- For the League of Legends patch, see V12.6.
Teamfight Tactics V12.6[]
Cosmetics[]
- New icons
- New emotes
Game[]
- Combat Recap
- New hotkeys added to control recap on PC. These can be customized in the settings menu.
- Tab - toggle combat recap
- A - toggle opponent left panel
- S - cycle between damage dealt, damage taken, and healing
- Mobile
- Augments are now visible on the end of game screen.
Double Up[]
- New Effect: Reinforcements cannot enter combat until 7 seconds have passed.
- New Effect: Damage that was discarded from damage calculations is now applied on subsequent losses if it adds up to a whole point of damage.
- Bug Fix: without the trait active no longer gain bonus stats from ally unit deaths from Voracious Appetite.
Auguments[]
- New Effect: You can no longer be offered 3 economy augments in the same round.
- First augment choice timer reduced to 43 seconds from 45.
- Second and third augment choice timer reduced to 58 seconds from 60.
- Augment choice timer in Hyper Roll reduced to 33 seconds from 35.
- Component Grab Bag
- New Effect: Can no longer grant 3 of the same components.
- Cybernetic Shell
- Bonus armor reduced 25 / 35 / 50 from 30 / 45 / 60.
- Double Trouble
- Bug Fix: Now always grants a 2-Star unit when you upgrade a unit to 3-Star levels, even if no copies are left in the pool.
- Electrocharge
- New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
- Electrocharge I damage changed to 50 / 65 / 80 / 95 (based on Stage) from 60 at all Stages.
- Electrocharge II damage changed to 75 / 95 / 115 / 135 (based on Stage) from 90 at all Stages.
- Electrocharge III damage changed to 90 / 120 / 150 / 180 (based on Stage) from 120 at all Stages.
- Golden Egg
- Golden Ticket
- Chance for a free reroll increased to 45% from 40%.
- High End Shopping
- Lifelong Learning
- Bonus ability power after surviving a round increased to 3 from 2.
- Luden's Echo
- New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
- Luden's Echo I damage changed to 70 / 90 / 110 / 130 (based on Stage) from 100 at all Stages.
- Luden's Echo II damage changed to 100 / 125 / 150 / 175 (based on Stage) from 150 at all Stages.
- Luden's Echo III damage changed to 140 / 180 / 220 / 260 (based on Stage) from 200 at all Stages.
- Innovator Heart
- Tier increased to 2 from 1.
- Innovator Soul - Removed
- Removed from the game.
- Rich Get Richer
- Share the Spotlight
- Bonus stats reduced to 100% from 125%.
- Sharpshooter
- Bounce reduced damage increased to 66% from 60%.
- Smoke Bomb
- Health threshold increased to 70% maximum health from 60%.
- So Small
- Tier increased to 2 from 1.
- Dodge chance increased to 30% from 25%.
- New Effect: Now makes smaller.
- Tiny Titans
- New Effect: Can no longer be offered as a third choice augment.
- Titanic Force
- Bonus attack damage reduced to 2.5% maximum health from 3%.
- True Justice
- Bug Fix: Augment now properly appears as an augment choice.
- Woodland Trinket
- Clone health increased to 360 from 300.
Champions[]
- Base attack damage reduced to 90 from 100.
- Base attack damage reduced to 45 from 50.
- Base attack speed increased to 0.8 from 0.75.
- Base attack damage reduced to 45 from 50.
- Base attack damage reduced to 55 from 65.
- Ability damage reduced to 190 / 245 / 315 from 200 / 260 / 333.
- Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
- Bug Fix: Ability no longer fizzles and instead finds a new target if the one he was firing at died.
- Base attack damage reduced to 70 from 75.
- Ability base damage reduced to 100 / 125 / 400 from 120 / 150 / 400.
- Base attack damage reduced to 55 from 65.
- Ability bonus attack speed per stack reduced to 18% from 20%.
- Ability maximum bonus attack speed reduced to 90% from 100%.
- Ability knock up duration increased to 1.5 / 1.5 / 10 seconds from 1 / 1.5 / 10.
- Ability health ratio increased to 8% maximum health from 6%.
- Ability base damage reduced to 125 / 175 / 9001 from 150 / 225 / 9001.
- Base attack damage reduced to 65 from 75.
- Base attack damage reduced to 60 from 70.
- Bug Fix: Ability no longer fizzles out if his target is farther than his boulder range.
- Base attack damage reduced to 60 from 70.
- Base attack damage reduced to 70 from 80.
- Maximum mana increased to 40 from 30.
- Ability base damage reduced to 60 / 90 / 550 from 75 / 100 / 600.
- Bug Fix: Ability no longer targets untargetable units.
- Base attack damage reduced to 85 from 90.
- Ranged bonus attack damage reduced to 45 / 60 / 500 from 45 / 70 / 1000.
- Ranged ability AD ratio reduced to 170 / 175 / 500% AD from 170 / 180 / 500% AD.
- Base attack damage reduced to 85 from 90.
- Base attack damage reduced to 80 from 88.
- Base attack damage reduced to 85 from 90.
- Bug Fix: Ability no longer targets untargetable units.
- Base attack damage reduced to 55 from 60.
- Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
- Base attack speed increased to 0.7 from 0.65.
- Starting mana increased to 50 from 30.
- Maximum mana increased to 80 from 60.
- Ability damage increased to 650 / 900 / 1025 from 600 / 825 / 950.
- Base attack damage reduced to 55 from 60.
- Base attack damage reduced to 45 from 50.
- Base attack damage reduced to 55 from 60.
- Ability damage reduced to 200 / 300 / 650 from 200 / 300 / 700.
- Ability disarm duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3.
- Base attack damage reduced to 55 from 60.
- Maximum mana reduced to 80 from 90.
- Bug Fix: Poison damage is now properly removed upon death.
- Base health increased to 850 from 750.
- Base attack damage reduced to 60 from 70.
- Ability duration increased to 6 / 7 / 10 seconds from 6 at all Star levels.
- New Effect: Explosion radius is now doubled at 3-Star levels.
- Base attack damage reduced to 60 from 70.
- Base attack damage reduced to 40 from 45.
- Ability damage increased to 250 / 350 / 500 from 225 / 300 / 450.
- Ability heal increased to 250 / 300 / 350 from 225 / 250 / 350.
- Base attack damage reduced to 70 from 80.
- Bug Fix: Now properly devours or spits out his target when he dies.
- Base attack damage reduced to 45 from 50.
- Base attack damage reduced to 45 from 50.
- Base attack damage reduced to 45 from 50.
- Ability shield reduced to 500 / 650 / 850 from 550 / 700 / 900.
- Base attack damage reduced to 70 from 80.
- Base attack damage reduced to 45 from 50.
- Ability heal reduced to 35 / 45 / 65 from 35 / 50 / 75.
- Base attack damage reduced to 60 from 70.
- Ability damage reduction increased to 60% from 50%.
- Base attack damage reduced to 75 from 85.
- Bug Fix: Attack speed is now longer capped at 1.
- Ability bonus magic damage reduced to 10 / 20 / 40 from 11 / 22 / 44.
- Base attack damage reduced to 40 from 50.
Traits[]
- New Effect: While at least 3 Enforcers are in play, Enforcers stun the enemy with the most health at the start of combat. The target breaks free after 4 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- Old Effect: Enforcers stun an enemy at the start of combat. The target breaks free after 3 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- 2 Enforcers: Enemy with the most health.
- 4 Enforcers: And the enemy who dealt the most damage last combat.
- New Effect: Bonus magic damage and shield are now increased by 20% per augment.
- Base shield reduced to 100 / 150 / 300 / 400 (based on number of Hextechs) from 120 / 170 / 340 / 600.
- Bonus magic damage reduced to 15 / 25 / 50 / 80 (based on number of Hextechs) from 15 / 30 / 60 / 120.
- Mechanical Scarab ability damage reduction reduced to 20% from 25%.
- Mechanical Bear ability bonus attack damage and ability power reduced to 15 from 20.
- Bug Fix: Abilities no longer critically strike without when empowered by the Mechanical Dragon.
- New Effect: If a mercenary player and their partner lose in the same PvP round in Double Up, the dice becomes luckier.
- New Effect: If a mercenary player loses but their partner wins in the same PvP round in Double Up, the dice will become luckier if this happens again in the next PvP round.
Items[]
- New Effect: Units can now attack and cast abilities while stealthed.
- Bug Fix: No longer triggers against the first tick of ability.
- New Effect: Units can now attack and cast abilities while stealthed.
- Bonus attack speed reduced to 10% from 20%.
Hotfixes[]
April 5th Hotfix[]
- Augments
- Smoke Bomb
- Damage reduction reduced to 60% from 80%.
- Base attack damage increased to 75 from 70.
- Maximum mana reduced to 50 from 70.
- Ability damage per shot reduced to 170 / 260 / 295 from 175 / 275 / 300.
- Ability bonus attack speed reduced to 50 / 70 / 250% from 60 / 80 / 250%.
- Ability damage reduced to 450 / 575 / 800 from 450 / 650 / 850.
- VIP bonus bleed duration reduced to 75% from 100%.
- Maximum mana increased to 45 from 35.
- Base attack speed reduced to 0.75 from 0.8.
- Ability power reduced to 20 / 20 / 50 / 135 (based on the number of Arcanists) from 20 / 20 / 50 / 145.
- Ability power for Arcanists reduced to 20 / 50 / 90 / 135 (based on the number of Arcanists) from 20 / 60 / 100 / 145.
- Bonus attack speed reduced to 25 / 50 / 80 / 150% (based on the number of Challengers) from 25 / 55 / 90 / 150%.
- Damage reduction reduced to 15% from 20%.
- Base shield reduced to 100 / 135 / 250 / 350 (based on number of Hextechs) from 100 / 150 / 300 / 400.
- Bonus magic damage reduced to 15 / 25 / 45 / 75 (based on number of Hextechs) from 15 / 25 / 50 / 80.
- Bug Fix: Now consistently grants a treasure chest payout after winning combat and reinforcing your partner in Double Up.
- Bug Fix: Fixed a bug where you could get a payout during PvE rounds in all modes.
- Bug Fix: Losing to a ghost army in normal, ranked, and Hyper Roll queues now adds to your loss streak counter during the next dice roll.