to 8% maximum health from 6%.
  • Ability base damage reduced to 125 / 175 / 9001 from 150 / 225 / 9001.
Gangplank Gangplank
  • Base attack damage reduced to 65 from 75.
Gnar Gnar
  • Base attack damage reduced to 60 from 70.
  • Bug Fix: Ability no longer fizzles out if his target is farther than his boulder range.
Illaoi Illaoi
  • Base attack damage reduced to 60 from 70.
Irelia Irelia
  • Base attack damage reduced to 70 from 80.
  • Maximum mana increased to 40 from 30.
  • Ability base damage reduced to 60 / 90 / 550 from 75 / 100 / 600.
  • Bug Fix: Ability no longer targets untargetable units.
Jayce Jayce
  • Base attack damage reduced to 85 from 90.
  • Ranged bonus attack damage reduced to 45 / 60 / 500 from 45 / 70 / 1000.
  • Ranged ability AD ratio reduced to 170 / 175 / 500% AD from 170 / 180 / 500% AD.
Jhin Jhin
  • Base attack damage reduced to 85 from 90.
Jinx Jinx
  • Base attack damage reduced to 80 from 88.
Kha'Zix Kha'Zix
  • Base attack damage reduced to 85 from 90.
  • Bug Fix: Ability no longer targets untargetable units.
Lucian Lucian
  • Base attack damage reduced to 55 from 60.
  • Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
Malzahar Malzahar
  • Base attack speed increased to 0.7 from 0.65.
  • Starting mana increased to 50 from 30.
  • Maximum mana increased to 80 from 60.
  • Ability damage increased to 650 / 900 / 1025 from 600 / 825 / 950.
Miss Fortune Miss Fortune
  • Base attack damage reduced to 55 from 60.
Nocturne Nocturne
  • Base attack damage reduced to 45 from 50.
Quinn Quinn
  • Base attack damage reduced to 55 from 60.
  • Ability damage reduced to 200 / 300 / 650 from 200 / 300 / 700.
  • Ability disarm duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3.
Rek'Sai Rek'Sai
  • Base attack damage reduced to 55 from 60.
  • Maximum mana reduced to 80 from 90.
Renata Glasc Renata Glasc
  • Bug Fix: Poison damage is now properly removed upon death.
Sejuani Sejuani
  • Base health increased to 850 from 750.
Senna Senna
  • Base attack damage reduced to 60 from 70.
Silco Silco
  • Ability duration increased to 6 / 7 / 10 seconds from 6 at all Star levels.
  • New Effect: Explosion radius is now doubled at 3-Star levels.
Sivir Sivir
  • Base attack damage reduced to 60 from 70.
Swain Swain
  • Base attack damage reduced to 40 from 45.
  • Ability damage increased to 250 / 350 / 500 from 225 / 300 / 450.
  • Ability heal increased to 250 / 300 / 350 from 225 / 250 / 350.
Tahm Kench Tahm Kench
  • Base attack damage reduced to 70 from 80.
  • Bug Fix: Now properly devours or spits out his target when he dies.
Talon Talon
  • Base attack damage reduced to 45 from 50.
Twitch Twitch
  • Base attack damage reduced to 45 from 50.
Vex Vex
  • Base attack damage reduced to 45 from 50.
  • Ability shield reduced to 500 / 650 / 850 from 550 / 700 / 900.
Vi Vi
  • Base attack damage reduced to 70 from 80.
Warwick Warwick
  • Base attack damage reduced to 45 from 50.
  • Ability heal reduced to 35 / 45 / 65 from 35 / 50 / 75.
Zac Zac
  • Base attack damage reduced to 60 from 70.
  • Ability damage reduction increased to 60% from 50%.
Zeri Zeri
  • Base attack damage reduced to 75 from 85.
  • Bug Fix: Attack speed is now longer capped at 1.
  • Ability bonus magic damage reduced to 10 / 20 / 40 from 11 / 22 / 44.
Zyra Zyra
  • Base attack damage reduced to 40 from 50.

Traits[]

Enforcer Enforcer
  • New Effect: While at least 3 Enforcers are in play, Enforcers Stun icon stun the enemy with the most health at the start of combat. The target breaks free after 4 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
  • Old Effect: Enforcers Stun icon stun an enemy at the start of combat. The target breaks free after 3 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
    • 2 Enforcers: Enemy with the most health.
    • 4 Enforcers: And the enemy who dealt the most damage last combat.
Hextech Hextech
  • New Effect: Bonus magic damage and shield are now increased by 20% per augment.
  • Base shield reduced to 100 / 150 / 300 / 400 (based on number of Hextechs) from 120 / 170 / 340 / 600.
  • Bonus magic damage reduced to 15 / 25 / 50 / 80 (based on number of Hextechs) from 15 / 30 / 60 / 120.
Innovator Innovator
  • Mechanical Scarab ability damage reduction reduced to 20% from 25%.
  • Mechanical Bear ability bonus attack damage and ability power reduced to 15 from 20.
  • Bug Fix: Abilities no longer critically strike without Jeweled Gauntlet Jeweled Gauntlet when empowered by the Mechanical Dragon.
Mercenary Mercenary
  • New Effect: If a mercenary player and their partner lose in the same PvP round in Double Up, the dice becomes luckier.
  • New Effect: If a mercenary player loses but their partner wins in the same PvP round in Double Up, the dice will become luckier if this happens again in the next PvP round.

Items[]

Brink of Dawn Brink of Dawn
  • New Effect: Units can now attack and cast abilities while stealthed.
Dragon's Claw Dragon's Claw
  • Bug Fix: No longer triggers against the first tick of Talon's Talon's ability.
Edge of Night Edge of Night
  • New Effect: Units can now attack and cast abilities while stealthed.
Mistral Mistral
  • Bonus attack speed reduced to 10% from 20%.

Hotfixes[]

April 5th Hotfix[]

Augments
  • Smoke Bomb
    • Damage reduction reduced to 60% from 80%.
Draven Draven
  • Base attack damage increased to 75 from 70.
Jhin Jhin
  • Maximum mana reduced to 50 from 70.
Lucian Lucian
  • Ability damage per shot reduced to 170 / 260 / 295 from 175 / 275 / 300.
Sivir Sivir
  • Ability bonus attack speed reduced to 50 / 70 / 250% from 60 / 80 / 250%.
Talon Talon
  • Ability damage reduced to 450 / 575 / 800 from 450 / 650 / 850.
  • VIP bonus bleed duration reduced to 75% from 100%.
Twitch Twitch
  • Maximum mana increased to 45 from 35.
Warwick Warwick
  • Base attack speed reduced to 0.75 from 0.8.
Arcanist Arcanist
  • Ability power reduced to 20 / 20 / 50 / 135 (based on the number of Arcanists) from 20 / 20 / 50 / 145.
  • Ability power for Arcanists reduced to 20 / 50 / 90 / 135 (based on the number of Arcanists) from 20 / 60 / 100 / 145.
Challenger Challenger
  • Bonus attack speed reduced to 25 / 50 / 80 / 150% (based on the number of Challengers) from 25 / 55 / 90 / 150%.
Chemtech Chemtech
  • Damage reduction reduced to 15% from 20%.
Hextech Hextech
  • Base shield reduced to 100 / 135 / 250 / 350 (based on number of Hextechs) from 100 / 150 / 300 / 400.
  • Bonus magic damage reduced to 15 / 25 / 45 / 75 (based on number of Hextechs) from 15 / 25 / 50 / 80.
Mercenary Mercenary
  • Bug Fix: Now consistently grants a treasure chest payout after winning combat and reinforcing your partner in Double Up.
  • Bug Fix: Fixed a bug where you could get a payout during PvE rounds in all modes.
  • Bug Fix: Losing to a ghost army in normal, ranked, and Hyper Roll queues now adds to your loss streak counter during the next dice roll.

References[]

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