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For the League of Legends icon.png League of Legends patch, see V12.6.

Teamfight Tactics V12.6

Cosmetics

New icons
New emotes

Game

Combat Recap
  • New hotkeys added to control recap on PC. These can be customized in the settings menu.
    • Tab - toggle combat recap
    • A - toggle opponent left panel
    • S - cycle between damage dealt, damage taken, and healing
Mobile
  • Augments are now visible on the end of game screen.

Double Up

  • New Effect: Reinforcements cannot enter combat until 7 seconds have passed.
  • New Effect: Damage that was discarded from damage calculations is now applied on subsequent losses if it adds up to a whole point of damage.
  • Bug Fix: Mutants Mutants without the trait active no longer gain bonus stats from ally unit deaths from Voracious Appetite.

Auguments

  • New Effect: You can no longer be offered 3 economy augments in the same round.
  • First augment choice timer reduced to 43 seconds from 45.
  • Second and third augment choice timer reduced to 58 seconds from 60.
  • Augment choice timer in Hyper Roll reduced to 33 seconds from 35.
Component Grab Bag
  • New Effect: Can no longer grant 3 of the same components.
Cybernetic Shell
  • Bonus armor reduced 25 / 35 / 50 from 30 / 45 / 60.
Double Trouble
  • Bug Fix: Now always grants a 2-Star unit when you upgrade a unit to 3-Star levels, even if no copies are left in the pool.
Electrocharge
  • New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
    • Electrocharge I damage changed to 50 / 65 / 80 / 95 (based on Stage) from 60 at all Stages.
    • Electrocharge II damage changed to 75 / 95 / 115 / 135 (based on Stage) from 90 at all Stages.
    • Electrocharge III damage changed to 90 / 120 / 150 / 180 (based on Stage) from 120 at all Stages.
Golden Egg
  • Gold dropped reduced to 75 Gold 75 from 100 Gold 100.
  • New Effect: Now drops a Tactician's Crown Tactician's Crown with the 75 Gold 75 drop.
Golden Ticket
  • Chance for a free reroll increased to 45% from 40%.
High End Shopping
  • Bonus gold increased to 8 Gold 8 from 5 Gold 5.
Lifelong Learning
  • Bonus ability power after surviving a round increased to 3 from 2.
Luden's Echo
  • New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
    • Luden's Echo I damage changed to 70 / 90 / 110 / 130 (based on Stage) from 100 at all Stages.
    • Luden's Echo II damage changed to 100 / 125 / 150 / 175 (based on Stage) from 150 at all Stages.
    • Luden's Echo III damage changed to 140 / 180 / 220 / 260 (based on Stage) from 200 at all Stages.
Innovator Heart
  • Tier increased to 2 from 1.
Innovator Soul - Removed
  • Removed from the game.
Rich Get Richer
  • Gold increased to 14 Gold 14 from 12 Gold 12.
Share the Spotlight
  • Bonus stats reduced to 100% from 125%.
Sharpshooter
  • Bounce reduced damage increased to 66% from 60%.
Smoke Bomb
  • Health threshold increased to 70% maximum health from 60%.
So Small
  • Tier increased to 2 from 1.
  • Dodge chance increased to 30% from 25%.
  • New Effect: Now makes Yordles Yordles smaller.
Tiny Titans
  • New Effect: Can no longer be offered as a third choice augment.
Titanic Force
  • Bonus attack damage reduced to 2.5% maximum health from 3%.
True Justice
  • Bug Fix: Augment now properly appears as an augment choice.
Woodland Trinket
  • Clone health increased to 360 from 300.

Champions

Alistar Alistar
  • Base attack damage reduced to 90 from 100.
Caitlyn Caitlyn
  • Base attack damage reduced to 45 from 50.
  • Base attack speed increased to 0.8 from 0.75.
Camille Camille
  • Base attack damage reduced to 45 from 50.
Corki Corki
  • Base attack damage reduced to 55 from 65.
  • Ability damage reduced to 190 / 245 / 315 from 200 / 260 / 333.
  • Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
  • Bug Fix: Ability no longer fizzles and instead finds a new target if the one he was firing at died.
Draven Draven
  • Base attack damage reduced to 70 from 75.
  • Ability base damage reduced to 100 / 125 / 400 from 120 / 150 / 400.
Ekko Ekko
  • Base attack damage reduced to 55 from 65.
Ezreal Ezreal
  • Ability bonus attack speed per stack reduced to 18% from 20%.
    • Ability maximum bonus attack speed reduced to 90% from 100%.
Galio Galio
  • Ability knock up duration increased to 1.5 / 1.5 / 10 seconds from 1 / 1.5 / 10.
  • Ability health ratio increased to 8% maximum health from 6%.
  • Ability base damage reduced to 125 / 175 / 9001 from 150 / 225 / 9001.
Gangplank Gangplank
  • Base attack damage reduced to 65 from 75.
Gnar Gnar
  • Base attack damage reduced to 60 from 70.
  • Bug Fix: Ability no longer fizzles out if his target is farther than his boulder range.
Illaoi Illaoi
  • Base attack damage reduced to 60 from 70.
Irelia Irelia
  • Base attack damage reduced to 70 from 80.
  • Maximum mana increased to 40 from 30.
  • Ability base damage reduced to 60 / 90 / 550 from 75 / 100 / 600.
  • Bug Fix: Ability no longer targets untargetable units.
Jayce Jayce
  • Base attack damage reduced to 85 from 90.
  • Ranged bonus attack damage reduced to 45 / 60 / 500 from 45 / 70 / 1000.
  • Ranged ability AD ratio reduced to 170 / 175 / 500% AD from 170 / 180 / 500% AD.
Jhin Jhin
  • Base attack damage reduced to 85 from 90.
Jinx Jinx
  • Base attack damage reduced to 80 from 88.
Kha'Zix Kha'Zix
  • Base attack damage reduced to 85 from 90.
  • Bug Fix: Ability no longer targets untargetable units.
Lucian Lucian
  • Base attack damage reduced to 55 from 60.
  • Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
Malzahar Malzahar
  • Base attack speed increased to 0.7 from 0.65.
  • Starting mana increased to 50 from 30.
  • Maximum mana increased to 80 from 60.
  • Ability damage increased to 650 / 900 / 1025 from 600 / 825 / 950.
Miss Fortune Miss Fortune
  • Base attack damage reduced to 55 from 60.
Nocturne Nocturne
  • Base attack damage reduced to 45 from 50.
Quinn Quinn
  • Base attack damage reduced to 55 from 60.
  • Ability damage reduced to 200 / 300 / 650 from 200 / 300 / 700.
  • Ability disarm duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3.
Rek'Sai Rek'Sai
  • Base attack damage reduced to 55 from 60.
  • Maximum mana reduced to 80 from 90.
Renata Glasc Renata Glasc
  • Bug Fix: Poison damage is now properly removed upon death.
Sejuani Sejuani
  • Base health increased to 850 from 750.
Senna Senna
  • Base attack damage reduced to 60 from 70.
Silco Silco
  • Ability duration increased to 6 / 7 / 10 seconds from 6 at all Star levels.
  • New Effect: Explosion radius is now doubled at 3-Star levels.
Sivir Sivir
  • Base attack damage reduced to 60 from 70.
Swain Swain
  • Base attack damage reduced to 40 from 45.
  • Ability damage increased to 250 / 350 / 500 from 225 / 300 / 450.
  • Ability heal increased to 250 / 300 / 350 from 225 / 250 / 350.
Tahm Kench Tahm Kench
  • Base attack damage reduced to 70 from 80.
  • Bug Fix: Now properly devours or spits out his target when he dies.
Talon Talon
  • Base attack damage reduced to 45 from 50.
Twitch Twitch
  • Base attack damage reduced to 45 from 50.
Vex Vex
  • Base attack damage reduced to 45 from 50.
  • Ability shield reduced to 500 / 650 / 850 from 550 / 700 / 900.
Vi Vi
  • Base attack damage reduced to 70 from 80.
Warwick Warwick
  • Base attack damage reduced to 45 from 50.
  • Ability heal reduced to 35 / 45 / 65 from 35 / 50 / 75.
Zac Zac
  • Base attack damage reduced to 60 from 70.
  • Ability damage reduction increased to 60% from 50%.
Zeri Zeri
  • Base attack damage reduced to 75 from 85.
  • Bug Fix: Attack speed is now longer capped at 1.
  • Ability bonus magic damage reduced to 10 / 20 / 40 from 11 / 22 / 44.
Zyra Zyra
  • Base attack damage reduced to 40 from 50.

Traits

Enforcer Enforcer
  • New Effect: While at least 3 Enforcers are in play, Enforcers Stun icon.png stun the enemy with the most health at the start of combat. The target breaks free after 4 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
  • Old Effect: Enforcers Stun icon.png stun an enemy at the start of combat. The target breaks free after 3 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
    • 2 Enforcers: Enemy with the most health.
    • 4 Enforcers: And the enemy who dealt the most damage last combat.
Hextech Hextech
  • New Effect: Bonus magic damage and shield are now increased by 20% per augment.
  • Base shield reduced to 100 / 150 / 300 / 400 (based on number of Hextechs) from 120 / 170 / 340 / 600.
  • Bonus magic damage reduced to 15 / 25 / 50 / 80 (based on number of Hextechs) from 15 / 30 / 60 / 120.
Innovator Innovator
  • Mechanical Scarab ability damage reduction reduced to 20% from 25%.
  • Mechanical Bear ability bonus attack damage and ability power reduced to 15 from 20.
  • Bug Fix: Abilities no longer critically strike without Jeweled Gauntlet Jeweled Gauntlet when empowered by the Mechanical Dragon.
Mercenary Mercenary
  • New Effect: If a mercenary player and their partner lose in the same PvP round in Double Up, the dice becomes luckier.
  • New Effect: If a mercenary player loses but their partner wins in the same PvP round in Double Up, the dice will become luckier if this happens again in the next PvP round.

Items

Brink of Dawn Brink of Dawn
  • New Effect: Units can now attack and cast abilities while stealthed.
Dragon's Claw Dragon's Claw
  • Bug Fix: No longer triggers against the first tick of Talon's Talon's ability.
Edge of Night Edge of Night
  • New Effect: Units can now attack and cast abilities while stealthed.
Mistral Mistral
  • Bonus attack speed reduced to 10% from 20%.

Hotfixes

April 5th Hotfix

Augments
  • Smoke Bomb
    • Damage reduction reduced to 60% from 80%.
Draven Draven
  • Base attack damage increased to 75 from 70.
Jhin Jhin
  • Maximum mana reduced to 50 from 70.
Lucian Lucian
  • Ability damage per shot reduced to 170 / 260 / 295 from 175 / 275 / 300.
Sivir Sivir
  • Ability bonus attack speed reduced to 50 / 70 / 250% from 60 / 80 / 250%.
Talon Talon
  • Ability damage reduced to 450 / 575 / 800 from 450 / 650 / 850.
  • VIP bonus bleed duration reduced to 75% from 100%.
Twitch Twitch
  • Maximum mana increased to 45 from 35.
Warwick Warwick
  • Base attack speed reduced to 0.75 from 0.8.
Arcanist Arcanist
  • Ability power reduced to 20 / 20 / 50 / 135 (based on the number of Arcanists) from 20 / 20 / 50 / 145.
  • Ability power for Arcanists reduced to 20 / 50 / 90 / 135 (based on the number of Arcanists) from 20 / 60 / 100 / 145.
Challenger Challenger
  • Bonus attack speed reduced to 25 / 50 / 80 / 150% (based on the number of Challengers) from 25 / 55 / 90 / 150%.
Chemtech Chemtech
  • Damage reduction reduced to 15% from 20%.
Hextech Hextech
  • Base shield reduced to 100 / 135 / 250 / 350 (based on number of Hextechs) from 100 / 150 / 300 / 400.
  • Bonus magic damage reduced to 15 / 25 / 45 / 75 (based on number of Hextechs) from 15 / 25 / 50 / 80.
Mercenary Mercenary
  • Bug Fix: Now consistently grants a treasure chest payout after winning combat and reinforcing your partner in Double Up.
  • Bug Fix: Fixed a bug where you could get a payout during PvE rounds in all modes.
  • Bug Fix: Losing to a ghost army in normal, ranked, and Hyper Roll queues now adds to your loss streak counter during the next dice roll.

References

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